help
The problem is, even after a few Curses the opponent can still mutilate Tyranitar with Heracross, Infernape or any other powerful Fighting type. Close Combat is just too powerful.
Your speed is also dropping quickly, so things like Weezing and Dusknoir can come in and Will-o-Wisp you with ease, or the likes of Breloom can just Spore you.
It could work late-game, once all these threats are disabled, but otherwise it'll be a short-lived sweep.
Heracross and Infernape I'll give you, but if Breloom would rape it with Sky Uppercut anyway who cares about Spore. Also, if you're Resting, you obviously won't give much of a damn about Will-o-Wisp - worst case is that in the end you have "just" +3 Atk (+6 and burned), which you can Rest off after taking care of them burners. Dusknoir is especially easy since it's weak to Crunch. If nothing else you can just repeatedly attempt Crunching on the wake-up turn until Will-o-Wisp misses.
About 50 base Attack, an annoying Leftovers canceling out trait and about 100 more Special Defense points as well as a jump start on the defense by like 70 more stat points. Let's throw in the word suprise in there, doesn't get fucked over by that nasty Ghost thing for it's STAB, and if it wants to run Crunch, then so be it with steels. I think that's about it.
Snorlax has 110, Tyranitar has 134. More like 24 base. Most Snorlax will probably have more Atk because this guy has a Careful Tyranitar.
You missed out Taunt, which stops Skarmory from fucking him like it does to Snorlax.
Yes, but if you use Taunt you're going to get stopped by a lot more than if you fill its slot with a second attack, Rest or Sleep Talk, depending on what you left out before.
what if your on in 2 vs 2 and one sets up trick room while the other curses or what if your foe sets up trick room for ya [triple smiley]
Then you are in 2v2, which is not what this topic is about.
Age of Kings said:
Hi, my name is Trick Room, and I kick OU's game of outrunning everyone on its ass.
If you didn't catch that, Curse increases Speed, Attack AND Defense in Trick Room, and while it is timed, it's still devastating.
Age of Kings said:
That's how TR works...activate turn 1, switch turn 2, Curse turn 3, sweep turns 4 and 5. I suppose it could only be used on a SS TR team....
Yes, 2 turns of being faster than the opponent who is likely switching, Protecting or Subbing to stall out your last few turns of Trick Room surely is worth setting it up beforehand and the first three turns being a waste. Technically, unless the opponent is left with 2 Pokemon, you cannot even sweep in two turns.
Say that for Curse Regice that runs through BL. >_>
*shotted*
I don't know, you seem to be implying that BL is a widespread metagame that is being owned by Curse Regice, which would also be irrelevant to the topic at hand unless you're arguing that it's also helped by Trick Room. But that is for 2 turns at best if I got your strategy correctly, which isn't going to help squat - not for Tyranitar with his good STAB moves and 134 Attack, not for Regice with his meh STAB and 50 Attack.
Well Snorlax can also use crunch for ghosts so I don't see how that's really a particularly big advantage. Gengar and Magius will die in one hit from either and Dusknoir/Spiritomb can't do much to curselax. Cancelling out leftovers is a marginal advantage as a curser at best since the things that threaten you are hard hitters who will take you out before you have the chance to curse up enough. For the person who mentioned taunt, that's not really useful on a curser because then you're stuck with one attack. So as far as I can see the only true advantage here is in the stats. Personally I'll take Snorlax's lack of weaknesses. No matter which one you are using close combat is your greatest threat and it will do far more to Ttar, who will have a hard time surviving it even with multiple close combats under his belt. Snorlax isn't weak to water or ground either which means Dugtrio and Starmie, to name just a couple, can't threaten to stop his cursing like they can Ttar.
He can Crunch, but he needs that second move which takes up a slot of Sleep Talk or wherever, whereas if Tyranitar runs Crunch that can be his only Attack and he will never be completely blocked. However, Crunching Snorlax gets killed (if he doesn't Rest) or blocked by any Steel or Rocky type (in case of no Earthquake). And Skarmory will fuck him over either way. I agree Taunt on Cursetar is less useful than the rest though.
Dugtrio and Starmie just force you to attack once - he can OHKO both after a Curse easily. Starmie is doing like 30% or even 20% or so - I know it does 40% to a normal Tyranitar, and this one is Careful with +SpDef. Dugtrio normally barely KOs, so after a Curse this is no problem unless he's severely weakened.