• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Ullar is a slave; EspyOwner vs UllarWarlord

Open 1v1 FE challenge
1 day DQ
Training items only fuckers
All abilities
ASB arena

EspyOwner said:
frontnormal-mfidgit.png

Fidgit (Turbo Man) [Male]
Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion)
Type: Poison/Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:

Persistent:
Type: Innate
This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.

Vital Spirit:
Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Prankster (DW):
Type: Innate
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91 (-)
Size Class: 1
Weight Class: 1


EC: 6/6
MC: 0
DC: 5/5

Attacks:

Air Slash
Circle Throw
Clear Smog
Comet Punch
Copycat
Earth Power
Encore
Gust
Heal Block
Helping Hand
Knock Off
Magic Room
Me First
Rapid Spin
Razor Wind
Sludge Bomb
Tailwind
Whirlwind
Wide Guard
Wonder Room
Heal Block

Disable
Spikes
Stealth Rock

Drill Run
Gastro Acid

Light Screen
Protect
Reflect
Shadow Ball
Sludge Wave
Taunt
Toxic
Venoshock
Earthquake
U-Turn
Smack Down
kitsunoh_by_quanyails-d5uh2ve.png

Kitsunoh (Shadow Man) [Female]
Nature: Jolly (+15% Speed, -1 Special Attack, +19% Accuracy)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Frisk
:
Type: Innate
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Limber:
Type: Innate
This Pokemon's body is well trained and immune to paralysis.

Cursed Body (Dream World):
Type: Innate
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Aerial Ace
Attract
Bulldoze
Captivate
Copycat
Curse
Cut
Dark Pulse
Defog
Dig
Double Team
Dream Eater
Earthquake
Embargo
Endeavor
Endure
Facade
Faint Attack
Fake Out
False Swipe
FeatherDance
Fire Punch
Flail
Flash
Flash Cannon
Fling
Foul Play
Frustration
Fury Cutter
Giga Impact
Gyro Ball
Headbutt
Hex
Hidden Power
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Imprison
Iron Defense
Iron Head
Iron Tail
Knock Off
Last Resort
Lick
Low Kick
Magic Coat
Memento
Metal Burst
Metal Claw
Metal Sound
Meteor Mash
Natural Gift
Odor Sleuth
Ominous Wind
Pain Split
Payback
Perish Song
Protect
Psych Up
Psychic
Psycho Shift
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Slide
Rock Smash
Role Play
Round
Safeguard
Scratch
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak
ShadowStrike
Sleep Talk
Snatch
Snore
Spite
Strength
Substitute
Sucker Punch
Sunny Day
Super Fang
Superpower
Swagger
Tail Whip
Taunt
Thief
ThunderPunch
Torment
Toxic
Trick
Trick Room
U-Turn
Will-O-Wisp
Yawn

UllarWarlord said:
FlarelmFront.png

<Flarelm> [Darwin] (Male)
Nature: Brave (+Atk, -Spe)
Type: Fire/Grass

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Rock Head (Type: Innate)
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Battle Armor (Type: Innate)
This Pokemon’s thick armor prevents it from taking critical hits.

Chlorophyll (Type: Innate) [DW, Locked]
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 34 (-, -10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 16

EC: 8/9
MC: 0
DC: 5/5

Attacks:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Petal Dance
Iron Defense
Flame Burst
Lava Plume
Zap Cannon

Aromatherapy
Counter
GrassWhistle
Seed Bomb
Blaze Kick

Sunny Day
Protect
Rock Slide

Orders:
Espy sends out and equips
Ullar equips and orders
Espy kills Ullar's mon
I ref
 
EH-VO-LOO-SHUNNNNNN

WDkMq.png

<Pyroak> [Darwin] (Male)
Nature: Brave (+Atk, -Spe)
Type: Fire/Grass
Fire:
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Rock Head (Type: Innate)
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Battle Armor (Type: Innate)
This Pokemon’s thick armor prevents it from taking critical hits.

Chlorophyll (Type: Innate) [DW, Unlocked]
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-, -10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9 (After Battle)
MC: 0
DC: 5/5

Attacks:

Wood Hammer
Flare Blitz
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Petal Dance
Iron Defense
Flame Burst
Lava Plume
Zap Cannon

Aromatherapy
Counter
GrassWhistle
Seed Bomb
Blaze Kick

Sunny Day
Protect
Rock Slide

Let's give him an EXP Share

Darwin: Sunny Day > Flare Blitz > Wood Hammer
 
frontnormal-mfidgit.png

Fidgit
100|100


WDkMq.png

Pyroak
120|100

Action 1
Fidgit's Toxic
EN Check: 7 - 1 = 6

Pyroak's Sunny Day
EN Check: 10 - 1 = 9

-1 HP Pyroak

Action 2
Fidgit's Encore
EN Check: 10

Pyroak's Sunnier Day
EN Check: 10 - 1 = 9

-1 HP Pyroak

Action 3
Pyroak's Sunniest Day
EN Check: 10 - 1 = 9

Fidgit's Venoshock
Damage: (13 + 3 + 6 - 4.5) * 1.5 = 26.25
EN Check: 8 - 1 = 7

-1 HP Pyroak

Fidgit
HP: 100
EN: 100 - (6 + 10 + 7) = 77

Pyroak
HP: 120 - (1 + 1 + 26.25 + 1) = 90.75
EN: 100 - (9 + 9 + 9) = 73
[/RIGHT]

frontnormal-mfidgit.png

Fidgit
100|77


WDkMq.png

Pyroak
91|73
Status: 2 DPA

Sunny in CAPASB

Espy is up
 
frontnormal-mfidgit.png

Fidgit
100|77


WDkMq.png

Pyroak
91|73

Action 1
Pyroak's GrassWhistle
Accuracy Check (6500): 9094 (NO)
EN Check: 5 - 1 = 4

Fidgit's Sludge Wave
Damage: (10 + 3 + 6 - 4.5) * 1.5 = 21.75
EN Check: 7 - 1 = 6

-2 HP Pyroak

Action 2
Pyroak's Flare Blitz
Crit Check (625): 7695 (NO)
Effect Chance (1000): 2094 (NO)
Damage: (10 + 5 + 3 + 3 + 6 - 6) = 21
EN Check: 7 + 5/2 - 1 = 8.5

Fidgit's Venoshock
Damage: (13 + 3 + 6 - 4.5) * 1.5 = 26.25
EN Check: 8 - 1 = 7

-2 HP Pyroak

Action 3
Pyroak's Flare Blitz
Crit Check (625): 8401 (NO)
Effect Chance (1000): 3555 (NO)
Damage: (10 + 5 + 3 + 3 + 6 - 6) = 21
EN Check: 7 + 5/2 + 4 - 1 = 12.5

Figit's Sludge Wave
Damage: (10 + 3 + 6 - 4.5) * 1.5 = 21.75
EN Check: 7 - 1 = 6

-2 HP Pyroak

Fidgit
HP: 100 - (21 + 21) = 58
EN: 77 - (6 + 7 + 6) = 58

Pyroak
HP: 91 - (21.75 + 2 + 26.25 + 2 + 21.75 + 2) = 15.25
EN: 73 - (4 + 8.5 + 12.5) = 48

frontnormal-mfidgit.png

Fidgit
58|58


WDkMq.png

Pyroak
15|48

Ullar is up
 
frontnormal-mfidgit.png

Fidgit
58|58


WDkMq.png

Pyroak
15|48


Action 1
Pyroak's Wood Hammer
Damage: (10 + 5 + 3 + 6 - 6) = 18
EN Check: 7 + 5/2 - 1 = 8.5

Fidgit's Venoshock
Damage: (13 + 3 + 6 - 4.5) * 1.5 = 26.25
EN Check: 8 - 1 = 7

Fidgit
HP: 58 - 18 = 40
EN: 58 - 7 = 51

Pyroak
HP: 15 - 26.25 = -11
EN: 48 - 8.5 = 39.5

frontnormal-mfidgit.png

Fidgit
40|51


WDkMq.png

Pyroak
-11|39

PAyout:
EspyOwner: 2 CC
-Fidgit: 3 MC + 1 KOC
Ullar: 1 CC
-Pyroak: 1 EC/3 MC
akela: 2 uc
 
Back
Top