I recently decided to go back to where I seem to do best - Ubers. OU and UU weren't working for me, so I went back to my roots. I've always had an affinity for the Uber tier, the fast pace and offensive powerhouses always attracted me.
I made this team about a week ago and it's undergone a large amount of testing. I've been using it under my Alt. - "Hey its an Alt."
Without further ado, here's the team...
Overview
My team is very offensively minded, with a Life Orb user, 2 Scarfers and sweeping Latios.
In Depth
Groudon @ Chesto Berry
Adamant Nature
Drought Ability
EVs: Hp 252, Atk 156, Def 32, SpDef 60, Spd 10
~ Earthquake
~ Dragon Claw
~ Thunder Wave
~ Stealth Rock
My lead. A great counter for Darkrai leads. Sets up Thunder Wave as Darkrai Dark Voids, and lives it with the Chesto, after which it cripples Darkrai with paralysis. Usually I set up SR next turn and sacrifice Groudon to the Dark Void, to activate sleep clause, as he is the most useless after setting up. TrickScarf Darkrai are more problematic but can still be beaten, as I can T-Wave when they Trick the Scarf to Groudon. I still have to switch Groudon out, but the enemy Darkrai is stuck with a Chesto Berry and paralysis. ScarfKyogre leads give me trouble, so I have to switch to Latios or Palkia on the first turn. Deoxys-E leads always get up SR + 1 layer of Spikes, possibly 2 layers if I SR first turn. EQ is for valuable STAB on Groudon, and I think it always 2HKOs Darkrai leads. Dragon Claw is for Rayquaza etc. Set is the standard one from the analysis, hits 218 Spd to outspeed 0 Speed Giratina, Dialga and Ho-Oh by 2 points and anything built to outspeed them by 1 point.
Mewtwo @ Leftovers
Adamant Nature
Pressure Ability
EVs: Hp 38, Atk 252, Spd 220
~ Earthquake
~ Ice Punch
~ Bulk Up
~ Taunt
Physical set up sweeper. Counters Blissey, Rayquaza, Lucario, Garchomp and others. Switches in on the turn they set up and then hits them with the highest power attack possible. Blissey can't T-Wave me, as I can Taunt to stop that. Bulk Up increases Mewtwo's Attack and Defence making him very tough to bring down, with his Leftovers. Earthquake and Ice Punch provide great coverage. Earthquake hits Dialga and Metagross and is the move I use generally. If the opponent is immune to, or resists EQ, usually Ice Punch stops them in their tracks. Makes a good choice for switching in early, or setting up late game.
Rayquaza @ Life Orb
Hasty Nature
Air Lock Ability
EVs: Atk 42, SpAtk 252, Spd 216
~ Draco Meteor
~ Fire Blast
~ Extremespeed
~ Outrage
General wall breaker, mix sweeper and stall stopper. Once again it's the standard Mix Rayquaza set. 216 Spd + Hasty hits 308 Spd, enough to outspeed max Dialga, Giratina, Groudon, Ho-Oh and Kyogre by 2 points and anything EVd to beat them by 1 point. Draco Meteor kills Giratina or Groudon hoping to absorb a physical hit. Fire Blast hits Steel types on the switch in. Extremespeed hits faster foes, allowing an OHKO on Deoxys-F before it can strike and the power to revenge anything setting up CM etc. Outrage is mainly for Blissey but also hurts most of the other Dragons, after DM has lowered my SpAtk.
Heatran @ Choice Scarf
Hasty Nature
Flash Fire Ability
EVs: Hp 34, SpAtk 252, Spd 224
~ Fire Blast
~ Dragon Pulse
~ Toxic
~ Explosion
Heatran is my 2nd revenge killer. 224 Spd, Hasty nature and a Scarf set me at 405 Spd, enough to outspeed CS Adamant Hera by 2 points (Unfortunately, Modest CS Kyogre hits 418 Spd, while Hasty CS Heatran only hits 417, so I decided to go down to the next speed tier). Fire Blast backed up by STAB and sunlight is very strong. Dragon Pulse hits Palkia, Rayquaza, Garchomp etc. Toxic is to hit Kyogre, Lati twins and bulky Calm Minders etc switching in to wall me, so they can't last much longer. Explosion is for CMers and Blissey. Heatran is bulky enough to be able to switch in on NVE attacks and Fire Blast the next switch in. Makes a great counter to Scizor, as few Uber Scizor carry Superpower or Brick Break, so Heatran can switch in on anything and Fire Blast it or it's switch in to death.
Palkia @ Choice Scarf
Timid Nature
Pressure Ability
EVs: Hp 6, SpAtk 252, Spd 252
~ Draco Meteor
~ Surf
~ Fire Blast
~ Thunder
Palkia functions great as a cleaner, with enough Speed to beat a lot of Ubers, and the right stats to be able to survive a lot of strong special attacks. Choice Scarf means that I can outspeed +1 Rayquaza and OHKO with Draco Meteor. Dual weather Palkia works well, able to take whatever strategy the opponent throws at it. Spacial Rend is for STAB and the high Crit ratio. Surf is also for STAB and for when Kyogre switches in. Fire Blast hits Steel types hoping to take a Spacial Rend and is boosted by the sunlight. Thunder is only really for Kyogre, and for the 100% accuracy when he switches in.
Latios @ Soul Dew
Timid Nature
Levitate Ability
EVs: Hp 78, SpAtk 252, Spd 180
~ Draco Meteor
~ Grass Knot
~ Hidden Power [Fire]
~ Recover
Used over CM Latias as I can never gain any momentum with Calm Mind. Enough Speed to outspeed max Palkia, Manaphy and Mew etc by 2 points, max SpAtk and rest in Hp. Can switch in and threaten Kyogre, either OHKOing with Grass Knot, or Recovering from Water Spout on the switch. Draco Meteor is for general STAB, not a lot of things can shrug it off after the Soul Dew boost. Grass Knot hits Kyogre, Groudon and Tyranitar. Hidden Power deals with Scizor and Metagross hoping to Pursuit him to death. Recover is so Latios can last longer while countering Kyogre, Palkia etc. With the Soul Dew boost, Latios can still manage to survive a lot of the strong special attacks in Ubers, outspeed the enemy and then OHKO with Draco Meteor.
That's all!
I have trouble with CMers, seeing as the bulky ones can usually survive Heatran's Explosion and by the time Heatran has used Explosion, they have too many boosts to hit with Special moves anyway. Spikes Deoxys-E leads ruin me. Finally, Scarf Dialga take me by surprise, but if Palkia is still around he can outspeed and hit it with DM.
Any help, contributions and criticism would be greatly appreciated thanks.
I made this team about a week ago and it's undergone a large amount of testing. I've been using it under my Alt. - "Hey its an Alt."
Without further ado, here's the team...
Overview






My team is very offensively minded, with a Life Orb user, 2 Scarfers and sweeping Latios.
In Depth

Groudon @ Chesto Berry
Adamant Nature
Drought Ability
EVs: Hp 252, Atk 156, Def 32, SpDef 60, Spd 10
~ Earthquake
~ Dragon Claw
~ Thunder Wave
~ Stealth Rock
My lead. A great counter for Darkrai leads. Sets up Thunder Wave as Darkrai Dark Voids, and lives it with the Chesto, after which it cripples Darkrai with paralysis. Usually I set up SR next turn and sacrifice Groudon to the Dark Void, to activate sleep clause, as he is the most useless after setting up. TrickScarf Darkrai are more problematic but can still be beaten, as I can T-Wave when they Trick the Scarf to Groudon. I still have to switch Groudon out, but the enemy Darkrai is stuck with a Chesto Berry and paralysis. ScarfKyogre leads give me trouble, so I have to switch to Latios or Palkia on the first turn. Deoxys-E leads always get up SR + 1 layer of Spikes, possibly 2 layers if I SR first turn. EQ is for valuable STAB on Groudon, and I think it always 2HKOs Darkrai leads. Dragon Claw is for Rayquaza etc. Set is the standard one from the analysis, hits 218 Spd to outspeed 0 Speed Giratina, Dialga and Ho-Oh by 2 points and anything built to outspeed them by 1 point.

Mewtwo @ Leftovers
Adamant Nature
Pressure Ability
EVs: Hp 38, Atk 252, Spd 220
~ Earthquake
~ Ice Punch
~ Bulk Up
~ Taunt
Physical set up sweeper. Counters Blissey, Rayquaza, Lucario, Garchomp and others. Switches in on the turn they set up and then hits them with the highest power attack possible. Blissey can't T-Wave me, as I can Taunt to stop that. Bulk Up increases Mewtwo's Attack and Defence making him very tough to bring down, with his Leftovers. Earthquake and Ice Punch provide great coverage. Earthquake hits Dialga and Metagross and is the move I use generally. If the opponent is immune to, or resists EQ, usually Ice Punch stops them in their tracks. Makes a good choice for switching in early, or setting up late game.

Rayquaza @ Life Orb
Hasty Nature
Air Lock Ability
EVs: Atk 42, SpAtk 252, Spd 216
~ Draco Meteor
~ Fire Blast
~ Extremespeed
~ Outrage
General wall breaker, mix sweeper and stall stopper. Once again it's the standard Mix Rayquaza set. 216 Spd + Hasty hits 308 Spd, enough to outspeed max Dialga, Giratina, Groudon, Ho-Oh and Kyogre by 2 points and anything EVd to beat them by 1 point. Draco Meteor kills Giratina or Groudon hoping to absorb a physical hit. Fire Blast hits Steel types on the switch in. Extremespeed hits faster foes, allowing an OHKO on Deoxys-F before it can strike and the power to revenge anything setting up CM etc. Outrage is mainly for Blissey but also hurts most of the other Dragons, after DM has lowered my SpAtk.

Heatran @ Choice Scarf
Hasty Nature
Flash Fire Ability
EVs: Hp 34, SpAtk 252, Spd 224
~ Fire Blast
~ Dragon Pulse
~ Toxic
~ Explosion
Heatran is my 2nd revenge killer. 224 Spd, Hasty nature and a Scarf set me at 405 Spd, enough to outspeed CS Adamant Hera by 2 points (Unfortunately, Modest CS Kyogre hits 418 Spd, while Hasty CS Heatran only hits 417, so I decided to go down to the next speed tier). Fire Blast backed up by STAB and sunlight is very strong. Dragon Pulse hits Palkia, Rayquaza, Garchomp etc. Toxic is to hit Kyogre, Lati twins and bulky Calm Minders etc switching in to wall me, so they can't last much longer. Explosion is for CMers and Blissey. Heatran is bulky enough to be able to switch in on NVE attacks and Fire Blast the next switch in. Makes a great counter to Scizor, as few Uber Scizor carry Superpower or Brick Break, so Heatran can switch in on anything and Fire Blast it or it's switch in to death.

Palkia @ Choice Scarf
Timid Nature
Pressure Ability
EVs: Hp 6, SpAtk 252, Spd 252
~ Draco Meteor
~ Surf
~ Fire Blast
~ Thunder
Palkia functions great as a cleaner, with enough Speed to beat a lot of Ubers, and the right stats to be able to survive a lot of strong special attacks. Choice Scarf means that I can outspeed +1 Rayquaza and OHKO with Draco Meteor. Dual weather Palkia works well, able to take whatever strategy the opponent throws at it. Spacial Rend is for STAB and the high Crit ratio. Surf is also for STAB and for when Kyogre switches in. Fire Blast hits Steel types hoping to take a Spacial Rend and is boosted by the sunlight. Thunder is only really for Kyogre, and for the 100% accuracy when he switches in.

Latios @ Soul Dew
Timid Nature
Levitate Ability
EVs: Hp 78, SpAtk 252, Spd 180
~ Draco Meteor
~ Grass Knot
~ Hidden Power [Fire]
~ Recover
Used over CM Latias as I can never gain any momentum with Calm Mind. Enough Speed to outspeed max Palkia, Manaphy and Mew etc by 2 points, max SpAtk and rest in Hp. Can switch in and threaten Kyogre, either OHKOing with Grass Knot, or Recovering from Water Spout on the switch. Draco Meteor is for general STAB, not a lot of things can shrug it off after the Soul Dew boost. Grass Knot hits Kyogre, Groudon and Tyranitar. Hidden Power deals with Scizor and Metagross hoping to Pursuit him to death. Recover is so Latios can last longer while countering Kyogre, Palkia etc. With the Soul Dew boost, Latios can still manage to survive a lot of the strong special attacks in Ubers, outspeed the enemy and then OHKO with Draco Meteor.
That's all!
I have trouble with CMers, seeing as the bulky ones can usually survive Heatran's Explosion and by the time Heatran has used Explosion, they have too many boosts to hit with Special moves anyway. Spikes Deoxys-E leads ruin me. Finally, Scarf Dialga take me by surprise, but if Palkia is still around he can outspeed and hit it with DM.
Any help, contributions and criticism would be greatly appreciated thanks.
Threat List
Thought I should include one of these to see how I can fare up against common Uber foes.
MewtwoUsually have to play around it. Heatran outspeeds so can explode or Fire Blast. Scarf Palkia can outspeed and DM it.![]()
MewStupidly huge amount of sets. Baton Passer broke by Mewtwo's Taunt and Rayquaza's E-Speed.![]()
WobbuffetCan't switch, therefore can't counter.![]()
LugiaMewtwo outspeeds and can set up on Ice Beam and Reflect, before Ice Punching. Rayquaza can DM on the switch. Palkia outspeeds and hits with Thunder. Heatran can Toxic or Explode on it.![]()
Ho-ohSR greatly hinders him. Palkia outspeeds and has Surf for SE. Heatran can switch in and explode on CM sets.![]()
Latios & Latias
Mewtwo outspeeds both and Ice Punches. Heatran can outspeed both and Explode. Palkia and Latios hit both with DM.![]()
KyogreLatios can take anything and GK back for a OHKO, though can't take multiple assaults.![]()
GroudonRayquaza, Heatran, Latios and Palkia all outspeed and have strong special attacks.![]()
RayquazaHeatran can outspeed all but DD sets and Dragon Pulse / Explosion. Mewtwo outspeeds and can Ice Punch. Latios outspeeds and hits with DM. Scarf Palkia outspeeds even DD Rayquaza and OHKOs with DM.![]()
Deoxys-ARayquaza can Extremespeed for an OHKO.![]()
Deoxys-DMewtwo can Taunt healing / setup attempts and set up himself. STAB Surf and weather boosted Fire Blasts will erode it eventually. Heatran walls it all day. Latios 2HKOs with DM and with SR set up.![]()
GarchompGroudon can switch in, take a Scarf Outrage, survive the 2nd and hit for 58 - 69 % with Dragon Claw. Heatran can switch in on anything besides Earthquake and threaten an OHKO with Dragon Pulse. Scarf Palkia outspeeds all but the Scarf sets and OHKOs.![]()
PalkiaLatios outspeeds and can take any attack from a Scarf set before OHKOing with Draco Meteor. Scarf Palkia can outspeed non-Scarf sets.![]()
DialgaHeatran's Sunny Day Fire Blast 2HKOs. Groudon and Mewtwo can EQ. Latios gets an OHKO with SR. Palkia outspeeds Scarf sets.![]()
GiratinaMewtwo Taunts W-o-W and ResTalk before setting up. Palkia, Latios and Rayquaza can OHKO with STAB Dragon moves.![]()
Giratina-OPalkia can outspeed and hit it with Draco Meteor. Latios also OHKOs.![]()
DarkraiLeads are taken out by Groudon. Groudon can take the sleep at anytime. Palkia outspeeds all but Scarf sets.![]()
ManaphyGroudon can switch in and set up sun instead of rain. Palkia can hit it with Thunder. Latios can take anything and Draco Meteor for an OHKO with SR.![]()
Non ubers
MetagrossGroudon can survive anything and OHKO with EQ. Mewtwo can EQ. Heatran can outspeed and Fire Blast. Rayquaza and Palkia can also use Fire Blast. Latios OHKOs with HP [Fire] in sunlight.![]()
BlisseyMewtwo can Taunt and set up before hitting with EQ. Heatran can explode or Toxic it.![]()
HeatranScarf Palkia outspeeds all Heatran sets and OHKOs with Surf.![]()
WeavileHeatran switches in on all but Brick Break, outspeeds and OHKOs with Fire Blast. Groudon can take a few Ice Shards, but Ice Punch will hurt. Palkia outspeeds and DMs.![]()
TyranitarGroudon can survive anything and hit it with Earthquake. Mewtwo can hit it with Earthquake but can't switch in. Rayquaza can Outrage / Draco Meteor. STAB Surf from Palkia will hurt even with SpDef+.![]()
SkarmoryMewtwo Taunts, Heatran takes nothing from it's attacks and OHKOs. Rayquaza doesn't like the SR it sets up, but can OHKO. Palkia also OHKOs.![]()
ForretressMewtwo can Taunt setup attempts. Rayquaza, Heatran, Latios and Palkia can all OHKO him with strong Fire type attacks.![]()
MagnezoneThe only Steel type I have is Heatran, who can OHKO it with Fire Blast. If it switches in on Dragon Pulse then Heatran dies, but otherwise I can beat it. Groudon is immune to Thunder and OHKOs. Palkia can outspeed and hit it with Fire Blast.![]()
NinjaskRayquaza can hit it with Extremespeed. Setting up SR when it passes prevents it coming in later on in the game.![]()
HeracrossGroudon should be able to take anything from it. Rayquaza can switch in on anything besides Stone Edge and hit it with DM, Outrage or Fire Blast. Don't have many safe switch ins to CC, but Heatran can revenge it with Fire Blast. Palkia outspeeds all sets and OHKOs.![]()
ShedinjaStealth Rock on turn 2 will help. If they spin the rocks away then I have 4 mon capable of hitting it with Fire attacks.![]()
JirachiPalkia, Rayquaza, Latios and Heatran can hit it with Fire attacks. Rayquaza has to watch for Ice Punch, but the other 3 can survive anything. Groudon can Earthquake him to death and Mewtwo can use him as set up fodder.![]()
BronzongPalkia can survive anything (bar Explosion) and hit it with Fire Blast backed up by sunlight. Heatran dies to Earthquake, but otherwise he can Fire Blast it too. Rayquaza can Fire Blast it, but Bronzong setting up SR reduces the chances of getting him in. Latios HPs it too. May have to switch 2 counters in due to Hypnosis, if any use it anymore.![]()
LucarioHeatran can switch in on the SD and OHKO with Fire Blast.![]()