I've been playing around on the ladder trying different ways to accumliate a series of wins with little to know real hard decisions to be made. I tried using teams that hit massive amounts of pokemon SE, I tried standard teams with a sweeper and pokemon to beat it's counters, and I decided the easiest way is to scout their team.
Changes in bold.
The Strategy: U-turn to reveal their counters as most of my pokemon can easily OHKO or 2HKO their counter to my pokemon, I just need to know who's coming in.
In-Depth Analysis:
The Lead:
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Fire Punch
- Iron Head
- Ice Punch
- U-turn
Jirachi is without a doubt probably the strongest and most effective lead I've used. It prevents some leads from setting up SR as well as dealing with leads with easy. Not only does Jirachi KO leads, it also functions as a very effective revenge killer mid-late game. Fire Punch hits annoying steels, Iron Head is my go to move when I need to get out of a jam. Iron Heads flinch rate is insane and can easily stop sweepers in their tracks. Ice Punch hits flyers and ground types hard. U-turn is the key to this set allowing me to ease prediction later in the game and switch to an appropiate counter.
How Jirachi fares against top leads:
Iron Head is a 2HKO. They rarely lay SR. I do fear Fire Blast first turn though.
Iron Head is a 2HKO. They rarely lay SR. I do fear EQ first turn though.
Iron Head only hits about 10% so I U-turn to Infernape to KO with Grass Knot.
Gives me trouble. I fear EQ and Fire Punch only does 15.2% - 17.9% so I U-turn off to Flygon and EQ and do 60.1% - 71.1%.
U-turn to Flygon. All he can do is SR me and they usually T-Wave. Hope I outspeed.
Gives me trouble. U-turn over to Flygon. Hope he doesn't FB 2nd turn. EQ finishes him off.
Iron Head, LOL
Ice Punch
Iron Head.
Ice Punch is a 2HKO, 63.3% - 75.7%.
U-turn to Flygon. EQ.
Only 2 out of the 10 listed give me pain and the usual strategy gets them killed. Jirachi, with help, can easily bring down leads with ease.
Changes?
None. Jirachi does it's jobs very well and effectively.
The Glue:
Flygon (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- U-turn
- Stone Edge
- Outrage
- Earthquake
Honestly, without Flygon's ability to resist so many types and OHKO so many pokemon, I would be totally toast in every game. Anytime Flygon goes down early in the game, I have to rely on other pokemon so much more. U-turn is once again key for scouting. Stone Edge hits things like Zapdos and Gyarados. Outrage is my trump card and is used in emergencies only. EQ is STAB well... EQ.
Changes?
T-Punch can be used but isn't necessary on this team for other reasons mentioned later.
Underrated Moveset #1:
Gengar (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast
ScarfGar has been on my teams a lot recently and for good reason. He's a check to almost all set-up sweepers as well as an amazing suprise card and revenge killer. Shadow Ball OHKO's most Rotom forms as well as a powerful STAB. T-Bolt is my check to DD Gyara mainly. HP Ice destroys DDNite, 79.8% - 94.3%, as well as Flygon, and Gliscor. Focus Blast cannot 2HKO Softboiled Blissey. It rarely OHKOs Heatran, 85.4% - 100.9%
Changes?
I'm debating Specs becuase of U-turn to Gengar, but there are times when I cannot switch, i.e. I'm on Iron Head and DDGyara comes out, im kind of screwed without Scarf. I tried SubLO and missed the ability to revenge kill everything in it's way that hasn't been overly boosted.
Underrated Moveset #2:
Infernape (M) @ Life Orb
Ability: Blaze
EVs: 64 Atk/192 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Close Combat
- Flamethrower
- Grass Knot
- Hidden Power [Ice]
LO Specially Mixed Nape can easily rip through stall teams with ease. 64 Attack allows me to always OHKO Blissey with CC. Max SpA and the rest is dumped into Spe. Flamethrower is STAB and doesn't miss like Fire Blast does. Grass Knot hits Cune and Pert hard while HP Ice hits Gliscor, Flygon, and Nite hard.
Changes?
Specially-Mixed is now the set becuase I felt that Infernape doesn't really check DD Sweepers and I really like him being able to hit so many types. I am considering HP Electric to hit Gyara hard >> HP Ice.
FINALLY, A NONE SCARFER USER!:
Starmie @ Life Orb
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Surf
- Ice Beam
- Recover
Starmie has such amazing type coverage and with great speed and high SpA, it can 2HKO more threats. BoltBeam is amazing type coverage hitting almost every type in the entire game. Surf is STAB and was chosen over Hydro Pump because missing is a bitch that loves to chase me everywhere I go. Recover is used to preserve Starmie as it helps me a lot in dealing with foes due to its very nice speed and SpA as well as huge type coverage.
Changes?
Not really. Rapid Spin can be used but no one benefits from having Spin Support.
The Stall Breaker:
Tyranitar (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/52 Atk/28 Spd/176 SAtk
Quiet nature (+SAtk, -Spd)
- Dark Pulse
- Flamethrower
- Focus Punch
- Substitute
Boah can drop kick any stall team, any day of the week. Dark Pulse was chosen over Crunch for hitting Physical walls, but if he's set-up there's no point in it. FP FTW. I don't know. Flamethrower as it hit the most pokemon SE and very hard at that. FP and Sub make this set what it is. Most people "LOL' when they see Boah as he doesn't really do much other than stop stall. They LOL until I get their TTar in checkmate with Sub FP and then their Heatran. He does work.
Changes?
Prehaps Crunch >> Dark Pulse so I can hit Starmie and Gengar and bluff Band set.
I can sit here and list the of Pros this team has, but I would much rather direct everyone to this teams Cons. When rating please try to adressing as many of the Cons as possible without completely making the team yours but don't go crazy by adressing all of them as some of the Cons contridict with each other.
Cons:
No SR.
3 Pokemon have Scarf.
Relying too much on Flygon
How my strategy can easily be used against me.
There may be dozens more but those are ones that I would really like resolved for this team.
3 of the earlier Cons listed are handled and taken care of. Starmie serves an an important role, Zapdos isn't part of the team, and Boah handles Blissey too. Mission accomplished guys :)
Final Message:
I am a very innovative thinker. My play style can be very odd and I develop ideas for a team that may be "like throwing shit at a wall and hoping it sticks." My ideas are different and take a way of thinking that very little people can comprehend. Please keep this in mind when rating.
Thanks in advance and I appericate any constructive rates.
Changes in bold.
The Strategy: U-turn to reveal their counters as most of my pokemon can easily OHKO or 2HKO their counter to my pokemon, I just need to know who's coming in.
In-Depth Analysis:
The Lead:
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Fire Punch
- Iron Head
- Ice Punch
- U-turn
Jirachi is without a doubt probably the strongest and most effective lead I've used. It prevents some leads from setting up SR as well as dealing with leads with easy. Not only does Jirachi KO leads, it also functions as a very effective revenge killer mid-late game. Fire Punch hits annoying steels, Iron Head is my go to move when I need to get out of a jam. Iron Heads flinch rate is insane and can easily stop sweepers in their tracks. Ice Punch hits flyers and ground types hard. U-turn is the key to this set allowing me to ease prediction later in the game and switch to an appropiate counter.
How Jirachi fares against top leads:











Only 2 out of the 10 listed give me pain and the usual strategy gets them killed. Jirachi, with help, can easily bring down leads with ease.
Changes?
None. Jirachi does it's jobs very well and effectively.
The Glue:
Flygon (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- U-turn
- Stone Edge
- Outrage
- Earthquake
Honestly, without Flygon's ability to resist so many types and OHKO so many pokemon, I would be totally toast in every game. Anytime Flygon goes down early in the game, I have to rely on other pokemon so much more. U-turn is once again key for scouting. Stone Edge hits things like Zapdos and Gyarados. Outrage is my trump card and is used in emergencies only. EQ is STAB well... EQ.
Changes?
T-Punch can be used but isn't necessary on this team for other reasons mentioned later.
Underrated Moveset #1:
Gengar (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast
ScarfGar has been on my teams a lot recently and for good reason. He's a check to almost all set-up sweepers as well as an amazing suprise card and revenge killer. Shadow Ball OHKO's most Rotom forms as well as a powerful STAB. T-Bolt is my check to DD Gyara mainly. HP Ice destroys DDNite, 79.8% - 94.3%, as well as Flygon, and Gliscor. Focus Blast cannot 2HKO Softboiled Blissey. It rarely OHKOs Heatran, 85.4% - 100.9%
Changes?
I'm debating Specs becuase of U-turn to Gengar, but there are times when I cannot switch, i.e. I'm on Iron Head and DDGyara comes out, im kind of screwed without Scarf. I tried SubLO and missed the ability to revenge kill everything in it's way that hasn't been overly boosted.
Underrated Moveset #2:
Infernape (M) @ Life Orb
Ability: Blaze
EVs: 64 Atk/192 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Close Combat
- Flamethrower
- Grass Knot
- Hidden Power [Ice]
LO Specially Mixed Nape can easily rip through stall teams with ease. 64 Attack allows me to always OHKO Blissey with CC. Max SpA and the rest is dumped into Spe. Flamethrower is STAB and doesn't miss like Fire Blast does. Grass Knot hits Cune and Pert hard while HP Ice hits Gliscor, Flygon, and Nite hard.
Changes?
Specially-Mixed is now the set becuase I felt that Infernape doesn't really check DD Sweepers and I really like him being able to hit so many types. I am considering HP Electric to hit Gyara hard >> HP Ice.
FINALLY, A NONE SCARFER USER!:
Starmie @ Life Orb
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Surf
- Ice Beam
- Recover
Starmie has such amazing type coverage and with great speed and high SpA, it can 2HKO more threats. BoltBeam is amazing type coverage hitting almost every type in the entire game. Surf is STAB and was chosen over Hydro Pump because missing is a bitch that loves to chase me everywhere I go. Recover is used to preserve Starmie as it helps me a lot in dealing with foes due to its very nice speed and SpA as well as huge type coverage.
Changes?
Not really. Rapid Spin can be used but no one benefits from having Spin Support.
The Stall Breaker:
Tyranitar (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/52 Atk/28 Spd/176 SAtk
Quiet nature (+SAtk, -Spd)
- Dark Pulse
- Flamethrower
- Focus Punch
- Substitute
Boah can drop kick any stall team, any day of the week. Dark Pulse was chosen over Crunch for hitting Physical walls, but if he's set-up there's no point in it. FP FTW. I don't know. Flamethrower as it hit the most pokemon SE and very hard at that. FP and Sub make this set what it is. Most people "LOL' when they see Boah as he doesn't really do much other than stop stall. They LOL until I get their TTar in checkmate with Sub FP and then their Heatran. He does work.
Changes?
Prehaps Crunch >> Dark Pulse so I can hit Starmie and Gengar and bluff Band set.
I can sit here and list the of Pros this team has, but I would much rather direct everyone to this teams Cons. When rating please try to adressing as many of the Cons as possible without completely making the team yours but don't go crazy by adressing all of them as some of the Cons contridict with each other.
Cons:
No SR.
3 Pokemon have Scarf.
Relying too much on Flygon
How my strategy can easily be used against me.
There may be dozens more but those are ones that I would really like resolved for this team.
3 of the earlier Cons listed are handled and taken care of. Starmie serves an an important role, Zapdos isn't part of the team, and Boah handles Blissey too. Mission accomplished guys :)
Final Message:
I am a very innovative thinker. My play style can be very odd and I develop ideas for a team that may be "like throwing shit at a wall and hoping it sticks." My ideas are different and take a way of thinking that very little people can comprehend. Please keep this in mind when rating.
Thanks in advance and I appericate any constructive rates.