https://pokepast.es/e9a5982f35290b62
This sand team is a variation of this team made by JackRG and 658Greninja. (https://www.smogon.com/forums/threads/2012-elo-peak-7-darude-sandstorm-dual-regen-cb-ttar-sand-ft-jackrg.3773664/) (https://pokepast.es/370a5f93d1ed7900)
Sand has always been my favorite team archetype and I enjoy winning games with this team.
I have gone through many team revisions adding and removing members. Garg, corv, AV tornadus T, and dragonite all once occupied the spot that Zama now has.
As far as variations go from the original team:
Tyranitar: moved 252 EVs from speed to HP, swapped stone edge to rock slide for accuracy. Replaced low kick with earthquake to deal with the poison and electric foes that threaten enamo. I used to have dragon tail instead but now I have roar on Zama and that works on fairies.
Note that ice punch one shots lando T, garchomp, and gliscor even with the -1 from intim.
Enamorus: moved EVs to max speed and SpA. replaced healing wish with psychic to better counter poison types like clodsire that wall my physical attacks.
Enamo scarf tera stellar tera blast is a demon once she ramps up. I have won many games where I am in a losing position simply because nothing they have can outrun or survive a ramped up enamo. She is still weak to priority and at risk if she doesn't one shot but she has definitely earned her spot on the team.
Excadrill: replaced lefties with sash and substitute with stealth rocks. Since I dropped garg for being too passive and setup fodder, drill is my only rocks setter. Sash allows drill to act either as an emergency spinner or a fast revenge killer especially when sand rush is active. I tried swords dance briefly but sash helps against mons like cinderace that can one shot.
Hydrapple and alomamola were replaced with ogrepon. I found both of them to be too passive and water absorb is huge especially since I was struggling against h samurott and other common water types. Play rough helps against kyurem and dragonite. I used to have swords dance over u turn but I later chose u turn to have a better matchup against other water ogres.
Gholdengo does goldy things. Resists fairy, immune to poison, blocks defog, max speed. Pairs well with enamo because she is immune to ground and resists dark while he is immune to poison and resists steel. Max speed to outrun other goldies. Thunderbolt hits alomamola, corv, dozo, h samu, tornadus T.
Finally, Zama. He helped a lot against my matchup with common dark and steel types. I chose crunch to deal with ghosts that are immune to body press like goldy, pecha, and pult. Roar is very important to deal with boost sweepers.
Overall team pros:
Lots of speed control with two max speed scarves and max speed ogre as well as sand rush drill. Sand provides chip damage and allows drill to outrun boosted threats like d dance sweepers. Lots of breaking power with banded tar and goldy + ogre. Enamo is a great pivot into ground and quad resists fighting from tusk, valiant, zama, etc. Her contrary ramp up can win the game by herself in the right situation.
Weaknesses:
No priority. This is especially tough with tera normal e-speed. Only hazard is rocks. No status moves other than roar. I used to have encore dragonite but zama fits the team way better. Lots of ground, fairy, and fighting weaknesses. Matchups against h samu and cinderace arent great. Booster speed iron valiant is a big issue if i can't roar them. Drill is my only hazard removal and I can't rapid spin on ghosts. Specs Walking wake is also frustrating to deal with because of the flamethrower/steam/draco hitting my team so hard. Burns especially on tar and ogre are a big blow as well.
Please give me advice on what you would change. This is the 7th version of this team so I am open to some changes. Zama being the newest member is probably who I would replace if I had to. Wish I could add lando T but I dont need another ice and water weakness.
Thanks for reading and long live sand!
This sand team is a variation of this team made by JackRG and 658Greninja. (https://www.smogon.com/forums/threads/2012-elo-peak-7-darude-sandstorm-dual-regen-cb-ttar-sand-ft-jackrg.3773664/) (https://pokepast.es/370a5f93d1ed7900)
Sand has always been my favorite team archetype and I enjoy winning games with this team.
I have gone through many team revisions adding and removing members. Garg, corv, AV tornadus T, and dragonite all once occupied the spot that Zama now has.
As far as variations go from the original team:
Tyranitar: moved 252 EVs from speed to HP, swapped stone edge to rock slide for accuracy. Replaced low kick with earthquake to deal with the poison and electric foes that threaten enamo. I used to have dragon tail instead but now I have roar on Zama and that works on fairies.
Note that ice punch one shots lando T, garchomp, and gliscor even with the -1 from intim.
Enamorus: moved EVs to max speed and SpA. replaced healing wish with psychic to better counter poison types like clodsire that wall my physical attacks.
Enamo scarf tera stellar tera blast is a demon once she ramps up. I have won many games where I am in a losing position simply because nothing they have can outrun or survive a ramped up enamo. She is still weak to priority and at risk if she doesn't one shot but she has definitely earned her spot on the team.
Excadrill: replaced lefties with sash and substitute with stealth rocks. Since I dropped garg for being too passive and setup fodder, drill is my only rocks setter. Sash allows drill to act either as an emergency spinner or a fast revenge killer especially when sand rush is active. I tried swords dance briefly but sash helps against mons like cinderace that can one shot.
Hydrapple and alomamola were replaced with ogrepon. I found both of them to be too passive and water absorb is huge especially since I was struggling against h samurott and other common water types. Play rough helps against kyurem and dragonite. I used to have swords dance over u turn but I later chose u turn to have a better matchup against other water ogres.
Gholdengo does goldy things. Resists fairy, immune to poison, blocks defog, max speed. Pairs well with enamo because she is immune to ground and resists dark while he is immune to poison and resists steel. Max speed to outrun other goldies. Thunderbolt hits alomamola, corv, dozo, h samu, tornadus T.
Finally, Zama. He helped a lot against my matchup with common dark and steel types. I chose crunch to deal with ghosts that are immune to body press like goldy, pecha, and pult. Roar is very important to deal with boost sweepers.
Overall team pros:
Lots of speed control with two max speed scarves and max speed ogre as well as sand rush drill. Sand provides chip damage and allows drill to outrun boosted threats like d dance sweepers. Lots of breaking power with banded tar and goldy + ogre. Enamo is a great pivot into ground and quad resists fighting from tusk, valiant, zama, etc. Her contrary ramp up can win the game by herself in the right situation.
Weaknesses:
No priority. This is especially tough with tera normal e-speed. Only hazard is rocks. No status moves other than roar. I used to have encore dragonite but zama fits the team way better. Lots of ground, fairy, and fighting weaknesses. Matchups against h samu and cinderace arent great. Booster speed iron valiant is a big issue if i can't roar them. Drill is my only hazard removal and I can't rapid spin on ghosts. Specs Walking wake is also frustrating to deal with because of the flamethrower/steam/draco hitting my team so hard. Burns especially on tar and ogre are a big blow as well.
Please give me advice on what you would change. This is the 7th version of this team so I am open to some changes. Zama being the newest member is probably who I would replace if I had to. Wish I could add lando T but I dont need another ice and water weakness.
Thanks for reading and long live sand!
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