Since Palkia has such great coverage (I'm all in for running Palkia), should we consider an item that doesn't lock it in? Currently, I'm having a lot of success with Lustrous Orb Palkia with the exact same set. This works as a decent lure for Steel-types like Ferrothorn and can cripple it with Fire Blast. With a Choice Scarf, there is a heavy emphasis on prediction, and we lose a lot of momentum if we choose the wrong move, which will hurt even more since we'll have multiple Dragon types. Stacking up Dragon types and busting down checks/counters seems like an excellent idea though.
I would just LOVE to say for the record that no set is perfect. all sets are going to have a counter. your set as counter's and so does mine. my set is a GIMMICK not a hardcore disgustingly predictable one. if u want to be rude to me thats fine. if u want to diss my set thats fine. what u basically just said is "my set is superior than yours and your set is horrible." well it can be true in SOME situations but my set WILL work in alot of situations.@ akuto
ANYWAYS, I like both Dialga and Palkia. Palkia has a similar role as Latios for the double dragon strategy, while Dialga has excellent defensive synergy with Latios and can draw in Groudons that Latios can take down with Grass Knot. Neutrality to Dragon and Ice, with resistances to Bug, Dark, and Ghost help a lot too. Also, Dialga has basically all the same moves as Palkia (with the exception of Hydro Pump, which granted, is pretty big), such as Fire Blast and Thunder for an all-out attacker set, and can even run a viable defensive/supporting set if needed with access to Stealth Rock so... it's up to you guys!I don't want to be mean, but excuse me? Your set has no defensive investment, and will be taken out by a +2 Shadow Claw with some residual damage, much less a +2 Shadow Force. +2 252+ Atk Life Orb Arceus-Normal Shadow Claw vs. 0 HP / 0 Def Giratina-O: 411-486 (93.19 - 110.2%) -- guaranteed OHKO after Stealth Rock. Also, Shadow Claw is a much more common move than Shadow Force on Arceus-Normal, seeing as Shadow Claw is at 72.718%, as opposed to Shadow Force, which weighs in at 8.754% usage. Also, Shadow Force is rather easy to play around, as Arceus-Normal will require a charge-up turn to defeat my Giratina-O, which gives me ample opportunity to switch to a Normal-type like my own Arceus-Normal. Furthermore, your Giratina-O has no way of dealing with defensive Spikes users, while mine can at least phaze them out and rack up residual damage. Lastly, to your comment of "why on earth would u run 2 stab moves if the same type" Outrage and Dragon Tail are two completely different moves with two completely different purposes. One is to deal heavy damage while the other is to phaze and help in check Arceus-Normal and other set-up sweepers, while also hindering defensive teams with residual damage. Outrage and Draco Meteor on your set have basically the same purpose, and both are with crippling side effects as well.
(Lol I run Giratina-O, Dialga, and Palkia on my current team *facepalm*)
Edit: Thank you, lousy918
Since Palkia has such great coverage (I'm all in for running Palkia), should we consider an item that doesn't lock it in? Currently, I'm having a lot of success with Lustrous Orb Palkia with the exact same set. This works as a decent lure for Steel-types like Ferrothorn and can cripple it with Fire Blast. With a Choice Scarf, there is a heavy emphasis on prediction, and we lose a lot of momentum if we choose the wrong move, which will hurt even more since we'll have multiple Dragon types. Stacking up Dragon types and busting down checks/counters seems like an excellent idea though.
Anyways, assuming we choose Offensive Balance I'm going to draft a quick list of the things that we need for Latios to function at max capacity, suggestions welcome. This list is going to serve as our guide for the teammates stage.
- Hazards
- Genesect counter
- Arceus-Ghost/Dark counter
- Strong Non-weather dependent Steel killing moves
- Extremekiller counter
- Fast cleaner/Revenge Killer, to take advantage of the wallbreaking that Latios does
- Outrage sponge
- Offensive core
- Way to take on weather sweepers
if we go weatherless weather will screw us up. i propose we go Anti-Weather since kyogre is such a big threat. And i have joined this late as far as i know i see that we have plakia and latios can someone fill me in?
and i think Deo-S if we were to use him should run ice beam. for dragon type reasons because dragon types are the most common of types in ubers and if we were to preserve Deo-S to save that ice-beam we would need a spinner for hazards
yeah fire punch would seem the best thing to replace, I would run ice beam over fire punch because we have palkia and latios for wallbreakers. when we need a cheap/good hit we got ice beam. And anti-weather is a little self explanatory. basically u have a poke that will counter the weather poke HARD. than u can use the move hail since it is the least common weather in tiers ou-ubers. so basically they have no rain/sun/SS and hail will be gone in 5 turns that is long story short about anti-weather.Can you elaborate on what you mean by anti-weather? Actually, can somebody/anybody explain to me what anti-weather is, I'm not really sure about this one... (lol i fail)
Also, regarding Deo-S, what do you suggest Ice Beam over? Stealth Rock and Spikes are obviously mandatory, and Taunt prevents Forretress from laying Spikes everywhere. Fire Punch would be the only move to run Ice Beam over, but it hits Ferrothorn, Forretress, and Genesect extremely hard. However, Ice Beam can hit Rayquaza, Salamence, Lati@s, etc. for decent damage as well. Thoughts?
yeah fire punch would seem the best thing to replace, I would run ice beam over fire punch because we have palkia and latios for wallbreakers. when we need a cheap/good hit we got ice beam. And anti-weather is a little self explanatory. basically u have a poke that will counter the weather poke HARD. than u can use the move hail since it is the least common weather in tiers ou-ubers. so basically they have no rain/sun/SS and hail will be gone in 5 turns that is long story short about anti-weather.
i guess that could be possible but i ran some damage calcs genesect was not on there so i used someone with similar base attack and changed him to a bug type for STAB, without +1 will not OHKO 71.5% - 84.1% but with +1 it will OHKO. So i guess you can go either way on whether u want to run fire punch or ice beam. we always have room for more checks for genesect and the dragon types. and T-wave doesn't sound like that much of a bad idea, my opinion is that we can't really utilize it V sand teams making deo-S a setup fodder but for inducer moves or moves with momentum like Echoed voice arceus.Hmmm... I'm on the fence about Ice Beam, since Deoxys-S lures out Scarf Genesect (which beats Latios), and wrecks it with Fire Punch. 252 Atk Deoxys-S Fire Punch vs. 0 HP / 0 Def Genesect: 276-328 (97.52 - 115.9%) -- 87.5% chance to OHKO. But Ice Beam does deal with the Dragons pretty well. Also, perhaps Thunder Wave could be run? I've seen it used, and it's pretty effective in crippling mons that would otherwise outspeed and beat Latios and Palkia.
The OP however states that we can't use weather of any sort (including Hail). Also, if we center our team around beating a weather inducer, what happens when they don't have one? Say we run Kingdra, but they have a Sun team. Aren't we screwed then? Preparing for weather properly though (Palkia/Latios beat Kyogre and Latios beats Groudon) is extremely important though.
One thing that I think we need to consider (maybe before going on to pick partners) is what excuse we are going to have for going weatherless.
Since the team's main purpose is to be weatherless, i think we could select another mon to built the team around, something like Rayquaza whose ability has everything to do with, but if the choice is unchangeable, then i'm suggesting for us to FIRST select one or two pokemons that can act as a good check/counter/switch in/whatever against the Weather Inducers and/or the Weather Abusers, and ONLY THEN select the offensive sinergy for Latios (Latios itself and its offensive sinergy mons can check some of the Weather mons, so the "FIRST" and "ONLY THEN" would come at same time in such ocasions).Nowadays (as always, but bear with me) almost 4 out of every 5 Uber teams run weather of some sort, which is understandable. Especially in Ubers, the advantages of weather abuse are often so extravagant that a weatherless version of the same team is inferior; that is to say, the team could be enjoy greater success by running a weather summoner. After all, it's not as if running weather comes with large penalties. Kyogre and Groudon are both terrific Pokemon that provide large amounts of utility outside of their summoning abilities. Neither Tyranitar nor Hippowdon are far behind. Only Abomasnow tends to be a liability, but there's a reason that Hail isn't used much in Ubers.
So, the question that I would like for us to answer with this CCAT is: can we build a team that does not benefit from being adapted to a weather?
Obviously, this entails that For this CCAT, all weather summoning abilities and moves are banned.
I really like the idea of cm grasseus
Stops sand and rain simultaneously, which frees up a lot of team slots
Also are we gonna include the move sunny day/rain dance/sandstorm/hail?
I'm assuming u only meant autoinducers
After we take out the opponent's weather starter we can destroy their weather
Hail seems to be the best option as not much can benefit from it
So, the question that I would like for us to answer with this CCAT is: can we build a team that does not benefit from being adapted to a weather?
Obviously, this entails that For this CCAT, all weather summoning abilities and moves are banned.
Also, I'd like to suggest that we not build a Full Stall team due to stall's inherently smaller tendency to necessitate a weather.
Will we see a rise in our need for hazards to add firepower to our non-weather-boosted attackers? Will we highlight the ability of a previously overlooked threat? Will we simply attempt to push through our opponent with brute force? Only time will tell.
Our Teamstyle is Weatherless Offense.
Let's get started!