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VGC 21 Tyranitar

zee

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VGC Leader
:rs/tyranitar:


[SET]
name: Physical Attacker
move 1: Rock Slide
move 2: Lash Out / Crunch
move 3: Superpower
move 4: Protect
item: Weakness Policy
ability: Sand Stream
nature: Adamant
evs: 252 HP / 4 Def / 252 Atk

[SET COMMENTS]

* Tyranitar makes an excellent Weakness Policy user thanks to its high Attack and weaknesses to common attacking types like Ground and Steel.

* Rock Side is a reliable spread move with a respectable damage output. It becomes the base move for Tyranitar's powerful Max Rockfall, easily destroying the likes of Thundurus, Zapdos, and Glastrier.

* Lash Out is great for punishing opposing Intimidate, as it doubles in power if Tyranitar's stats are lowered. Crunch works just as well if Tyranitar is paired with Intimidate deterrents like Thundurus. In general, teams appreciate Dark-type coverage to threaten Spectrier, Dragapult, and Indeedee-F.

* Superpower is Tyranitar's preferred filler move, notably allowing it to hit Urshifu-S and opposing Tyranitar for super effective damage while also boosting its Attack with Max Knuckle.

* Maximum HP investment allows it to consistently beat a variety of common threats including Charizard, Zapdos, and Spectrier.

[SET]
name: Focus Sash Lead
move 1: Rock Slide
move 2: Assurance / Foul Play
move 3: Thunder Wave
move 4: Taunt / Superpower
item: Focus Sash
ability: Sand Stream
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

* Fast Tyranitar is an excellent aggressive lead. It is very effective for spreading paralysis and launching powerful hits early-game.

* Rock Slide lets Tyranitar hit for consistent spread damage and can potentially land crucial flinches.

* Jolly Tyranitar is a great Assurance user, as it is often paired with faster teammates like Thundurus and Dracovish, allowing Assurance to hit for double damage. Foul Play is also a strong choice against powerful physical attackers like Landorus-T and Defiant-boosted Thundurus.

* Thunder Wave can ruin unsuspecting enemy lead Pokemon, which is especially great if it can catch a foe as it Dynamaxes. This opens the door for Tyranitar's teammates to gain momentum and clean up late-game.

* Taunt works well to shut down attempts to cripple Tyranitar and its partners such as status spreading or Trick Room. Superpower is useful for hitting Kartana and opposing Tyranitar.

* 252 Speed EVs and a Jolly nature give Tyranitar the best possible chances of crippling its desired target, while maximum Attack investment ensures it can still pack a punch. Focus Sash makes up for the lack of bulk investment.

[CREDITS]
- Written by: [[zeefable, 501951]]
- Quality checked by: [[Raineko, 294287]]
- Grammar checked by: [[username1, userid1]]
 
Last edited:
:rs/tyranitar:


[SET]
name: Physical Attacker
move 1: Rock Slide
move 2: Lash Out / Crunch
move 3: Superpower
move 4: Protect
item: Weakness Policy
ability: Sand Stream
nature: Adamant
evs: 252 HP / 252 Atk / 4 SpD

[SET COMMENTS]

* Tyranitar makes an excellent Weakness Policy abuser thanks to its high Attack and weaknesses to common attacking types like Ground and Steel.

* Rock Side is a reliable spread move with a respectable damage output. It's becomes the base move for Tyranitar's powerful Max Rockfall, easily destroying the likes of Thundurus, Zapdos, and Glastrier. (Changed this to be less passive. Also, consider mentioning the Base Power of Max Rockfall coming off of Rock Slide (130) since how powerful it is is not apparent.)

* Lash Out is great for punishing opposing Intimidate, as it doubles in power if Tyranitar's stats are lowered. Crunch works just as well if Tyranitar is paired with Intimidate deterrents like Thundurus. In general, teams appreciate having Dark-type coverage is much appreciated for threatening to threaten Spectrier, Dragapult, and Indeedee-F. (changed to be active)

* Superpower is Tyranitar's preferred filler move, notably allowing it hit Urshifu-S and opposing Tyranitar for super effective damage while also boosting its Attack with Max Knuckle.

* Maximum HP investment allows it to consistently beat a variety of common threats including Charizard, Zapdos, and Spectrier. 252 Attack EVs and an Adamant nature get the most out of Tyranitar's naturally high Attack as well as potential Weakness Policy and Max Knuckle boosts.

[SET]
name: Focus Sash Lead
move 1: Rock Slide
move 2: Assurance / Foul Play
move 3: Thunder Wave
move 4: Taunt / Superpower
item: Focus Sash
ability: Sand Stream
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

* Fast Tyranitar is an excellent aggressive lead. It is very effective for spreading Pparalysis and launching powerful hits in the early-game.

* Rock Slide lets Tyranitar hit for consistent spread damage and can potentially land crucial flinches.

* Jolly Tyranitar is a great Assurance user as it is often paired with faster teammates like Thundurus and Dracovish, allowing it Assurance to hit for double damage. Foul Play is also a strong choice against powerful physical attackers like Landorus-T and Defiant-boosted Thundurus. (unsure if "it" was referring to Tyranitar or Assurance, and I think it's clearer to specify that Assurance is hitting for double damage. Also, consider mentioning / adding Lash Out here as well, like you mentioned in the first set it is great option to punish Intimidate).

* Thunder Wave can ruin unsuspecting enemy lead Pokemon, which is especially great if it can catch a foe as it Dynamaxes. This also helps its teammates in the back who may be looking to Dynamax in the late-game. (I think this last sentence needs more explanation as to how Thunder Wave helps Tyranitar's teammates. Perhaps something like: "Tyranitar paralyzing the foe's Dynamax target opens the door for its teammates to outspeed and clean up in the late game" could work).

* Taunt works well to shut down attempts to cripple Tyranitar and its partners such as status spreading or Trick Room.

* 252 Speed EVs and a Jolly nature give Tyranitar the best possible chances of crippling its desired target, while maximum Attack investment ensures it can still pack a punch. Focus Sash makes up for the lack of bulk investment. (You use "cripple/ing" twice in a row, consider changing the phrasing here to "shut down").


[CREDITS]
- Written by: [[zeefable, 501951]]
- Quality checked by: [[username1, userid1]]
- Grammar checked by: [[username1, userid1]]
Added Remove (Comment)
:blobthumbsup:
 
ttr's Colours: ADD REMOVE COMMENT
ADD REMOVE COMMENT HIGHLIGHT


[SET]
name: Physical Attacker
move 1: Rock Slide
move 2: Lash Out / Crunch
move 3: Superpower
move 4: Protect
item: Weakness Policy
ability: Sand Stream
nature: Adamant
evs: 252 HP / 252 Atk / 4 SpD (So it's a small thing but, 4 SpD makes the stat 121 which is slightly suboptimal from the sand SpD boost.)

[SET COMMENTS]

* Tyranitar makes an excellent Weakness Policy abuser (avoid this, not really a word that we want to use on the dex from my knowledge - can have kinda awkward connotations) thanks to its high Attack and weaknesses to common attacking types like Ground and Steel.

* Rock Side is a reliable spread move with a respectable damage output. It's becomes the base move for Tyranitar's powerful Max Rockfall, easily destroying the likes of Thundurus, Zapdos, and Glastrier. (Changed this to be less passive. Also, consider mentioning the Base Power of Max Rockfall coming off of Rock Slide (130) since how powerful it is is not apparent.)

* Lash Out is great for punishing opposing Intimidate, as it doubles in power if Tyranitar's stats are lowered (I could see a Bulldoze partner being mentioned, but equally I understand if that feels a little bit old hat). Crunch works just as well if Tyranitar is paired with Intimidate deterrents like Thundurus. In general, teams appreciate having Dark-type coverage is much appreciated for threatening to threaten Spectrier, Dragapult, and Indeedee-F. (changed to be active)

* Superpower is Tyranitar's preferred filler move, notably allowing it to hit Urshifu-S and opposing Tyranitar for super effective damage while also boosting its Attack with Max Knuckle.

* Maximum HP investment allows it to consistently beat a variety of common threats including Charizard, Zapdos, and Spectrier. 252 Attack EVs and an Adamant nature get the most out of Tyranitar's naturally high Attack as well as potential Weakness Policy and Max Knuckle boosts. (To me this is obvious I guess)

[SET]
name: Focus Sash Lead
move 1: Rock Slide
move 2: Assurance / Foul Play
move 3: Thunder Wave
move 4: Taunt / Superpower
item: Focus Sash
ability: Sand Stream
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

* Fast Tyranitar is an excellent aggressive lead. It is very effective for spreading Pparalysis and launching powerful hits in the early-game.

* Rock Slide lets Tyranitar hit for consistent spread damage and can potentially land crucial flinches.

* Jolly Tyranitar is a great Assurance user as it is often paired with faster teammates like Thundurus and Dracovish, allowing it Assurance to hit for double damage. Foul Play is also a strong choice against powerful physical attackers like Landorus-T and Defiant-boosted Thundurus. (unsure if "it" was referring to Tyranitar or Assurance, and I think it's clearer to specify that Assurance is hitting for double damage. Also, consider mentioning / adding Lash Out here as well, like you mentioned in the first set it is great option to punish Intimidate).

* Thunder Wave can ruin unsuspecting enemy lead Pokemon, which is especially great if it can catch a foe as it Dynamaxes. This also helps its teammates in the back who may be looking to Dynamax in the late-game. (I think this last sentence needs more explanation as to how Thunder Wave helps Tyranitar's teammates. Perhaps something like: "Tyranitar paralyzing the foe's Dynamax target opens the door for its teammates to outspeed and clean up in the late game" could work). (Going to agree here, I think this can be expanded on)

* Taunt works well to shut down attempts to cripple Tyranitar and its partners such as status spreading or Trick Room. (May be worth mentioning Superpower again because it hasn't been given a mention in this set)

* 252 Speed EVs and a Jolly nature give Tyranitar the best possible chances of crippling its desired target, while maximum Attack investment ensures it can still pack a punch. Focus Sash makes up for the lack of bulk investment. (You use "cripple/ing" twice in a row, consider changing the phrasing here to "shut down"). (Yeah I'd probably change one of them just so it doesn't read a bit same-y.)


[CREDITS]
- Written by: [[zeefable, 501951]]
- Quality checked by: [[Raineko, 294287]]
- Grammar checked by: [[username1, userid1]]

QC 1/1, ttr generally happy with this. My general advice for this one would be to focus as much on the content of the analysis rather than the grammar and such. Simple grammar changes like adding a word or fixing something is fine, but I would generally recommend letting GP make the choices between voice and such. QC mostly cares about making sure this has all the necessary points that sum the mon up.
raineko-QC.gif
 
Last edited:
add remove (comments)
[SET]
name: Physical Attacker
move 1: Rock Slide
move 2: Lash Out / Crunch
move 3: Superpower
move 4: Protect
item: Weakness Policy
ability: Sand Stream
nature: Adamant
evs: 252 HP / 4 Def / 252 Atk

[SET COMMENTS]

* Tyranitar makes an excellent Weakness Policy user thanks to its high Attack and weaknesses to common attacking types like Ground and Steel.

* Rock Side is a reliable spread move with a respectable damage output. It becomes the base move for Tyranitar's powerful Max Rockfall, easily destroying the likes of Thundurus, Zapdos, and Glastrier.

* Lash Out is great for punishing opposing Intimidate, as it doubles in power if Tyranitar's stats are lowered. Crunch works just as well if Tyranitar is paired with Intimidate deterrents like Thundurus. In general, teams appreciate Dark-type coverage to threaten Spectrier, Dragapult, and Indeedee-F.

* Superpower is Tyranitar's preferred filler move, notably allowing it to hit Urshifu-S and opposing Tyranitar for super effective damage while also boosting its Attack with Max Knuckle.

* Maximum HP investment allows it to consistently beat a variety of common threats including Charizard, Zapdos, and Spectrier.

[SET]
name: Focus Sash Lead
move 1: Rock Slide
move 2: Assurance / Foul Play
move 3: Thunder Wave
move 4: Taunt / Superpower
item: Focus Sash
ability: Sand Stream
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

* Fast Tyranitar is an excellent aggressive lead. It is very effective for spreading paralysis and launching powerful hits in the early-game.

* Rock Slide lets Tyranitar hit for consistent spread damage and can potentially land crucial flinches.

* Jolly Tyranitar is a great Assurance user, (AC) as it is often paired with faster teammates like Thundurus and Dracovish, allowing Assurance to hit for double damage. Foul Play is also a strong choice against powerful physical attackers like Landorus-T and Defiant-boosted Thundurus.

* Thunder Wave can ruin unsuspecting enemy lead Pokemon, which is especially great if it can catch a foe as it Dynamaxes. This opens the door for Tyranitar's teammates to gain momentum and clean up late-game.

* Taunt works well to shut down attempts to cripple Tyranitar and its partners such as status spreading or Trick Room. Superpower is useful for hitting Kartana and opposing Tyranitar.

* 252 Speed EVs and a Jolly nature give Tyranitar the best possible chances of crippling its desired target, while maximum Attack investment ensures it can still pack a punch. Focus Sash makes up for the lack of bulk investment.

[CREDITS]
- Written by: [[zeefable, 501951]]
- Quality checked by: [[Raineko, 294287]]
- Grammar checked by: [[username1, userid1]]
1/1 :blobthumbsup:
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