While Dark-type is indeed Evil-type, I'd say general darkness is still factored into the type. And I'd use that as the reason Fairy, which has multiple light attacks, is super effective against it.
I think that the reason fairy-type is good against evil-type is because of evil usually losing in Fairy Tales.While Dark-type is indeed Evil-type, I'd say general darkness is still factored into the type. And I'd use that as the reason Fairy, which has multiple light attacks, is super effective against it.
I think that the reason fairy-type is good against evil-type is because of evil usually losing in Fairy Tales.
As much as it would sound nice, it would not make too much sense unless if we do take Dark/Evil-type as darkness and foulness combined (Dark Pulse, Dark Void, Night Daze and the Z-Move Black Hole Eclipse)... but I can see where you are coming from.Banshees, Red Caps and Storm Hags are far from the heroes, yet are clearly fairies... who do evil things.
But a Light type immune to Dark means there are mons immune to TAUNT! Guys, this would be huge, we can't let that potential go to waste... why would you waste potential?
As much as it would sound nice, it would not make too much sense unless if we do take Dark/Evil-type as darkness and foulness combined (Dark Pulse, Dark Void, Night Daze and the Z-Move Black Hole Eclipse). Though Dark-type have Taunt and Knock Off which are very useful, highly distributed and easily spammable (especially the latter), and we should consider Dark-type's buffed matchup too (4 resistances and one immunity compared to three weaknesses, and four SE against two NVE outside of Dark-type itself), as well as viable mons like Greninja (both normal and Ash), Weavile, Hoopa-Unbound, Mega Sableye, Tyranitar and Hydreigon (although this one is only C ranked). Knock Off is also a strong coverage for Fighting-type as it greatly hinders both Ghost and Psychic.
My bad, I was trying to say that it is too early to tell that Light should be immune to Dark, as despite the effectiveness of Knock Off and Taunt, Dark-type by itself is not really top tier compared to Fairy-type until stated otherwise by enough people.I'm confused. Are you arguing against an immune type? Because it sounds like you think Dark's quite strong.
I was actually planning to make my Noble-type immune to Dark, if that means anything to you.Banshees, Red Caps and Storm Hags are far from the heroes, yet are clearly fairies... who do evil things.
But a Light type immune to Dark means there are mons immune to TAUNT! Guys, this would be huge, we can't let that potential go to waste... why would you waste potential?
Because it doesn't fit with what dark-type is, since it's supposed to just be evil, not really darkness. While Taunt and Knock Off immunities would be great, it'd be better on something like Noble-type like Origin0 said than light-type, which, considering what evil-type is supposed to be, doesn't fit. As for the Fairy point, yes, there are evil fairies, but that's not why I said dark-type was weak to fairy-type. it's due to the fact that, in FAIRY tales, Evil usually loses. Same reason Fairy-type is immune to dragon-type, Fairy tales always have the dragon slain or beaten.Banshees, Red Caps and Storm Hags are far from the heroes, yet are clearly fairies... who do evil things.
But a Light type immune to Dark means there are mons immune to TAUNT! Guys, this would be huge, we can't let that potential go to waste... why would you waste potential?
Honestly I'd argue that we should remove dark's immunity to psychic and just make dark resist to psychic before we do anything else to nerf Dark rn, personally.As much as it would sound nice, it would not make too much sense unless if we do take Dark/Evil-type as darkness and foulness combined (Dark Pulse, Dark Void, Night Daze and the Z-Move Black Hole Eclipse)... but I can see where you are coming from.
Though Dark-type have Taunt and Knock Off which are very useful, highly distributed and easily spammable (especially the latter), and considering Dark-type's buffed matchup too (4 resistances and one immunity compared to three weaknesses, and four SE against two NVE outside of Dark-type itself), as well as viable mons like Greninja (both normal and Ash), Weavile, Hoopa-Unbound, Mega Sableye, Tyranitar and Hydreigon (although this one is only C ranked), its not the time where it becomes a top tier yet. Knock Off is also a strong coverage for Fighting-type as it greatly hinders both Ghost and Psychic, but by itself Knock Off can only deal a powerful hit on those who are holding items once. We should wait until if others say if Dark-type would be too good with its current match-up or not.
This is something I like as an idea as an alternative for making light-type a counterpart to evil-type, tbh. Also makes it different from my idea of Hero-type (I was planning for Hero and Dark to be SE on each other) so I like this.I was actually planning to make my Noble-type immune to Dark, if that means anything to you.
Fair enough then.Because it doesn't fit with what dark-type is, since it's supposed to just be evil, not really darkness. While Taunt and Knock Off immunities would be great, it'd be better on something like Noble-type like Origin0 said than light-type, which, considering what evil-type is supposed to be, doesn't fit. As for the Fairy point, yes, there are evil fairies, but that's not why I said dark-type was weak to fairy-type. it's due to the fact that, in FAIRY tales, Evil usually loses. Same reason Fairy-type is immune to dragon-type, Fairy tales always have the dragon slain or beaten.
Honestly I'd argue that we should remove dark's immunity to psychic and just make dark resist to psychic before we do anything else to nerf Dark rn, personally.
This is something I like as an idea as an alternative for making light-type a counterpart to evil-type, tbh. Also makes it different from my idea of Hero-type (I was planning for Hero and Dark to be SE on each other) so I like this.
Well, Palkia basically having every space-type move is a good buff, although it didn't get the -ate ability I thought would make sense for it. I think Elgyem and beeheeyem got a good buff as well, since space-type seems a very good stab and they still get some good psychic moves. Deoxys now has less of a problem as well. Not sure about the others. The three rocks seem interesting as well.Fair enough then.
At the moment, what retyped Pokémon would you think have the best benefits, or even getting too good? I had talk about Palkia's notable buffs but that's only Uber-wise.
Don't forget that Gravity Pull allows Palkia to runs less accurate moves without worrying about missing, which includes Cosmic Force and coverage moves like Blizzard, Thunder and Focus Blast at risk of never dodging similar moves, like a pseudo-No Guard, and also give helpful support for Primal Groudon who lacks reliable way to deal with Flying-type Ubers outside of the less accurate Stone Edge and the Dragon-resisted Thunder Punch while also allowing its own moves to not miss like Fire Blast, Precipice Blade and the already mentioned Stone Edge.Well, Palkia basically having every space-type move is a good buff, although it didn't get the -ate ability I thought would make sense for it. I think Elgyem and beeheeyem got a good buff as well, since space-type seems a very good stab and they still get some good psychic moves. Deoxys now has less of a problem as well. Not sure about the others. The three rocks seem interesting as well.
Ghosts are not immune to Encore nor Disable. So I don't think that's how it works.Banshees, Red Caps and Storm Hags are far from the heroes, yet are clearly fairies... who do evil things.
But a Light type immune to Dark means there are mons immune to TAUNT! Guys, this would be huge, we can't let that potential go to waste... why would you waste potential?
Ghosts are not immune to Encore nor Disable. So I don't think that's how it works.
No Dark-type aren't immune to hypnosis. G-Luke is right. The only exception is T-Wave which is the only status move to check type-immunity. This is proven by the fact Normalize T-Wave doesn't affect Ghost-type.Pokemon with an immunity to a type are immune to all moves of that type, including status moves (Ground Pokemon aren't affected by Thunder Wave, Steel Pokemon aren't affected by Toxic etc). However the only exception is Normal-type status moves. There is too many Normal-type status moves so Ghost Pokemon would be broken if they were immune to all of them. That's why Normal-type status moves can affect any Pokemon regardless of typing. So a typing that's immune to Dark moves would be also immune to all Dark-type status moves such as Taunt.
Steel types immune to the status of poison itself, just like how Fire types are immune to burns and Electric types are immune to paralysis.Pokemon with an immunity to a type are immune to all moves of that type, including status moves (Ground Pokemon aren't affected by Thunder Wave, Steel Pokemon aren't affected by Toxic etc). However the only exception is Normal-type status moves. There is too many Normal-type status moves so Ghost Pokemon would be broken if they were immune to all of them. That's why Normal-type status moves can affect any Pokemon regardless of typing. So a typing that's immune to Dark moves would be also immune to all Dark-type status moves such as Taunt.
Well, i wasn't arguing that a new type should be darkness, i was just arguing that Dark-type is not actually darkness. There are connections, but Light-type is not supposed to be a good-type, while dark-type is supposed to be an evil-type, so that's why light-type shouldn't be a counterpart to dark-type/evil-type, IMO. Noble-type or my idea of a Hero-type or, if we wanna get boring, just a plain good-type would be better counterparts for it, if it even needs one at all (which, honestly, it is the one type that has the most reason to have a counterpart just because any good-type added will probably end up being a counterpart to it)Ghosts are not immune to Encore nor Disable. So I don't think that's how it works.
While Dark it's known to be heavily correlated with evil and trickery, it's not like it's not associated with actual darkness. Night Daze, Dark Pulse, Dark Void, Night Slash and the name of the Z-Move all deal with darkness. I don't think a brand new type is needed to be "actual darkness" as that would require allot of changing, name alterations and general confusion
Ghosts are not immune to Encore nor Disable. So I don't think that's how it works.
While Dark it's known to be heavily correlated with evil and trickery, it's not like it's not associated with actual darkness. Night Daze, Dark Pulse, Dark Void, Night Slash and the name of the Z-Move all deal with darkness. I don't think a brand new type is needed to be "actual darkness" as that would require allot of changing, name alterations and general confusion
No Dark-type aren't immune to hypnosis. G-Luke is right. The only exception is T-Wave which is the only status move to check type-immunity. This is proven by the fact Normalize T-Wave doesn't affect Ghost-type.
Wonder Guard only protects against damaging moves that are not Super Effective, so Status Moves like TWave can work.Not that it comes up often, but would TWave get around Wonderguard?
From what I can tell, it does check for type-immunities, Which would make it fail against Wonder Guard.Wonder Guard only protects against damaging moves that are not Super Effective, so Status Moves like TWave can work.
Plus Wonder Guard is an Ability, not a Type, so I don't see that how would it have to do with Typing-related immunities.
Wonder Guard only protects against damaging moves that are not Super Effective, so Status Moves like TWave can work.
Plus Wonder Guard is an Ability, not a Type, so I don't see that how would it have to do with Typing-related immunities.
No I doesn't not, please before saying wrong thing, check them. https://bulbapedia.bulbagarden.net/wiki/Wonder_Guard_(Ability): "It does not affect status moves, such as Tail Whip or Poison Powder."From what I can tell, it does check for type-immunities, Which would make it fail against Wonder Guard.
We were talking about Thunder Wave in specific, which, weirdly, is the only one that checks for type immunities, which also makes ground immune to it and, if normalized, ghost. and since Wonder Guard seems to be, basically in-game, an ability that makes you immune to everything that isn't supereffective, that's why we're a bit confused on the subject. we might want to test this in-game just to confirm one way or the other though. I can't, because that requires me to have friends who play pokemon a lot, but if anyone else can do it, that'd be good.No I doesn't not, please before saying wrong thing, check them. https://bulbapedia.bulbagarden.net/wiki/Wonder_Guard_(Ability): "It does not affect status moves, such as Tail Whip or Poison Powder."
That wasn't a wonder-guard shedninja.... that was a sturdy shedninja.
Oops. Look at this replay on showdown.That wasn't a wonder-guard shedninja.... that was a sturdy shedninja.
Thanks! I guess it does hit them, then.