Let's check out the rules for this before we get down to the blood and gore and...nevermind
And here come the cute little guys now...
Team Jay
Team Ullar
...Never mind they ain't so cute
Ullar orders
Jay orders
I ref
Challenging UllarWarlord
1v1 Singles
1 Day DQ
No Chills/Recovers
No Abilities
No Items
Switch = KO
IT IS ON LIKE FUNKY KONG.
Ref plz?
And here come the cute little guys now...
Team Jay
jayjinde said:![]()
Ghetsis (Hydreigon) (M)
Naive (+Spe, -Def, +15 Acc)
Type: Dark/Dragon
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
EC: 9/9
MC: 0
DC: N/A
HP: 100
Atk: Rank 4
Def: Rank 2(-)
SpA: Rank 5
SpD: Rank 3
Spe: 113(+)
Size Class: 4
Weight Class: 5
Base Rank Total: 22
Attacks:
Tackle
Double Hit
Tri Attack
Dragon Rage
Focus Energy
Bite
Headbutt
Dragon Breath
Roar
Crunch
Dragon Pulse
Outrage
Earth Power
Dark Pulse
Head Smash
Ice Fang
Fire Fang
Thunder Wave
Taunt
Dragon Tail
Acrobatics
Total Attacks: 21
Team Ullar
UllarWarlord said:![]()
<Charizard> [Mimring] (Male)
Nature: Modest (+SpA, -Att)
Type: Fire/Flying
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Blaze: (Type: Innate)
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power: (Type: Innate) [DW, Unlocked]
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2)
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Total Moves: 23
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Heat Wave
Dragon Claw
Shadow Claw
Air Slash
Scratch(*)
Growl(*)
Ember(*)
Smokescreen(*)
Dragon Rage(*)
Scary Face(*)
Fire Fang(*)
Flamethrower
Inferno
Fire Spin
Dragon Dance(*)
Dragon Rush(*)
Metal Claw(*)
Flare Blitz
Counter
Brick Break(*)
Dig(*)
Hone Claws(*)
Sunny Day
Fire Blast
Hidden Power Ground 7
Thunderpunch
Fire Pledge
...Never mind they ain't so cute
Ullar orders
Jay orders
I ref