Greetings to all,
First of all, I am not completely new to competitive. I played Gen V, and have been playing Gen VI for a while now. The reason I made this RMT was because this team obviously needs work. I played with this team, but cannot quite pinpoint what is wrong with my subpar knowledge. So, I come bringing you this team. I will begin with teambuilding.
Teambuilding
1.
I started with Arceus-Grass. I hadn't seen it much, but I realized that its Grass typing would bring some key resistances that my past teams didn't have.
2.
Hmm... Well, Arceus-Grass is grass type. It seems natural that I build a FWG core. Ho-Oh came to mind as a fire type, and Palkia filled the remaining spot as a water type and also a Kyogre counter. The synergy here is... alright I guess.
3.
Gengar fits really well on any team. He traps and kills many defensive threats, suicide hazard leads, and the like.
4.
Scarf Xerneas is really nice on this team. I needed a dragon resistance/immunity, so Xerneas was a good choice, as I obviously couldn't run Fairyceus. I personally like the scarfed variant, and it allowed Xerneas to function as a good revenge killer.
5.
I looked at resistances and saw many types I didn't resist, and also saw that a steel type fixed that a little bit. Dialga was the end result.
*I then changed the order to make the FWG core a little less apparent from team preview.*
In Depth:
Arceus (Arceus-Grass) @ Meadow Plate
Trait: Multitype
EVs:252 HP / 100 Def / 156 SDef 252 HP / 144 Sdef / 112 Spd (suggested by megamanite)
Timid Nature (+Spd, -Atk)
-Ice Beam Stone Edge
- Recover
- Defog
- Grass Knot
Arceus-Grass is not a very common pokemon in Ubers, but it is very effective. Resistance to Water, Ground, and Electric are really great resistances, as Arceus-Grass has the ability to do reasonably well against Kyogre and Zekrom. Arceus-Grass can abuse these resistances to clear hazards, as well as shrug off damage with Recover. Ice Beam and Grass Knot have terrible coverage, but Grass Knot can OHKO Groudon usually, and 2HKOs Kyogre. The given EVs avoid 2HKO from Kyogre's Ice Beam and puts the rest into Defense.
Ice beam was then removed and replaced with Stone Edge to not be completely walled by Ho-Oh. Also, EVs were changed; I guess Kyogre is already countered by Palkia anyways.
Gengar (F) @ Gengarite
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Taunt
- Destiny Bond
- Shadow Ball
-Sludge Wave Icy Wind
This is a pretty standard Mega Gengar set. Shadow Tag + Taunt can destroy defensive threats, such as Ferrothorn without Gyro Ball, and pink blobs that would normally wall this team very well. Destiny Bond can be used as a last resort to stop a pokemon such as Ho-Oh if I cannot stop it otherwise. I used Sludge Wave for STAB over Focus Blast, because Shadow Ball is decent against Steels with the recent nerf to Steel types defensively. Gengar is also one of the few pokemon that can stop M2Y if it hits it on the switch.
Icy Wind > Sludge Wave as it stops Deoxys leads better.
Dialga @ Leftovers
Trait: Pressure
EVs: 252 HP / 36 SAtk / 220 SDef
Modest Nature (+SAtk, -Atk)
- Stealth Rock
- Dragon Pulse
- Fire Blast
- Roar
Dialga is a great supporter. Roar phazes out setup sweepers like Extremekiller Arceus and GeoXerneas, as well as Substitute Ho-Oh. Dialga sets up SR and also resists a lot of types, like Dark, that the rest of the team does not. The EVs avoid 2HKO from Scarf Kyogre's Water Spout, as well as Palkia's Lustrous Orb Spacial Rend and almost always Yveltal's Dark Pulse. Fire Blast is for hitting Steels that resist Dragon Pulse, giving great Fire-Dragon coverage.
Just a note: Dialga will soon become a Landorus-T, when I have time to write an analysis.
Ho-Oh @ Leftovers
Trait: Regenerator
EVs:248 HP / 252 Def / 8 Spd 248 HP / 252 Atk / 8 Sdef 248 HP / 8 Atk / 252 Sdef
Adamant Nature (+Atk, -SAtk)
- Sacred Fire
- Roost
- Brave Bird
- Earthquake
Ho-Oh is one of the most popular pokemon the current meta. Aside from being one of the best Xerneas counters, Ho-Oh puts offensive pressure on the opponent, while crippling with burns. The set capitalizes on physical bulk to compliment Ho-Oh's great special bulk, but the set is subject to change. Earthquake is to Electrics in particular, as Scarf Zekrom and Electric Arceus are difficult for Ho-Oh to handle. I am running Lefties over Life Orb or something for recovery, as recoil damage with Brave Bird adds up very fast.
EVs were changed to a more offensive role. I am not sure if this is better or worse than 252 Sdef. Suggestions?
EVs were changed again to a defensive role as suggested by Hack He Must, to be a better Xerneas counter.
Xerneas @ Choice Scarf
Trait: Fairy Aura
EVs:4 HP / 252 SAtk / 252 Spd 36 HP / 252 Satk / 220 Spd
Timid Nature (+Spd, -Atk)
- Moonblast
-Thunderbolt Aromatherapy
- Focus Blast HP Fire to hit Aegislash
- Rock Slide
Scarf Xerneas is often overshadowed by Geomancy Xerneas, but the Scarf Xerneas funcions as a great revenge killer, capable of catching normally faster threats like Scarf Zekrom and Darkrai off guard. Rock Slide hits Ho-Oh, a common switch into Xerneas. A Scarfed Fairy Aura STAB Moonblast will finish off most pokemon (with the exception of maybe specially defensive steels like Aegislash). However, a misprediction often forces a switch, if the move I am choiced into cannot touch the opponent.
I changed the EV set as 252 Speed was not needed. HP Fire > FocusMiss blast to hit Specially Defensive Aegislash. Also Aromatherapy > Thunderbolt for status heal overall suggested by Haruno.
Palkia @ Assault Vest
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Spacial Rend
-Surf Hydro Pump
-Rock Slide Thunder
- Fire Blast
Palkia is primarily a Kyogre counter. Rock Slide hits Ho-Oh (yep, I'm that scared of it). With the Assault Vest, Palkia can beat Kyogre, given that Ice Beam does not Freeze or that Thunder doesn't result in a full paralysis. Fire Blast is for coverage, although Thunder/Thunderbolt would defeat Kyogre more easily. Palkia does reasonably well against Ho-Oh, but Brave Bird can really hurt sometimes, and without SR support, Palkia does not enjoy losing a ton of HP to Brave Bird.
dbzmariogeno pointed out that Rock Slide was unnecessary. Hydro Pump was needed to 2HKO Ho-Oh.
Mega Mewtwo Y: I literally cannot outspeed and KO this with anyone. I often have to phaze it out with Dialga and try to nail it on the switch.
Mega Kangaskhan: If I lose Dialga's ability to phaze out a +2 Kangaskhan, it is very hard to stop. If it runs Fake out, I am usually OK because Gengar can PP stall out Sucker Punch, but EQ destroys Mega Gengar.
Extremekiller: Dialga (Notice a pattern?) is probably my only answer here. As all of these pokemon he has to kind of stop, he usually dies and I lose.
Ho-Oh: Palkia can sort of deal with Ho-Oh? Maybe? Rock Slide does no OHKO, but with SR support, Palkia wins.
First of all, I am not completely new to competitive. I played Gen V, and have been playing Gen VI for a while now. The reason I made this RMT was because this team obviously needs work. I played with this team, but cannot quite pinpoint what is wrong with my subpar knowledge. So, I come bringing you this team. I will begin with teambuilding.
Teambuilding
1.
I started with Arceus-Grass. I hadn't seen it much, but I realized that its Grass typing would bring some key resistances that my past teams didn't have.
2.
Hmm... Well, Arceus-Grass is grass type. It seems natural that I build a FWG core. Ho-Oh came to mind as a fire type, and Palkia filled the remaining spot as a water type and also a Kyogre counter. The synergy here is... alright I guess.
3.
Gengar fits really well on any team. He traps and kills many defensive threats, suicide hazard leads, and the like.
4.
Scarf Xerneas is really nice on this team. I needed a dragon resistance/immunity, so Xerneas was a good choice, as I obviously couldn't run Fairyceus. I personally like the scarfed variant, and it allowed Xerneas to function as a good revenge killer.
5.
I looked at resistances and saw many types I didn't resist, and also saw that a steel type fixed that a little bit. Dialga was the end result.
*I then changed the order to make the FWG core a little less apparent from team preview.*
In Depth:
Arceus (Arceus-Grass) @ Meadow Plate
Trait: Multitype
EVs:
Timid Nature (+Spd, -Atk)
-
- Recover
- Defog
- Grass Knot
Arceus-Grass is not a very common pokemon in Ubers, but it is very effective. Resistance to Water, Ground, and Electric are really great resistances, as Arceus-Grass has the ability to do reasonably well against Kyogre and Zekrom. Arceus-Grass can abuse these resistances to clear hazards, as well as shrug off damage with Recover. Ice Beam and Grass Knot have terrible coverage, but Grass Knot can OHKO Groudon usually, and 2HKOs Kyogre. The given EVs avoid 2HKO from Kyogre's Ice Beam and puts the rest into Defense.
Ice beam was then removed and replaced with Stone Edge to not be completely walled by Ho-Oh. Also, EVs were changed; I guess Kyogre is already countered by Palkia anyways.
Gengar (F) @ Gengarite
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Taunt
- Destiny Bond
- Shadow Ball
-
This is a pretty standard Mega Gengar set. Shadow Tag + Taunt can destroy defensive threats, such as Ferrothorn without Gyro Ball, and pink blobs that would normally wall this team very well. Destiny Bond can be used as a last resort to stop a pokemon such as Ho-Oh if I cannot stop it otherwise. I used Sludge Wave for STAB over Focus Blast, because Shadow Ball is decent against Steels with the recent nerf to Steel types defensively. Gengar is also one of the few pokemon that can stop M2Y if it hits it on the switch.
Icy Wind > Sludge Wave as it stops Deoxys leads better.
Dialga @ Leftovers
Trait: Pressure
EVs: 252 HP / 36 SAtk / 220 SDef
Modest Nature (+SAtk, -Atk)
- Stealth Rock
- Dragon Pulse
- Fire Blast
- Roar
Dialga is a great supporter. Roar phazes out setup sweepers like Extremekiller Arceus and GeoXerneas, as well as Substitute Ho-Oh. Dialga sets up SR and also resists a lot of types, like Dark, that the rest of the team does not. The EVs avoid 2HKO from Scarf Kyogre's Water Spout, as well as Palkia's Lustrous Orb Spacial Rend and almost always Yveltal's Dark Pulse. Fire Blast is for hitting Steels that resist Dragon Pulse, giving great Fire-Dragon coverage.
Just a note: Dialga will soon become a Landorus-T, when I have time to write an analysis.
Ho-Oh @ Leftovers
Trait: Regenerator
EVs:
Adamant Nature (+Atk, -SAtk)
- Sacred Fire
- Roost
- Brave Bird
- Earthquake
Ho-Oh is one of the most popular pokemon the current meta. Aside from being one of the best Xerneas counters, Ho-Oh puts offensive pressure on the opponent, while crippling with burns. The set capitalizes on physical bulk to compliment Ho-Oh's great special bulk, but the set is subject to change. Earthquake is to Electrics in particular, as Scarf Zekrom and Electric Arceus are difficult for Ho-Oh to handle. I am running Lefties over Life Orb or something for recovery, as recoil damage with Brave Bird adds up very fast.
EVs were changed to a more offensive role. I am not sure if this is better or worse than 252 Sdef. Suggestions?
EVs were changed again to a defensive role as suggested by Hack He Must, to be a better Xerneas counter.
Xerneas @ Choice Scarf
Trait: Fairy Aura
EVs:
Timid Nature (+Spd, -Atk)
- Moonblast
-
- Rock Slide
Scarf Xerneas is often overshadowed by Geomancy Xerneas, but the Scarf Xerneas funcions as a great revenge killer, capable of catching normally faster threats like Scarf Zekrom and Darkrai off guard. Rock Slide hits Ho-Oh, a common switch into Xerneas. A Scarfed Fairy Aura STAB Moonblast will finish off most pokemon (with the exception of maybe specially defensive steels like Aegislash). However, a misprediction often forces a switch, if the move I am choiced into cannot touch the opponent.
I changed the EV set as 252 Speed was not needed. HP Fire > Focus
Palkia @ Assault Vest
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Spacial Rend
-
-
- Fire Blast
Palkia is primarily a Kyogre counter. Rock Slide hits Ho-Oh (yep, I'm that scared of it). With the Assault Vest, Palkia can beat Kyogre, given that Ice Beam does not Freeze or that Thunder doesn't result in a full paralysis. Fire Blast is for coverage, although Thunder/Thunderbolt would defeat Kyogre more easily. Palkia does reasonably well against Ho-Oh, but Brave Bird can really hurt sometimes, and without SR support, Palkia does not enjoy losing a ton of HP to Brave Bird.
dbzmariogeno pointed out that Rock Slide was unnecessary. Hydro Pump was needed to 2HKO Ho-Oh.
Mega Mewtwo Y: I literally cannot outspeed and KO this with anyone. I often have to phaze it out with Dialga and try to nail it on the switch.
Mega Kangaskhan: If I lose Dialga's ability to phaze out a +2 Kangaskhan, it is very hard to stop. If it runs Fake out, I am usually OK because Gengar can PP stall out Sucker Punch, but EQ destroys Mega Gengar.
Extremekiller: Dialga (Notice a pattern?) is probably my only answer here. As all of these pokemon he has to kind of stop, he usually dies and I lose.
Ho-Oh: Palkia can sort of deal with Ho-Oh? Maybe? Rock Slide does no OHKO, but with SR support, Palkia wins.
Arceus (Arceus-Grass) @ Meadow Plate
Trait: Multitype
EVs: 252 HP / 144 SDef / 112 Spd
Hasty Nature (+Spd, -Def)
- Stone Edge
- Recover
- Defog
- Grass Knot
Gengar (F) @ Gengarite
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Taunt
- Destiny Bond
- Shadow Ball
- Sludge Wave
Dialga @ Leftovers
Trait: Pressure
EVs: 252 HP / 36 SAtk / 220 SDef
Modest Nature (+SAtk, -Atk)
- Stealth Rock
- Dragon Pulse
- Fire Blast
- Roar
Ho-Oh @ Leftovers
Trait: Regenerator
EVs: 248 HP / 8 Atk / 252 Sdef
Adamant Nature (+Atk, -SAtk)
- Sacred Fire
- Roost
- Brave Bird
- Earthquake
Xerneas @ Choice Scarf
Trait: Fairy Aura
EVs: 36 HP / 252 SAtk / 220 Spd
Hasty Nature (+Spd, -Def)
- Moonblast
- Aromatherapy
- Hidden Power [Fire]
- Rock Slide
Palkia @ Assault Vest
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Spacial Rend
- Hydro Pump
- Thunder
- Fire Blast
Trait: Multitype
EVs: 252 HP / 144 SDef / 112 Spd
Hasty Nature (+Spd, -Def)
- Stone Edge
- Recover
- Defog
- Grass Knot
Gengar (F) @ Gengarite
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Taunt
- Destiny Bond
- Shadow Ball
- Sludge Wave
Dialga @ Leftovers
Trait: Pressure
EVs: 252 HP / 36 SAtk / 220 SDef
Modest Nature (+SAtk, -Atk)
- Stealth Rock
- Dragon Pulse
- Fire Blast
- Roar
Ho-Oh @ Leftovers
Trait: Regenerator
EVs: 248 HP / 8 Atk / 252 Sdef
Adamant Nature (+Atk, -SAtk)
- Sacred Fire
- Roost
- Brave Bird
- Earthquake
Xerneas @ Choice Scarf
Trait: Fairy Aura
EVs: 36 HP / 252 SAtk / 220 Spd
Hasty Nature (+Spd, -Def)
- Moonblast
- Aromatherapy
- Hidden Power [Fire]
- Rock Slide
Palkia @ Assault Vest
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Spacial Rend
- Hydro Pump
- Thunder
- Fire Blast
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