YOYOYO How's it going, gamer guys and girls? I'm looking to see if there are any improvements that could be made on this team. It has had a pretty good run but I have a few extra ideas that need validation and also am looking for any advice on this team. The team has a variable offensive structure to it, and is composed of one holepuncher (Deoxys-Attack), one holepuncher/sweeper capable option (Marshadow), a flinch runner (Yvetal), one medic/sweeper (Xerneas), one special sweeper (Kyogre Primal), and one physical tank (Groudon-primal). Further descriptions below.
Squidly (Deoxys-Attack) @ Life Orb
Ability: Pressure
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Ice Beam
- Focus Blast
- Extreme Speed
- Psycho Boost
1. Deoxys-A was chosen due to the fact that it is both extremely fast and gifted with, unsurprisingly, extremely strong attack stats. I had many fond memories sweeping teams with the Attack form from my childhood as for some reason I actually understood that coverage was cool. I decided to give it a Life Orb as was suggested by the strategy guide to boost its attacks even further. The Rash nature sacrifices SpD, which doesn't really matter to Deoxys at all because 20 BS isn't exactly durable in the first place, while ensuring that .
2. Deoxys is usually the first to be sent out against teams that don't have Deoxys-S on them (a typically Sashed trapper) or where Sucker Punch and priority moves are suspected or other glass cannons (e.g. Darkrai, Yvetal, Marshadow, Pherosma). Otherwise, Deoxys can function as a good revenge killer and provides good coverage and wallbreaking ability via its moveset.
3. Ice Beam is meant to straight-up murder dragon types in the tier such as the zygsneks, Ray, Mega Salamence, along with any Ground-types or flying types that Deoxys encounters. Focus Blast is an alternative to the Guide's Superpower suggestion that takes better advantage of Deoxys' SpA stat. ExtremeSpeed is used to revenge kill any sash-users that knock out any of its teammates. Psycho Boost is used to just liquefy most of the tier that doesn't have resistances to going Psycho mode. I usually switch out immediately after for obvious stat loss reasons.
- I was thinking of replacing the Life Orb with a Focus Sash to allow Deoxys to survive more than one hit. Deoxys' attack is already ludicrous, so i was thinking of changing things out as that may not be necessary.
Rooples (Marshadow) @ Choice Scarf
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spectral Thief
- Close Combat
- Force Palm
- Shadow Punch
1. Marshadow was added to this team early in my Ubers days where I used Dragon Dance. I regretted everything and Marshadow was soon added thanks to my experience. It has seen some revisions from the guide to deal with more threats and take advantage of Technician better than the guide. While generally lacking coverage now, it's combat power is seeming to function much better than the standard package.
2. Marshadow's function varies depending on what it's going against and what move it chooses to use Scarf with. The Scarf is used in particular to counter Xerneas. Despite the 4x weakness to a now Geomanced monster with a 2x speed boost, the Scarf allows Marshadow to still outspeed it and gain the 2x boost to SpD and speed. The moonblast that very nearly always follows will still leave Marsh with ~4% HP and prevent Xerneas from setting up the sweep while I switch out to something else (yes I'm aware that that removes the boosts). The Scarf allows Marsh to revenge kill with the Technician STAB moves.
3. Spec Thief is used to counter any sweep threats by taking the advantage that they try to set up. Close Combat is used as general powerful STAB against Darkrai or other such manner of enemies. Force Palm is a Technician-boosted STAB move that is just as powerful as SpecThief, and gives me a chance to paralyze. Shadow Punch is used for the same reason as force palm (Technician boosted).
Angry Lizard Man (Groudon-Primal) @ Red Orb
Ability: Desolate Land
Shiny: Yes
EVs: 84 HP / 244 Atk / 88 Def / 92 SpD
Adamant Nature
- Stealth Rock
- Swords Dance
- Precipice Blades
- Stone Edge
1. Groudon was chosen to be a part of my team as it is supposedly the absolute top-dog of the Ubers tier, and has proven that idea to be true as it possesses extreme physical bulk and a high attack. As such, it sees usage as one of my go-tos in battle. The EV's of the Groudon were modified outside of the normal as I have observed Groudon being outsped by most things in the first place, and opted instead to vouch for better destroying power.
2. Groudon is designed to be a bulky wallbreaker that KO's nearly everything it encounters, while also bearing Stealth rock to ensure some sweet trappage.
3. Swords Dance is used once against stallbreakers like Lugia to boost its attack to over 1000. If I wanted to, I could for some reason boost it to over 2000 at max, but that would be overkill. Stealth Rock is used to ruin Lugia's Multiscale and fault focus sashes as well. Precipace Blades acts as (inaccurate) STAB damage and Stone Edge is for coverage.
Oh Whale (Kyogre-Primal) @ Blue Orb
Ability: Primordial Sea
EVs: 32 HP / 124 Def / 200 SpA / 152 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Origin Pulse
- Substitute
- Ice Beam
1. Kyogre got chosen as a counter for Groudon as a special sweeper and tank once Calm Mind is activated, and is used to deal with certain Arceus types and Mewtwo Y, and still others.
2. Kyogre is a mixed sweeper/tank. In particular, it sees usage against most other special attackers as Kyogre possesses more bulk than other attackers. It also sees heavy usage against zygarde formes and Landorus, along with ho-oh and others.
3. Calm mind primes kyogre for sweeping teams and boosting bulk for various threats that I may encounter. Substitute is used to allow Kyogre to prep Calm Mind and avoid statuses against weaker attackers such as Lugia. Origin Pulse is used as STAB boosted attacks that is used most of the time against non-resistant opponents. Ice Beam is used against dragon, ground, and flying types.
Xerneas @ Power Herb
Ability: Fairy Aura
Shiny: Yes
EVs: 156 HP / 252 SpA / 100 Spe
IVs: 0 Atk
- Geomancy
- Moonblast
- Defog
- Aromatherapy
1. Xerneas was chosen mostly for Geomancy. I also found that it works as a very good medic due to Aromatherapy and access to defog.
2. Xerneas is used as a sweeper as long as I am not forced to switch out due to threats such as Mega Metagross or Mega Lucario. If Geomancy gets disrupted, Xerneas can still serve good utility with Defog and Aromatherapy options.
3. Geomancy with Power Herb is used to allow Xerneas to function as a sweeper until a steel-type or Naganadel comes along and ruins the day. Moonblast is the sweeper attack of Xerneas. Aromatherapy is used to recover the team from status threats like Lugia with Toxic. Defog is the stealth rock/ spikes counter.
Bacon (Yveltal) @ Life Orb
Ability: Dark Aura
EVs: 252 SpA / 4 SpD / 252 Spe
Mild Nature
IVs: 0 Atk
- Oblivion Wing
- Dark Pulse
- Air Slash
- Toxic
1. Yvetal was chosen as the guide states that it acts as a good partner to Groudon and is capable of checking many of the top offensive threats of the tier. That made it an appealing choice.
2. As was mentioned earlier, Yvetal is used against big offensive threat against things like Necrozma DM, Groudon, and Marshadow. The Mild nature is used to ensure that Oblivion Wing can hit as hard as possible and restore a larger amount of health to compensate for the Life Orb.
3. Oblivion Wing is used to restore health and deal good STAB damage and counter Marshadow and Groudon to an extent. Dark Pulse and Air Slash are used to attempt to flinch slower Groudon and Necrozma DM with STAB as well. Toxic helps to break any stalls.
Thank you for any advice!
Squidly (Deoxys-Attack) @ Life Orb
Ability: Pressure
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Ice Beam
- Focus Blast
- Extreme Speed
- Psycho Boost
1. Deoxys-A was chosen due to the fact that it is both extremely fast and gifted with, unsurprisingly, extremely strong attack stats. I had many fond memories sweeping teams with the Attack form from my childhood as for some reason I actually understood that coverage was cool. I decided to give it a Life Orb as was suggested by the strategy guide to boost its attacks even further. The Rash nature sacrifices SpD, which doesn't really matter to Deoxys at all because 20 BS isn't exactly durable in the first place, while ensuring that .
2. Deoxys is usually the first to be sent out against teams that don't have Deoxys-S on them (a typically Sashed trapper) or where Sucker Punch and priority moves are suspected or other glass cannons (e.g. Darkrai, Yvetal, Marshadow, Pherosma). Otherwise, Deoxys can function as a good revenge killer and provides good coverage and wallbreaking ability via its moveset.
3. Ice Beam is meant to straight-up murder dragon types in the tier such as the zygsneks, Ray, Mega Salamence, along with any Ground-types or flying types that Deoxys encounters. Focus Blast is an alternative to the Guide's Superpower suggestion that takes better advantage of Deoxys' SpA stat. ExtremeSpeed is used to revenge kill any sash-users that knock out any of its teammates. Psycho Boost is used to just liquefy most of the tier that doesn't have resistances to going Psycho mode. I usually switch out immediately after for obvious stat loss reasons.
- I was thinking of replacing the Life Orb with a Focus Sash to allow Deoxys to survive more than one hit. Deoxys' attack is already ludicrous, so i was thinking of changing things out as that may not be necessary.
Rooples (Marshadow) @ Choice Scarf
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spectral Thief
- Close Combat
- Force Palm
- Shadow Punch
1. Marshadow was added to this team early in my Ubers days where I used Dragon Dance. I regretted everything and Marshadow was soon added thanks to my experience. It has seen some revisions from the guide to deal with more threats and take advantage of Technician better than the guide. While generally lacking coverage now, it's combat power is seeming to function much better than the standard package.
2. Marshadow's function varies depending on what it's going against and what move it chooses to use Scarf with. The Scarf is used in particular to counter Xerneas. Despite the 4x weakness to a now Geomanced monster with a 2x speed boost, the Scarf allows Marshadow to still outspeed it and gain the 2x boost to SpD and speed. The moonblast that very nearly always follows will still leave Marsh with ~4% HP and prevent Xerneas from setting up the sweep while I switch out to something else (yes I'm aware that that removes the boosts). The Scarf allows Marsh to revenge kill with the Technician STAB moves.
3. Spec Thief is used to counter any sweep threats by taking the advantage that they try to set up. Close Combat is used as general powerful STAB against Darkrai or other such manner of enemies. Force Palm is a Technician-boosted STAB move that is just as powerful as SpecThief, and gives me a chance to paralyze. Shadow Punch is used for the same reason as force palm (Technician boosted).
Angry Lizard Man (Groudon-Primal) @ Red Orb
Ability: Desolate Land
Shiny: Yes
EVs: 84 HP / 244 Atk / 88 Def / 92 SpD
Adamant Nature
- Stealth Rock
- Swords Dance
- Precipice Blades
- Stone Edge
1. Groudon was chosen to be a part of my team as it is supposedly the absolute top-dog of the Ubers tier, and has proven that idea to be true as it possesses extreme physical bulk and a high attack. As such, it sees usage as one of my go-tos in battle. The EV's of the Groudon were modified outside of the normal as I have observed Groudon being outsped by most things in the first place, and opted instead to vouch for better destroying power.
2. Groudon is designed to be a bulky wallbreaker that KO's nearly everything it encounters, while also bearing Stealth rock to ensure some sweet trappage.
3. Swords Dance is used once against stallbreakers like Lugia to boost its attack to over 1000. If I wanted to, I could for some reason boost it to over 2000 at max, but that would be overkill. Stealth Rock is used to ruin Lugia's Multiscale and fault focus sashes as well. Precipace Blades acts as (inaccurate) STAB damage and Stone Edge is for coverage.
Oh Whale (Kyogre-Primal) @ Blue Orb
Ability: Primordial Sea
EVs: 32 HP / 124 Def / 200 SpA / 152 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Origin Pulse
- Substitute
- Ice Beam
1. Kyogre got chosen as a counter for Groudon as a special sweeper and tank once Calm Mind is activated, and is used to deal with certain Arceus types and Mewtwo Y, and still others.
2. Kyogre is a mixed sweeper/tank. In particular, it sees usage against most other special attackers as Kyogre possesses more bulk than other attackers. It also sees heavy usage against zygarde formes and Landorus, along with ho-oh and others.
3. Calm mind primes kyogre for sweeping teams and boosting bulk for various threats that I may encounter. Substitute is used to allow Kyogre to prep Calm Mind and avoid statuses against weaker attackers such as Lugia. Origin Pulse is used as STAB boosted attacks that is used most of the time against non-resistant opponents. Ice Beam is used against dragon, ground, and flying types.
Xerneas @ Power Herb
Ability: Fairy Aura
Shiny: Yes
EVs: 156 HP / 252 SpA / 100 Spe
IVs: 0 Atk
- Geomancy
- Moonblast
- Defog
- Aromatherapy
1. Xerneas was chosen mostly for Geomancy. I also found that it works as a very good medic due to Aromatherapy and access to defog.
2. Xerneas is used as a sweeper as long as I am not forced to switch out due to threats such as Mega Metagross or Mega Lucario. If Geomancy gets disrupted, Xerneas can still serve good utility with Defog and Aromatherapy options.
3. Geomancy with Power Herb is used to allow Xerneas to function as a sweeper until a steel-type or Naganadel comes along and ruins the day. Moonblast is the sweeper attack of Xerneas. Aromatherapy is used to recover the team from status threats like Lugia with Toxic. Defog is the stealth rock/ spikes counter.
Bacon (Yveltal) @ Life Orb
Ability: Dark Aura
EVs: 252 SpA / 4 SpD / 252 Spe
Mild Nature
IVs: 0 Atk
- Oblivion Wing
- Dark Pulse
- Air Slash
- Toxic
1. Yvetal was chosen as the guide states that it acts as a good partner to Groudon and is capable of checking many of the top offensive threats of the tier. That made it an appealing choice.
2. As was mentioned earlier, Yvetal is used against big offensive threat against things like Necrozma DM, Groudon, and Marshadow. The Mild nature is used to ensure that Oblivion Wing can hit as hard as possible and restore a larger amount of health to compensate for the Life Orb.
3. Oblivion Wing is used to restore health and deal good STAB damage and counter Marshadow and Groudon to an extent. Dark Pulse and Air Slash are used to attempt to flinch slower Groudon and Necrozma DM with STAB as well. Toxic helps to break any stalls.
Thank you for any advice!