Felixx
I'm back.
Seven Million by Lil Uzi Vert Ft. Future
(Just some lit music for a lit team)
First off I'd like to give credits to Smymo because I got the team idea from him, he made his own RMT about a Tyranitar + Sand Drill Team, I gave my opinions and it turned out my rating team was actually fantastic, even having success in the 1650's. I edited the team I gave him slightly, my only important changes being the Pex and Bulu spreads being a little different. Sand is generally an unexplored playstyle in the current meta, but I decided to give it a shot recently.
Anyways let's start discussing the team:
Excadrill (M) @ Steelium Z
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Iron Head
- Swords Dance
Tyranitar (M) @ Choice Band
Ability: Sand Stream
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Earthquake
Toxapex (F) @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 140 Def / 120 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Toxic
- Haze
- Recover
Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 248 HP / 60 Atk / 132 SpD / 68 Spe
Adamant Nature
- Horn Leech
- Wood Hammer
- Superpower
- Nature's Madness
If Sand Drill and Ttar form a formidable offensive core, Pex and Bulu form an amazing de - fensive core, both soaking up hits for the team. Toxapex was chosen to help the team deal with prominent threats like Ash-Gren, non-Psychinium Z Volc, Keldeo, M-Lopunny, M-Scizor, Hawlucha (still kinda loses but can Haze/chip for Zapdos) and Torn reliabely due to the presence of Regenerator. Tapu Bulu deals with similar threats like the aforementioned Ash-Gren, Keldeo (though it does dislike burns), and (soft-checks) M-Lop, but with more offensive presence, the drawback being it gets worn down much for easily and dosen't fare well against M-Scizor, Hawlucha, Torn and any type of Volc set. Unlike Pex, Bulu is able to check defensive and scarf variants Lando-T, and soft check M-Medicham. Also, the grassy terrain it provides means that Pex will take less damage from EQ and be a better check to Zard-X, and let it live EQ's from Lando-T and Garchomp and try to fish for burns.
Lopunny-Mega (F) @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Power-Up Punch
- Return
- High Jump Kick
- Encore
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Discharge
- Heat Wave
- Defog
- Roost
Zapdos is the defogger of the team and is able to keep hazards off of the field, which is very important for the Bulu to not get worn down more easily than it already does. Pressure allows it to PP stall rockers like Lando-T and non-CM Clef, and generally annoys Balance teams by quickly depleting their moves. Static can be used to paralyze M-Medicham, since this team has ZERO switch-ins to it. Zapdos is also the team's main way of dealing with Hawlucha, a potent and deadly set-up sweeper that the team would otherwise struggle with heavily, and it can also deal other threats like defensive and non-stone edge scarf Lando-T, SD and scarf Kart, Torn, and Celesteela.
Overall, I like how the team is, but if you have suggestions for the team, I'll take a look into it, and of course if you've made it this far, then thanks for reading my first ever, "Rate My Team".
Here's the link to the PokePaste for testing it out yourselves!
Here's the link to the PokePaste for testing it out yourselves!
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