I wanted to try my hand at ubers baton pass, so i went to smogon, typed in the move baton pass, and hit enter... sadly there was only one Ubers user, who is used but cannot complete the job alone. Many OU pokes had to bear the burden of venturing into the Ubers metagame where the big scary poke's lurk. After twenty or thirty games, i was surprised at the general effectiveness of baton pass in ubers. With the only common taunt user being the speed deoxys lead and the almost non-existance of roar and whirlwind users... it was actually easier in some ways than the OU metagame. With this success, i figured the team might be worth presenting to peers to be improved upon... so without further ado, i present my team.
The team at a glance:
Ninjask (M) @ Leftovers
Ability: Speed Boost
EVs: 40 HP/218 Atk/252 Def
Jolly nature (+Spd, -SAtk)
- Protect
- Substitute
- X-Scissor
- Baton Pass
Unlike in the OU metagame, where using a lead Ninjask is risky at best due to the abundance of taunt users... in the Ubers metagame Ninjask is a lead to be feared. Boasting being one of the few that can reliably shut down Speed Deoxys to having only one turn to do something, allowing it only either rocks or taunt, it can cut down the psychic and dark type saturated lead slots with ease. Even scarf Darkrai is shut down, as it can only watch in horror as dark void or trick is blocked first by protect, and then permanently by substitute. Against all else, it simply laughs while they struggle to hit it and it alternates protect and substitute. Admittingly, it has a minor problem against scarf-kyogre utilizing thunder on the first turn... as thunder has a 30% chance of bypassing protect and obliterating Ninjask. EVs are optimized for maximum defense and ability to 2HKO any dark or psychic typed lead.
Smeargle (M) @ Focus Sash
Ability: Own Tempo
EVs: 6 HP/252 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Spore
- Ingrain
- Spider Web
- Baton Pass
Smeargle remains the only Poke able to baton pass ingrain even in ubers, and thus is invaluable to the team. From past experience, many opponents will sometimes even send wobbuffett against my team... not realizing baton pass gets around both encore AND shadow tag. At this point, i spider web wobbuffett... guaranteeing the win as the opponent realizes in horror that wobbuffett, who is usually renowned at turning opposing poke's into setup bait, has itself become setup bait. EVs are optimized for speed (his only good stat) and Defense, which allows him to better withstand priority moves.
Togekiss (F) @ Leftovers
Ability: Serene Grace
EVs: 36 HP/246 Def/228 Spd
Calm nature (+SDef, -Atk)
- Air Slash
- Encore
- Nasty Plot
- Baton Pass
Togekiss is my switch-in of choice when the opponent whips out a poke that is almost certainly going to use substitute or a stat-up move against ninjask on turn two. After using encore, i can baton pass again to whatever happens to counter the opponents switch-in. Togekiss also plays the important role of my special attack booster and is usually only sent in after i get +6 in defense and special defense with ingrain in effect and a bulky substitute setup. Of course, if the opponent is trapped and spamming earthquake... Togekiss can also sneak in then and force them to repeat earthquake. EVs are optimized for a magic leftovers number for HP, as much defense as possible, and speed allowing it to outspeed anything at +2, even Speed Deoxys.
Vaporeon (F) @ Leftovers
Ability: Water Absorb
EVs: 60 HP/252 Def/198 SDef
Bold nature (+Def, -Atk)
- Ice Beam
- Acid Armor
- Substitute
- Baton Pass
Vaporeon is both my Defense booster and primary substitute passer, but also serves the role of dragon slayer quite well. Ice beam OHKOs everything that is 4x weak, such as Rayquaza and Garchomp... who are also great threats to my team due to their power and in Rayquaza's case tendency to setup in my face. A Bold nature was selected to maximize Vaporeon's survivability when facing down a powerful physical attacker. EVs are optimized for a magical leftovers number exceeding 404, which is 416, and as much defense and special defense as possible.
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP/6 Def/252 SDef
Calm nature (+SDef, -Atk)
- Heal Bell
- Amnesia
- Substitute
- Baton Pass
Mew is my Cleric, and as one of the only Amnesia passers in the game, is worth its terrible Psychic typing. Heal Bell is incredibly useful, as if i am unluckily paralyzed by thunder, i can recover from it. Mew also serves as my secondary substitute passer as it has just enough HP to make a 101 HP substitute which cannot be broken in a single turn by Seismic Toss or Night Shade. 252 HP EVs are of course required for the 101 hp subs, while maximum special defense is needed to survive the extremely powerful special attackers in ubers.
Dialga @ Lum Berry
Ability: Pressure
EVs: 6 Def/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Aura Sphere
- Dragon Pulse
- Flamethrower
- Thunderbolt
Latios was replaced with Dialga due to its better typing as well as its greater bulk. Aura sphere is vital to ensure the OHKO on blissey while dragon pulse provides stab to help obliterate other Dragons. Flamethrower melts steels not named heatran while thunderbolt fries kyogre and any flying types. Lum Berry was only chosen because Dialga needs its speed and an unlucky paralysis can end my sweep prematurely.
Thanks for reading, please rate my team... even pointing out minor flaws would serve to greatly improve my team... so be sure to post if you can.
The team at a glance:
Ninjask (M) @ Leftovers
Ability: Speed Boost
EVs: 40 HP/218 Atk/252 Def
Jolly nature (+Spd, -SAtk)
- Protect
- Substitute
- X-Scissor
- Baton Pass
Unlike in the OU metagame, where using a lead Ninjask is risky at best due to the abundance of taunt users... in the Ubers metagame Ninjask is a lead to be feared. Boasting being one of the few that can reliably shut down Speed Deoxys to having only one turn to do something, allowing it only either rocks or taunt, it can cut down the psychic and dark type saturated lead slots with ease. Even scarf Darkrai is shut down, as it can only watch in horror as dark void or trick is blocked first by protect, and then permanently by substitute. Against all else, it simply laughs while they struggle to hit it and it alternates protect and substitute. Admittingly, it has a minor problem against scarf-kyogre utilizing thunder on the first turn... as thunder has a 30% chance of bypassing protect and obliterating Ninjask. EVs are optimized for maximum defense and ability to 2HKO any dark or psychic typed lead.
Smeargle (M) @ Focus Sash
Ability: Own Tempo
EVs: 6 HP/252 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Spore
- Ingrain
- Spider Web
- Baton Pass
Smeargle remains the only Poke able to baton pass ingrain even in ubers, and thus is invaluable to the team. From past experience, many opponents will sometimes even send wobbuffett against my team... not realizing baton pass gets around both encore AND shadow tag. At this point, i spider web wobbuffett... guaranteeing the win as the opponent realizes in horror that wobbuffett, who is usually renowned at turning opposing poke's into setup bait, has itself become setup bait. EVs are optimized for speed (his only good stat) and Defense, which allows him to better withstand priority moves.
Togekiss (F) @ Leftovers
Ability: Serene Grace
EVs: 36 HP/246 Def/228 Spd
Calm nature (+SDef, -Atk)
- Air Slash
- Encore
- Nasty Plot
- Baton Pass
Togekiss is my switch-in of choice when the opponent whips out a poke that is almost certainly going to use substitute or a stat-up move against ninjask on turn two. After using encore, i can baton pass again to whatever happens to counter the opponents switch-in. Togekiss also plays the important role of my special attack booster and is usually only sent in after i get +6 in defense and special defense with ingrain in effect and a bulky substitute setup. Of course, if the opponent is trapped and spamming earthquake... Togekiss can also sneak in then and force them to repeat earthquake. EVs are optimized for a magic leftovers number for HP, as much defense as possible, and speed allowing it to outspeed anything at +2, even Speed Deoxys.
Vaporeon (F) @ Leftovers
Ability: Water Absorb
EVs: 60 HP/252 Def/198 SDef
Bold nature (+Def, -Atk)
- Ice Beam
- Acid Armor
- Substitute
- Baton Pass
Vaporeon is both my Defense booster and primary substitute passer, but also serves the role of dragon slayer quite well. Ice beam OHKOs everything that is 4x weak, such as Rayquaza and Garchomp... who are also great threats to my team due to their power and in Rayquaza's case tendency to setup in my face. A Bold nature was selected to maximize Vaporeon's survivability when facing down a powerful physical attacker. EVs are optimized for a magical leftovers number exceeding 404, which is 416, and as much defense and special defense as possible.
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP/6 Def/252 SDef
Calm nature (+SDef, -Atk)
- Heal Bell
- Amnesia
- Substitute
- Baton Pass
Mew is my Cleric, and as one of the only Amnesia passers in the game, is worth its terrible Psychic typing. Heal Bell is incredibly useful, as if i am unluckily paralyzed by thunder, i can recover from it. Mew also serves as my secondary substitute passer as it has just enough HP to make a 101 HP substitute which cannot be broken in a single turn by Seismic Toss or Night Shade. 252 HP EVs are of course required for the 101 hp subs, while maximum special defense is needed to survive the extremely powerful special attackers in ubers.
Dialga @ Lum Berry
Ability: Pressure
EVs: 6 Def/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Aura Sphere
- Dragon Pulse
- Flamethrower
- Thunderbolt
Latios was replaced with Dialga due to its better typing as well as its greater bulk. Aura sphere is vital to ensure the OHKO on blissey while dragon pulse provides stab to help obliterate other Dragons. Flamethrower melts steels not named heatran while thunderbolt fries kyogre and any flying types. Lum Berry was only chosen because Dialga needs its speed and an unlucky paralysis can end my sweep prematurely.
Thanks for reading, please rate my team... even pointing out minor flaws would serve to greatly improve my team... so be sure to post if you can.