[SET]
name: Physical Attacker
move 1: Rock Slide
move 2: Lash Out / Crunch
move 3: Superpower
move 4: Protect
item: Weakness Policy
ability: Sand Stream
nature: Adamant
evs: 252 HP / 4 Def / 252 Atk
[SET COMMENTS]
* Tyranitar makes an excellent Weakness Policy user thanks to its high Attack and weaknesses to common attacking types like Ground and Steel.
* Rock Side is a reliable spread move with a respectable damage output. It becomes the base move for Tyranitar's powerful Max Rockfall, easily destroying the likes of Thundurus, Zapdos, and Glastrier.
* Lash Out is great for punishing opposing Intimidate, as it doubles in power if Tyranitar's stats are lowered. Crunch works just as well if Tyranitar is paired with Intimidate deterrents like Thundurus. In general, teams appreciate Dark-type coverage to threaten Spectrier, Dragapult, and Indeedee-F.
* Superpower is Tyranitar's preferred filler move, notably allowing it to hit Urshifu-S and opposing Tyranitar for super effective damage while also boosting its Attack with Max Knuckle.
* Maximum HP investment allows it to consistently beat a variety of common threats including Charizard, Zapdos, and Spectrier.
[SET]
name: Focus Sash Lead
move 1: Rock Slide
move 2: Assurance / Foul Play
move 3: Thunder Wave
move 4: Taunt / Superpower
item: Focus Sash
ability: Sand Stream
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
* Fast Tyranitar is an excellent aggressive lead. It is very effective for spreading paralysis and launching powerful hits early-game.
* Rock Slide lets Tyranitar hit for consistent spread damage and can potentially land crucial flinches.
* Jolly Tyranitar is a great Assurance user, as it is often paired with faster teammates like Thundurus and Dracovish, allowing Assurance to hit for double damage. Foul Play is also a strong choice against powerful physical attackers like Landorus-T and Defiant-boosted Thundurus.
* Thunder Wave can ruin unsuspecting enemy lead Pokemon, which is especially great if it can catch a foe as it Dynamaxes. This opens the door for Tyranitar's teammates to gain momentum and clean up late-game.
* Taunt works well to shut down attempts to cripple Tyranitar and its partners such as status spreading or Trick Room. Superpower is useful for hitting Kartana and opposing Tyranitar.
* 252 Speed EVs and a Jolly nature give Tyranitar the best possible chances of crippling its desired target, while maximum Attack investment ensures it can still pack a punch. Focus Sash makes up for the lack of bulk investment.
[CREDITS]
- Written by: [[zeefable, 501951]]
- Quality checked by: [[Raineko, 294287]]
- Grammar checked by: [[username1, userid1]]
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