Tyranitar curser

Tyranitar @ Leftovers
EVs: 252 HP / 252 SDef / 6 Def
Careful Nature (+SDef, -SAtk)
- Curse
- Earthquake / Taunt
- Stone Edge / Avalanche
- Rest

With the sandstorn support, it has 450+ sp def, and 404 HP, which is very nice, and t-tar could get more attack and defense thanks to curse. My question is: could this t-tar work well?
 
It could if they are relying on something like Swampert or Hippowdon to stop it and don't have Roar on them or that/Haze/Whirlwind on anything else. You also need to be wary of Close Combat when sleeping, obviously. I would see this work if it weren't for dumb Obi's stall team having both Hippowdon and Whirlwinding Skarmory.
 
that's my set!

what's cool is Specsmence can't 2hko it and it survives a Modest Gengar's Focus Blast like 80% of the time. I used Crunch / Stone Edge but Payback's better than Crunch.
 
The phazers will obviously come when you are sleeping, and with Taunt you only have one attack which obviously will screw you over, both versatility and PP-wise.
 
Use it GSC style. Last Poke. I'd also ditch Stone Edge as thats too low on PP. Personally, I'd rather use Sleep Talk, of course you only get one move but hey, things will be more wary on the switch. Crunch would sadly maybe be the move of choice. High PP with STAB and no Immunities, and not like any steel type will be troubling (sans Lucario)
 
Wouldn't Payback be better than Crunch 90% of the time, since your opponent will be going first due to Curse? 150 after STAB vs 120, idk how useful Crunchs Defense drop will be. I heard once this set use to be in the alalysis? if so what happened to it?
 
The problem is, even after a few Curses the opponent can still mutilate Tyranitar with Heracross, Infernape or any other powerful Fighting type. Close Combat is just too powerful.

Your speed is also dropping quickly, so things like Weezing and Dusknoir can come in and Will-o-Wisp you with ease, or the likes of Breloom can just Spore you.

It could work late-game, once all these threats are disabled, but otherwise it'll be a short-lived sweep.
 
It is probably good in sandstorm, but with rest it is not a good choice. Even with such monstrous defenses, fighting types mow it to death. Remove rest and replace it with Brick break or crunch.
 
To be honest, I'm not sure this does any better than Snorlax at cursing.

Snorlax already has great special defense and good attack, and as a curser it lacks the 4x fighting weakness that Ttar has, which makes a huge difference. Furthermore TTar is weak to ground as well, and when you're trying to rely on basically cursing up to near invincibility, you want as few weaknesses as possible. Snorlax also has a better STAB move in return, with higher PP than stone edge and more power than crunch. What advantages does TTar have?
 
About 50 base Attack, an annoying Leftovers canceling out trait and about 100 more Special Defense points as well as a jump start on the defense by like 70 more stat points. Let's throw in the word suprise in there, doesn't get fucked over by that nasty Ghost thing for it's STAB, and if it wants to run Crunch, then so be it with steels. I think that's about it.
 
About 50 base Attack, an annoying Leftovers canceling out trait and about 100 more Special Defense points as well as a jump start on the defense by like 70 more stat points. Let's throw in the word suprise in there, doesn't get fucked over by that nasty Ghost thing for it's STAB, and if it wants to run Crunch, then so be it with steels. I think that's about it.

You missed out Taunt, which stops Skarmory from fucking him like it does to Snorlax.
 
Hi I'm dragondance. I work well with taunt sometimes. My set works so well that I molest people til they are blind. Yes, I said blind. Throw on a life orb if you want them to go deaf too...and also die.


If you didn't catch that DD ttar > curse TTar.
 
Hi I'm dragondance. I work well with taunt sometimes. My set works so well that I molest people til they are blind. Yes, I said blind. Throw on a life orb if you want them to go deaf too...and also die.


If you didn't catch that DD ttar > curse TTar.

Hi, my name is Trick Room, and I kick OU's game of outrunning everyone on its ass.

If you didn't catch that, Curse increases Speed, Attack AND Defense in Trick Room, and while it is timed, it's still devastating.
 
Hi, my name is Trick Room, and I kick OU's game of outrunning everyone on its ass.

If you didn't catch that, Curse increases Speed, Attack AND Defense in Trick Room, and while it is timed, it's still devastating.

Problem is, Pokemon 1 has to activate TR, then switch to Tyranitar on turn 2, then you will be wasting your precious 3 remaining turns of TR cursing instead of sweeping.
 
Problem is, Pokemon 1 has to activate TR, then switch to Tyranitar on turn 2, then you will be wasting your precious 3 remaining turns of TR cursing instead of sweeping.
That's how TR works...activate turn 1, switch turn 2, Curse turn 3, sweep turns 4 and 5. I suppose it could only be used on a SS TR team....
 
Don't even try Trick Room + Curse, please. That's a horribly stupid idea for reasons that Raikou already outlined.
 
Don't even try Trick Room + Curse, please. That's a horribly stupid idea for reasons that Raikou already outlined.

what if your on in 2 vs 2 and one sets up trick room while the other curses or what if your foe sets up trick room for ya :pimp::naughty::toast:
 
TR doesn't last NEARLY long enough to make curse a viable option with it. Good on paper, crappy in principle...cept maybe in doubles where you don't have to waste the switch turn. I don't know enough about doubles to really firmly comment though.
 
About 50 base Attack, an annoying Leftovers canceling out trait and about 100 more Special Defense points as well as a jump start on the defense by like 70 more stat points. Let's throw in the word suprise in there, doesn't get fucked over by that nasty Ghost thing for it's STAB, and if it wants to run Crunch, then so be it with steels. I think that's about it.

Well Snorlax can also use crunch for ghosts so I don't see how that's really a particularly big advantage. Gengar and Magius will die in one hit from either and Dusknoir/Spiritomb can't do much to curselax. Cancelling out leftovers is a marginal advantage as a curser at best since the things that threaten you are hard hitters who will take you out before you have the chance to curse up enough. For the person who mentioned taunt, that's not really useful on a curser because then you're stuck with one attack. So as far as I can see the only true advantage here is in the stats. Personally I'll take Snorlax's lack of weaknesses. No matter which one you are using close combat is your greatest threat and it will do far more to Ttar, who will have a hard time surviving it even with multiple close combats under his belt. Snorlax isn't weak to water or ground either which means Dugtrio and Starmie, to name just a couple, can't threaten to stop his cursing like they can Ttar.
 
help

The problem is, even after a few Curses the opponent can still mutilate Tyranitar with Heracross, Infernape or any other powerful Fighting type. Close Combat is just too powerful.

Your speed is also dropping quickly, so things like Weezing and Dusknoir can come in and Will-o-Wisp you with ease, or the likes of Breloom can just Spore you.

It could work late-game, once all these threats are disabled, but otherwise it'll be a short-lived sweep.

Heracross and Infernape I'll give you, but if Breloom would rape it with Sky Uppercut anyway who cares about Spore. Also, if you're Resting, you obviously won't give much of a damn about Will-o-Wisp - worst case is that in the end you have "just" +3 Atk (+6 and burned), which you can Rest off after taking care of them burners. Dusknoir is especially easy since it's weak to Crunch. If nothing else you can just repeatedly attempt Crunching on the wake-up turn until Will-o-Wisp misses.

About 50 base Attack, an annoying Leftovers canceling out trait and about 100 more Special Defense points as well as a jump start on the defense by like 70 more stat points. Let's throw in the word suprise in there, doesn't get fucked over by that nasty Ghost thing for it's STAB, and if it wants to run Crunch, then so be it with steels. I think that's about it.

Snorlax has 110, Tyranitar has 134. More like 24 base. Most Snorlax will probably have more Atk because this guy has a Careful Tyranitar.

You missed out Taunt, which stops Skarmory from fucking him like it does to Snorlax.

Yes, but if you use Taunt you're going to get stopped by a lot more than if you fill its slot with a second attack, Rest or Sleep Talk, depending on what you left out before.

what if your on in 2 vs 2 and one sets up trick room while the other curses or what if your foe sets up trick room for ya [triple smiley]

Then you are in 2v2, which is not what this topic is about.

Age of Kings said:
Hi, my name is Trick Room, and I kick OU's game of outrunning everyone on its ass.

If you didn't catch that, Curse increases Speed, Attack AND Defense in Trick Room, and while it is timed, it's still devastating.

Age of Kings said:
That's how TR works...activate turn 1, switch turn 2, Curse turn 3, sweep turns 4 and 5. I suppose it could only be used on a SS TR team....

Yes, 2 turns of being faster than the opponent who is likely switching, Protecting or Subbing to stall out your last few turns of Trick Room surely is worth setting it up beforehand and the first three turns being a waste. Technically, unless the opponent is left with 2 Pokemon, you cannot even sweep in two turns.

Say that for Curse Regice that runs through BL. >_>

*shotted*

I don't know, you seem to be implying that BL is a widespread metagame that is being owned by Curse Regice, which would also be irrelevant to the topic at hand unless you're arguing that it's also helped by Trick Room. But that is for 2 turns at best if I got your strategy correctly, which isn't going to help squat - not for Tyranitar with his good STAB moves and 134 Attack, not for Regice with his meh STAB and 50 Attack.

Well Snorlax can also use crunch for ghosts so I don't see how that's really a particularly big advantage. Gengar and Magius will die in one hit from either and Dusknoir/Spiritomb can't do much to curselax. Cancelling out leftovers is a marginal advantage as a curser at best since the things that threaten you are hard hitters who will take you out before you have the chance to curse up enough. For the person who mentioned taunt, that's not really useful on a curser because then you're stuck with one attack. So as far as I can see the only true advantage here is in the stats. Personally I'll take Snorlax's lack of weaknesses. No matter which one you are using close combat is your greatest threat and it will do far more to Ttar, who will have a hard time surviving it even with multiple close combats under his belt. Snorlax isn't weak to water or ground either which means Dugtrio and Starmie, to name just a couple, can't threaten to stop his cursing like they can Ttar.

He can Crunch, but he needs that second move which takes up a slot of Sleep Talk or wherever, whereas if Tyranitar runs Crunch that can be his only Attack and he will never be completely blocked. However, Crunching Snorlax gets killed (if he doesn't Rest) or blocked by any Steel or Rocky type (in case of no Earthquake). And Skarmory will fuck him over either way. I agree Taunt on Cursetar is less useful than the rest though.

Dugtrio and Starmie just force you to attack once - he can OHKO both after a Curse easily. Starmie is doing like 30% or even 20% or so - I know it does 40% to a normal Tyranitar, and this one is Careful with +SpDef. Dugtrio normally barely KOs, so after a Curse this is no problem unless he's severely weakened.
 
haha, I wrote "even with multiple close combats under his belt." =/

Anyway yeah, Starmie I'll grant, but Ttar isn't always going to be at full health and I think Dugtrio will do enough damage even after a curse to be a serious danger. Anyway for the record I'm not trying to suggest this wouldn't work. I've actually been pulverized by a cursing Ttar before a while ago so I know it certainly can. But I still think Snorlax does it better even if the only reason is less weak to close combat.
 
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