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Ubers Baton Pass Team

I wanted to try my hand at ubers baton pass, so i went to smogon, typed in the move baton pass, and hit enter... sadly there was only one Ubers user, who is used but cannot complete the job alone. Many OU pokes had to bear the burden of venturing into the Ubers metagame where the big scary poke's lurk. After twenty or thirty games, i was surprised at the general effectiveness of baton pass in ubers. With the only common taunt user being the speed deoxys lead and the almost non-existance of roar and whirlwind users... it was actually easier in some ways than the OU metagame. With this success, i figured the team might be worth presenting to peers to be improved upon... so without further ado, i present my team.

The team at a glance:
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Ninjask (M) @ Leftovers
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Ability: Speed Boost
EVs: 40 HP/218 Atk/252 Def
Jolly nature (+Spd, -SAtk)
- Protect
- Substitute
- X-Scissor
- Baton Pass

Unlike in the OU metagame, where using a lead Ninjask is risky at best due to the abundance of taunt users... in the Ubers metagame Ninjask is a lead to be feared. Boasting being one of the few that can reliably shut down Speed Deoxys to having only one turn to do something, allowing it only either rocks or taunt, it can cut down the psychic and dark type saturated lead slots with ease. Even scarf Darkrai is shut down, as it can only watch in horror as dark void or trick is blocked first by protect, and then permanently by substitute. Against all else, it simply laughs while they struggle to hit it and it alternates protect and substitute. Admittingly, it has a minor problem against scarf-kyogre utilizing thunder on the first turn... as thunder has a 30% chance of bypassing protect and obliterating Ninjask. EVs are optimized for maximum defense and ability to 2HKO any dark or psychic typed lead.

Smeargle (M) @ Focus Sash
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Ability: Own Tempo
EVs: 6 HP/252 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Spore
- Ingrain
- Spider Web
- Baton Pass

Smeargle remains the only Poke able to baton pass ingrain even in ubers, and thus is invaluable to the team. From past experience, many opponents will sometimes even send wobbuffett against my team... not realizing baton pass gets around both encore AND shadow tag. At this point, i spider web wobbuffett... guaranteeing the win as the opponent realizes in horror that wobbuffett, who is usually renowned at turning opposing poke's into setup bait, has itself become setup bait. EVs are optimized for speed (his only good stat) and Defense, which allows him to better withstand priority moves.

Togekiss (F) @ Leftovers
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Ability: Serene Grace
EVs: 36 HP/246 Def/228 Spd
Calm nature (+SDef, -Atk)
- Air Slash
- Encore
- Nasty Plot
- Baton Pass

Togekiss is my switch-in of choice when the opponent whips out a poke that is almost certainly going to use substitute or a stat-up move against ninjask on turn two. After using encore, i can baton pass again to whatever happens to counter the opponents switch-in. Togekiss also plays the important role of my special attack booster and is usually only sent in after i get +6 in defense and special defense with ingrain in effect and a bulky substitute setup. Of course, if the opponent is trapped and spamming earthquake... Togekiss can also sneak in then and force them to repeat earthquake. EVs are optimized for a magic leftovers number for HP, as much defense as possible, and speed allowing it to outspeed anything at +2, even Speed Deoxys.

Vaporeon (F) @ Leftovers
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Ability: Water Absorb
EVs: 60 HP/252 Def/198 SDef
Bold nature (+Def, -Atk)
- Ice Beam
- Acid Armor
- Substitute
- Baton Pass

Vaporeon is both my Defense booster and primary substitute passer, but also serves the role of dragon slayer quite well. Ice beam OHKOs everything that is 4x weak, such as Rayquaza and Garchomp... who are also great threats to my team due to their power and in Rayquaza's case tendency to setup in my face. A Bold nature was selected to maximize Vaporeon's survivability when facing down a powerful physical attacker. EVs are optimized for a magical leftovers number exceeding 404, which is 416, and as much defense and special defense as possible.

Mew @ Leftovers
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Ability: Synchronize
EVs: 252 HP/6 Def/252 SDef
Calm nature (+SDef, -Atk)
- Heal Bell
- Amnesia
- Substitute
- Baton Pass

Mew is my Cleric, and as one of the only Amnesia passers in the game, is worth its terrible Psychic typing. Heal Bell is incredibly useful, as if i am unluckily paralyzed by thunder, i can recover from it. Mew also serves as my secondary substitute passer as it has just enough HP to make a 101 HP substitute which cannot be broken in a single turn by Seismic Toss or Night Shade. 252 HP EVs are of course required for the 101 hp subs, while maximum special defense is needed to survive the extremely powerful special attackers in ubers.

Dialga @ Lum Berry
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Ability: Pressure
EVs: 6 Def/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Aura Sphere
- Dragon Pulse
- Flamethrower
- Thunderbolt

Latios was replaced with Dialga due to its better typing as well as its greater bulk. Aura sphere is vital to ensure the OHKO on blissey while dragon pulse provides stab to help obliterate other Dragons. Flamethrower melts steels not named heatran while thunderbolt fries kyogre and any flying types. Lum Berry was only chosen because Dialga needs its speed and an unlucky paralysis can end my sweep prematurely.

Thanks for reading, please rate my team... even pointing out minor flaws would serve to greatly improve my team... so be sure to post if you can.
 
well first off a baton pass team is never going to work against a good player as most teams will be able to screw up your chain with a simple midgame taunt, trick, explosion etc.

secondly dont use latios as your reciever. use giratina-o or dialga. They are both significantly bulkier which REALLY helps if you have to send them out without defence boosts. Not to mention dialga gets much more useful sweeping attacks (dragon pulse, flamethrower, aura sphere filler) and so does giratina-o (dragon pulse, shadow ball, aura sphere, filler) than latios does.
 
Hello,

Well, I have to agree with the post above mainly. A pure Baton Pass team is just not reliable enough against more experienced battlers. However as I don't plan to change your team completely, I will try to help you optimize your present team.
Firs of all, I think a physical Baton Pass recipient is more reliable in today's specially oriented Uber metagame. The main reason for this is Blissey, who is able to live through even the strongest special attacks. However as your team is built around setting up a special sweeper, I wouldn't suggest changing that now.
Your support sets look quite good, you should be able to set up a few times with each pokemon in your team. However I think it could be helpful if you find a slot for Stealth Rock in your team, maybe on Mew over Heal Bell. The best attack in the game should not be missed by your team.
One thing you could change is your recipient. I don't really think that Latios is the best choice for your team. You should use Mewtwo in that slot. The main reason for this is its ability to carry Lum Berry, which will get rid of all status problems. This will help in cases your opponent uses Toxic on the turn you want to Baton Pass (I know you run several Substitutes but you won't always be able to have one up). It will still ohko Blissey at +6SpAtk with Aura Sphere, as well as each single pokemon in the game.
Mewtwo@Lum Berry
Modest-252SpAtk, 252Spe, 4HP
-Aura Sphere
-Shadow Ball
-Flamethrower
-Psychic

Hope I could help. Good Luck !
 
Team updated... EVs on Ninjask were optimized to ensure some key 2HKOs against psychic/dark pokes, such as Mew. Latios was replaced with Dialga due to its access to aura sphere, which is useful for ensuring the OHKO on Blissey. I opted to keep Heal Bell on Mew because Stealth Rock is of minimal use to my team since i prefer to trap the opponent to one poke for predictability as opposed to constant switches.
 
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