• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Pokémon Tyranitar

Status
Not open for further replies.
to be honest, I am really looking forward to use Assultwest TTar, but I can't decide if I should max out the bulk, or just make it more offensive with Adamant nature and put some speed evs on top of that. Not to mention, I really like to play wifi and breeding a decent larvitar in gen 5 just to use Superpower on it, seems like a waste. Could be pursuit+crunch+stone edge+Earth Quake be useful enough to make up for it? I just can't make up of my mind.
What are you needing to hit with superpower that you can't with your other moves, now that steel doesn't resist dark any more?
 
Guess that makes sense. Glad I don't have to waste a slot for Superpower after all.

What does Careful have over Adamant? I know it can survive a Focus Blast from Modest Charizard Y, but is it really worth running max SpD and not invest in Speed or just 4 Points into Atk?
 
Landorus-Therian (M) @ Assault Vest
Ability: Intimidate
EVs: 252 HP / 124 Atk / 72 Def / 60 SDef
Careful Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off

Great lure for Charizards (both get OHKO'd without Hp / Defense investment), and neither can OHKO back. It seems other people run 52 SDef, but 56 SDef makes him get a jump number from Careful nature (+2 SDef from 4 EVs), but I chose 60 because it gives an even amount of SDef to be multiplied by Assault Vest.

Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 248 HP / 252 SAtk / 8 Spd
Quiet Nature
- King's Shield
- Shadow Ball
- Shadow Sneak
- Sacred Sword

Self-explanatory. Great resistances, high power and coverage. Tanking a weak Super Effective move like Knock Off gives double Atk / SpA.

Kyurem-Black @ Leftovers
Ability: Teravolt
EVs: 56 HP / 200 SAtk / 252 Spd
Naive Nature
- Substitute
- Ice Beam
- Fusion Bolt
- Earth Power

Generic Sub Kyu-B. Dent the enemy checks, use 101 Hp Subs to protect yourself from status or low damage hits.

Deoxys-Defense @ Red Card
Ability: Pressure
EVs: 252 HP / 252 Spd / 4 Def
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Spikes
- Taunt
- Thunder Wave

Set up multiple layers of hazards. Pretty fast so the opponent needs a very fast Taunt to prevent him from doing anything.

Thundurus (M) @ Leftovers
Ability: Defiant
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Nasty Plot
- Thunderbolt
- Superpower
- Dark Pulse

People don't expect the Defiant, and try to Defog away Deoxys-D's hazards. I can set up Nasty Plot and sweep, or just punish the Defog heavily with 1-2 powerful Superpowers. +2 Dark Pulse wrecks the usual Latios or Latias trying to counter it (both with 1 less base Speed), or an Aegislash / Trevenant trying to check it, but +0 Dark Pulse also hurts them a lot on the switch in if I don't get the chance to set up. I have to be careful not to reveal my entire moveset too quickly though. If they realize there is no Hidden Power Ice, Dragons can switch into Thundurus without much fear (+2 Dark Pulse won't KO Dragonite or Garchomp).

Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 248 HP / 8 SDef
Brave Nature
- Payback
- Pursuit
- Stone Edge
- Fire Blast

Haven't test enough to say much about it yet.


On my team I was switching between a bunch of Pokemon in my final slot, which I wanted to be a heavy hitter who could take hits if needed (speed could be slow or fast, it didn't matter) without needing to spend a turn setting up. I already had 2 other Pokemon who like spending a turn setting up when they can (Sub Kyu-B and Nasty Plot Thundurus). I didn't have a Mega on my team because I felt like none other than Mega-Venusaur get the job done for what I was looking for. I tried out several non-Mega as well as Mega: Mega-Scizor (was decent but team gets roasted by Charizard-Y), Latias (too many Ice-weak), Heatran (this one did decent), Virizion (too weak and awful coverage), Rotom-W (either too weak or not tanky enough depending on EVs), Mega-Venusaur (worked decently), Manaphy (too many set-ups), Celebi (so many coinciding weaknesses), Conkeldurr (this one did decent), Mandibuzz (no power), and finally Tyranitar.

While Heatran as well as Conkeldurr did the Special tanky hard hitter I was looking for, they didn't provide much switch synergy. Using Heatran meant no one on my team could switch into powerful Ghost or Dark moves. The same was true for Conkeldurr regarding Ghost. Mandibuzz (248 Hp / 252 Def / 8 SpDef) was tanky enough to sponge both Ghost or Dark moves, but didn't do anything in return, and Defog doesn't help me much (but the Whirlwinds were nice after Deoxys-D put a few layers of hazards up).

Then I decided to try Tyranitar (I didn't use him earlier because he shared 2 weaknesses with Kyurem-B: Fighting and Steel). He gives me a valuable resist to Fire, Ghost, and Dark which I lacked. But I couldn't find any suggested starting sets that use Mega-Tyranitar without setting up. I'm not sure if I should run him with an Assault Vest or Tyranitarite (the former's damage output is pretty low). I really don't want to run him with Dragon Dance at the moment.

I'm trying to decide which way to run him between the two below, but if anyone has a more optimal set for him, I'll gladly try it out and let you know how it turns out:

Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 248 HP / 8 SDef
Brave Nature
- Payback
- Pursuit
- Stone Edge
- Fire Blast

Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 248 HP / 8 Def / 252 SDef
Brave Nature
- Payback
- Pursuit
- Stone Edge
- Fire Blast
 
Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 252 HP / 252spe / 4 attack
jolly Nature
- DragonDance
- Crunch
- Stone Edge
- firePunch I've been using this late game sweeping set for a while and is working well.
IMO there is no need to invest into attack, you have 364 attack(in mega) with no attack investment and the Hp really helps taking hits, usually guarantees atleast 2 D-dance set ups. which is enough to wreck house. What do you guys think?

Note: I know hetran is a thing to worry about but +2 stone edge is a OHKO after rocks, without its a 37.5% chance.
 
Last edited:
JackieChun88's Tyranitar moveset from his old "Hell's Paradise" RMT works well for Mega-Tar

Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 252Spe / 4 SpDef
Jolly Nature
- Dragon Dance
- Ice Punch
- Stone Edge/Rock Slide
- Earthquake

After using Mega-Tar, I found that Crunch wasn't necessary to KO hardly anything despite it's buff and that Lando-T was growing in usage to meet the AV Conkeldurr hype.
If you set up a DD as standard defensive pivot Landorus-T comes in and intimidates you, then this happens:
252 Atk Mega Tyranitar Ice Punch vs. 252 HP / 176 Def Landorus-T: 356-420 (93.1 - 109.9%) -- guaranteed OHKO after Stealth Rock
It doesn't mind standard Gliscor either:
+1 252 Atk Mega Tyranitar Ice Punch vs. 252 HP / 184+ Def Gliscor: 380-448 (107.3 - 126.5%) -- guaranteed OHKO

All of the common Psychic types that Crunch hits have bad defensive bulk anyway except for the viable but uncommon Reuniclus and Ice Punch takes care of Lati@s anyways.

The only things I have found that counter this effectively are a healthy Scizor(and the Mega), Conkeldurr, Ferrothorn or Skarmory. Scizor, Ferro and Skarm can be dispatched of by an accompanying Magnezone or Heatran, and all four can be taken down by Talonflame or Volcarona.
 
Last edited:
would anyone suggest using stealth rocks on mega ttar as a lead with maxed defenseive evs plus maybe ddance crunch and edge or crunch and taunt. Since its main role would be pivoting you wouldnt be looking for coverage to leave him in
 
It's too slow to utilize Taunt. I once used Taunt in conjunction with Dragon Dance but that was way back in 4th gen, and it was a Skarmory lure. I usually send it when I've scouted the opponent's team for any potential threatening scarfers/bullet punch/mach punch and then send Tyranitar out; DD as they switch to their usual counter/check (in most cases, it's skarm), then Taunt it and proceed to set-up.

So yeah, no reason to use Taunt really. Use coverage moves or STABs like Ice Beam, Fire Blast, Crunch, Stone Edge, or Earthquake.
 
Something interesting I found with Tyranitar is on its first turn, if you correctly guess your opponent's switch and use Pursuit, but also choose to Mega Evolve, then the turn order is Pursuit - Switch - Mega Evolve.

This must be the only way a Pokemon can move first and then Mega Evolve on the same turn.
 
Something interesting I found with Tyranitar is on its first turn, if you correctly guess your opponent's switch and use Pursuit, but also choose to Mega Evolve, then the turn order is Pursuit - Switch - Mega Evolve.

This must be the only way a Pokemon can move first and then Mega Evolve on the same turn.

Ingame or on the simulators? iirc someone tested this in one of the research threads and the order was Switch message -> mega evolve -> pursuit -> actual switch
 
On the simulators. What I found is that Pursuit happened first, but the Pokemon was KO'd. However, it must have occurred on a switch, because the Mega Evolution happened after the attack.
 
I love to use a special tank Tyranitar with assault vest. This set checks/counters common threats like talonflame and charizard Y and counters latios and latias even more because of assault vest and proceed to pursuit trap these pokemon. With 140 attack ev's and adamant nature it has exactly the same attacking power of base 120 which is still good, while still being able to take hits.

Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 248 HP / 120 SDef / 140 Atk
Adamant Nature
- Crunch
- Pursuit
- Stone Edge
- Superpower
 
I love to use a special tank Tyranitar with assault vest. This set checks/counters common threats like talonflame and charizard Y and counters latios and latias even more because of assault vest and proceed to pursuit trap these pokemon. With 140 attack ev's and adamant nature it has exactly the same attacking power of base 120 which is still good, while still being able to take hits.

Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 248 HP / 120 SDef / 140 Atk
Adamant Nature
- Crunch
- Pursuit
- Stone Edge
- Superpower

Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SpDef
Adamant Nature
- Crunch
- Stone Edge
- Earthquake
- Pursuit

Interesting. I run a similar set, but with a bit more of an offensive presence. I use Earthquake instead of Superpower as well. There hasn't really ever been any times that I can think of where I've wished that I had superpower instead of one of my other moves, and I use Earthquake a lot. So to me Earthquake is more valuable. Tyranitar hits hard, and I almost always get a kill from it, and a lot of times two! It has defensive ability, but with the ability to KO as well. And basically to build off of what preserve said, it is great at tanking special hits. As silly as it may sound, I often switch Tyranitar into water types after a kill for revenge. Their water type attacks generally only tend to do about 30% on average (because of sandstorm as well), and I hit back hard with a move of my own. This Tyranitar laughs at Greninja and Starmie in the face! So often Greninja stay in and think because they're so strong they can kill me. No. I take like 40% damage and attack with my move and they're dead. Good game sir. I honestly think the Assault Vest Tyranitar is underused. I was struggling to use Tyranitar well since it has so many weaknesses, but this patches that up and now it is a special tank of another kind.
 
Last edited:
Something interesting I found with Tyranitar is on its first turn, if you correctly guess your opponent's switch and use Pursuit, but also choose to Mega Evolve, then the turn order is Pursuit - Switch - Mega Evolve.

This must be the only way a Pokemon can move first and then Mega Evolve on the same turn.
Yeah that happened to me too, I guess Pursuit has the highest priority in the game if the opponent is switching..
 
Been absent from the thread for a while, and I apologize for not lurking a bit more, but I was wondering if anyone had managed to make TTar a sufficient check/counter to MegaCharY. I've been struggling to deal with MegaY and I'm trying to adjust my TTar to fulfill that role. Here are some sets and calcs I've been looking at.

AggroWPTar
Tyranitar@ Weakness Policy
Adamant
252 HP / 252 Atk
1. Stealth Rock
2. Stone Edge
3. Crunch
4. Filler

Calcs
upload_2014-3-18_1-55-51.png
upload_2014-3-18_1-56-6.png

upload_2014-3-18_1-56-40.png

upload_2014-3-18_1-59-41.png

So scenario one, both TTar and CharY lead, CharY almost certainly switches out anticipating Stone Edge and TTar can get SR set up.
Scenario two, Charizard switches into something else on your team before mega evolving, and you try to switch TTar in to counter him.

So this set can wreck CharY as long as it gets a hit in. Problem is, as CharY will always outspeed TTar, taking 75-90 from solar beam on the switch means CharY kills TTar with Flamethrower/Fireblast on the next hit before TTar ever even gets to hit back. Just straight up fucked it seems.


Special Tank TTar
Tyranitar @ Weakness Policy / Leftovers / ?
Careful (+SpDef - SpAt)
252 HP / 252 SpDef
1. Stealth Rock
2. Stone Edge / Rock Slide
3. Crunch
4. Filler

Calcs

upload_2014-3-18_2-3-21.png


252 SpA Mega Charizard Y Flamethrower vs. 252 HP / 252 SpD Tyranitar in Sun: 102-120 (25.2 - 29.7%) -- guaranteed 4HKO

So scenario one is exactly the same as the above set as always.
Scenario two, TTar takes up to 65% on the switch in, and then up to 30 from flamethrower on the second hit, JUST BARELY surviving to hit back with SE or Crunch or something, the latter of which has the possibility of 0KOing after Weakness Policy but isn't promised, so the EVs would have to be toyed with there if you wanted to ensure the higher accuracy without sacrificing Stone Edge for Rock Slide.

+2 0 Atk Tyranitar Crunch vs. 4 HP / 0 Def Mega Charizard Y: 271-321 (90.9 - 107.7%) -- 50% chance to OHKO

Running assault vest on this bulkier set, thereby sacrificing the possibility of SR, seems helpful at first, because...

252 SpA Mega Charizard Y Solar Beam vs. 252 HP / 252+ SpD Assault Vest Tyranitar: 146-174 (36.1 - 43%) -- guaranteed 3HKO

But even granted that, switching into that, and seeing that he only took 43% from Solar Beam, it's unlikely that CharY will even stay in to give TTar the chance to hit back, instead leaving him facing some other counter with half his health gone, and unable to take another hit from CharY like that.

So any other suggested sets for this problem?
 

Attachments

  • upload_2014-3-17_19-11-50.png
    upload_2014-3-17_19-11-50.png
    17.1 KB · Views: 379
Hey fellas!

Say I'm running
Tyranitar @ Tyranitarite
Jolly - 252 Atk, ?? HP, ??Speed
Dragon Dance
Crunch
Stone Edge
Earthquake

As an IN CASE scenario: Charizard Y hits him with a Focus Blast, running 148 HP and the rest dumped into speed grants me a 50% chance to survive.

252 SpA Mega Charizard Y Focus Blast vs. 148 HP / 0 SpD Mega Tyranitar in Sand: 348-412 (92 - 108.9%) -- 50% chance to OHKO

However, I was wondering if it would be wise to run such EVs, or just head straight to the cookie cutter DD set, OR go for a 252 HP, 252 Atk on the DD set. Thoughts?
 
Hey fellas!

Say I'm running
Tyranitar @ Tyranitarite
Jolly - 252 Atk, ?? HP, ??Speed
Dragon Dance
Crunch
Stone Edge
Earthquake

As an IN CASE scenario: Charizard Y hits him with a Focus Blast, running 148 HP and the rest dumped into speed grants me a 50% chance to survive.

252 SpA Mega Charizard Y Focus Blast vs. 148 HP / 0 SpD Mega Tyranitar in Sand: 348-412 (92 - 108.9%) -- 50% chance to OHKO

However, I was wondering if it would be wise to run such EVs, or just head straight to the cookie cutter DD set, OR go for a 252 HP, 252 Atk on the DD set. Thoughts?

In what scenario is sand going to be up when you're up against MegaCharY though? I guess it'll only ever happen if Char has already mega evolved and you switch TTar in, getting sand up, and taking the focus blast? But then what's the point, even if you live, he outspeeds TTar and uses a more accurate move to deal the remaining 8%.
 
Would Dragon Claw be Preferable to Outrage on a fully Offensive Mega Set?
I mean, Outrage is INSANELY strong, but with the new Fairy Type runnin' around, is it worth the power? Or would practicality outweigh sheer force?
 
Would Dragon Claw be Preferable to Outrage on a fully Offensive Mega Set?
I mean, Outrage is INSANELY strong, but with the new Fairy Type runnin' around, is it worth the power? Or would practicality outweigh sheer force?
I personally wouldn't run a dragon move on ttar. There are many better options as a filler move such as ice punch (which deals with dragons and other stuff as well), fire punch, earthquake, pursuit, etc
 
Perhaps the best set to run on TTar is anything with DDance and Earthquake. Under normal circumstances, though, I run this:

tyranitar-mega.gif


Mega Tyranitar :]
Item: Tyranitarite
Ability: Sand Stream
Nature: Adamant/Jolly
EVs: 252 Atk, 180 HP, 76 Spd
- Dragon Dance
- Earthquake
- Crunch/Ice Punch
- Stone Edge/Pursuit

More or less, it's a standard on TTar. I like to run Ice Punch on TTar as it does take care of Gliscor and Dragonite. Stone edge is usually my standard, by Pursuit is good for a trapping set.
 
Perhaps the best set to run on TTar is anything with DDance and Earthquake. Under normal circumstances, though, I run this:

tyranitar-mega.gif


Mega Tyranitar :]
Item: Tyranitarite
Ability: Sand Stream
Nature: Adamant/Jolly
EVs: 252 Atk, 180 HP, 76 Spd
- Dragon Dance
- Earthquake
- Crunch/Ice Punch
- Stone Edge/Pursuit

More or less, it's a standard on TTar. I like to run Ice Punch on TTar as it does take care of Gliscor and Dragonite. Stone edge is usually my standard, by Pursuit is good for a trapping set.
Yeah, In my experience ddance mega ttar is the best set it can run. Functions great as a late game sweeper once any fighting attackers have been eliminated
 
I have a question, for a mega ddance sweeper ttar is investing in speed and attack more important than bulk? Right now I run :
Boom-Bop-Pow (Tyranitar) @ Tyranitarite
Ability: Sand Stream
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Dragon Dance
- Earthquake
- Stone Edge
- Ice Punch
And I don't think it's optimal. Any help would be awesome :D
 
Perhaps the best set to run on TTar is anything with DDance and Earthquake. Under normal circumstances, though, I run this:

tyranitar-mega.gif


Mega Tyranitar :]
Item: Tyranitarite
Ability: Sand Stream
Nature: Adamant/Jolly
EVs: 252 Atk, 180 HP, 76 Spd
- Dragon Dance
- Earthquake
- Crunch/Ice Punch
- Stone Edge/Pursuit

More or less, it's a standard on TTar. I like to run Ice Punch on TTar as it does take care of Gliscor and Dragonite. Stone edge is usually my standard, by Pursuit is good for a trapping set.
In my opinion, Pursuit works best on scarf/band ttar for trapping. It's not a super useful move on DD Sweeping sets. The best moveset, again in my humble opinion, is:
- Dragon Dance
- Earthquake
- Ice Punch
- Stone Edge/Crunch
I have a question, for a mega ddance sweeper ttar is investing in speed and attack more important than bulk? Right now I run :
Boom-Bop-Pow (Tyranitar) @ Tyranitarite
Ability: Sand Stream
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Dragon Dance
- Earthquake
- Stone Edge
- Ice Punch
And I don't think it's optimal. Any help would be awesome :D
With 0 investment, Ttar's defensive stats are 341/336/414. For a sweeper, those stats are phenonemal, and don't necessarily require investment. Its speed is poor, even when jolly, so that needs to be maxed out. You could sacrifice some attack for bulk, but imo it's not worth it. Your set is good!
 
Status
Not open for further replies.
Back
Top