Pet Mod Ubermons - Concluded

ViZar

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We have a winner!

Here's G-Luke's Naganadel!
:ss/naganadel:
Pokémon: Naganadel
Changes: Stats, Movepool
Types:

Abilities: Beast Boost
Stats: 71 HP / 113 Atk / 71 Def / 113 SpA / 73 SpD / 127 (570)
Movepool Changes: -Nasty Plot, -Dragon Dance | +Earthquake, +First Impression
Description: WIP

Congratulations to them. Ubermons is almost done, with only 4 more Slates being planned, although only 1 is a major slate. The next Slate will be announced later today.​
 

ViZar

On Standby
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and we are back with...

Slate 23: Get Lucky
:kings-rock::quick-claw::razor-fang::focus-band::bright-powder::lax-incense:
:ss/froslass::ss/garchomp::ss/slowbro-galar:

King's Rock, Quick Claw and Razor Fang have all been banned due to their luck based elements. However, you might be surprised by Focus Band, Bright Powder and Lax Incense, since they aren't banned from National Dex just like Sand Veil, Snow Cloak and Quick Draw. The reason being that they don't provide anything except luck based strategies. Their effectiveness doesn't matter on Pokemon doesn't matter, just that they have a uncompetitive design.

For the items you are allowed to change their effects as you wish. The abilities can be changed too, although Sand Veil and Snow Cloak have to do with Sand and Hail respectively. You are also allowed to distribute the abilities.

This Slate will last for 4 days.

Have Fun!​
 
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Ability: Sand Veil / Snow Cloak
New Effect: Stirs up a permanent sand / hailstorm while this Pokémon is on the field, which is removed when it leaves battle, like the primal weathers. CAN be overwritten manually. This Pokémon does not take sand / hail damage if it otherwise would.
Justification: Sand Stream / Snow Warning sidegrade. Worse for the most part because they don't last and it's rare you'll be on the field for more than five turns, but much wider distribution.

Ability: Quick Draw
New Effect: This Pokémon's moves with 60 BP or less go first in their priority bracket.
Justification: Technician but weird. Probably needs more distribution if it wins, but G-Bro can do a very funny thing where after one Calm Mind, Stored Power is exactly 60 BP and therefore still gets the boost.

Item: Quick Claw
New Effect: If this Pokémon moves before its target (Bolt Beak rules), its attacks are boosted by 20%.
Justification: Life Orb sidegrade for fast things.

Item: Lax Incense
New Effect: If this Pokémon moves after its target (Analytic rules), its attacks are boosted by 20%.
Justification: Life Orb sidegrade for slow things.

Item: Focus Band
New Effect: If a neutrally-effective attack would KO the user, it endures the attack at 1 HP, and the item is consumed.
Justification: Focus Sash sidegrade for things that can't guarantee they'll stay at full health, but doesn't work for being hit SE.

Item: King's Rock
New Effect: While this Pokémon is at full HP, the damage it takes from attacks is halved.
Justification: Multiscale but an item.

Item: Bright Powder
New Effect: Any time this Pokémon raises its stats, its accuracy is also raised one stage.
Justification: No more missing, even with strong and inaccurate moves, but you forfeit a damage-boosting item or survivability.

Item: Razor Fang
New Effect: This Pokémon's bite-based attacks do 50% more damage.
Justification: Strong Jaw but an item. Not worth it on anything except things that also have Strong Jaw.
 
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:politoed::slowking:
Item: King's Rock
Effect: This pokemon is immune to the secondary effects of moves.
Description: Shield Dust the item. Not particularly good, but a niche item for screwing over a couple moves & ignoring random hax.

:gliscor::drednaw:
Item: Razor Fang
Effect: This pokemon's moves ignore the foe's ability.
Description: Mold Breaker item for offensive pokemon that don't really care about their item & would enjoy being able to ignore Unaware & immunity abilities.

:sawk::machoke:
Item: Focus Band
Effect: This pokemon takes 0.75x damage from direct damage. Single Use.
Description: Sylvemons Focus Band. Helps pokemon switch switch ins & setting up.

:spewpa::glaceon:
Item: Bright Powder
Effect: The foe's Eva is 0.75x while this item is active.
Description: When the moves are accurate.

:munchlax::lickilicky:
Item: Lax Incense
Effect: This pokemon's moves deal 1.3x damage, but this pokemon's Spe is 0.67x
Description: Already slow pokemon love the damage boost while not caring as much about their Spe.

:garchomp::sandshrew:
Ability: Sand Veil
Effect: This pokemon's SpD is 1.5x if Sandstorm is active.
Distribution: :carbink::diancie:
Description: Jolte Sand Veil. (What do you mean its not creative?)

:froslass::vulpix-alola:
Ability: Snow Cloak
Effect: This pokemon's Def is 1.5x if Hail is active.
Distribution: :avalugg: (Over Ice Body), :regice: (Over Ice Body)
Description: Sand Veil SpD counterpart. (What do you mean its not creative?)

:slowbro-galar::slowbro-galar:
Ability: Quick Draw
Effect: This pokemon's first move upon switch in has +1 priority.
Distribution: :clauncher::clawitzer:
Description: The real Quick Draw. So many people keep making an ability like this & giving it to Glowbro over Quick Draw because it just makes sense.
 
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Item: Bright Powder
Effect: The user's evasiveness is 0.5x. (=-3)
Description: In the manner of Sticky Barb, I wanted to make an item that could be used with Trick. He will surely find his niche in teams by taking advantage, I'm thinking especially of offensive Zapdos or MMY.

Other : WIP
 
:Slowking::Cloyster:
Item: King's Rock
Effect: The user is immune to Priority attacks and Speed drops.
Description: Niche item for already fast Pokémon or or certain setup sweepers that allows them to sweep without worrying about priority. I guess you can cream base Zacian teams with this?

:Mothim::Dustox:
Item: Bright Powder
Effect: If the user is targeted by a move with less than 100% accuracy, it guarantees for that move to miss, reduces the foe's speed and the item gets consumed.
Description: Niche item that can be used on certain scenarios (status wars, Weavile's triple axel, Heatran Magma Storm, Etc).
 
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G-Luke

#Cunogate
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
:kings-rock:
Item: King's Rock
Effect: Boosts the base power of moves used by Male gendered Pokémon by ×1.2 and makes them immune to stat drops.
Description: Most Uber Pokémon lack genders, so this item serves to give the average Joe a competitive edge it can use over it's compatriots. A kinda worse LO that blocks Intimidate, Sticky Web and other pesky drops is pretty cool, but only for dudes.

:bright-powder:
Item: Bright Powder
Effect: Reduces the base power of moves used against Female gendered Pokémon by ×0.8 and makes them immune to status ailments.
Description: Male Pokémon can't have all the fun. Now Pokémon like Blissey can be utilized as defensive pivots via the use of Bright Powder, while just adding a much more useful option for walls overall. Also, defensive Landorus-T can't use this!

:garchomp:
Ability: Sand Veil
Effect: Heals any volatile status afftect at the end of the turn while under Sand. Immune to Sand chip. (Hydration clone for Sand)
Distribution: :carbink::diancie::tyranitar:
Description: Makes Sand balance much more feasible with bulky tanks that can utilize Rest in Sand well.

:Slowbro-Galar:
Ability: Quick Draw
Effect: Ball and bomb moves gain +2 Priority first turn out.
Distribution: :clauncher:clawitzer::
Description: Great form of speed control for a few key Pokémon to utilize well.
 
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ViZar

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24h warning

Some notes
:bright-powder: Wonder Skin was originally included in the list but I figured that a limited distribution to weaker Pokemon with usually abilities doesn't warrant a rework to it. However, I dislike giving this effect to effectively every Pokemon, therefore I would give the item a different effect.

:bright-powder: I would stay with the actual numbers of stat numbers so that calculating stuff is much easier. Therefore, I would change the multiplier to 0,75x (which is -1 Eva) or 0,6x (which is -2 Eva) depending on what you want
:lax-incense: Similar reason as above, but Speed is much easier to calculate with the Damage Calculator, therefore you could change it to a 0,67x multiplier
:slowbro-galar: I can tell you from experience that the damage reduction is unnecessary. You can remove the damage reduction.
 

ViZar

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Late but here we go

Voting Rules:
  1. You have to vote for 3 people (no more, no less)
  2. Self Votes are allowed but not for first place
  3. If you change your votes, let me know in some shape or form

Voting lasts 48 hours
 
:Gekokeso, PalpitoadChamp, G-Luke
:Razor Fang: : Z-nogyroP, PalpitoadChamp
:Quick claw:: Z-nogyroP, PalpitoadChamp
:Lax incense: : Z-nogyroP, PalpitoadChamp
:Bright powder: : PalpitoadChamp, TGtz8920, Z-nogyroP
:Focus band: : Z-nogyroP, PalpitoadChamp
:slowbro-galar:: G-Luke, PalpitoadChamp, Z-nogyroP
:garchomp:: G-Luke, PalpitoadChamp, Z-nogyroP
:glaceon:: PalpitoadChamp, Z-nogyroP
 
:Slowbro-galar:: Z-nogyroP, PalpitoadChamp, G-luke
:Garchomp:: G-luke, PalpitoadChamp, Z-nogyroP
:Froslass:: PalpitoadChamp, Z-nogyroP
:King: PalpitoadChamp, Gekokeso (SV), Z-nogyroP
:Quick claw:: Z-nogyroP lmao
:Bright Powder:: G-luke, Gekokeso (SV),PalpitoadChamp
:Razor fang:: PalpitoadChamp, Z-nogyroP
:Focus band:: PalpitoadChamp, Z-nogyroP
:Lax incense:: Z-nogyroP, PalpitoadChamp
 

Ema Skye

Work!
is a Pre-Contributor
Quick Draw: Luke, Palp, Pory
Sand Veil: Luke, Palp, Pory
Snow Cloak: Pory, Palp
King's Rock: Luke, Palp, Geko
Brightpowder: Luke, Palp, Geko
Quick Claw: Pory lmao
Razor Fang: Pory, Palp
Focus Band: Pory, Palp
Lax Insense: Pory, Palp
 

G-Luke

#Cunogate
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
:Slowbro-Galar:: PalpitoadChamp, G-Luke, Z-nogyroP
:Garchomp:: PalpitoadChamp, G-Luke, Z-nogyroP
:Froslass:: PalpitoadChamp, Z-nogyroP
:King: Gekokeso, Z-nogyroP, G-Luke
:Quick claw:: Z-nogyroP
:Bright Powder:: Z-nogyroP, G-Luke, PalpitoadChamp
:Razor fang:: PalpitoadChamp, Z-nogyroP
:Focus band:: PalpitoadChamp, Z-nogyroP
:Lax incense:: Z-nogyroP, PalpitoadChamp
 

ViZar

On Standby
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Winners are here! Congrats to ...

Gekokeso for winning King's Rock,
:Slowking::Cloyster:
Item: King's Rock
Effect: The user is immune to Priority attacks and Speed drops.
Description: Niche item for already fast Pokémon or or certain setup sweepers that allows them to sweep without worrying about priority. I guess you can cream base Zacian teams with this?
PalpitoadChamp for winning Razor Claw, Focus Band and Snow Cloak,
:gliscor::drednaw:
Item: Razor Fang
Effect: This pokemon's moves ignore the foe's ability.
Description: Mold Breaker item for offensive pokemon that don't really care about their item & would enjoy being able to ignore Unaware & immunity abilities.

:sawk::machoke:
Item: Focus Band
Effect: This pokemon takes 0.75x damage from direct damage. Single Use.
Description: Sylvemons Focus Band. Helps pokemon switch switch ins & setting up.

:froslass::vulpix-alola:
Ability: Snow Cloak
Effect: This pokemon's Def is 1.5x if Hail is active.
Distribution: :avalugg: (Over Ice Body), :regice: (Over Ice Body)
Description: Sand Veil SpD counterpart. (What do you mean its not creative?)
Z-nogyroP for winning Quick Claw and Lax Incense,
Item: Quick Claw
New Effect: If this Pokémon moves before its target (Bolt Beak rules), its attacks are boosted by 20%.
Justification: Life Orb sidegrade for fast things.

Item: Lax Incense
New Effect: If this Pokémon moves after its target (Analytic rules), its attacks are boosted by 20%.
Justification: Life Orb sidegrade for slow things.
and G-Luke for winning Bright Powder, Quick Draw and Sand Veil!
:bright-powder:
Item: Bright Powder
Effect: Reduces the base power of moves used against Female gendered Pokémon by ×0.8 and makes them immune to status ailments.
Description: Male Pokémon can't have all the fun. Now Pokémon like Blissey can be utilized as defensive pivots via the use of Bright Powder, while just adding a much more useful option for walls overall. Also, defensive Landorus-T can't use this!

:garchomp:
Ability: Sand Veil
Effect: Heals any volatile status afftect at the end of the turn while under Sand. Immune to Sand chip. (Hydration clone for Sand)
Distribution: :carbink::diancie::tyranitar:
Description: Makes Sand balance much more feasible with bulky tanks that can utilize Rest in Sand well.

:Slowbro-Galar:
Ability: Quick Draw
Effect: Ball and bomb moves gain +2 Priority first turn out.
Distribution: :clauncher::clawitzer:
Description: Great form of speed control for a few key Pokémon to utilize well.

We'll immediately move onto the next Slate.


Slate 24: Mood
:ss/bibarel::ss/glalie::ss/octillery::ss/smeargle:

This will be a simple slate, where you just balance Moody as you wish. You are also allowed to distribute the abilities.

This Slate will last for 4 days.

Have Fun!
 
:bw/glalie::bw/octillery::bw/smeargle::bw/bibarel:
Ability: Moody
New Effect: Upon entering battle and depending on its Nature, this Pokemon receives a +1 boost to the increased stat, and a -1 debuff to the decreased stat. Then at the end of every turn, this boost will alternate (-2, +2) (Example: Adamant, +1 Attack, -1 Special Attack. Next turn it will be -1 Attack, +1 Special Attack.)
Distributions: :mesprit::umbreon: (Inner Focus) :morpeko: :claydol: :meowstic: _:meowstic-f: (Keen Eye):electrode: :voltorb: (Static) :primeape: (Vital Spirit) :aromatisse:, :tauros: (Anger Point)
Description: An ability that can essentially inverse the users Nature each turn and has a multitude of ways to be used.

:greninja:
The first option are Choiced sets. For example, a Jolly Choice Specs Pokemon will become faster than usual for one turn, but will become slower than usual the next, but can hit harder if they managed to force a switch, and the pokemon sent out is still slower/threatened by the Choice Specs Pokemon. Choice Pokemon have the option of not running a speed boosting nature, which allows them to hit way harder for that one turn, but at the cost of speed too.

:deoxys:
The second option are Mixed Attackers. These Pokemon can catch pokemon off guard by constantly switching to a stronger offensive stat that best deals with its checks.

:dragonite:
The third option are Setup sweepers. I would not recommend this option as it heavily reduces a Pokemon's ability to snowball, but you could try purposely choosing a nature that does not benefit you, say Modest Ddance, but the turn after your first Dragon Dance it will benefit you.

:blissey:
The fourth and final option are support Pokemon, who can utilize this ability to raise and lower both defensive stats each turn, or keep one defense stat as high as possible to increase its longevity.

:glalie: --> :glalie-mega:
The secret fifth option...
 
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ViZar

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is a Social Media Contributor Alumnus
24h warning


Ability: Moody
New Effect: This Pokemon's lowest stat goes up by 1 stage at the end of every turn.
Distributions: :mesprit::dodrio::morpeko::spinda::primeape::hatterene::lickilicky::swoobat::hatterene:
Description: Joltemons Moody is an interesting concept, so I would like to steal it. I think it adds a lot of creative sets and with some Legendaries being able to get it (I just have to find the right one)
 
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Samtendo09

Ability: Light Power
is a Pre-Contributor
Ability: Moody
New Effect: This Pokémon’s lowest non-HP stat raise by 2 stages on switch-in, but lower highest stat by 1 stage.
Distributions: :mesprit::morpeko::spinda::plusle::minun::beautifly::dustox:
Description: Luck-free variant with customizable ways to help the Pokémon with jack-of-all-trade stats or lack of specialty to become specialized. Think of customizable Huge Power but with a cost of unable to make use of one of your higher stats.
 
Ability: Moody
New Effect: At the end of each turn, one of this Pokémon's stats is raised two stages. The stat raised is the current opponent's highest stat. In a Double Battle, the opponent used in calculation is the one directly across from the Pokémon. If the opponent faints before the end of the turn, no stat is raised.
New Distribution: :wigglytuff: :primeape: :chimecho: :spiritomb: :stunfisk-galar: :meowstic:
Description: Let's get weird with it. Has the potential to be extremely useful or extremely useless, but the two-stage boost makes it pretty potent either way.
 

ViZar

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Starting Voting now!

Voting Rules:
  1. You have to vote for 3 people (no more, no less)
  2. Self Votes are allowed but not for first place
  3. If you change your votes, let me know in some shape or form
Ability: Moody
Effect: On switch in, swaps this ability with the opponents ability
Distribution: :hatenna: :hattrem: :hatterene: (over Anticipation) :yamask: :yamask-galar: :cofagrigus: :runerigus: :porygon: :porygon2: :porygon-z: (over Trace) :ralts: :kirlia: :gardevoir: (over Trace) :zorua: :zoroark: :alakazam-mega: (over Trace)
Description: Pillager Bidoof and frens

might add more stuff for it later
:bw/glalie::bw/octillery::bw/smeargle::bw/bibarel:
Ability: Moody
New Effect: Upon entering battle and depending on its Nature, this Pokemon receives a +1 boost to the increased stat, and a -1 debuff to the decreased stat. Then at the end of every turn, this boost will alternate (-2, +2) (Example: Adamant, +1 Attack, -1 Special Attack. Next turn it will be -1 Attack, +1 Special Attack.)
Distributions: :mesprit::umbreon: (Inner Focus) :morpeko: :claydol: :meowstic: _:meowstic-f: (Keen Eye):electrode: :voltorb: (Static) :primeape: (Vital Spirit) :aromatisse:, :tauros: (Anger Point)
Description: An ability that can essentially inverse the users Nature each turn and has a multitude of ways to be used.

:greninja:
The first option are Choiced sets. For example, a Jolly Choice Specs Pokemon will become faster than usual for one turn, but will become slower than usual the next, but can hit harder if they managed to force a switch, and the pokemon sent out is still slower/threatened by the Choice Specs Pokemon. Choice Pokemon have the option of not running a speed boosting nature, which allows them to hit way harder for that one turn, but at the cost of speed too.

:deoxys:
The second option are Mixed Attackers. These Pokemon can catch pokemon off guard by constantly switching to a stronger offensive stat that best deals with its checks.

:dragonite:
The third option are Setup sweepers. I would not recommend this option as it heavily reduces a Pokemon's ability to snowball, but you could try purposely choosing a nature that does not benefit you, say Modest Ddance, but the turn after your first Dragon Dance it will benefit you.

:blissey:
The fourth and final option are support Pokemon, who can utilize this ability to raise and lower both defensive stats each turn, or keep one defense stat as high as possible to increase its longevity.

:glalie: --> :glalie-mega:
The secret fifth option...
Ability: Moody
New Effect: This Pokemon's lowest stat goes up by 1 stage at the end of every turn.
Distributions: :mesprit::dodrio::morpeko::spinda::primeape::hatterene::lickilicky::swoobat::hatterene:
Description: Joltemons Moody is an interesting concept, so I would like to steal it. I think it adds a lot of creative sets and with some Legendaries being able to get it (I just have to find the right one)
Ability: Moody
New Effect: This Pokémon’s lowest non-HP stat raise by 2 stages on switch-in, but lower highest stat by 1 stage.
Distributions: :mesprit::morpeko::spinda::plusle::minun::beautifly::dustox:
Description: Luck-free variant with customizable ways to help the Pokémon with jack-of-all-trade stats or lack of specialty to become specialized. Think of customizable Huge Power but with a cost of unable to make use of one of your higher stats.
Ability: Moody
New Effect: At the end of each turn, one of this Pokémon's stats is raised two stages. The stat raised is the current opponent's highest stat. In a Double Battle, the opponent used in calculation is the one directly across from the Pokémon. If the opponent faints before the end of the turn, no stat is raised.
New Distribution: :wigglytuff: :primeape: :chimecho: :spiritomb: :stunfisk-galar: :meowstic:
Description: Let's get weird with it. Has the potential to be extremely useful or extremely useless, but the two-stage boost makes it pretty potent either way.

Voting lasts for 72 hours
 

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