So after seeing some teams on this board using a combination of Charizard Y and Tyranitar, I decided to try it out for myself. This team has gone multiple revisions, but I think I've finally got a solid team together.
The Team
Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Focus Blast
- Roost
While I usually run Charizard as a special sweeper with Flame Charge, I opted for the Wallbreaker version because I have a special sweeper in the form of Latios. First two moves are standard for Zard Y. Together they can 2HKO most of the metagame. Focus Blast deals with Heatran and T-Tar, and Roost allows it to stay alive through a substantial part of the game, while also keeping it from being Sucker Punch fodder. I opted not to run Dragon Pulse, as it wasn't even doing much damage to Dragon types given their bulk, and it was dying to quickly from switch-in damage and the occasional SR.
Defensively, Charizard works very well with Aegislash and Lanturn, with Aegislash absorbing rock type attacks, and Lanturn sponging Water, Ice, and Electric type attacks. Offensively, it works great with Tyranitar, destroying physical walls like Gliscor and Skarmory that give Tyranitar trouble. It also has good offensive synergy with Latios, for whom it can take care of Steel and Ice types.
Sup Bryan Cranston (Tyranitar) @ Choice Scarf
Ability: Sand Stream
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Superpower
- Crunch
- Stone Edge
- Ice Punch
Because I wanted to maximize its offensive potential, I went with a scarfed set on Tyranitar, and use it as something of a revenge killer. Crunch and Stone Edge give STAB, Superpower is great for Excadrill, Heatran, other Tyranitar, among other Steel, Rock, and Normal typed threats. Ice Punch is for Ground/Flying types and Dragon types. With a Scarf, Tyranitar is able to deal with the likes of Volcarona, Mega Charizard Y, Mega Pinsir, Gyarados, and Salamence much more easily.
The team has several resistances where Tyranitar is weak. Tyranitar's Ground, Grass and Fighting weakesses are absorbed well by Charizard Y and Latios. Aegislash and Charizard Y can take it's Bug, Fairy, and Steel weaknesses, and Lanturn takes its Water and Steel weaknesses. Sometimes dual types can be trouble, such as Excadrill, but Mandibuzz's fantastic physical bulk is usually enough to deal with them.
Offensively, Tyranitar Ice Punch and Superpower allow Tyranitar to work very well with Latios and Charizard Y. Ice Punch destroys dragon types like Dragonite, Garchomp, and Goodra which wall Charizard Y, while Superpower is great for dealing with Steel, Ice, Ghost, and Dark types Latios has trouble with. As a physical attacker, Stone Edge and Crunch can also deal with specially bulky pokemon like Tentacruel.
Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 8 Spd / 252 Def / 248 HP
Bold Nature
IVs: 0 Atk
- Roost
- Defog
- Taunt
- Foul Play
My physical wall and lead. I chose Mandibuzz because I need a defogger to compensate for Charizard Y's SR weakness. Additionally, I've had fantastic experience with it's mixed bulk, allowing it to take hits from minor special threats. Roost is for recovery, and Taunt allows Mandibuzz to lead effectively against bulky and supportive leads. Foul Play is my team's one defense against set up sweepers, though it is also able to do substantial damage to leads such as Mamoswine, Garchomp, and Landorus-T.
It's main check is special Ice, Electric, and Fairy types, and in this regard it works very well with both Lanturn and Aegislash, who take little to no damage against such attacks. Lanturn notably completely shuts down Rotom-W.
I have run Knock Off in this spot in the past, and while it is great for AV and Eviolite users, my team's weakness to set up sweepers leads me to use Foul Play instead.
Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- King's Shield
- Swords Dance
- Shadow Sneak
- Sacred Sword
The main reason I chose Aegislash here is because it works so well with Mandibuzz and Charizard. For Offensive Aegislash (I've had great luck with SubToxic as well), I've historically had the best luck with this set up tank set. With this, Aegislash can do massive damage after only one boost, and can even sweep late game with Shadow Sneak. With Lanturn spreading paralysis, Boosted Sacred Sword can also get some OHKOs.
Mandibuzz is fantastic for absorbing it's Dark, Ghost, and Ground weaknesses, and my team doesn't have a dearth of Fire resistances. Sacred Sword also provides much needed Fighting type coverage for the team.
Boeing (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Thunderbolt
- Psyshock
- Calm Mind
Latios is a pokemon I haven't used much in the past, but adding it to this team has made a world of a difference. Here it functions as a special sweeper. It's high speed allows it to revenge kill several threats to my generally slow team, and it's unique typing and ability gives it key resistances where my team suffers weaknesses (Ground, Electric, and to an extent Fighting). Draco Meteor and Thunderbolt are my standard coverage moves. Psyshock is chosen over Psychic, as it allows Latios to 2HKO Blissey and other specially defensive pokemon that Latios couldn't touch otherwise. I went with Calm Mind over HP Fire or Surf after I my team was completely walled by a Chansey. Additionally, Surf is nerfed in the sun, and HP Fire doesn't fill in any lack of coverage elsewhere on the team.
Latios's coverage and speed give it fantastic synergy with Charizard Y. It is able to KO several Dragon types like Dragonite and Garchomp, and Psyshock + Calm Mind deals with the blobs. It is also able to deal with Tentacruel and Mega Venusaur much more effectively than Charizard Y can, especially with its Water and Grass resistance. It can also take care of the fighting types that can be trouble for Tyranitar and Lanturn.
Lanturn (F) @ Leftovers
Ability: Volt Absorb
EVs: 4 HP/ 252 Def / 252 SDef
Calm Nature
IVs: 0 Atk
- Volt Switch
- Swagger
- Thunder Wave
- Heal Bell
While it's an unconventional option, Lanturn is chosen here not as a poor man's Rotom-W, but as both an electric immunity and a status clearer. I go with EVs in Def and SDef rather than HP because it is important for Lanturn to be able to sponge a variety of hits.
Heal Bell is to clear status. Swagger and Thunder Wave are to threaten or even incapacitate opposing pokemon, such that it's not set up fodder or an easy kill. Swagger is opted for over another coverage move such as Scald or Ice Beam simply because Lanturn has rather weak attacking stats, so they wouldn't be able to deal with bulky ground types well. Volt Switch maintains momentum. The combination of T-Wave, Swagger, and Volt Switch also allow Lanturn to function as a decent pivot.
It's key Ground weakness is dealt with well with the 3 airborne Pokemon, while it's Grass weakness is resisted by 4 members of the team. Lanturn's ability to spread paralysis helps compensate for my slower team, while the ability to provide momentum through a slow Volt Switch allows my sweepers to come in safely.
Issues
The main threats my team has trouble with are Chansey, Mamoswine, and Set-Up Sweepers, most notably Dragon Dance users. Chansey walls every non-boosted Sp. Atk I have, so aside from CM on my Latios, I can't do anything about it until the end of the game. Mamoswine, while checked by Charizard Y, can do massive damage to my team, and for set up sweepers, unless I can KO with Foul Play, I tend to get in real trouble.
Another problem I have what to do with Tyranitar. While the scarf works decently on it, it's still too slow to outspeed some faster pokes w/o boosts. I've tried an AV, but I really want to run max Atk EVs, which limits the potential of the AV. If I don't run full attacking stats, my only main physical attacker is Aegislash, who needs to set up.
Lastly, my team isn't a huge fan of Fairy types. Clefable and Togekiss often run status moves that can severely hamper the effectiveness of Charizard Y, which is my main check for them. Lanturn can also paralyze them, but besides that, they can be trouble.
Lastly, Gliscor can be trouble. While Latios and Charizard Y can OHKO it, it generally switches out before that can happen, and it hard counters Aegislash and Lanturn.
Wow that's my most detailed RMT yet. Please let me know what I can do to improve either my team or my RMT as a whole.
EDIT 1:
After some input, I changed the following members of my team to:
Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 8 Spd / 252 Def / 248 HP
Bold Nature
IVs: 0 Atk
- Roost
- Defog
- Whirlwind
- Foul Play
Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 Atk / 252 HP / 4 SAtk
Quiet Nature
- King's Shield
- Shadow Ball
- Shadow Sneak
- Iron Head
Latios (M) @ Leftovers
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Thunderbolt
- Psyshock
- Calm Mind
By far the most concerning issue with my team now is AV Conkeldurr. All of my offensive pokemon are weak to Knock Off, Drain/Mach Punch, or Stone Edge/Thunder Punch. Mandibuzz can't really threaten it, and Lanturn can only make it stronger with Thunder Wave. Right now the best I can hope for is to whittle it down enough that Fire Blast takes care of it.
The Team
Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Focus Blast
- Roost
While I usually run Charizard as a special sweeper with Flame Charge, I opted for the Wallbreaker version because I have a special sweeper in the form of Latios. First two moves are standard for Zard Y. Together they can 2HKO most of the metagame. Focus Blast deals with Heatran and T-Tar, and Roost allows it to stay alive through a substantial part of the game, while also keeping it from being Sucker Punch fodder. I opted not to run Dragon Pulse, as it wasn't even doing much damage to Dragon types given their bulk, and it was dying to quickly from switch-in damage and the occasional SR.
Defensively, Charizard works very well with Aegislash and Lanturn, with Aegislash absorbing rock type attacks, and Lanturn sponging Water, Ice, and Electric type attacks. Offensively, it works great with Tyranitar, destroying physical walls like Gliscor and Skarmory that give Tyranitar trouble. It also has good offensive synergy with Latios, for whom it can take care of Steel and Ice types.
Sup Bryan Cranston (Tyranitar) @ Choice Scarf
Ability: Sand Stream
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Superpower
- Crunch
- Stone Edge
- Ice Punch
Because I wanted to maximize its offensive potential, I went with a scarfed set on Tyranitar, and use it as something of a revenge killer. Crunch and Stone Edge give STAB, Superpower is great for Excadrill, Heatran, other Tyranitar, among other Steel, Rock, and Normal typed threats. Ice Punch is for Ground/Flying types and Dragon types. With a Scarf, Tyranitar is able to deal with the likes of Volcarona, Mega Charizard Y, Mega Pinsir, Gyarados, and Salamence much more easily.
The team has several resistances where Tyranitar is weak. Tyranitar's Ground, Grass and Fighting weakesses are absorbed well by Charizard Y and Latios. Aegislash and Charizard Y can take it's Bug, Fairy, and Steel weaknesses, and Lanturn takes its Water and Steel weaknesses. Sometimes dual types can be trouble, such as Excadrill, but Mandibuzz's fantastic physical bulk is usually enough to deal with them.
Offensively, Tyranitar Ice Punch and Superpower allow Tyranitar to work very well with Latios and Charizard Y. Ice Punch destroys dragon types like Dragonite, Garchomp, and Goodra which wall Charizard Y, while Superpower is great for dealing with Steel, Ice, Ghost, and Dark types Latios has trouble with. As a physical attacker, Stone Edge and Crunch can also deal with specially bulky pokemon like Tentacruel.
Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 8 Spd / 252 Def / 248 HP
Bold Nature
IVs: 0 Atk
- Roost
- Defog
- Taunt
- Foul Play
My physical wall and lead. I chose Mandibuzz because I need a defogger to compensate for Charizard Y's SR weakness. Additionally, I've had fantastic experience with it's mixed bulk, allowing it to take hits from minor special threats. Roost is for recovery, and Taunt allows Mandibuzz to lead effectively against bulky and supportive leads. Foul Play is my team's one defense against set up sweepers, though it is also able to do substantial damage to leads such as Mamoswine, Garchomp, and Landorus-T.
It's main check is special Ice, Electric, and Fairy types, and in this regard it works very well with both Lanturn and Aegislash, who take little to no damage against such attacks. Lanturn notably completely shuts down Rotom-W.
I have run Knock Off in this spot in the past, and while it is great for AV and Eviolite users, my team's weakness to set up sweepers leads me to use Foul Play instead.
Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- King's Shield
- Swords Dance
- Shadow Sneak
- Sacred Sword
The main reason I chose Aegislash here is because it works so well with Mandibuzz and Charizard. For Offensive Aegislash (I've had great luck with SubToxic as well), I've historically had the best luck with this set up tank set. With this, Aegislash can do massive damage after only one boost, and can even sweep late game with Shadow Sneak. With Lanturn spreading paralysis, Boosted Sacred Sword can also get some OHKOs.
Mandibuzz is fantastic for absorbing it's Dark, Ghost, and Ground weaknesses, and my team doesn't have a dearth of Fire resistances. Sacred Sword also provides much needed Fighting type coverage for the team.
Boeing (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Thunderbolt
- Psyshock
- Calm Mind
Latios is a pokemon I haven't used much in the past, but adding it to this team has made a world of a difference. Here it functions as a special sweeper. It's high speed allows it to revenge kill several threats to my generally slow team, and it's unique typing and ability gives it key resistances where my team suffers weaknesses (Ground, Electric, and to an extent Fighting). Draco Meteor and Thunderbolt are my standard coverage moves. Psyshock is chosen over Psychic, as it allows Latios to 2HKO Blissey and other specially defensive pokemon that Latios couldn't touch otherwise. I went with Calm Mind over HP Fire or Surf after I my team was completely walled by a Chansey. Additionally, Surf is nerfed in the sun, and HP Fire doesn't fill in any lack of coverage elsewhere on the team.
Latios's coverage and speed give it fantastic synergy with Charizard Y. It is able to KO several Dragon types like Dragonite and Garchomp, and Psyshock + Calm Mind deals with the blobs. It is also able to deal with Tentacruel and Mega Venusaur much more effectively than Charizard Y can, especially with its Water and Grass resistance. It can also take care of the fighting types that can be trouble for Tyranitar and Lanturn.
Lanturn (F) @ Leftovers
Ability: Volt Absorb
EVs: 4 HP/ 252 Def / 252 SDef
Calm Nature
IVs: 0 Atk
- Volt Switch
- Swagger
- Thunder Wave
- Heal Bell
While it's an unconventional option, Lanturn is chosen here not as a poor man's Rotom-W, but as both an electric immunity and a status clearer. I go with EVs in Def and SDef rather than HP because it is important for Lanturn to be able to sponge a variety of hits.
Heal Bell is to clear status. Swagger and Thunder Wave are to threaten or even incapacitate opposing pokemon, such that it's not set up fodder or an easy kill. Swagger is opted for over another coverage move such as Scald or Ice Beam simply because Lanturn has rather weak attacking stats, so they wouldn't be able to deal with bulky ground types well. Volt Switch maintains momentum. The combination of T-Wave, Swagger, and Volt Switch also allow Lanturn to function as a decent pivot.
It's key Ground weakness is dealt with well with the 3 airborne Pokemon, while it's Grass weakness is resisted by 4 members of the team. Lanturn's ability to spread paralysis helps compensate for my slower team, while the ability to provide momentum through a slow Volt Switch allows my sweepers to come in safely.
Issues
The main threats my team has trouble with are Chansey, Mamoswine, and Set-Up Sweepers, most notably Dragon Dance users. Chansey walls every non-boosted Sp. Atk I have, so aside from CM on my Latios, I can't do anything about it until the end of the game. Mamoswine, while checked by Charizard Y, can do massive damage to my team, and for set up sweepers, unless I can KO with Foul Play, I tend to get in real trouble.
Another problem I have what to do with Tyranitar. While the scarf works decently on it, it's still too slow to outspeed some faster pokes w/o boosts. I've tried an AV, but I really want to run max Atk EVs, which limits the potential of the AV. If I don't run full attacking stats, my only main physical attacker is Aegislash, who needs to set up.
Lastly, my team isn't a huge fan of Fairy types. Clefable and Togekiss often run status moves that can severely hamper the effectiveness of Charizard Y, which is my main check for them. Lanturn can also paralyze them, but besides that, they can be trouble.
Lastly, Gliscor can be trouble. While Latios and Charizard Y can OHKO it, it generally switches out before that can happen, and it hard counters Aegislash and Lanturn.
Wow that's my most detailed RMT yet. Please let me know what I can do to improve either my team or my RMT as a whole.
EDIT 1:
After some input, I changed the following members of my team to:
Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 8 Spd / 252 Def / 248 HP
Bold Nature
IVs: 0 Atk
- Roost
- Defog
- Whirlwind
- Foul Play
Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 Atk / 252 HP / 4 SAtk
Quiet Nature
- King's Shield
- Shadow Ball
- Shadow Sneak
- Iron Head
Latios (M) @ Leftovers
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Thunderbolt
- Psyshock
- Calm Mind
By far the most concerning issue with my team now is AV Conkeldurr. All of my offensive pokemon are weak to Knock Off, Drain/Mach Punch, or Stone Edge/Thunder Punch. Mandibuzz can't really threaten it, and Lanturn can only make it stronger with Thunder Wave. Right now the best I can hope for is to whittle it down enough that Fire Blast takes care of it.
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