Pet Mod Ubermons - Concluded

:ss/eternatus:
Name: Eternatus
Type: Dragon/Poison
Ability: Pressure (H: Trace)
Stats: 120/85/95/105/95/100 (BST: 600)
Movepool Changes: -Flamethrower
Eternabeam - Dragon-type Hex
Dynamax Cannon - 85 bp
Description: Eternatus is a juggernaut of sorts with fairly good bulk, decent speed, power, & utility. Trace is a fun ability that can snatch great abilities off of foes. It may loose Flamethrower but it still has Mystical Fire which is a good amount weaker but helps against special attackers. Eternabeam is a niche option on TSpikes sets as it hits harder than DMeteor but falls flat against non-statused foes. Dynamax Cannon is a nuke for obliterating dynamaxed foes.

ViZar is secretly planning a slate for Eternatus-Eternamax. Keep your eyes out!
 

Bloopyghost

guging
is a Pre-Contributor
strap in fellas, this is gonna be a long one
Dynamax
Major Changes:

  • A Pokémon must be holding a Wishing Star to use Dynamax/Gigantamax.
    • As held items, Wishing Stars cannot be transferred to or from their corresponding Pokémon in battle (similar to Mega Stones and Z-Crystals); Thief and Covet will not steal them, Knock Off will not remove them or cause extra damage, Trick, Switcheroo, Fling, and Bestow will fail, and Symbiosis will not activate. Embargo, Magic Room, and Klutz also do not prevent the use of Wishing Stars. Wishing Stars are not consumed upon use, but only one Wishing Star use is possible per Trainer per battle.
  • Dynamaxing/Gigantamaxing increases the affected Pokémon's current and maximum HP by 1.33x, rounded down.
  • Protect and its variants now block Max Moves and their secondary effects.
  • Hidden Power will become Max Strike under Dynamax/Gigantamax, regardless of its actual type.
  • The conversion chart for a move's base power to a Max Move's is changed, outlined below:
Base move powerMax Move power
0-5570
60-6580
70-7590
80-85110
90-100120
110125
120-125130
130+150
  • The secondary effects of all Max Moves and some G-Max Moves are changed, outlined below:
Max MoveSecondary effect
Max StrikeSets Safeguard on the user’s side for 3 turns.
Max KnuckleThe effects of Reflect, Light Screen, and Aurora Veil end for the target's side of the field before damage is calculated. (Brick Break's effect)
Max AirstreamEnds the effects of Hail, Rain Dance, Sandstorm, and Sunny Day.
Max OozeThe target loses its held item. This move cannot cause Pokemon with the Sticky Hold Ability to lose their held item or cause a Kyogre, a Groudon, a Giratina, an Arceus, a Genesect, a Silvally, a Zacian, or a Zamazenta to lose their Blue Orb, Red Orb, Griseous Orb, Plate, Drive, Memory, Rusted Sword, or Rusted Shield respectively. Items lost to this move cannot be regained with Recycle or the Harvest Ability. (Corrosive Gas’ effect)
Max QuakeFor 5 turns, all Electric-type attacks used by any active Pokemon have their power multiplied by 0.33x. (Mud Sport’s effect)
Max RockfallThis move can hit a target using Bounce, Fly, or Sky Drop, or is under the effect of Sky Drop. If this move hits a target under the effect of Bounce, Fly, Magnet Rise, or Telekinesis, the effect ends. If the target is a Flying type that has not used Roost this turn or a Pokémon with the Levitate Ability, it loses its immunity to Ground-type attacks and the Arena Trap Ability as long as it remains active. During the effect, Magnet Rise fails for the target and Telekinesis fails against the target. (Smack Down's effect)
Max FlutterbyThe user recovers 1/4 the HP lost by the target, rounded half up.
Max PhantasmIgnores substitutes and the opposing side's Reflect, Light Screen, Safeguard, Mist, and Aurora Veil. (Similar to Infiltrator)
Max SteelspikeEnds the effects of Electric Terrain, Grassy Terrain, Misty Terrain, and Psychic Terrain. (Steel Roller’s effect but usable outside of terrain)
Max FlareHas a 30% chance to burn the target. Thaws user.
Max GeyserThe user has 1/16 of its maximum HP, rounded down, restored at the end of each turn while it remains active. If the user uses Baton Pass, the replacement will receive the healing effect. (Aqua Ring's effect)
Max OvergrowthCauses the target's Ability to become Insomnia. Fails if the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Insomnia, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Truant, or Zen Mode. (Worry Seed's effect)
Max LightningApplies Magnet Rise on the user for 3 turns.
Max MindstormApplies Heal Block on the target for 3 turns.
Max HailstormSets Mist on the user’s side for 3 turns.
Max WyrmwindCauses the target's Ability to be rendered ineffective as long as it remains active. If the target uses Baton Pass, the replacement will remain under this effect. If the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, or Zen Mode, this move fails, and receiving the effect through Baton Pass ends the effect immediately. (Gastro Acid's effect)
Max DarknessIgnores the target's stat stage changes, including evasiveness. (Darkest Lariat’s effect)
Max StarfallThe user and its party members are protected from non-damaging attacks made by other Pokemon, including allies, during this turn. No additional effect if the user moves last this turn. (Crafty Shield’s effect)
Max GuardThe user restores 1/4 of its maximum HP, rounded half up, and receives 3/4 damage from all incoming attacks this turn.
G-Max MoveSecondary effect
G-Max Vine LashThe Pokémon at the user's position steals 1/8 of the target's maximum HP, rounded down, at the end of each turn. If Big Root is held by the recipient, the HP recovered is 1.3x normal, rounded half down. If the target uses Baton Pass, the replacement will continue being leeched. If the target switches out or uses Rapid Spin successfully, the effect ends. Grass-type targets are immune to this effect. (Leech Seed's effect)
G-Max CannonadeFor 5 turns, all Fire-type attacks used by any active Pokemon have their power multiplied by 0.33x. (Water Sport's effect)
G-Max BefuddleFor 5 turns, if the target uses a Fire-type move, it is prevented from executing and the target loses 1/4 of its maximum HP, rounded half up. This effect does not happen if the Fire-type move is prevented by Primordial Sea. (Powder's effect)
G-Max ReplenishThe user has 1/8 of its maximum HP, rounded down, restored at the end of each turn for 5 turns. If the user uses Baton Pass, the replacement will receive the healing effect.
G-Max Drum SoloCauses the target to become a Grass-type. Fails if the target is an Arceus or a Silvally, or if the target is already purely Grass-type. Power follows the conversion chart instead of always being 160. (Soak's effect but using Grass)
G-Max Fire BallActivates the Court Change effect. Power follows the conversion chart instead of always being 160. Bullet flag.
G-Max HydrosnipeHas a higher chance for a critical hit. This move cannot be redirected to a different target by any effect. Power follows the conversion chart instead of always being 160.
G-Max VolcalithUntil the target switches out, the effectiveness of Fire-type moves is doubled against it. (Tar Shot's effect)
G-Max
Tartness
This attack is a critical hit if the target's Defense stat is lowered.
G-Max SweetnessEvery Pokémon in the user's party is cured of its non-volatile status condition. Active Pokémon with the Sap Sipper Ability are not cured, unless they are the user. (Aromatherapy's effect)
G-Max Stun ShockThis attack is a critical hit if the target is poisoned.
G-Max SmiteCauses the target to take its turn after all other Pokémon for 5 turns, no matter the priority of its selected move. (Similar to Quash's effect)
Minor Changes:
  • The weight of any Dynamax/Gigantamax Pokémon is set to 999.9 kg and they are no longer unaffected by moves that use weight (i.e. Grass Knot and Low Kick).
  • Dynamax/Gigantamax Pokémon can now be affected by moves that force the target to switch out of battle (i.e. Roar and Dragon Tail) as well as Red Card.
  • Dynamax/Gigantamax Pokémon are no longer immune to flinching.
  • Dynamax/Gigantamax Pokémon are no longer immune to Encore.
  • Dynamax/Gigantamax Pokémon are no longer immune to Destiny Bond.
  • Dynamax/Gigantamax Pokémon are no longer immune to Disable or Cursed Body.
  • Dynamax no longer negates Gorilla Tactics.
Dynamax is the result of numerous easily obtainable benefits congealing into one cracked mechanic, so I decided to do tons of nerfs across the board. The biggest problem with Dynamax is that it is universal, nearly any mon can pop a Dynamax at any time and just go to town without warning or drawback. Limiting Dynamax so that it can only be accessible through a held item means there is now an actual opportunity cost to Dynamax. Running a Wishing Star means dropping the boost of a Choice item, the hazard immunity of Boots, the long-term recovery of Lefties or any other benefits another item may confer. Limiting it to one specific item also cuts down on Dynamax's unpredictability since it's now tied solely to whatever mon is holding the Wishing Star instead of being usable by literally any mon in a game. This also trashes the ridiculous interaction of Choiced breakers bypassing their Choice lock via Dynamax to suddenly blast away checks and counters. The HP increase goes from double to just one third, making it much more feasible to KO a Dynamax mon. Max Moves are now generally lower BP, but more importantly their secondary effects have all been overhauled. The secondary effects of Max Moves now grant much smaller benefits; none of them raise the user's stats, lower the target's stats or set type-boosting field effects which curbs Dynamax's absurd snowballing effect while still providing a noticeable power boost. Allowing Protect and variants to stop Max Moves along with removing several of the immunities Dynamax provided further opens up counterplay. All of these changes result in a much less overbearing game mechanic that requires more thought to use and can be dealt with by opposing players a lot more readily.

Now for some slightly tangential stuff. I changed Max Guard since its main purpose is to counter opposing Dynamax and I felt that wouldn’t be necessary with these changes. While this version of Dynamax will still be preferred by offensive mons, the new Max Guard can be useful for defensive/tanky mons such as Tapu Fini and Groudon who can appreciate the recovery (Dynamax is esp cool on Fini since it resists Dark so it can be a Knock absorber). I didn't touch most of the G-Max Moves since several of them ended up being stronger than the overhauled Max Moves anyways. With G-Max Moves usually being on lower-tier mons, I figured they could have a better chance to shine now. The G-Max moves I did change were either clones or were too RNG-y which should be self-explanatory.
 
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ViZar

Each and Every Day
is a Social Media Contributor Alumnus
Servus! There are three things I'd like to mention.

First, subs
:ss/eternatus:
Pokémon: Eternatus
Changes: Stats, Movepool, Signature Move
Types:

Abilities: Pressure
Stats: 105/85/85/110/85/130 (600)
Movepool Changes: +Outrage, Earthquake, Gunk Shot, Dragon Claw, Hidden Power
Name: Eternabeam
Power: 100
Accuracy: 100
PP: 8
Category:

Type:

Effect: Prevents the target from Dynamaxing the next 3 turns. Undynamaxes the target.
Priority: 0
Flags: Protect, Mirror
Target: Normal
Description: I wanted to keep Eternatus' main niche, being a fast Pokemon that can either tank hits or dish them out. The problem is that a few of its main targets like Kyogre or Yveltal either gained tools to deal with Eternatus or they aren't as useful as they are in other formats. It can still check a lot of Pokemon and its Speed of 130 is still useful. Furthermore, while kinda niche, Eternabeam is now a hard counter to Dynamax. Being able to remove that option can be nice even with a Dynamax nerf.



:venusaur-gmax::charizard-gmax::blastoise-gmax:Dynamax:rillaboom-gmax::cinderace-gmax::inteleon-gmax:
The power of Max Moves are are reduced. The power of regular Max Moves are reduced by 20 BP. Max Airstream will have its power reduced like Max Knuckle and Max Ooze. Those three moves are reduced by 5 BP.
Dynamax Pokemon are no longer immune to flinch and moves that force a Pokemon out (like Roar and Whirlwind). Furthermore, they can be affected by Disable, Cursed Body, Wandering Spirit, Skill Swap and similar moves/abilities and weight based moves like Grass Knot and Heavy Slam.

Dynamax Pokemon gain a HP increase of 1.5x and moves/abilities that take the Pokemon's non-Dynamax HP into consideration (e.g. Super Fang and Shadow Tag) will now take the Pokemon's dynamax HP into consideration.

The items of Dynamaxed Pokemon have no effects.
G-Max moves are not affected by the new Power Scaling.

:venusaur-gmax::charizard-gmax::blastoise-gmax::coalossal-gmax: - The opposing side loose 1/8 of their max HP for 3 turns.

:butterfree-gmax: - For 3 turns, Pokemon that use a Fire-type move loose 1/4 of their max HP.

:machamp-gmax: - For 3 turns, this side's moves will always crit. (The G-Max move power isn't reduced)

:meowth-gmax: - This move steals the tatget's stat changes.

:kingler-gmax: - Lower's foe's speed by 1. For 3 turns, the foe's Speed will be lowered by 1 at the end of the turn.

:eevee-gmax: - This Pokemon infatuates any Pokemon regardless of gender. This move's power is multiplied by 1.5x against infatuated targets.

:garbodor-gmax: - This Pokemon badly poison the opposing Pokemon.

:melmetal-gmax: - This Pokemon burns the opposing Pokemon.

:corviknight-gmax: - This Pokemon removes hazards, terrains, weather and other field effects. (The G-Max move power isn't reduced)

:drednaw-gmax: - G-Max Stonesurge is Rock-type now

:flapple-gmax::flapple: - Raises allies' Accuracy by 1. For 3 turns, the allies' Accuracy will be raised by 1 at the end of the turn.

:appletun-gmax::appletun: - The allies side will be healt from status and by 1/4 of their max HP.

:sandaconda-gmax: - The move's power is multiplied by 1.5x in sandstorm. In sandstorm, foes are bound for 4-5 turns.

:toxtricity-gmax: This move's power is multiplied by 1.5x against poisoned or paralyzed targets.

:centiskorch-gmax: - The move's power is multiplied by 1.5x in sun. In sun, foes are bound for 4-5 turns.

:grimmsnarl-gmax: This Pokemon makes the foes drowsy.

:duraludon-gmax: This Pokemon reduces the PP of the foes' last used move and disables them.
Description: This is a pretty long list of changes, but most of these things are minor things that doesn't kill a Pokemon's niche (like Roar on Primal Groudon or Mega Metagross with Heavy Slam and Heat Crash). The reduced power of moves makes it easier to tank hits and the reduced HP makes it easier to outoffense or revengekill. Gigantamax keeps the higher power but still has the lower HP. Also, G-Max moves, at least some of them, have been altered to be either more balanced or buffed so that you have a reason to run the G-Max forme other the regular forme.


Second, here's a Survey! I made a survey for the last remaining days of this mod. This includes some "minor stuff", eventhough the meta is heavily underplayed (like wow) there are some things that stick out. Furthermore, the survey has some questions about buffs/distributions of moves and abilities. There will be a second survey for the distributions.

Click here for the survey


Lastly, I wanted to announce that Baton Pass and Ubermons Random Battles are live on DH!

Just as a reminder, this slate will end in a week.
Ciao Servus!​
 

ViZar

Each and Every Day
is a Social Media Contributor Alumnus
Starting Voting now!

Voting Rules:
  1. You have to vote for 3 people (no more, no less)
  2. Self Votes are allowed but not for first place
  3. If you change your votes, let me know in some shape or form
:ss/eternatus:

HP: 140 -> 130
Attack: 85 -> 85
Defense: 95 -> 80
Sp. Atk: 145 -> 115
Sp. Def: 95 -> 80
Speed: 130 -> 100
BST: 690 -> 600
Type: Dragon/Poison
Ability: Pressure
Movepool changes: none (maybe ill do some later if i see fit)
(Eternabeam: User cannot move next turn -> The user loses its focus and does nothing if it is hit by a damaging attack this turn before it can execute the move. Also changed to -3 priority)
(Dynamax Cannon: 100 BP Damage doubles if the target is Dynamaxed. -> 90BP Lowers the target's defenses by one stage if it is dynamaxed"

What do these changes to eternatus do? they make eternatus less bulkier, weaker, and slower which makes counterplay much easier to find such as the speed making it from blazing fast to pretty fast and having counterplay to outspeed it. Its bulk has been lowered in general which means that taking attacks will be harder and it has to spend more time clicking recover. Its special attack makes it much less threatening in that its 3 attack LO sets exert much less pressure esp with the chip that comes with using LO. Eternabeam has turned to a focus punch, which means that if it gets its turns right it can launch a nuclear attack if it guesses right, otherwise it just wastes a turn. Dynamax cannon is getting its power lowered (because i decided to look at offensive eternatus' calcs) and decided that it needs to be weaker + changed it so dynamax isn't useless vs it

Pokémon: Eternatus
Changes: Ability, Stats, Signature Move
Types:

Abilities: Pressure | Merciless (HA)
Stats: 115 HP / 86 Atk / 90 Def / 110 SpA / 90 SpD / 109 Spe [BST: 600]
Movepool Changes: none
Description: A Pokemon that debilitates its foes with poison. A poisoned foe can also be victim to critical hit Draco Meteors and Venoshocks.
Additionally multiplies the users HP by 1.2x per use
(i just came up with some random effect idk)
:ss/eternatus:
Name: Eternatus
Type: Dragon/Poison
Ability: Pressure (H: Trace)
Stats: 120/85/95/105/95/100 (BST: 600)
Movepool Changes: -Flamethrower
Eternabeam - Dragon-type Hex
Dynamax Cannon - 85 bp
Description: Eternatus is a juggernaut of sorts with fairly good bulk, decent speed, power, & utility. Trace is a fun ability that can snatch great abilities off of foes. It may loose Flamethrower but it still has Mystical Fire which is a good amount weaker but helps against special attackers. Eternabeam is a niche option on TSpikes sets as it hits harder than DMeteor but falls flat against non-statused foes. Dynamax Cannon is a nuke for obliterating dynamaxed foes.

ViZar is secretly planning a slate for Eternatus-Eternamax. Keep your eyes out!
:ss/eternatus:
Pokémon: Eternatus
Changes: Stats, Movepool, Signature Move
Types:

Abilities: Pressure
Stats: 105/85/85/110/85/130 (600)
Movepool Changes: +Outrage, Earthquake, Gunk Shot, Dragon Claw, Hidden Power
Name: Eternabeam
Power: 100
Accuracy: 100
PP: 8
Category:

Type:

Effect: Prevents the target from Dynamaxing the next 3 turns. Undynamaxes the target.
Priority: 0
Flags: Protect, Mirror
Target: Normal
Description: I wanted to keep Eternatus' main niche, being a fast Pokemon that can either tank hits or dish them out. The problem is that a few of its main targets like Kyogre or Yveltal either gained tools to deal with Eternatus or they aren't as useful as they are in other formats. It can still check a lot of Pokemon and its Speed of 130 is still useful. Furthermore, while kinda niche, Eternabeam is now a hard counter to Dynamax. Being able to remove that option can be nice even with a Dynamax nerf.



:eternatus-eternamax: Dynamax Rework:
-If the Dynamaxed Pokémon is NOT a Gigantamax form, then it is only able to sustain the Dynamax form for a single turn.
-Max Moves DON'T boost BP, just has its different effects.
-Hidden Power STAYS as a normal type Max Strike.
-Ability effects are disabled during the duration of the entire transfomation.

:Charizard-gmax: :venusaur-gmax: :blastoise-gmax:Gigantamax Rework:
-Gigantamax forms are able to keep the Dynamax for the whole 3 turns
-Gmax move reworks:
  • Gmax Befuddle: Now it is only able to Poison.
  • Gmax Resonance: Is still able to set Aurora Veil but only if Hail is active.
  • Gmax Snooze: Applies the Taunt effect on the target.
  • Gmax Tartness: Summons gravity for 5 turns.
  • Gmax Sweetness: Heals all Status conditions in the team.
  • Gmax Malodor: Inflicts Badly Poison.
  • Gmax Smite: Applies Safeguard Effect for 5 turns.
  • Gmax Depletion: Applies regular Spite effect on the target.
  • Gmax Drum Solo / Fire Ball / Hydrosnipe: Power is reduced to 110.
Description: Just an overall amount of changes meant to get rid of the snowballing effect of the transformation, mostly being there just as some sort of clutch factor. Also changed some of the Gigantamax recipients in order to nerf possible uncompetitive elements / buff some of the Gigantamax recepients to have them be more equal to each other.
strap in fellas, this is gonna be a long one
Dynamax
Major Changes:

  • A Pokémon must be holding a Wishing Star to use Dynamax/Gigantamax.
    • As held items, Wishing Stars cannot be transferred to or from their corresponding Pokémon in battle (similar to Mega Stones and Z-Crystals); Thief and Covet will not steal them, Knock Off will not remove them or cause extra damage, Trick, Switcheroo, Fling, and Bestow will fail, and Symbiosis will not activate. Embargo, Magic Room, and Klutz also do not prevent the use of Wishing Stars. Wishing Stars are not consumed upon use, but only one Wishing Star use is possible per Trainer per battle.
  • Dynamaxing/Gigantamaxing increases the affected Pokémon's current and maximum HP by 1.33x, rounded down.
  • Protect and its variants now block Max Moves and their secondary effects.
  • Hidden Power will become Max Strike under Dynamax/Gigantamax, regardless of its actual type.
  • The conversion chart for a move's base power to a Max Move's is changed, outlined below:
Base move powerMax Move power
0-5570
60-6580
70-7590
80-85110
90-100120
110125
120-125130
130+150
  • The secondary effects of all Max Moves and some G-Max Moves are changed, outlined below:
Max MoveSecondary effect
Max StrikeSets Safeguard on the user’s side for 3 turns.
Max KnuckleThe effects of Reflect, Light Screen, and Aurora Veil end for the target's side of the field before damage is calculated. (Brick Break's effect)
Max AirstreamEnds the effects of Hail, Rain Dance, Sandstorm, and Sunny Day.
Max OozeThe target loses its held item. This move cannot cause Pokemon with the Sticky Hold Ability to lose their held item or cause a Kyogre, a Groudon, a Giratina, an Arceus, a Genesect, a Silvally, a Zacian, or a Zamazenta to lose their Blue Orb, Red Orb, Griseous Orb, Plate, Drive, Memory, Rusted Sword, or Rusted Shield respectively. Items lost to this move cannot be regained with Recycle or the Harvest Ability. (Corrosive Gas’ effect)
Max QuakeFor 5 turns, all Electric-type attacks used by any active Pokemon have their power multiplied by 0.33x. (Mud Sport’s effect)
Max RockfallThis move can hit a target using Bounce, Fly, or Sky Drop, or is under the effect of Sky Drop. If this move hits a target under the effect of Bounce, Fly, Magnet Rise, or Telekinesis, the effect ends. If the target is a Flying type that has not used Roost this turn or a Pokémon with the Levitate Ability, it loses its immunity to Ground-type attacks and the Arena Trap Ability as long as it remains active. During the effect, Magnet Rise fails for the target and Telekinesis fails against the target. (Smack Down's effect)
Max FlutterbyThe user recovers 1/4 the HP lost by the target, rounded half up.
Max PhantasmIgnores substitutes and the opposing side's Reflect, Light Screen, Safeguard, Mist, and Aurora Veil. (Similar to Infiltrator)
Max SteelspikeEnds the effects of Electric Terrain, Grassy Terrain, Misty Terrain, and Psychic Terrain. (Steel Roller’s effect but usable outside of terrain)
Max FlareHas a 30% chance to burn the target. Thaws user.
Max GeyserThe user has 1/16 of its maximum HP, rounded down, restored at the end of each turn while it remains active. If the user uses Baton Pass, the replacement will receive the healing effect. (Aqua Ring's effect)
Max OvergrowthCauses the target's Ability to become Insomnia. Fails if the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Insomnia, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Truant, or Zen Mode. (Worry Seed's effect)
Max LightningApplies Magnet Rise on the user for 3 turns.
Max MindstormApplies Heal Block on the target for 3 turns.
Max HailstormSets Mist on the user’s side for 3 turns.
Max WyrmwindCauses the target's Ability to be rendered ineffective as long as it remains active. If the target uses Baton Pass, the replacement will remain under this effect. If the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, or Zen Mode, this move fails, and receiving the effect through Baton Pass ends the effect immediately. (Gastro Acid's effect)
Max DarknessIgnores the target's stat stage changes, including evasiveness. (Darkest Lariat’s effect)
Max StarfallThe user and its party members are protected from non-damaging attacks made by other Pokemon, including allies, during this turn. No additional effect if the user moves last this turn. (Crafty Shield’s effect)
Max GuardThe user restores 1/4 of its maximum HP, rounded half up, and receives 3/4 damage from all incoming attacks this turn.
G-Max MoveSecondary effect
G-Max Vine LashThe Pokémon at the user's position steals 1/8 of the target's maximum HP, rounded down, at the end of each turn. If Big Root is held by the recipient, the HP recovered is 1.3x normal, rounded half down. If the target uses Baton Pass, the replacement will continue being leeched. If the target switches out or uses Rapid Spin successfully, the effect ends. Grass-type targets are immune to this effect. (Leech Seed's effect)
G-Max CannonadeFor 5 turns, all Fire-type attacks used by any active Pokemon have their power multiplied by 0.33x. (Water Sport's effect)
G-Max BefuddleFor 5 turns, if the target uses a Fire-type move, it is prevented from executing and the target loses 1/4 of its maximum HP, rounded half up. This effect does not happen if the Fire-type move is prevented by Primordial Sea. (Powder's effect)
G-Max ReplenishThe user has 1/8 of its maximum HP, rounded down, restored at the end of each turn for 5 turns. If the user uses Baton Pass, the replacement will receive the healing effect.
G-Max Drum SoloCauses the target to become a Grass-type. Fails if the target is an Arceus or a Silvally, or if the target is already purely Grass-type. Power follows the conversion chart instead of always being 160. (Soak's effect but using Grass)
G-Max Fire BallActivates the Court Change effect. Power follows the conversion chart instead of always being 160. Bullet flag.
G-Max HydrosnipeHas a higher chance for a critical hit. This move cannot be redirected to a different target by any effect. Power follows the conversion chart instead of always being 160.
G-Max VolcalithUntil the target switches out, the effectiveness of Fire-type moves is doubled against it. (Tar Shot's effect)
G-Max
Tartness
This attack is a critical hit if the target's Defense stat is lowered.
G-Max SweetnessEvery Pokémon in the user's party is cured of its non-volatile status condition. Active Pokémon with the Sap Sipper Ability are not cured, unless they are the user. (Aromatherapy's effect)
G-Max Stun ShockThis attack is a critical hit if the target is poisoned.
G-Max SmiteCauses the target to take its turn after all other Pokémon for 5 turns, no matter the priority of its selected move. (Similar to Quash's effect)
Minor Changes:
  • The weight of any Dynamax/Gigantamax Pokémon is set to 999.9 kg and they are no longer unaffected by moves that use weight (i.e. Grass Knot and Low Kick).
  • Dynamax/Gigantamax Pokémon can now be affected by moves that force the target to switch out of battle (i.e. Roar and Dragon Tail) as well as Red Card.
  • Dynamax/Gigantamax Pokémon are no longer immune to flinching.
  • Dynamax/Gigantamax Pokémon are no longer immune to Encore.
  • Dynamax/Gigantamax Pokémon are no longer immune to Destiny Bond.
  • Dynamax/Gigantamax Pokémon are no longer immune to Disable or Cursed Body.
  • Dynamax no longer negates Gorilla Tactics.
Dynamax is the result of numerous easily obtainable benefits congealing into one cracked mechanic, so I decided to do tons of nerfs across the board. The biggest problem with Dynamax is that it is universal, nearly any mon can pop a Dynamax at any time and just go to town without warning or drawback. Limiting Dynamax so that it can only be accessible through a held item means there is now an actual opportunity cost to Dynamax. Running a Wishing Star means dropping the boost of a Choice item, the hazard immunity of Boots, the long-term recovery of Lefties or any other benefits another item may confer. Limiting it to one specific item also cuts down on Dynamax's unpredictability since it's now tied solely to whatever mon is holding the Wishing Star instead of being usable by literally any mon in a game. This also trashes the ridiculous interaction of Choiced breakers bypassing their Choice lock via Dynamax to suddenly blast away checks and counters. The HP increase goes from double to just one third, making it much more feasible to KO a Dynamax mon. Max Moves are now generally lower BP, but more importantly their secondary effects have all been overhauled. The secondary effects of Max Moves now grant much smaller benefits; none of them raise the user's stats, lower the target's stats or set type-boosting field effects which curbs Dynamax's absurd snowballing effect while still providing a noticeable power boost. Allowing Protect and variants to stop Max Moves along with removing several of the immunities Dynamax provided further opens up counterplay. All of these changes result in a much less overbearing game mechanic that requires more thought to use and can be dealt with by opposing players a lot more readily.

Now for some slightly tangential stuff. I changed Max Guard since its main purpose is to counter opposing Dynamax and I felt that wouldn’t be necessary with these changes. While this version of Dynamax will still be preferred by offensive mons, the new Max Guard can be useful for defensive/tanky mons such as Tapu Fini and Groudon who can appreciate the recovery (Dynamax is esp cool on Fini since it resists Dark so it can be a Knock absorber). I didn't touch most of the G-Max Moves since several of them ended up being stronger than the overhauled Max Moves anyways. With G-Max Moves usually being on lower-tier mons, I figured they could have a better chance to shine now. The G-Max moves I did change were either clones or were too RNG-y which should be self-explanatory.
:venusaur-gmax::charizard-gmax::blastoise-gmax:Dynamax:rillaboom-gmax::cinderace-gmax::inteleon-gmax:
The power of Max Moves are are reduced. The power of regular Max Moves are reduced by 20 BP. Max Airstream will have its power reduced like Max Knuckle and Max Ooze. Those three moves are reduced by 5 BP.
Dynamax Pokemon are no longer immune to flinch and moves that force a Pokemon out (like Roar and Whirlwind). Furthermore, they can be affected by Disable, Cursed Body, Wandering Spirit, Skill Swap and similar moves/abilities and weight based moves like Grass Knot and Heavy Slam.

Dynamax Pokemon gain a HP increase of 1.5x and moves/abilities that take the Pokemon's non-Dynamax HP into consideration (e.g. Super Fang and Shadow Tag) will now take the Pokemon's dynamax HP into consideration.

The items of Dynamaxed Pokemon have no effects.
G-Max moves are not affected by the new Power Scaling.

:venusaur-gmax::charizard-gmax::blastoise-gmax::coalossal-gmax: - The opposing side loose 1/8 of their max HP for 3 turns.

:butterfree-gmax: - For 3 turns, Pokemon that use a Fire-type move loose 1/4 of their max HP.

:machamp-gmax: - For 3 turns, this side's moves will always crit. (The G-Max move power isn't reduced)

:meowth-gmax: - This move steals the tatget's stat changes.

:kingler-gmax: - Lower's foe's speed by 1. For 3 turns, the foe's Speed will be lowered by 1 at the end of the turn.

:eevee-gmax: - This Pokemon infatuates any Pokemon regardless of gender. This move's power is multiplied by 1.5x against infatuated targets.

:garbodor-gmax: - This Pokemon badly poison the opposing Pokemon.

:melmetal-gmax: - This Pokemon burns the opposing Pokemon.

:corviknight-gmax: - This Pokemon removes hazards, terrains, weather and other field effects. (The G-Max move power isn't reduced)

:drednaw-gmax: - G-Max Stonesurge is Rock-type now

:flapple-gmax::flapple: - Raises allies' Accuracy by 1. For 3 turns, the allies' Accuracy will be raised by 1 at the end of the turn.

:appletun-gmax::appletun: - The allies side will be healt from status and by 1/4 of their max HP.

:sandaconda-gmax: - The move's power is multiplied by 1.5x in sandstorm. In sandstorm, foes are bound for 4-5 turns.

:toxtricity-gmax: This move's power is multiplied by 1.5x against poisoned or paralyzed targets.

:centiskorch-gmax: - The move's power is multiplied by 1.5x in sun. In sun, foes are bound for 4-5 turns.

:grimmsnarl-gmax: This Pokemon makes the foes drowsy.

:duraludon-gmax: This Pokemon reduces the PP of the foes' last used move and disables them.
Description: This is a pretty long list of changes, but most of these things are minor things that doesn't kill a Pokemon's niche (like Roar on Primal Groudon or Mega Metagross with Heavy Slam and Heat Crash). The reduced power of moves makes it easier to tank hits and the reduced HP makes it easier to outoffense or revengekill. Gigantamax keeps the higher power but still has the lower HP. Also, G-Max moves, at least some of them, have been altered to be either more balanced or buffed so that you have a reason to run the G-Max forme other the regular forme.

Voting lasts for 72 hours!


Also, since there was a lack of interest in the survey, it will be cancelled.
 

ViZar

Each and Every Day
is a Social Media Contributor Alumnus
Here are the last winners of an Ubermons slate!

Congrats to abismal for winning Eternatus


Pokémon: Eternatus
Changes: Ability, Stats, Signature Move
Types:

Abilities: Pressure | Merciless (HA)
Stats: 115 HP / 86 Atk / 90 Def / 110 SpA / 90 SpD / 109 Spe [BST: 600]
Movepool Changes: none
Description: A Pokemon that debilitates its foes with poison. A poisoned foe can also be victim to critical hit Draco Meteors and Venoshocks.
Additionally multiplies the users HP by 1.2x per use
(i just came up with some random effect idk)
and to me for winning Dynamax!
:venusaur-gmax::charizard-gmax::blastoise-gmax:Dynamax:rillaboom-gmax::cinderace-gmax::inteleon-gmax:
The power of Max Moves are are reduced. The power of regular Max Moves are reduced by 20 BP. Max Airstream will have its power reduced like Max Knuckle and Max Ooze. Those three moves are reduced by 5 BP.
Dynamax Pokemon are no longer immune to flinch and moves that force a Pokemon out (like Roar and Whirlwind). Furthermore, they can be affected by Disable, Cursed Body, Wandering Spirit, Skill Swap and similar moves/abilities and weight based moves like Grass Knot and Heavy Slam.

Dynamax Pokemon gain a HP increase of 1.5x and moves/abilities that take the Pokemon's non-Dynamax HP into consideration (e.g. Super Fang and Shadow Tag) will now take the Pokemon's dynamax HP into consideration.

The items of Dynamaxed Pokemon have no effects.
G-Max moves are not affected by the new Power Scaling.

:venusaur-gmax::charizard-gmax::blastoise-gmax::coalossal-gmax: - The opposing side loose 1/8 of their max HP for 3 turns.

:butterfree-gmax: - For 3 turns, Pokemon that use a Fire-type move loose 1/4 of their max HP.

:machamp-gmax: - For 3 turns, this side's moves will always crit. (The G-Max move power isn't reduced)

:meowth-gmax: - This move steals the tatget's stat changes.

:kingler-gmax: - Lower's foe's speed by 1. For 3 turns, the foe's Speed will be lowered by 1 at the end of the turn.

:eevee-gmax: - This Pokemon infatuates any Pokemon regardless of gender. This move's power is multiplied by 1.5x against infatuated targets.

:garbodor-gmax: - This Pokemon badly poison the opposing Pokemon.

:melmetal-gmax: - This Pokemon burns the opposing Pokemon.

:corviknight-gmax: - This Pokemon removes hazards, terrains, weather and other field effects. (The G-Max move power isn't reduced)

:drednaw-gmax: - G-Max Stonesurge is Rock-type now

:flapple-gmax::flapple: - Raises allies' Accuracy by 1. For 3 turns, the allies' Accuracy will be raised by 1 at the end of the turn.

:appletun-gmax::appletun: - The allies side will be healt from status and by 1/4 of their max HP.

:sandaconda-gmax: - The move's power is multiplied by 1.5x in sandstorm. In sandstorm, foes are bound for 4-5 turns.

:toxtricity-gmax: This move's power is multiplied by 1.5x against poisoned or paralyzed targets.

:centiskorch-gmax: - The move's power is multiplied by 1.5x in sun. In sun, foes are bound for 4-5 turns.

:grimmsnarl-gmax: This Pokemon makes the foes drowsy.

:duraludon-gmax: This Pokemon reduces the PP of the foes' last used move and disables them.
Description: This is a pretty long list of changes, but most of these things are minor things that doesn't kill a Pokemon's niche (like Roar on Primal Groudon or Mega Metagross with Heavy Slam and Heat Crash). The reduced power of moves makes it easier to tank hits and the reduced HP makes it easier to outoffense or revengekill. Gigantamax keeps the higher power but still has the lower HP. Also, G-Max moves, at least some of them, have been altered to be either more balanced or buffed so that you have a reason to run the G-Max forme other the regular forme.

And with that Ubermons is concluded! Thanks for everything who participated in this mod! It was a long journey that almost ended early (thrice) but we finally made it through!​
 

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