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Ubers Team (First RMT)

Greetings to all,

First of all, I am not completely new to competitive. I played Gen V, and have been playing Gen VI for a while now. The reason I made this RMT was because this team obviously needs work. I played with this team, but cannot quite pinpoint what is wrong with my subpar knowledge. So, I come bringing you this team. I will begin with teambuilding.

Teambuilding
1.
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I started with Arceus-Grass. I hadn't seen it much, but I realized that its Grass typing would bring some key resistances that my past teams didn't have.

2.
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Hmm... Well, Arceus-Grass is grass type. It seems natural that I build a FWG core. Ho-Oh came to mind as a fire type, and Palkia filled the remaining spot as a water type and also a Kyogre counter. The synergy here is... alright I guess.

3.
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Gengar fits really well on any team. He traps and kills many defensive threats, suicide hazard leads, and the like.

4.
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Scarf Xerneas is really nice on this team. I needed a dragon resistance/immunity, so Xerneas was a good choice, as I obviously couldn't run Fairyceus. I personally like the scarfed variant, and it allowed Xerneas to function as a good revenge killer.

5.
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I looked at resistances and saw many types I didn't resist, and also saw that a steel type fixed that a little bit. Dialga was the end result.


*I then changed the order to make the FWG core a little less apparent from team preview.*


In Depth:

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Arceus (Arceus-Grass) @ Meadow Plate
Trait: Multitype
EVs: 252 HP / 100 Def / 156 SDef 252 HP / 144 Sdef / 112 Spd (suggested by megamanite)
Timid Nature (+Spd, -Atk)
- Ice Beam Stone Edge
- Recover
- Defog
- Grass Knot

Arceus-Grass is not a very common pokemon in Ubers, but it is very effective. Resistance to Water, Ground, and Electric are really great resistances, as Arceus-Grass has the ability to do reasonably well against Kyogre and Zekrom. Arceus-Grass can abuse these resistances to clear hazards, as well as shrug off damage with Recover. Ice Beam and Grass Knot have terrible coverage, but Grass Knot can OHKO Groudon usually, and 2HKOs Kyogre. The given EVs avoid 2HKO from Kyogre's Ice Beam and puts the rest into Defense.

Ice beam was then removed and replaced with Stone Edge to not be completely walled by Ho-Oh. Also, EVs were changed; I guess Kyogre is already countered by Palkia anyways.

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Gengar (F) @ Gengarite
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Taunt
- Destiny Bond
- Shadow Ball
- Sludge Wave Icy Wind

This is a pretty standard Mega Gengar set. Shadow Tag + Taunt can destroy defensive threats, such as Ferrothorn without Gyro Ball, and pink blobs that would normally wall this team very well. Destiny Bond can be used as a last resort to stop a pokemon such as Ho-Oh if I cannot stop it otherwise. I used Sludge Wave for STAB over Focus Blast, because Shadow Ball is decent against Steels with the recent nerf to Steel types defensively. Gengar is also one of the few pokemon that can stop M2Y if it hits it on the switch.

Icy Wind > Sludge Wave as it stops Deoxys leads better.

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Dialga @ Leftovers
Trait: Pressure
EVs: 252 HP / 36 SAtk / 220 SDef
Modest Nature (+SAtk, -Atk)
- Stealth Rock
- Dragon Pulse
- Fire Blast
- Roar

Dialga is a great supporter. Roar phazes out setup sweepers like Extremekiller Arceus and GeoXerneas, as well as Substitute Ho-Oh. Dialga sets up SR and also resists a lot of types, like Dark, that the rest of the team does not. The EVs avoid 2HKO from Scarf Kyogre's Water Spout, as well as Palkia's Lustrous Orb Spacial Rend and almost always Yveltal's Dark Pulse. Fire Blast is for hitting Steels that resist Dragon Pulse, giving great Fire-Dragon coverage.

Just a note: Dialga will soon become a Landorus-T, when I have time to write an analysis.

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Ho-Oh @ Leftovers
Trait: Regenerator
EVs: 248 HP / 252 Def / 8 Spd 248 HP / 252 Atk / 8 Sdef 248 HP / 8 Atk / 252 Sdef
Adamant Nature (+Atk, -SAtk)
- Sacred Fire
- Roost
- Brave Bird
- Earthquake

Ho-Oh is one of the most popular pokemon the current meta. Aside from being one of the best Xerneas counters, Ho-Oh puts offensive pressure on the opponent, while crippling with burns. The set capitalizes on physical bulk to compliment Ho-Oh's great special bulk, but the set is subject to change. Earthquake is to Electrics in particular, as Scarf Zekrom and Electric Arceus are difficult for Ho-Oh to handle. I am running Lefties over Life Orb or something for recovery, as recoil damage with Brave Bird adds up very fast.

EVs were changed to a more offensive role. I am not sure if this is better or worse than 252 Sdef. Suggestions?

EVs were changed again to a defensive role as suggested by Hack He Must, to be a better Xerneas counter.

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Xerneas @ Choice Scarf
Trait: Fairy Aura
EVs: 4 HP / 252 SAtk / 252 Spd 36 HP / 252 Satk / 220 Spd
Timid Nature (+Spd, -Atk)
- Moonblast
- Thunderbolt Aromatherapy
- Focus Blast HP Fire to hit Aegislash
- Rock Slide

Scarf Xerneas is often overshadowed by Geomancy Xerneas, but the Scarf Xerneas funcions as a great revenge killer, capable of catching normally faster threats like Scarf Zekrom and Darkrai off guard. Rock Slide hits Ho-Oh, a common switch into Xerneas. A Scarfed Fairy Aura STAB Moonblast will finish off most pokemon (with the exception of maybe specially defensive steels like Aegislash). However, a misprediction often forces a switch, if the move I am choiced into cannot touch the opponent.

I changed the EV set as 252 Speed was not needed. HP Fire > Focus Miss blast to hit Specially Defensive Aegislash. Also Aromatherapy > Thunderbolt for status heal overall suggested by Haruno.

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Palkia @ Assault Vest
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Spacial Rend
- Surf Hydro Pump
- Rock Slide Thunder
- Fire Blast

Palkia is primarily a Kyogre counter. Rock Slide hits Ho-Oh (yep, I'm that scared of it). With the Assault Vest, Palkia can beat Kyogre, given that Ice Beam does not Freeze or that Thunder doesn't result in a full paralysis. Fire Blast is for coverage, although Thunder/Thunderbolt would defeat Kyogre more easily. Palkia does reasonably well against Ho-Oh, but Brave Bird can really hurt sometimes, and without SR support, Palkia does not enjoy losing a ton of HP to Brave Bird.

dbzmariogeno pointed out that Rock Slide was unnecessary. Hydro Pump was needed to 2HKO Ho-Oh.

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Mega Mewtwo Y: I literally cannot outspeed and KO this with anyone. I often have to phaze it out with Dialga and try to nail it on the switch.

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Mega Kangaskhan: If I lose Dialga's ability to phaze out a +2 Kangaskhan, it is very hard to stop. If it runs Fake out, I am usually OK because Gengar can PP stall out Sucker Punch, but EQ destroys Mega Gengar.

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Extremekiller: Dialga (Notice a pattern?) is probably my only answer here. As all of these pokemon he has to kind of stop, he usually dies and I lose.

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Ho-Oh: Palkia can sort of deal with Ho-Oh? Maybe? Rock Slide does no OHKO, but with SR support, Palkia wins.


Arceus (Arceus-Grass) @ Meadow Plate
Trait: Multitype
EVs: 252 HP / 144 SDef / 112 Spd
Hasty Nature (+Spd, -Def)
- Stone Edge
- Recover
- Defog
- Grass Knot

Gengar (F) @ Gengarite
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Taunt
- Destiny Bond
- Shadow Ball
- Sludge Wave

Dialga @ Leftovers
Trait: Pressure
EVs: 252 HP / 36 SAtk / 220 SDef
Modest Nature (+SAtk, -Atk)
- Stealth Rock
- Dragon Pulse
- Fire Blast
- Roar

Ho-Oh @ Leftovers
Trait: Regenerator
EVs: 248 HP / 8 Atk / 252 Sdef
Adamant Nature (+Atk, -SAtk)
- Sacred Fire
- Roost
- Brave Bird
- Earthquake

Xerneas @ Choice Scarf
Trait: Fairy Aura
EVs: 36 HP / 252 SAtk / 220 Spd
Hasty Nature (+Spd, -Def)
- Moonblast
- Aromatherapy
- Hidden Power [Fire]
- Rock Slide

Palkia @ Assault Vest
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Spacial Rend
- Hydro Pump
- Thunder
- Fire Blast
 
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4 Atk Palkia Rock Slide vs. 252 HP / 0 Def Ho-Oh: 276-328 (66.3 - 78.8%) -- guaranteed 2HKO after Leftovers recovery


252 SpA Palkia Hydro Pump vs. 252 HP / 0 SpD Ho-Oh: 276-326 (66.3 - 78.3%) -- guaranteed 2HKO after Leftovers recovery

Not worth the slot, use Thunder here.

BTW, run 220 Naive or Hasty on Xerneas, like this:

Xerneas @ Choice Scarf
Trait: Fairy Aura
EVs: 36 Atk / 252 SAtk / 220 Spd
Hasty/Naive Nature
- Moonblast
- Hidden Power Fire
- Whatever
- Rock Slide

I really hope the EVs on Arceus and Ho-Oh were a mistake.
 
Nice RMT,

I really hope the EVs on Arceus and Ho-Oh were a mistake.

Yeah, I agree. Run 252 HP / 144 Sdef / 112 Spd on Arceus-Grass. Also run Stone Edge to hit Ho-Oh.
As for Ho-Oh, either invest in Attack or Special Defense. Not defense.

You also have not Ghost or Ice resists. Arceus-Ghost might be tough to take for this team.


dbzmariogeno, I'm not sure why HP Fire would be so helpful. 60 BP is pretty weak. Perhaps I'm totally missing something though.
 
Thanks for rating.
dbzmariogeno, thanks for the set. However, HP Fire leaves something to be desired.

252 SpA Xerneas Hidden Power Fire vs. 252 HP / 252+ SpD Aegislash-Shield: 72-86 (22.2 - 26.5%) -- possible 5HKO after Leftovers recovery

I will probably implement the changes nonetheless, as its at least better than any other options.

megamanite, I will implement the EV changes soon, but I don't really have too much time now.
 
Run judgement rather than grass knot on arceus other than that seems pretty solid.
edit: I understand that most of the uber meta is rather large to i guess grass knot is fine...
 
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Though this is by no means a bad try, the team has some inherent flaws that makes its effectiveness iffy to say the least. Starting with singular threats you can't handle, one obvious stands out: Mega-Blaziken. It easily sets up on Grassceus and with SR up you are 6-0ed effortlessly. The next fault you is the under preparation for Deoxys-S or A leads. Deo-S faces no difficulty setting SR, can get spikes if you aren't getting the burn with Ho-oh. If you lead with your Grassceus to force a Taunt, you are dead meat because of the big chance that your opponent has Blaziken, Mega-Gengar or Jolly LO Ekiller. Combination threats like V switch Zekrom+Mega Gengar can prove fatal. Ho-oh can come in safely against Dialga and Xerneas locked into Moonblast and proceed to rip your core apart, so that's a big issue again. However, there are some changes you can make to augment these problems.

Landorous-T > Dialga
Change that will save you from Blaziken, use Leftovers with a lot of defense. This also helps with handling Ho-oh, and a little big against Ekiller. U-turn is preferred over Toxic as it has good synergy with Mega-Gengar. Lando-T also stops Zekrom from building momentum.
Icy Wind Gengar>Sludge Wave Gengar
Limits Deoxys-S to one hazard. Sludge Wave is usually on Gengar to eliminate counters to other mons (see Grassceus to Kyogre), but your team doesn't really have a wall that needs to be removed for a sweeper so yeah.

Personally go with Sdef Ho-oh, you need it to check Xerneas. Use Whirlwind on it too. Sdef Ho-oh is usually a horrible choice for any team but as this build is structured you will need a strong Xerneas check. I can't really make more mons changes without harming your original structure too much. You will still have big problems with E-killer and you are very reliant on Ho-oh to check Xerneas, and if SR are up, you are boned. Some of the sets are still very sub-optimal but I don't want to write an essay about this so feel free taking this to PM. Good luck!
 
Hack He Must,
Thanks for the rate. Mega Blaziken had given me decent trouble at times, and if I can't get Xerneas to Moonblast it within the first turn or two, I start running into problems. Xerneas can ouspeed Blaziken at +1 if it runs Adamant, and sometimes get a surprise KO.

Landorus-T is a great idea. While Dialga holds many resistances on this team, as alone he resists many types that are unresisted by the remainder of the team, Landorus-T does provide more specific checks, so I will test him out.

As for Gengar- I will make the change, as I rarely use Sludge Wave anyways unless it is a Smeargle lead or normal type or something like that.
 
Haruno, I get Thunder > Thunderbolt. As for Aromatherapy, would it be a problem to be locked into it? I am hesitant to drop Rock Slide for Ho-Oh but I'm sure you have very valid reasoning.

Still testing Landorus-T. So far, he's been doing well.
 
Once you lose Dialga pretty much every set-up sweepar clearly nails you. (Read: GeoXern, EK, CMceus)
May I suggest you Lugia over ScarfXern?

Lugia @ Multiscale
Bold 208Hp 252Def 48Sdef
Substitute
Roost
Toxic
Whirlwind

405Hp, enough to get 101hp subs and have an even number (SR)

Sure without a scarfer you have to relay on bulk instead of revenge kiling.
 
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Have you ever thought of running Megahorn over Thunderbolt on Xerneas since Rock Slide and T-Bolt have pretty redundant coverage especially when you have Palkia around. Megahorn would help you against Mewtwo Y who is a a rather large threat to your team if it comes in on something that isn't Mega Gengar before Mewtwo Mega evolves.

If you are going to run it, then putting those 36 hp EVs into attack with a Naive nature is recommended.

It's a small change but I think it will help this already solid team very much.
 
Thanks for rating,

ChaosNemesis, you are definitely right about setup sweepers posing a problem. With the given set, I am a little bit worried about taunt though. Lugia does seem to solve many problems being able to phaze out GeoXern and such.

WreckDra, I've never really though of it, but I can see where it would be useful. The only problem I see is that I would still need to hit it on the switch, in which case Moonblast more or less nets the same 2HKO.

36 Atk Xerneas Megahorn vs. 4 HP / 0 Def Mega Mewtwo Y: 300-354 (84.7 - 100%) -- 6.3% chance to OHKO

I'm not willing to bet on that OHKO chance.
 
Thanks for rating,

ChaosNemesis, you are definitely right about setup sweepers posing a problem. With the given set, I am a little bit worried about taunt though. Lugia does seem to solve many problems being able to phaze out GeoXern and such.

WreckDra, I've never really though of it, but I can see where it would be useful. The only problem I see is that I would still need to hit it on the switch, in which case Moonblast more or less nets the same 2HKO.

36 Atk Xerneas Megahorn vs. 4 HP / 0 Def Mega Mewtwo Y: 300-354 (84.7 - 100%) -- 6.3% chance to OHKO

I'm not willing to bet on that OHKO chance.

Megahorn is for an guaranteed OHKO after stealth rock but I can see where your coming from on the reliability issue. It's up to you whether you use it or not.
 
WreckDra, I forgot to factor in SR.

Landorus-T is still doing really well. Will probably implement when I get a chance.

Lugia will be tested. I have high hopes, but I am a bit worried about losing the scarfer.

As for the Xerneas set, I am not really sure what to run. I am considering a change to:

Xerneas @ Choice Scarf
Trait: Fairy Aura
EVs: 36 HP / 252 SAtk / 220 Spd
Hasty Nature (+Spd, -Def)
- Moonblast
- Aromatherapy / Megahorn
- Hidden Power [Fire]
- Rock Slide

Tbolt seemed a bit redundant and actually did LESS damage with a x2 SE than a Fairy Aura STAB Moonblast with neutrality. Rock Slide might still be necessary though.

Can anyone help decide? I can see both working.

I REALLY need a better answer to Ekiller. I can beat it with work but I have to play careful. Help possibly?
 
Physical defensive Ho-oh can deal with E-killer, opposing Ho-oh, Kanga if you avoid Return on switch in, and can kinda handle Mewtwo also. It fixed a lot of what you are weak to, just make sure you defog away SR.

Ho-oh@ Leftovers
Trait: Regenerator
EVs: 248Hp/ 252 Def/ 8 Spd (or speed creep enough until you are comfortable)
Impish Nature
-Sacred Fire
-Brave Bird
-Roost
-Whirlwind

If this isn't enough for E-killer (mainly because of SR crippling Ho-oh), you can try Focus Blast over either Taunt or DBond on your Gengar, this gives you an additional check.
 
sammao, Thanks for the set. I'll test the physically defensive Ho-Oh. The only problem I see is that it makes Ho-Oh a bit of a weaker Xerneas counter.
As for the Focus Blast,

252 SpA Mega Gengar Focus Blast vs. 252 HP / 4 SpD Arceus: 272-322 (61.2 - 72.5%) -- guaranteed 2HKO
+2 252+ Atk Arceus Earthquake vs. 4 HP / 0 Def Mega Gengar: 544-640 (207.6 - 244.2%) -- guaranteed OHKO

I don't know if that will be enough. I can't OHKO Ekiller and he EASILY gets the KO. Although, DBond actually kills E-killer which I forgot about.
 
Team looks good,

I second Lugia. It would really help with E-killer, and other setup sweepers who ruin you.

Deoxys-A might be kind of hard, as its coverage will be difficult for you to stop.

Also, Ferrothorn poses issues to Gengar, as Gyro Ball hits too hard.
 
Well, who goes out for Lugia? Xerneas is kind of important as Yveltal wrecks this without Xern. I still would like rocks too. Help?
 
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