Tyranitar [4N] - Bait Tar*

haunter

Banned deucer.
248.png

http://www.smogon.com/dp/pokemon/tyranitar

[SET]
Name: Bait Tar
Move 1: Crunch
Move 2: Pursuit
Move 3: Superpower
Move 4: Flamethrower / Fire Blast
Item: Expert Belt
Nature: Hasty
EVs: 252 Atk / 48 SpA / 208 Spe

[SET COMMENTS]

<p>This Tyranitar set works especially well in the early stages of a battle by mimicing a Choice Band set to lure out and eliminate certain Pokemon. Crunch provides a reliable STAB attack and attracts Pokemon like Scizor, Breloom, and Skarmory. Pursuit allows Tyranitar to trap frailer special attackers like Jolteon and Latias, and also lures in the same Pokemon. Superpower scores an OHKO on most Blissey (who may try to stall out Tyranitar with Wish and Protect after it uses Pursuit), opposing Tyranitar, Empoleon, and Lucario. Flamethrower scores a surefire 2HKO on Skarmory (it deals up to 78%) and max HP Metagross as well as OHKOes on Scizor, Forretress, and Breloom (the latter after Stealth Rock damage). Fire Blast is a more powerful alternative that OHKOs Skarmory after Stealth Rock damage and has a 32.87% chance to 2HKO standard Sassy Bronzong, but Flamethrower is usually preferred due to this set's reliance on surprise value. Expert Belt allows Tyranitar to bluff a choice item while letting it get the OHKOs and 2HKOs necessary for this set.</p>

<p>A Hasty nature and 208 Speed EVs lets Tyranitar hit 231 Speed, which outspeeds Adamant Scizor, Adamant Breloom, Bold Rotom-A, and max HP Metagross. Attack is maximized to deal the most damage with Crunch, Pursuit, and Superpower, while the remaining EVs are dumped into Special Attack.</p>

<p>Like most of Tyranitar's sets, this one is walled by bulky Ground- and Fighting-type Pokemon like Swampert, Hippowdon, and Machamp. A Celebi or Latias of your own can easily switch into Ground- and Fighting-type attacks aimed at Tyranitar, and can also help against bulky Waters like Vaporeon and Suicune. Both Paralysis and Burn will make Tyranitar almost useless, so packing a cleric may be a good idea, especially if you plan on switching Tyranitar into common status inducers like Blissey and Cresselia. Against non-choiced Rotom-A, it is recommended to Crunch first turn to ensure that a Will-O-Wisp won't make Tyranitar useless (Tyranitar is faster than standard defensive Rotom-A with the given EVs). In terms of offensive teammates, Latias and Gengar are both good choices. Some teams don't carry dedicated counters for them and instead rely on Choice Band Scizor or Choice Scarf Rotom-A as checks. By luring and eliminating their checks, Tyranitar can help them sweep. Gyarados is also a good partner, since Tyranitar can Pursuit Rotom-A and Celebi while Gyarados easily sets up on Hippowdon and Swampert (especially if it carries Taunt).</p>
 
nice set; I've been using a similar bait Tyranitar (although you probably use it against better players lol) and I think Stone Edge should be slashed with Crunch. Pursuit + Fire Blast + Superpower are pretty much necessary for the bait set to function as bait. Crunch helps against Rotom and Celebi (more?), and lets you hit Ground-types (although it's not like you're doing much damage anyways), while Stone Edge lets you hit Gyarados and Salamence who want to set up on you. So maybe it should be left up to user preference or something.

[SET]
Name: Bait Tar
Move 1: Crunch
Move 2: Pursuit
Move 3: Superpower
Move 4: Fire Blast
Nature: Hasty
Ability: Sand Stream
Item: Expert Belt
EVs: 252 Atk / 208 Spe / 48 SpA

[SET COMMENTS]

<p>This Tyranitar is designed to lure in and eliminate some Pokemon which who love to switch into Tyranitar(,) either to wall it or revenge kill it Tyranitar. Crunch is a reliable STAB move and is perfect to attract Pokemon such as Scizor and Breloom, which who are probably the best targets for this set. Pursuit allows Tyranitar to be an effective revenge killer for Pokemon like Choice Specs Jolteon or Choice Scarf Rotom and, again, is a the perfect invitation for Scizor and company to come in. Superpower gives nearly perfect neutral coverage along with Crunch and is crucial to score an immediate OHKO on Blissey, should she attempt at to stall(ing) out Tyranitar with Wish and Protect. Superpower also OHKOs opposing Tyranitar who may attempt to set up on a supposed Choice Band Tyranitar, locked into a resisted Dark-type move. Fire Blast is there to score(s) a surefire OHKO on Skarmory after Stealth Rock damage, and obviously OHKOs both Scizor and Forretress. Expert Belt is the item of choice because it allows Tyranitar to bluff a choice item, and because it gives Fire Blast enough power to OHKO Skarmory and Lucario(,) and makes Superpower a guaranteed OHKO even on Bold max Defense Bold Blissey.</p>

<p>Nature and EVs are the crux of this set. A Hasty Nature and 208 Spe EVs allow Tyranitar to hit 231 Spe, which is enough to outspeed max Speed Adamant Scizor, the standard 212 Speed EV Adamant Breloom, and the standard 88 Speed EV Bold Rotom-A. Max Attack is used to can (it's not used *only* to trick your opponent)lead your opponent into thinking that they are facing a defensive Choice Band Tyranitar, and because a STAB Crunch coming off 367 Atk still does massive damage to everything that doesn't resist it. Max Attack also allows Superpower to OHKO Blissey and Empoleon - which, again, may attempt at setting up a Substitute-Agility sweep on you - among the others. ( ) The remaining EVs are placed into Special Attack to power up Fire Blast, thus which allowing allows Tyranitar to eliminate the Skarmory and Forretress(,) which that usually use take advantage of Tyranitar to set up their entry hazards. With the given nature and EVs, Tyranitar is faster than the standard Metagross and will always 2HKO a 252 HP Metagross with either two consecutive Fire Blast(s)(,) or Fire Blast + Crunch.</p>

<p>This set is particularly effective in the first stages of the battle, as people most players tend to use U-turn with Scizor to scout for possible Magnezone and other Scizor's counters in general, such as Zapdos or Rotom-A, especially if the said Scizor comes in after Tyranitar has fainted a Pokemon with Pursuit. Same thing with Breloom which may switch in on a resisted Crunch (or, again, Pursuit) hoping for a free Spore or Substitute, just to be fried by Fire Blast. The surprise factor is also the winning weapon against Skarmory and Forretress, which who usually switch into a Choice Band Tyranitar to set up Spikes \ Toxic Spikes with impunity. Dealing with Rotom(-A) is a little more tricky, as if Tyranitar switches into a resisted Shadow Ball or even a weak Thunderbolt \ Discharge, they can either switch out predicting a Crunch, or stay in and use Will-o-Wisp predicting Pursuit; as stated before, though, however, this Tyranitar is faster than the standard defensive Rotom-A, hence it's safer so it is safer to use Crunch on the first switch in, just to prevent a possible Will-o-Wisp from completely crippling Tyranitar.</p>

<p>Like most of Tyranitar's sets, this one is also walled by Swampert and Hippowdon, nonetheless, it and fears bulky Fighting-type Pokemon such as Machamp (though a 252 HP \ min Def Machamp takes up to 60% from Superpower) or Hariyama. Pairing this Tyranitar with a Pokemon such as Celebi or Latias is an excellent idea as these Pokemon can easily switch into Fighting- and Ground-type attacks and beat the aforementioned Tyranitar counters with their STAB Grass- and Dragon-type attacks respectively. Celebi and Latias also help dealing with bulky Water-types such as Vaporeon, as without the Choice Band boost this Tyranitar can't beat them comfortably. Status conditions should also be avoided like a plague, since both Paralysis and Burn will make Tyranitar almost useless. Again, packing a cleric such as Celebi can be an excellent idea, especially if you plan on switching in Tyranitar on common status inducers like Blissey or Cresselia.</p>

<p>On the offensive side, having a Pokemon such as Latias or Gengar on the team can be extremely fruitful, as several teams don't carry a dedicated counter for these Pokemon, but rather use Choice Band Scizor or Choice Scarf Rotom to keep them in check, hence they're free to sweep when their checks have been eliminated. Gengar is also a perfect partner for Tyranitar, as it's immune to both Ground- and Fighting-type attacks, which Tyranitar is weak to; nonetheless, it hits hard on the special side of the attacking spectrum, while Tyranitar hits harder on the physical side, so they perfectly complement each other.</p>

lots of great content ^_^

edits:
1. changed the first edit from "that" to "who"
2. deleted the "is" from the "is used to" part at the beginning of the second paragraph
3. changed "that" to "who" in the sentence that begins "The remaining EVs are placed into Special Attack to power up Fire Blast"
4. changed the change in the last paragraph to "and"... fears instead of "and also"... fears
i lied now I AM DONE EDITING
 
edit: no point in posting corrections because whistle and I coordinated on IRC, however i'd like to reiterate in saying that I think instances where you're repeating yourself should be edited. I mean, in some cases you're literally like "again, this pokemon does this.". Mentions of Skarmory setting up on you, etc. could all be shortened to one mention as to make the article less everest.
 
This is a cool set, haunter, but like I've already talked to you about I'd like to make a case for Flamethrower over Fire Blast here:

Fire Blast vs 44/0 Breloom: 115.44 - 136.76% (OHKO 85% of the time factoring accuracy)
Flamethrower vs 44/0 Breloom: 91.54 - 108.46% (OHKO with SR 87.5% of the time)

Flamethrower vs 248/0 Scizor: 116.04 - 137.03%

Flamethrower vs 252/252+ Forretress: 92.09 - 109.60% (OHKO with SR 100% of the time)

Fire Blast vs 252/0 Metagross: 63.19 - 74.45% (72% chance of 2HKO factoring accuracy)
Flamethrower vs 252/0 Metagross: 50.00 - 58.52% (guaranteed 2HKO)

Fire Blast vs 252/0 Skarmory: 83.83 - 99.10%
Flamethrower vs 252/0 Skarmory: 65.89 - 78.14%

Fire Blast vs 252/252+ Skarmory: 56.59 - 66.77% (72% chance of 2HKO factoring accuracy)
Flamethrower vs 252/252+ Skarmory: 44.31 - 52.99% (100% chance of 2HKO factoring SR + Leftovers)

Fire Blast vs 4/0 Lucario: 99.64 - 117.79%
Flamethrower vs 4/0 Lucario: 78.29 - 92.88%
Superpower vs 4/0 Lucario: 153.74 - 180.78%

From this list you can see that Flamthrower achieves most of the KOs that Fire Blast would. A bait / lure type set like this is based on precision, not overwhelming power, and so it is well worth going for the more accurate option if the extra power is not needed. In this case I really feel it's not. Imagine if you successfully get into a situation where you've lured in Scizor and can dispatch of it with your Fire-move. There's no point risking a Fire Blast miss and take that fatal U-turn when you could as easily have done the job with Flamethrower. 85% accuracy could be called reliable but that 15% is an unnecessary risk. This is particularly true when you have to 2HKO with Fire Blast and do the same with Flamthrower, because then the accuracy factors in even more. I'd push for Flamethrower to be the only option as the Fire-type move, but I'd like to hear what other people think of this.

I'll do a full grammar check when I'm not so tired. Once again really nice set :).

EDIT: Slash won't bother with the grammar check :P seeing as you've had plenty while I was posting!
 
I'd just like to back up Legacy Raider with Flamethrower replacing Fire Blast. I've used a virtually identicle set (different EVs I think) before for a few weeks and can vouch that this set relies on the element of suprise. If you were to miss at a crucial moment it would become virtually useless at its intended purpose.
Looking at the calcs LR has provided, I see no reason to use Fire Blast unless you were worried about not having SR on the field at the time, or were foregoing Stealth Rocks completely in your team.
 
Thanks whistle, I edited my post with your corrections.

@diinbong: I'll work on that tomorrow.

@Legacy Raider: thanks for your precious input, I'll think about that, though I'd like to hear some other opinion on the subject.

@Kinneas: I just want to run some other damage calcs against things like Bronzong, Heracross and other fire-weak Pokemon, but I'm starting to opt for flamethrower too.
 
<p>This Tyranitar is designed to lure in and eliminate some Pokemon who love to switch into Tyranitar, either to wall it or revenge kill it. Crunch is a reliable STAB move and is perfect to attract Pokemon such as Scizor and Breloom, who are probably the best targets for this set. Pursuit allows Tyranitar to be an effective revenge killer for Pokemon like Choice Specs Jolteon or Choice Scarf Rotom and, again, is the perfect invitation for Scizor and company to come in. Superpower gives nearly perfect neutral coverage along with Crunch and is crucial to score an immediate OHKO on Blissey, should she attempt to stall out Tyranitar with Wish and Protect. Superpower also OHKOs opposing Tyranitar who may attempt to set up on a supposed Choice Band Tyranitar (remove comma) locked into a resisted Dark-type move. Fire Blast scores a surefire OHKO on Skarmory after Stealth Rock damage, and obviously OHKOs both Scizor and Forretress. Expert Belt is the item of choice because it allows Tyranitar to bluff a choice item, and also (repetition of "because" didn't sound so great) gives Fire Blast enough power to OHKO Skarmory and Lucario; (semi-colon; this part is getting hard to read with all the "and") Superpower is also a guaranteed OHKO even on max Defense Bold Blissey (should "max HP" or a specific amount of HP EVs be there with a slash?).</p>

<p>The nature and EVs are the crux of this set. A Hasty nature and 208 Speed (pretty sure we should spell it all out) EVs allow Tyranitar to hit 231 Speed, which is enough to outspeed max Speed Adamant Scizor, standard 212 Speed Adamant Breloom, and standard 88 Speed EVs Bold Rotom-A. Max Attack can lead your opponent into thinking that they are facing a defensive Choice Band Tyranitar since a STAB Crunch coming off 367 Atk still does massive damage to everything that doesn't resist it. Max Attack also allows Superpower to OHKO Blissey and Empoleon which, again, may attempt at setting up a Substitute-Agility sweep on you. The remaining EVs are placed into Special Attack to power up Fire Blast, which allow Tyranitar to eliminate the (remove this) Skarmory and Forretress that usually take advantage of Tyranitar to set up their entry hazards. With the given nature and EVs, Tyranitar is faster than the standard Metagross and will always 2HKO a 252 HP Metagross with either two consecutive Fire Blasts or Fire Blast + Crunch.</p>

<p>>This set is particularly effective in the first stages of the battle, as most players (space) tend to use U-turn with Scizor to scout for possible Magnezone and other (space) counters, especially if Scizor comes in after Tyranitar has fainted a Pokemon with Pursuit. (space) Breloom (space) may switch in on a resisted Crunch (or, again, Pursuit) hoping for a free Spore or Substitute, just to be fried by Fire Blast. The surprise factor is also the winning weapon against Skarmory and Forretress, (space) who (space) usually switch into a Choice Band Tyranitar to set up Spikes \ Toxic Spikes with impunity. Dealing with Rotom-A is a little more tricky, as if Tyranitar switches into a resisted Shadow Ball or even a weak Thunderbolt \ Discharge, it (or something you can call a "Rotom-A") can either switch out predicting a Crunch, or stay in and use Will-o-Wisp predicting Pursuit; (space) however, (space) this Tyranitar is faster than the standard defensive Rotom-A, (space) so it is safer (space) to use Crunch on the first switch into prevent a possible Will-o-Wisp from completely crippling Tyranitar.</p>

<p>Like most of Tyranitar's sets, this one is walled by Swampert and Hippowdon and (space) fears bulky Fighting-type Pokemon such as Machamp (though a 252 HP \ min Def Machamp takes up to 60% from Superpower) or Hariyama. Pairing this Tyranitar with a Pokemon such as Celebi or Latias is an excellent idea as these Pokemon can easily switch into Fighting- and Ground-type attacks and beat the aforementioned Tyranitar counters with their STAB Grass- and Dragon-type attacks respectively. Celebi and Latias also help dealing with bulky Water-types such as Vaporeon, as without the Choice Band boost this Tyranitar can't beat them comfortably. Status conditions should also be avoided like a plague, since both Paralysis and Burn will make Tyranitar almost useless. Again, packing a cleric such as Celebi can be an excellent idea, especially if you plan on switching in Tyranitar on common status inducers like Blissey or Cresselia.</p>

<p>On the offensive side, having a Pokemon such as Latias or Gengar on the team can be extremely fruitful, as several teams don't carry a dedicated counter for these Pokemon, but rather use Choice Band Scizor or Choice Scarf Rotom to keep them in check, hence they're free to sweep when their checks have been eliminated. Gengar is also a perfect partner for Tyranitar, as it's immune to both Ground- and Fighting-type attacks, which Tyranitar is weak to; it (I'd personally change this to something that is like a "Gengar", like "the ghost" because "it" can also mean Tyranitar and becomes somewhat confusing) hits hard on the special side of the attacking spectrum, while Tyranitar hits harder on the physical side, so they perfectly complement each other.</p>
 
Thank you AromaFlora, I'll edit in some of your corrections.

@Legacy Raider: I just run some more calcs and fire blast is certainly preferable against the standard sassy Bronzong, doing up to 53%, which is a 32.87% chance of 2HKO (while flamethrower can only 3HKO) and does up to 65.54% against the standard 92 HP CB Heracross (though in this case you'll have to predict the switch in as Hera is faster) while flamethrower is not even guaranteed to 2HKO it. But yeah, I'm quite sure that flamethrower is the better option, so I'll edit that and just slash fire blast.
 
I'll be the first to admit I have only skimmed through but this seems like a tweaked mixtar, although this set seems have less of a emphasis on wall breaking and more on luring (although don't me wrong, mixtar can do his fair share of luring). Maybe this set could replace the mixtar or these sets could be combined with some comments on which purpose you would the mixtar to have. I dunno, maybe I've missed some something massive but w/e.
 
I've used a very similar set in the past, however I'd like to add that barbiri berry should at least be mentioned in other options, you don't want to lose against any scizor who bp for some reason, and this will in effect "trap" scizor. I'm not quite sure what the lost of fire power will do (besides pretty much needing fire blast over flamethrower) but I always had enough power for my personal tastes even without expert belt.
 
http://www.smogon.com/dp/pokemon/tyranitar

[SET]
Name: Bait Tar
Move 1: Crunch
Move 2: Pursuit
Move 3: Superpower
Move 4: Flamethrower / Fire Blast
Item: Expert Belt
Nature: Hasty
EVs: 252 Atk / 48 SpA / 208 Spe

[SET COMMENTS]

<p>This Tyranitar is designed to lure in and eliminate some Pokemon who love to switch into Tyranitar, either to wall it or revenge kill it. Crunch is a reliable STAB move and is perfect to attract Pokemon such as Scizor and Breloom, who are probably the best targets for this set. Pursuit enables (sounds better, but 'allows' is still acceptable) Tyranitar to be an effective revenge killer for Pokemon like Choice Specs Jolteon or Choice Scarf Rotom and, again, is the perfect invitation for Scizor and company to come in. Superpower gives nearly perfect neutral coverage along with Crunch and is crucial to score an immediate OHKO on Blissey, should she attempt to stall out Tyranitar with Wish and Protect. Superpower also OHKOs opposing Tyranitar who may attempt to set up on a supposed Choice Band Tyranitar, locked into a resisted Dark-type move. Flamethrower scores a surefire 2HKO on Skarmory dealing up to 78%, and obviously OHKOs both Scizor and Forretress. Fire Blast is listed as an option because it allows a guaranteed OHKO on Skarmory after Stealth Rock damage and a 32.87% chance to 2HKO the standard Sassy Bronzong. Expert Belt is the item of choice because it allows Tyranitar to bluff a choice item, while giving Flamethrower enough power to OHKO Breloom after Stealth Rock damage, and Superpower a guaranteed OHKO even on max Defense / min HP Bold Blissey.</p>

<p>Nature and EVs are the crux of this set. A Hasty nature and 208 Speed EVs allow Tyranitar to hit 231 Speed, which is enough to outspeed max Speed Adamant Scizor, standard 212 Speed Adamant Breloom, and standard 88 Speed EVs Bold Rotom-A. Max Attack can lead your opponent into thinking that they are facing a defensive Choice Band Tyranitar since a STAB Crunch coming off 367 Atk still does massive damage to everything that doesn't resist it. Max Attack also allows Superpower to OHKO Blissey and Empoleon(insert comma) which (removed "again" - this is the first time you mention Empoleon) may attempt at setting up a Substitute-Agility sweep on you. The remaining EVs are placed into Special Attack to power up Flamethrower / Fire Blast, which allow Tyranitar to eliminate the Skarmory and Forretress that usually take advantage of Tyranitar to set up their entry hazards. With the given nature and EVs, Tyranitar is faster than the standard Metagross and will always 2HKO a 252 HP Metagross with two consecutive Flamethrowers.</p>

<p>This set is particularly effective in the first stages of the battle, as most players tend to use U-turn with Scizor to scout for possible Magnezone and other counters, especially if Scizor comes in after Tyranitar has fainted a Pokemon with Pursuit. Breloom may switch in on a resisted Crunch (or, again, Pursuit) hoping for a free Spore or Substitute, just to be fried by Flamethrower. The surprise factor is also the winning weapon against Skarmory and Forretress, who usually switch into a Choice Band Tyranitar to set up Spikes or Toxic Spikes with impunity. Dealing with Rotom-A is a little more tricky, as if Tyranitar switches into a resisted Shadow Ball or even a weak Thunderbolt or Discharge, they can either switch out predicting a Crunch, or stay in and use Will-O-Wisp predicting Pursuit; however, this Tyranitar is faster than the standard defensive Rotom-A, so it is safer (insert space) to use Crunch on the first switch into preventing a possible Will-O-Wisp from completely crippling Tyranitar.</p>

<p>Like most of Tyranitar's sets, this one is walled by Swampert and Hippowdon and fears bulky Fighting-type Pokemon such as Machamp (though a 252 HP \ min Def Machamp takes up to 60% from Superpower) or Hariyama. Pairing (removed "this", as it is unnecessary) Tyranitar with a Pokemon such as Celebi or Latias is an excellent idea as these Pokemon can easily switch into Fighting- and Ground-type attacks and beat the aforementioned Tyranitar counters with their STAB Grass- and Dragon-type attacks respectively. Celebi and Latias also help dealing with bulky Water-types such as Vaporeon, as without the Choice Band boost this Tyranitar can't beat them comfortably. Status conditions should also be avoided like a plague, since both Paralysis and Burn will make Tyranitar almost useless. Again, packing a cleric such as Celebi can be an excellent idea, especially if you plan on switching in Tyranitar on common status inducers like Blissey or Cresselia.</p>

<p>On the offensive side, having a Pokemon such as Latias or Gengar on the team can be extremely fruitful, as several teams don't carry a dedicated counter for these Pokemon, but rather use Choice Band Scizor or Choice Scarf Rotom to keep them in check, hence they're free to sweep when their checks have been eliminated. Gengar is also a perfect partner for Tyranitar, as it's immune to both Ground- and Fighting-type attacks, which Tyranitar is weak to; it hits hard on the special side of the attacking spectrum, while Tyranitar hits harder on the physical side, so they perfectly complement each other.</p>
 
Although Gengar and Latias are perfect in terms of synergy - offensive and defensive the effects of Sandstorm make this a less than optimal strategy particularly in concern with Gengar who hates the sand more then most pokemon seeing as it likes a sub. I can't think of a fitting example atm but anything that has immunity would be a good choice, i guess the problem is that TTar is not really that good of a Lure simply because of sandstorm.
 
I'll be the first to admit I have only skimmed through but this seems like a tweaked mixtar, although this set seems have less of a emphasis on wall breaking and more on luring (although don't me wrong, mixtar can do his fair share of luring). Maybe this set could replace the mixtar or these sets could be combined with some comments on which purpose you would the mixtar to have. I dunno, maybe I've missed some something massive but w/e.

Puggy I believe you answered your own question. MixTar is supposed to be a wall breaker and has nature and EVs to accomplish that task. This one is supposed to lure in Pokemon who usually force it out (Scizor and Breloom mainly, which always beat MixTar, being faster, unless you're a genius at predicting) and kill them.

I've used a very similar set in the past, however I'd like to add that barbiri berry should at least be mentioned in other options, you don't want to lose against any scizor who bp for some reason, and this will in effect "trap" scizor. I'm not quite sure what the lost of fire power will do (besides pretty much needing fire blast over flamethrower) but I always had enough power for my personal tastes even without expert belt.

I'm not sure about that. Yeah, it's an insurance against Scizor, but then you're forced to use fire blast (and Legacy Raider has provided enough reasons not to use it) and you miss some OHKO as the one on bold Blissey with superpower.

Although Gengar and Latias are perfect in terms of synergy - offensive and defensive the effects of Sandstorm make this a less than optimal strategy particularly in concern with Gengar who hates the sand more then most pokemon seeing as it likes a sub. I can't think of a fitting example atm but anything that has immunity would be a good choice, i guess the problem is that TTar is not really that good of a Lure simply because of sandstorm.

That's not always a big problem. Latias has access to recover, and Gengar usually doesn't even need substitute if Scizor has been eliminated, it can run leftovers anyway to compensate SS.

@Darknessmalice: thanks, fixed.
 
This is definitely a good set. I've been using a set with Ice Beam and Fire Blast, to OHKO Gliscor, but I think this set suits the metagame more as I didn't invest much in Speed.

I think Fire Blast deserves to be highly mentioned, not just "Fire Blast can hit Skarmory but you better use Flamethrower", as even if the Skarmory if left at about 35%, it can come in on other moves later on and Roost, and you won't get another chance to ruin Skarmory again that way.

I think Toxic Spikes deserve a mention for hitting Swampert, Hippowdon and Machamp, in team options.

Good set so far.

Edit: Shouldn't Gyarados be mentioned in team options? Great synergy + free set-up on Hippowdon and Swampert with Taunt should make it a good teammate.
 
[SET]
Name: Bait Tar
Move 1: Crunch
Move 2: Pursuit
Move 3: Superpower
Move 4: Flamethrower / Fire Blast
Item: Expert Belt
Nature: Hasty
EVs: 252 Atk / 48 SpA / 208 Spe

[SET COMMENTS]

<p>This Tyranitar is designed to lure in and eliminate some Pokemon who love to switch into Tyranitar, either to wall it or revenge kill it. (I think you should mention bluffing and element of surprise, etc.) Crunch is a reliable STAB move and is perfect to attract Pokemon such as Scizor and Breloom, who are probably the best targets for this set. Pursuit allows Tyranitar to be an effective trapper for Pokemon like Choice Specs Jolteon or Choice Scarf Rotom and, again, is the perfect invitation for Scizor and company to come in. Superpower gives nearly perfect neutral coverage along with Crunch, and is crucial to score an immediate OHKO on Blissey. (cut out extra words) Superpower also OHKOs opposing Tyranitar who may attempt to set up on a supposed Choice Band Tyranitar locked into a resisted Dark-type move. Flamethrower scores a surefire 2HKO on Skarmory dealing up to 78%, and obviously OHKOs both Scizor and Forretress. Fire Blast is listed as an option because it allows a guaranteed OHKO on Skarmory after Stealth Rock damage, and a 32.87% chance to 2HKO the standard Sassy Bronzong. Expert Belt is the item of choice because it allows Tyranitar to bluff a choice item, while giving Flamethrower enough power to OHKO Breloom after Stealth Rock damage, and Superpower a guaranteed OHKO even on max Defense / min HP Bold Blissey.</p>

<p>Nature and EVs are very important in this set. A Hasty nature and 208 Speed EVs allow Tyranitar to hit 231 Speed, which is enough to outspeed max Speed Adamant Scizor, standard 212 Speed Adamant Breloom, and standard 88 Speed (removed EVs) Bold Rotom-A. Max Attack can lead your opponent into thinking that they are facing a defensive Choice Band Tyranitar since a STAB Crunch coming off 367 Attack still does massive damage to everything that doesn't resist it. Max Attack also allows Superpower to OHKO Blissey and Empoleon, which may attempt at setting up a Substitute-Agility sweep on you. The remaining EVs are placed into Special Attack to power up Flamethrower / Fire Blast, which allow Tyranitar to eliminate the Skarmory and Forretress that usually take advantage of Tyranitar to set up their entry hazards. With the given nature and EVs, Tyranitar is faster than the standard Metagross and will always 2HKO a 252 HP Metagross with two consecutive Flamethrowers.</p>

<p>This set is particularly effective in early stages of the battle, as most players tend to use U-turn with Scizor to scout for possible Magnezone and other counters, especially if Scizor comes in after Tyranitar has fainted a Pokemon with Pursuit. Breloom may switch in on a resisted Crunch (or, again, Pursuit) hoping for a free Spore or Substitute, just to be fried by Flamethrower or Fire Blast. The surprise factor is also the winning weapon against Skarmory and Forretress, who usually switch into a Choice Band Tyranitar to set up Spikes \ Toxic Spikes with impunity. Dealing with Rotom-A is a little more tricky, as if Tyranitar switches into a resisted Shadow Ball or even a weak Thunderbolt \ Discharge, they can either switch out predicting a Crunch, or stay in and use Will-O-Wisp predicting Pursuit; however, this Tyranitar is faster than the standard defensive Rotom-A, so it is safer to use Crunch on the first switch into prevent a possible Will-O-Wisp from completely crippling Tyranitar.</p>

<p>Like most of Tyranitar's sets, this one is walled by Swampert and Hippowdon and fears bulky Fighting-type Pokemon such as Machamp (though a 252 HP \ min Def Machamp takes up to 60% from Superpower) or Hariyama. Pairing Tyranitar with a Pokemon such as Celebi or Latias is an excellent idea as these Pokemon can easily switch into Fighting- and Ground-type attacks and beat the aforementioned Tyranitar counters with their STAB Grass- and Dragon-type attacks respectively. Celebi and Latias also help dealing with bulky Water-types such as Vaporeon, as without the Choice Band boost this Tyranitar can't beat them comfortably. Status conditions should also be avoided like a plague, since both paralysis and burn will make Tyranitar almost useless. Again, packing a cleric such as Celebi can be an excellent idea, especially if you plan on switching in Tyranitar on common status inducers like Blissey or Cresselia.</p> (I think Toxic Spikes need a mention, again, Tyranitar lures in these bulky waters, getting Toxic Spikes on team much faster since Tyranitar is designed to come in on early stages of the match)

<p>On the offensive side, having a Pokemon such as Latias or Gengar on the team can be extremely fruitful, as several teams don't carry a dedicated counter for these Pokemon, but rather use Choice Band Scizor or Choice Scarf Rotom to keep them in check, hence they're free to sweep when their checks have been eliminated. Gengar is also a perfect partner for Tyranitar, because it's immune to both Ground- and Fighting-type attacks, which Tyranitar is weak to; it hits hard on the special side of the attacking spectrum, while Tyranitar hits harder on the physical side, so they perfectly complement each other.</p>[/quote]

---

Changes in bold, comments in parethesis. Nice job haunter, I think Team Options need to be expanded a bit. Specific Pokemon like Lucario need to be mentioned, because Latias doesn't enjoy +2 Extremespeed, and Gengar with Bullet Punch (though its rare). The same manner goes to Celebi as it won't enjoy +2 Crunch. Imo, Gliscor is the best partner for this set, the Stallbreaker set in particular, because Taunt + U-turn is a cool combo to juggle opponents. Gliscor also serves as a good check to Lucario and can take Fighting- and Ground-type hits. Looks good anyways.......!
 
@Franky: thanks, edited in some of your suggestions.

@Blue Tornado: I thought about adding Gyarados but then forgot about it when writing, thanks for mentioning it.

@both: I'm not sure about mentioning TS. Yeah, they can be useful for TTar, in the same way as they can be useful for every other Pokemon. But, as stated in my last post, this Tyranitar is not supposed to sweep, so it doesn't necessarily need to be able to take out Swampert and co.
 
I've faced a few of these on shoddybattle, they always get my scizor ;-;

But err I think Rhyperior could be mentioned as another good pair to this set. Tyranitar surprise kills a lot of the stuff that would give it issues, even putting Bronzong into Rhyperiors KO range. This set also lures out Breloom which is easily killed by Fire Blast/Flamethrower so it really does open up a Rhyperior sweep. They also have similiar counters meaning that ttar can wear them down in order for a Rhyperior sweep.
 
I've faced a few of these on shoddybattle, they always get my scizor ;-;

But err I think Rhyperior could be mentioned as another good pair to this set. Tyranitar surprise kills a lot of the stuff that would give it issues, even putting Bronzong into Rhyperiors KO range. This set also lures out Breloom which is easily killed by Fire Blast/Flamethrower so it really does open up a Rhyperior sweep. They also have similiar counters meaning that ttar can wear them down in order for a Rhyperior sweep.

They share too many common weaknesses to be considered a good combo, notably: fighting, ground, water, steel and grass. They're also both pretty slow. Offensively the combo may work sometimes, but it's situational and there are definitely better partners for TTar.
 
Superpower gives nearly perfect neutral coverage alongside Crunch and is crucial to score an immediate OHKO on Blissey
Sounds better.

and Superpower a guaranteed OHKO on most Blisseys.
To be honest I don't think anyone would run 0 HP on Blissey (usually 40/148/252). You decide.

Nature and EVs are the crux of this set. A Hasty nature and 208 Speed EVs allows Tyranitar to hit 231 Speed
Nitpick.

which may attempt at setting up on you.
"Conciseness"

With the given nature and EVs, Tyranitar is also faster than the standard Metagross and will always 2HKO a 252 HP Metagross with two consecutive Flamethrowers.
Your choice.

This set is particularly effective in the early stages of the battle
The surprise factor is also a winning weapon against the likes of Skarmory and Forretress, who usually switch into a Choice Band Tyranitar to set up Spikes \ Toxic Spikes with impunity.
Sounds better imo.

Dealing with Rotom-A is a little more tricky, if Tyranitar switches into a resisted Shadow Ball or even a weak Thunderbolt \ Discharge
it also makes a perfect switch in to Lucario.
it also hits hard on the special side of the attacking spectrum, while Tyranitar hits harder on the physical side, so they complement each other perfectly.
Your choice.

and resistant to Fighting-, Water- and Steel-type moves
Typo.

additionally it easily sets up on Pokemon such as Hippowdon and Swampert, especially if it carries Taunt to prevent them from nullifying its stat boosts with Roar.
You decide.

Good job! Thanks take care ^^.

~edit:

Hmmm I must have made a mistake when I was reading through it. Seems reasonable. Sorry ^^;;. Go ahead with "allow".
 
Nature and EVs are the crux of this set. A Hasty nature and 208 Speed EVs allows Tyranitar to hit 231 Speed
Maybe we phrase it differently, but don't Hasty nature and 208 Speed EVs require the plural?

Thnaks for your corrections, I've edited most of them.
 
EDIT: On second thought, I'd like to ask if you can trim this down a bit. If you'd like I can simply move it into Conciseness to help with the trimming.
 
<RB-Golbat> colonel_m
<Colonel_M> Yes RBG?
<RB-Golbat> i might be paranoid, but is that baittar a little long for one set?
<Colonel_M> Yeah, you're right.
<Colonel_M> Hm...
<Colonel_M> Of course Haunter isn't on.
<RB-Golbat> lol
<Colonel_M> I'll edit my post.
<RB-Golbat> yeah, i didn't want to make a post just to say that
<MetaNite> Haunter left
<MetaNite> like 30 seconds ago
<Colonel_M> FFF-
<Colonel_M> I'll just make a mention that I might move it into concise. Technically anyone can help.
<Colonel_M> They can suggest what sentences could be ommitted / etc.

notes on the restructuring
- I decided almost right away that it would be way too messy to just suggest taking sentences out. plus that would kinda mess with the flow of ideas.
- Haunter's first paragraph described the attacks and what ohkos/2hkos they gave. I just made it shorter.
- Haunter's second paragraph described the EVs. I made it shorter and also moved the empoleon and metagross mentions to the first paragraph. The majority of the bulk of the original second paragraph came from saying “these evs allow these KOs” but I think the first paragraph covers that well enough.
- Haunter's third paragraph was mostly a “how to play this set” explanation. I combined that with my first paragraph because it makes sense to explain the purpose of the set before explaining its moves. most of his third paragraph was redundant with the first few sentences of the new first paragraph, anyways. I thought the bit about Crunching Rotoms was good advice so I clarified it (pursuit if you think it's scarf, Crunch if you think it's will o wisp) and moved it into the new third paragraph.
- Haunter's fourth and fifth paragraphs described partners. I took his Lucario mention and changed it to a “you can superpower it if you are gutsy” argument and put it in the first paragraph. I merged the two paragraphs together because there wasn't much of a distinction between offensive / defensive partner (for example gengar can take fighting and ground attacks and gyara can take bullet punches and close combats too). (but the two paragraphs can be easily split apart again)

<p>This Tyranitar set works especially well in the early stages of a battle by mimicing a Choice Band set to lure out and eliminate certain Pokemon. Crunch provides a reliable STAB attack and attracts Pokemon like Scizor, Breloom, and Skarmory. Pursuit allows Tyranitar to trap frailer special attackers like Jolteon and Latias, and also lures in the same Pokemon. Superpower scores an OHKO on most Blissey (who may try to stall out Tyranitar with Wish and Protect after it uses Pursuit), opposing Tyranitar, Empoleon, and Lucario. Flamethrower scores a surefire 2HKO on Skarmory (it deals up to 78%) and max HP Metagross as well as OHKOes on Scizor, Forretress, and Breloom (the latter after Stealth Rock damage). Fire Blast is a more powerful alternative that OHKOs Skarmory after Stealth Rock damage and has a 32.87% chance to 2HKO standard Sassy Bronzong, but Flamethrower is usually preferred due to this set's reliance on surprise value. Expert Belt allows Tyranitar to bluff a choice item while letting it get the OHKOs and 2HKOs necessary for this set.</p>

<p>This Tyranitar is designed to lure in and eliminate some Pokemon who love to switch into Tyranitar, either to wall it or revenge kill it. Crunch is a reliable STAB move and is perfect to attract Pokemon such as Scizor and Breloom, who are probably the best targets for this set. Pursuit allows Tyranitar to be an effective trapper for Pokemon like Choice Specs Jolteon or Choice Scarf Rotom and, again, is the perfect invitation for Scizor and company to come in. Superpower gives nearly perfect neutral coverage alongside Crunch and is crucial to score an immediate OHKO on most Blissey, should she attempt to stall out Tyranitar with Wish and Protect. Superpower also OHKOs opposing Tyranitar who may attempt to set up on a supposed Choice Band Tyranitar, locked into a resisted Dark-type move. Flamethrower scores a surefire 2HKO on Skarmory dealing up to 78%, and obviously OHKOs both Scizor and Forretress. Fire Blast is listed as an option because it allows a guaranteed OHKO on Skarmory after Stealth Rock damage and a 32.87% chance to 2HKO the standard Sassy Bronzong. Expert Belt is the item of choice because it allows Tyranitar to bluff a choice item, while giving Flamethrower enough power to OHKO Breloom after Stealth Rock damage, and Superpower a guaranteed OHKO even on max Defense / min HP Bold Blissey.</p>

<p>A Hasty nature and 208 Speed EVs lets Tyranitar hit 231 Speed, which outspeeds Adamant Scizor, Adamant Breloom, Bold Rotom-A, and max HP Metagross. Attack is maximized to deal the most damage with Crunch, Pursuit, and Superpower, while the remaining EVs are dumped into Special Attack.</p>

<p>Nature and EVs are the crux of this set. A Hasty nature and 208 Speed EVs allow Tyranitar to hit 231 Speed, which is enough to outspeed max Speed Adamant Scizor, standard 212 Speed Adamant Breloom, and standard 88 Speed Bold Rotom-A. Max Attack can lead your opponent into thinking that they are facing a defensive Choice Band Tyranitar since a STAB Crunch coming off 367 Attack still does massive damage to everything that doesn't resist it. Max Attack also allows Superpower to OHKO Blissey and Empoleon, which may attempt at setting up a Substitute-Agility sweep on you. The remaining EVs are placed into Special Attack to power up Flamethrower / Fire Blast, which allow Tyranitar to eliminate the Skarmory and Forretress that usually take advantage of Tyranitar to set up their entry hazards. With the given nature and EVs, Tyranitar is also faster than the standard Metagross and will always 2HKO a 252 HP Metagross with two consecutive Flamethrowers.</p>

<p>This set is particularly effective in the early stages of the battle, as most players tend to use U-turn with Scizor to scout for possible Magnezone and other counters, especially if Scizor comes in after Tyranitar has fainted a Pokemon with Pursuit. Breloom may switch in on a resisted Crunch (or, again, Pursuit) hoping for a free Spore or Substitute, just to be fried by Flamethrower (or Fire Blast). The surprise factor is also a winning weapon against the likes of Skarmory and Forretress, who usually switch into a Choice Band Tyranitar to set up Spikes \ Toxic Spikes with impunity. Dealing with Rotom-A is a little more tricky, as if Tyranitar switches into a resisted Shadow Ball or even a weak Thunderbolt \ Discharge, they can either switch out predicting a Crunch, or stay in and use Will-O-Wisp predicting Pursuit; however, this Tyranitar is faster than the standard defensive Rotom-A, so it is safer to use Crunch on the first switch in to prevent a possible Will-O-Wisp from completely crippling Tyranitar.</p>

<p>Like most of Tyranitar's sets, this one is walled by bulky Ground- and Fighting-type Pokemon like Swampert, Hippowdon, and Machamp. A Celebi or Latias of your own can easily switch into Ground- and Fighting-type attacks aimed at Tyranitar, and can also help against bulky Waters like Vaporeon and Suicune. Both Paralysis and Burn will make Tyranitar almost useless, so packing a cleric may be a good idea, especially if you plan on switching Tyranitar into common status inducers like Blissey and Cresselia. Against non-choiced Rotom-A, it is recommended to Crunch first turn to ensure that a Will-O-Wisp won't make Tyranitar useless (Tyranitar is faster than standard defensive Rotom-A with the given EVs). In terms of offensive teammates, Latias and Gengar are both good choices. Some teams don't carry dedicated counters for them and instead rely on Choice Band Scizor or Choice Scarf Rotom-A as checks. By luring and eliminating their checks, Tyranitar can help them sweep. Gyarados is also a good partner, since Tyranitar can Pursuit Rotom-A and Celebi while Gyarados easily sets up on Hippowdon and Swampert (especially if it carries Taunt).</p>

<p>Like most of Tyranitar's sets, this one is walled by Swampert and Hippowdon and fears bulky Fighting-type Pokemon such as Machamp (though a 252 HP \ min Def Machamp takes up to 60% from Superpower) or Hariyama. Pairing Tyranitar with a Pokemon such as Celebi or Latias is an excellent idea as these Pokemon can easily switch into Fighting- and Ground-type attacks and beat the aforementioned Tyranitar counters with their STAB Grass- and Dragon-type attacks respectively. Celebi and Latias also help dealing with bulky Water-types such as Vaporeon, as without the Choice Band boost this Tyranitar can't beat them comfortably. Gliscor also deserves a mention since it resists Fighting-type attacks and is immune to Ground-type moves; it also makes a perfect switch in to Lucario. Status conditions should also be avoided like a plague, since both paralysis and burn will make Tyranitar almost useless. Again, packing a cleric such as Celebi can be an excellent idea, especially if you plan on switching in Tyranitar on common status inducers like Blissey or Cresselia.</p>

<p>On the offensive side, having a Pokemon such as Latias or Gengar on the team can be extremely fruitful, as several teams don't carry a dedicated counter for these Pokemon, but rather use Choice Band Scizor or Choice Scarf Rotom to keep them in check, hence they're free to sweep when their checks have been eliminated. Gengar is also a perfect partner for Tyranitar, because it's immune to both Ground- and Fighting-type attacks, which Tyranitar is weak to; it also hits hard on the special side of the attacking spectrum, while Tyranitar hits harder on the physical side, so they perfectly complement each other perfectly. Gyarados is also a good partner for Tyranitar, being immune to Ground-type attacks and resistant to Fighting-, Water- and Steel-type moves; additionally it easily sets up on Pokemon such as Hippowdon and Swampert, especially if it carries Taunt to prevent them from nullifying its stat boosts with Roar.</p>
 
Whistle's job seems very good to me. If you guys think it's good enough I'll just copy\paste his paragraphs in my post.
 
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