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Metagame Typemons

VannAccessible

Cantankerous curmudgeon
is a Community Contributor
IMG_6656.png

Typemons
Original meta by Halliday. Gen 7 hub HERE.
Approved by Giagantic and Chessking.
​

What’s Typemons?
Typemons is a metagame where your entire team can use all the moves of a single chosen type. The idea behind this premise is to allow for teambuilding where there are distinct archetypes that all have unique playstyles, while still having variation. It’s up to you to figure out how to best utilize the tools your type has to offer, without making yourself too vulnerable to others!

Council Members
:slaking: VannAccessible
:lucario: Lysion
:Gengar-mega: jl36808
:Chimecho: sheepie

Rules

All Pokémon on your team get access to all (unrestricted) moves of a chosen type. The type is chosen for the entire team, not individual Pokémon. Just slot the moves of the type you want and the validator will check if your team’s non-native moves are of the same type. There are no limitations on the Typemon moves selected, beyond them all being the same type.

Clauses
Standard OMs, Evasion Clause, Sleep Moves Clause, Terastal Clause

Pokémon
  • :Annihilape: Annihilape
  • :arceus: Arceus
  • :baxcalibur: Baxcalibur
  • :calyrex-ice: Calyrex-Ice
  • :calyrex-shadow: Calyrex-Shadow
  • :chi-yu: Chi-Yu
  • :chien-pao: Chien-Pao
  • :deoxys: Deoxys
  • :deoxys-attack: Deoxys-Attack
  • :dialga: Dialga
  • :dialga-origin: Dialga-Origin
  • :Enamorus: Enamorus-Incarnate
  • :Espathra: Espathra
  • :eternatus: Eternatus
  • :flutter-mane: Flutter Mane
  • :giratina: Giratina
  • :giratina-origin: Giratina-Origin
  • :gouging-fire: Gouging Fire
  • :groudon: Groudon
  • :ho-oh: Ho-Oh
  • :iron-bundle: Iron Bundle
  • :komala: Komala
  • :koraidon: Koraidon
  • :kyogre: Kyogre
  • :kyurem: Kyurem
  • :kyurem-black: Kyurem-Black
  • :kyurem-white: Kyurem-White
  • :landorus: Landorus-Incarnate
  • :lugia: Lugia
  • :lunala: Lunala
  • :magearna: Magearna
  • :mewtwo: Mewtwo
  • :miraidon: Miraidon
  • :necrozma-dawn-wings: Necrozma-Dawn-Wings
  • :necrozma-dusk-mane: Necrozma-Dusk-Mane
  • :ogerpon-hearthflame: Ogerpon-Hearthflame
  • :ogerpon-wellspring: Ogerpon-Wellspring
  • :Palafin-hero: Palafin
  • :palkia: Palkia
  • :palkia-origin: Palkia-Origin
  • :Porygon-Z: Porygon-Z
  • :rayquaza: Rayquaza
  • :reshiram: Reshiram
  • :roaring-moon: Roaring Moon
  • :shaymin-sky: Shaymin-Sky
  • :Sneasler: Sneasler
  • :solgaleo: Solgaleo
  • :spectrier: Spectrier
  • :Terapagos-terastal: Terapagos
  • :ursaluna-bloodmoon: Ursaluna-Bloodmoon
  • :urshifu-rapid-strike: Urshifu-Rapid-Strike
  • :urshifu: Urshifu-Single-Strike
  • :zacian: Zacian
  • :zacian-crowned: Zacian-Crowned
  • :zamazenta-crowned: Zamazenta-Crowned
  • :zekrom: Zekrom
Abilities
  • :dugtrio: Arena Trap
  • :glalie: Moody
  • :Gothitelle: Shadow Tag
Items
  • :damp rock: Damp Rock
  • :king’s rock: King's Rock
  • :razor fang: Razor Fang
Banned Moves
  • :eevee: Baton Pass
  • :Basculegion: Last Respects
  • :Cyclizar: Shed Tail
Restricted Moves (Still allowed on native users)
  • :Snorlax: Belly Drum
  • :gouging Fire: Burning Bulwark
  • :Samurott-Hisui: Ceaseless Edge
  • :kommo-o: Clangorous Soul
  • :Sneasler: Dire Claw
  • :iron Valiant: Encore
  • :Dragonite: Extreme Speed
  • :Torkoal: Eruption
  • :braviary-Hisui: Esper Wing
  • :veluza: Fillet Away
  • :staraptor: Final Gambit
  • :Serperior: Glare
  • :Espathra: Lumina Crash
  • :Falinks: No Retreat
  • :volcarona: Quiver Dance
  • :Annihilape: Rage Fist
  • :Pawmot: Revival Blessing
  • :Cloyster: Shell Smash
  • :Revavroom: Shift Gear
  • :manaphy: Tail Glow
  • :Maushold: Tidy Up
  • :Decidueye-Hisui: Triple Arrows
  • :victini: V-create
  • :Lilligant-Hisui: Victory Dance
  • :kyogre: Water Spout
  • :Urshifu: Wicked Blow
  • :Kingambit: Wicked Torque
None currently!
Until this gets coded on PS! proper, use the honor system to keep the obtainable moves limited to a single type.

Challenge code:
/challenge [Gen 9] Anything Goes @@@ Standard OMs, Evasion Abilities Clause, Evasion Items Clause, !Obtainable Moves, Sleep Moves Clause, Terastal Clause, -Annihilape, -Arceus, -Baxcalibur, -Calyrex-Ice, -Calyrex-Shadow, -Chi-Yu, -Chien-Pao, -Deoxys-Base, -Deoxys-Attack, -Dialga, -Dialga-Origin, -Enamorus-Base, -Espathra, -Eternatus, -Flutter-Mane, -Giratina, -Giratina-Origin, -Gouging-Fire, -Groudon, -Ho-Oh, -Iron-Bundle, -Komala, -Koraidon, -Kyogre, -Kyurem, -Kyurem-Black, -Kyurem-White, -Landorus-Base, -Lugia, -Lunala, -Magearna, -Mewtwo, -Miraidon, -Necrozma-Dawn-Wings, -Necrozma-Dusk-Mane, -Ogerpon-Hearthflame, -Ogerpon-Wellspring, -Palafin, -Palkia, -Palkia-Origin, -Porygon-Z, -Rayquaza, -Reshiram, -Roaring-Moon, -Shaymin-Sky, -Sneasler, -Solgaleo, -Spectrier, -Terapagos, -Ursaluna-Bloodmoon, -Urshifu-Rapid-Strike, -Urshifu, -Zacian, -Zacian-Crowned, -Zamazenta-Crowned, -Zekrom, -Arena Trap, -Moody, -Shadow Tag, -Damp Rock, -King’s Rock, -Razor Fang, -Baton Pass, -Last Respects, - Shed Tail, *Belly Drum, *Burning Bulwark, *Ceaseless Edge, *Clangorous Soul, *Dire Claw, *Encore, *Eruption, *Esper Wing, *ExtremeSpeed, *Fillet Away, *Final Gambit, *Glare, *Lumina Crash, *No Retreat, *Quiver Dance, *Rage Fist, *Revival Blessing, *Shell Smash, *Shift Gear, *Tail Glow, *Tidy Up, *Triple Arrows, *V-create, *Victory Dance, *Water Spout, *Wicked Blow, *Wicked Torque



Tour code:
/tour new [Gen 9] Anything Goes, Elimination,,,[Gen 9] Typemons
/tour rules
Standard OMs, Evasion Abilities Clause, Evasion Items Clause, !Obtainable Moves, Sleep Moves Clause, Terastal Clause, -Annihilape, -Arceus, -Baxcalibur, -Calyrex-Ice, -Calyrex-Shadow, -Chi-Yu, -Chien-Pao, -Deoxys-Base, -Deoxys-Attack, -Dialga, -Dialga-Origin, -Enamorus-Base, Espathra, -Eternatus, -Flutter-Mane, -Giratina, -Giratina-Origin, -Gouging-Fire, -Groudon, -Ho-Oh, -Iron-Bundle, -Komala, -Koraidon, -Kyogre, -Kyurem, -Kyurem-Black, -Kyurem-White, -Landorus-Base, -Lugia, -Lunala, -Magearna, -Mewtwo, -Miraidon, -Necrozma-Dawn-Wings, -Necrozma-Dusk-Mane, -Ogerpon-Hearthflame, -Ogerpon-Wellspring, -Palafin, -Palkia, -Palkia-Origin, -Porygon-Z, -Rayquaza, -Reshiram, -Roaring-Moon, -Shaymin-Sky, -Sneasler, -Solgaleo, -Spectrier, -Terapagos, -Ursaluna-Bloodmoon, -Urshifu-Rapid-Strike, -Urshifu, -Zacian, -Zacian-Crowned, -Zamazenta-Crowned, -Zekrom, -Arena Trap, -Moody, -Shadow Tag, -Damp Rock, -King’s Rock, -Razor Fang, -Baton Pass, -Last Respects, - Shed Tail, *Belly Drum, *Burning Bulwark, *Ceaseless Edge, *Clangorous Soul, *Dire Claw, *Encore, *Eruption, *Esper Wing, *ExtremeSpeed, *Fillet Away, *Final Gambit, *Glare, *Lumina Crash, *No Retreat, *Quiver Dance, *Rage Fist, *Revival Blessing, *Shell Smash, *Shift Gear, *Tail Glow, *Tidy Up, *Triple Arrows, *V-create, *Victory Dance, *Water Spout, *Wicked Blow, *Wicked Torque /tour autostart 7 /tour autodq 5
Q: “Is there a limit to the amount of Typemon moves my Pokémon can use?”
A: Nope! As long as the non-native moves are all the same type and legal, it’s free game. Theoretically your Corviknight and Clodsire could both use all of Leech Seed, Spiky Shield, Strength Sap and Stun Spore on the same set.

Tiering History
Date​
Action​
11/9/2026​
Meta created with initial banlist.​

Resources
Sample Teams
> Viability Rankings
STABmons Noteworthy Moves
OM Discord
 
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Welcome to Typemons! A huge thanks to Lysion and jl36808 for joining me on council and helping realize the revival of this OM.

During the submission process, there was a bit of discussion regarding one element of the premise: Should Typemons moves be limited to one use per team?

Thus far, the council is in full agreement the answer to this question should be “no”, but we also want to invite community feedback.

Our reasoning: the move type restriction is already built in and by limiting it to a single type, a smaller bonus movepool is available compared to OMs such as STABmons or Sketchmons. A restriction on top of that limits the viability of certain types vs others (for example, Normal has multiple healing options, vs the single use case of Ground or Fairy).

This allows strong attack options to be spammed across a team, which could be a balancing issue, but spamming the same attack type across multiple mons also comes with its own drawbacks, like becoming too weak to a certain team archetype.

Feel free to voice your thoughts on the premise as is!



For easy reference, here’s some notable mons and moves that are free from analogous metas, pending playtesting:

Unbanned mons
  • :azumarill: Azumarill
  • :Basculegion: Basculegion
  • :Dragapult: Dragapult
  • :dragonite: Dragonite
  • :garchomp: Garchomp
  • :Gyarados: Gyarados
  • :Meloetta: Meloetta
  • :Ursaluna: Ursaluna
  • :raging bolt: Raging Bolt
  • :Regieleki: Regieleki
  • :Serperior: Serperior
  • :thundurus-therian: Thundurus-Therian
  • :walking-wake: Walking Wake
  • :zoroark-hisui: Zoroark-Hisui
Unrestricted moves
  • :Calyrex-shadow: Astral Barrage
  • :Noivern: Boomburst
  • :Conkeldurr: Combat Torque
  • :regidrago: Dragon Energy
  • :Archaludon: Electro Shot
  • :meowscarada: Flower Trick
  • :tinkaton: Gigaton Hammer
  • :skeledirge: Torch Song
  • :Ribombee: Sticky Web
  • :Urshifu: Surging Strikes
  • :greninja: Water Shuriken


Pending full coding of the meta, feel free to use the challenge code in the OP in order to playtest, and let us know what you find!
 
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Some theorycrafting, mostly had one decent/good idea in mind for a mon for each team and tried to make usable teams out of those ideas

https://pokepast.es/a96de433a8230bdb Psyspam hates dark types, so why not give them all secret sword! Fairy is probably better but ssword also gives coverahe into steels which is great

https://pokepast.es/8b7f0fa5878a5f06 Stall has a lot more options for tanks now that they can just choose normal/ground for recovery + their other utilites (spin, glare, heal bell, etc. Mostly Spikes for ground but still crazy)

https://pokepast.es/c77df22f332f8be5 I thought quiver dance was somehow allowed and went with bug, thankfully it isnt but i still wanted to see the bug team through cause webs + screens is like an ho players wet dream
 
Tried making some theorycraft as well. I'm planning on making one team per type, they're of variable quality tho.

Ghost spam I think the only way Ghost is viable is by running Ghost spam, and oh boy is it scary. Basculegion and Dragapult with actual physical Ghost STABs are always suspicious, but it comes with strings attached so might as well try it.

Electric Rain Electro Shot is the main reason to use Electric as a type instead of another one. Raging Bolt Electro Shot is indeed very scary, and I'm fully ready for a ban, but we wanted to try it first, as again, it comes with a not that good type.

Normal degeneracy Yeah I lazily put together some mons for a Normal team, but it shows just how good the type is. Even by banning some of the crazy strong options like Extreme Speed or Encore, you get stuff like Swords Dance Zamazenta, heal on everything, Rapid Spin, Glare and Heal Bell for utility, and Boomburst on Sylveon and Primarina might warrant a ban long term.
 
Normal degeneracy Yeah I lazily put together some mons for a Normal team, but it shows just how good the type is. Even by banning some of the crazy strong options like Extreme Speed or Encore, you get stuff like Swords Dance Zamazenta, heal on everything, Rapid Spin, Glare and Heal Bell for utility, and Boomburst on Sylveon and Primarina might warrant a ban long term.
Normal is even better than that because Judgment lets you sacrifice your item slot for a double power Hidden Power (but also Glare is restricted)
 
tried making a team for each type, most of them are bad but surely one of them is good

https://pokepast.es/17a88ac8793ce28c - normal pressure stall
https://pokepast.es/3aaf2235ee78120c - fire sun
https://pokepast.es/f6c5d7502c02e610 - fighting ssword spam screens
https://pokepast.es/7423c4047e14b4e7 - water jet punch spam screens
https://pokepast.es/950775efa22a5c03 - flying fat
https://pokepast.es/b9589ed1a15330bf - grass 6 strength sap balance
https://pokepast.es/dfe9a8c2ba585644 - poison hstack
https://pokepast.es/c7579fd681733e30 - electric paraspam
https://pokepast.es/6b71e2a260d485e4 - ground fat
https://pokepast.es/102b9792bf4695ca - psychic tr
https://pokepast.es/a35c29b48af580ef - rock scure spam fat
https://pokepast.es/1423b69cfe68bea0 - Ice veil
https://pokepast.es/e7d8fd444d242112 - Bug something(this type has like 0 niche)
https://pokepast.es/cc46e474056dd022 - dragon bo
https://pokepast.es/95e7f9ea6e085f21 - ghost hstack
https://pokepast.es/7d70dbe44d633a75 - dark ruinspam fat
https://pokepast.es/221b0fc3deaf3b1a - steel gigaton offense
https://pokepast.es/00e3209e3c467c98 - fairy moonlightspam offense

In general my first purely builder-based impressions of each type so far are
normal-general go to utility type, boomburst and popbomb are strong but held back by typing, judgement is fun but usually you'd rather just use that type for coverage, good if you need the utility though or improofing
fire-like 7 broken attacks just take your pick. 0 utily besides burn variations(lplume sfire wisp)
fighting-for when you really hate gambit. Secret sword is nice and ctorque is still silly but fighting struggles a held back a bit to find a niche since everything already has cc pmuch and lu will laugh at you as it eats those sswords
water-less utility than I expected, flip and scald are nice but main strengths are steam, jpunch, astep, and sstrikes being amazing moves
flying-you get defog beak blast roost and some stabs. good for fat and probably single handedly makes protective pads a real item but imo doesn't give much
grass-you will strength sap and you will like it, a lot of good attacks as well with sflare, ftrick, and pwhip and some other utility like synth and leech but sap is the main draw
poison-carves out a niche from normal with corrosive gas, kind of a normal dark midpoint with the hazard control of normal and item removal of dark with csmog being good setup control. Also mchain I guess
electric-eshot sillyness aside, a lot of mons really like electric coverage, bstrike and edrift are good moves, and nuzzle + volt are amazing utility options. Also built in paraflinch with zingzap.
ground-generally a bit more offensive than normal, trades some of normals utility for better offensive typing and spikes, a lot of mons enjoy ground coverage with headlong/precipice or epower/sandsear
psychic-in theory you get giga utility with stuff like lblessing, screens, teleport, hswap, etc, in practice its just trick room and hwish. Funnily enough a utility type with almost 0 overlap with normal
rock-salt cure and kinda stone axe are the only reasons to run this type
ice-Kinda worse than I was expecting? Glance and chilly are good but most mons that want ibeam already have it, so not as much of a niche tbh. For boltbeam or crashquake coverage usually better to give ices ground/electric moves than ground/electric mons ice moves
bug-genuienly dogshit, you'd think u-turn makes this good but it just gets nothing else, webs isn't that good when only one mon runs it on a team anyways and bee/aranaquid are already good enough and legit everything else sucks. If you want reliable pivoting that badly run water instead. Probably needs a tail glow unban to even be half relevant
dragon-kinda struggles from the fact that nothing wants to run dragon nonstab and most dragons already can scale shot or better, denergy is fun, ddance is very good, and dtail is nice utility, but other than that it just doesn't give much
ghost-pgeist makes me consider running itemless mons, abarrage is abarrage(also a generically good neutral move for mons like volc with several counters with different weaknesses), and infernal parade is a fun scald light. not much utility outside of like spite, but very powerful offense
dark-ruination and knock are both secretly broken free progress moves and pshot is nice for utility, held a bit back by attacking moves generally being mid but the prior 3 moves definetly are enough to carve out a niche from normal. Nplot is nice as well.
steel-gigaton is a doubled power ihead. not that much else, bpunch tachyon mir and sunsteel are all fine moves, but this type mainly centers around gigaton. 0 utility besides like anchor shot and iron defense
fairy-literally just worse normal/ground/grass. most mons that want mblast have it, mtorque is a good move but not good enough to justify the nothing else, even the moonlight sun synergy I built around can be replicated by msun. not even any unbans that can save it, just stuck in entirely being outclassed. Still probably better than bug

Tiering-wise tsong, eshot, and sstrikes are the main potentially broken moves, with abarrage, gigaton, denergy and ctorque being maybe an issue. Otherwise eleki is a bit scary with abusing water/ice/grass, held a bit in check by lu being so good, and Light Clay and Heat Rock are always good to keep an eye on. Potential unbans are tglow(bug gets nothing else), lugia(I am convinced this is the eternal potential mon), espathra(no tera meta and recovery lu? get ready to speak uubl buddy), pagos(no tera meta, a 14% power boost on stab does not break it and recovery makes its 4mss even worse), and woger(why even is this banned? would give bug a slight niche by being a viable wabsorber).
 
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i too tried making a team of each type

gliscor and zama prolly are gonna be a little broken but idk ill prolly make a post with more thoughts on each type later but in short like only ice and bug are really that bad in my eyes fairy is mid-ish too
 
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gliscor and zama prolly are gonna be a little broken but idk ill prolly make a post with more thoughts on each type later but in short like only ice and bug are really that bad in my eyes fairy is mid-ish too
Ice I feel while probably worse than fairy in terms of team strength still has a much larger niche. Glance + Chilly are great tools that actually are somewhat unique(weather reset is legit huge) and while fairy has good tools(recovery will always be great) the issue is that you lose out on a ton of utility compared to psychic/normal/ground/grass and the moves, while very good, don't really make up for that. Even if a fairy team is usually better than ice, there's legit reasons to run ice over like dark/water/psychic/electric that don't really exist for fairy over psychic/normal/ground/grass
 
tried making a team for each type, most of them are bad but surely one of them is good

https://pokepast.es/17a88ac8793ce28c - normal pressure stall
https://pokepast.es/3aaf2235ee78120c - fire sun
https://pokepast.es/f6c5d7502c02e610 - fighting ssword spam screens
https://pokepast.es/7423c4047e14b4e7 - water jet punch spam screens
https://pokepast.es/950775efa22a5c03 - flying fat
https://pokepast.es/b9589ed1a15330bf - grass 6 strength sap balance
https://pokepast.es/dfe9a8c2ba585644 - poison hstack
https://pokepast.es/c7579fd681733e30 - electric paraspam
https://pokepast.es/6b71e2a260d485e4 - ground fat
https://pokepast.es/102b9792bf4695ca - psychic tr
https://pokepast.es/a35c29b48af580ef - rock scure spam fat
https://pokepast.es/1423b69cfe68bea0 - Ice veil
https://pokepast.es/e7d8fd444d242112 - Bug something(this type has like 0 niche)
https://pokepast.es/cc46e474056dd022 - dragon bo
https://pokepast.es/95e7f9ea6e085f21 - ghost hstack
https://pokepast.es/7d70dbe44d633a75 - dark ruinspam fat
https://pokepast.es/221b0fc3deaf3b1a - steel gigaton offense
https://pokepast.es/00e3209e3c467c98 - fairy moonlightspam offense

In general my first purely builder-based impressions of each type so far are
normal-general go to utility type, boomburst and popbomb are strong but held back by typing, judgement is fun but usually you'd rather just use that type for coverage, good if you need the utility though or improofing
fire-like 7 broken attacks just take your pick. 0 utily besides burn variations(lplume sfire wisp)
fighting-for when you really hate gambit. Secret sword is nice and ctorque is still silly but fighting struggles a held back a bit to find a niche since everything already has cc pmuch and lu will laugh at you as it eats those sswords
water-less utility than I expected, flip and scald are nice but main strengths are steam, jpunch, astep, and sstrikes being amazing moves
flying-you get defog beak blast roost and some stabs. good for fat and probably single handedly makes protective pads a real item but imo doesn't give much
grass-you will strength sap and you will like it, a lot of good attacks as well with sflare, ftrick, and pwhip and some other utility like synth and leech but sap is the main draw
poison-carves out a niche from normal with corrosive gas, kind of a normal dark midpoint with the hazard control of normal and item removal of dark with csmog being good setup control. Also mchain I guess
electric-eshot sillyness aside, a lot of mons really like electric coverage, bstrike and edrift are good moves, and nuzzle + volt are amazing utility options. Also built in paraflinch with zingzap.
ground-generally a bit more offensive than normal, trades some of normals utility for better offensive typing and spikes, a lot of mons enjoy ground coverage with headlong/precipice or epower/sandsear
psychic-in theory you get giga utility with stuff like lblessing, screens, teleport, hswap, etc, in practice its just trick room and hwish. Funnily enough a utility type with almost 0 overlap with normal
rock-salt cure and kinda stone axe are the only reasons to run this type
ice-Kinda worse than I was expecting? Glance and chilly are good but most mons that want ibeam already have it, so not as much of a niche tbh. For boltbeam or crashquake coverage usually better to give ices ground/electric moves than ground/electric mons ice moves
bug-genuienly dogshit, you'd think u-turn makes this good but it just gets nothing else, webs isn't that good when only one mon runs it on a team anyways and bee/aranaquid are already good enough and legit everything else sucks. If you want reliable pivoting that badly run water instead. Probably needs a tail glow unban to even be half relevant
dragon-kinda struggles from the fact that nothing wants to run dragon nonstab and most dragons already can scale shot or better, denergy is fun, ddance is very good, and dtail is nice utility, but other than that it just doesn't give much
ghost-pgeist makes me consider running itemless mons, abarrage is abarrage(also a generically good neutral move for mons like volc with several counters with different weaknesses), and infernal parade is a fun scald light. not much utility outside of like spite, but very powerful offense
dark-ruination and knock are both secretly broken free progress moves and pshot is nice for utility, held a bit back by attacking moves generally being mid but the prior 3 moves definetly are enough to carve out a niche from normal. Nplot is nice as well.
steel-gigaton is a doubled power ihead. not that much else, bpunch tachyon mir and sunsteel are all fine moves, but this type mainly centers around gigaton. 0 utility besides like anchor shot and iron defense
fairy-literally just worse normal/ground/grass. most mons that want mblast have it, mtorque is a good move but not good enough to justify the nothing else, even the moonlight sun synergy I built around can be replicated by msun. not even any unbans that can save it, just stuck in entirely being outclassed. Still probably better than bug

Tiering-wise tsong, eshot, and sstrikes are the main potentially broken moves, with abarrage, gigaton, denergy and ctorque being maybe an issue. Otherwise eleki is a bit scary with abusing water/ice/grass, held a bit in check by lu being so good, and Light Clay and Heat Rock are always good to keep an eye on. Potential unbans are tglow(bug gets nothing else), lugia(I am convinced this is the eternal potential mon), espathra(no tera meta and recovery lu? get ready to speak uubl buddy), pagos(no tera meta, a 14% power boost on stab does not break it and recovery makes its 4mss even worse), and woger(why even is this banned? would give bug a slight niche by being a viable wabsorber).
Is defog better than court change on normal?
 
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