Ullar vs Ranger97 A Steel Fighting Dragon Let's make it happen

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3 Day DQ
2 recovery/5 Chill
2 Subs
All Items
All Abilities
Switch is lol
None of you specified arena so.........
Field Type = Neutral
Complexity = Moderate
Format = Eh, whatever
No Restrictions on anything

Here at the magical type shop, Mr.Heefloot sells many strange and mystical devices. Within these seemingly ordinary devices, a great power is contained, so great that it is even capable of changing the types of Pokemon! For a meager price of less than nothing, Mr.Heefloot is glad to rent these items out to budding trainers for the duration of a battle in his yard. He just loves seeing small creatures crushed by Shieldons! His yard is rather regular, covered in grass and with a small pond nearby, so there are no move restrictions.

The arena is nothing special, but Mr.Heefloot will gladly give one of his precious seventeen items away to a Pokemon at the start of a battle, adding an additional type to them! For example, if the Fairy Wings are given to a Shieldon, then it would be counted for purposes of STAB, type resistances, etc. as a Rock/Steel/Flying type! Just to clear some stuff up, Mr.Heefloot says a Rock/Steel/Dark type is considered 8x weak to Fighting attacks (for an ASB modifier of 3.0), and a Water/Ice/Fire type is 8x resistant to Ice attacks (for an ASB modifier of .29). In addition, a Pokemon may take an item of a type they already are. For example Conkeldurr can go ahead and grab a Super Karate Black Belt to gain double the STAB bonus on fighting-attacks, but also doubling his weaknesses! Only one of each item can be attached per battle, and they do not take up the regular hold item a Pokemon usually has. Here is the list of items, have fun incorporating them into your flavor refs!

Exceptionally Ordinary Something-or-other: This something-or-other has a habit of somewhat normalizing the Pokemon that somehow manages to wear or use it or something like that. Nobody really knows, its just kind of really ordinary and regular and stuff.
Super Karate Black Belt: This black belt is extremely empowering, and instantly gives any Pokemon that wears it the fighting prowess of Jet Lee, Chuck Norris, Yip-man, and Sawk combined! "Be wary of flying feet and fists," it says on the genuine label.
Fairy Wings: Though these wings may just look like they were ripped off of some five-year old's Halloween costume, they are genuine fairy wings. Easily super-glued on to even the most resistant of Pokemon, it grants them the ability to soar around like the average flying-type.
Hive Mind: A small and insectoid brain in a jar, the trainer applies this item by deftly lobotomizing their Pokemon and replacing their frontal lobes with this. The Pokemon is then conquered by a strange alien hive race, and begins acting far more buggy than usual.
Rotten Flower: With on whiff of this disgusting flower, any Pokemon becomes capable of spewing out toxic, poisonous goop like no other. It really is that disgusting. Trainers are suggested to wear gas masks around this item.
Prickly Rose: To apply the powers of this item, the trainer simply slaps their Pokemon silly with it. Eventually, the thorny flower will cause a puncture wound, and its grassy juices with enter the Pokemon's bloodstream. Often, the Pokemon will have a habit of lying around inactively in the sun shortly after being Roseified. Studies are inconclusive on whether this is due to photosynthesis or blood loss.
Scuba Flippers: Just stick these finely-crafted flippers onto any Pokemon's feet, and they'll be swiftly swimming through any drizzle! Instantly gain access to water sources like never before! Note: not proven to work on Pokemon without feet; Mr.Heefloot suggests jamming the flippers on the Pokemon's head.
Torch: Light up your favorite pal, and voila! Instant fire-type!
Mad Scientist Goggles: Equip these stereotypical goggles to a Pokemon, and watch as their fur/hair/scales/shield-faces becomes instantly frazzled by electricity! Soon, they'll be conducting dangerous experiments with Frankensteins and Tesla coils! They grow up so fast...
Refrigerator: Often used in haikus, fridges apparently have another use! Stick this smaller version on top of a Pokemon's head, and they'll be calling Blizzards down upon the battle. It's a wonder what a little bit of chilled ice can do for someone!
Bastiodon Skeleton: Unfortunately, not all Bastiodon fossils were in a good enough condition to resurrect. So, Mr.Heefloot hoarded them, and will gladly preform a rough full skeleton transplant with any brave Pokemon. The sturdy bones of the tough Bastiodon imbue the the patient with rock-hard skin.
Model Train (1:2 scale): When a Pokemon conducts this half-size train, they barely even need their own powers anymore! Honestly, do they really need to use wimpy Pokemon moves when they can just crush their opponent beneath a steel train?
Shovel: As Diglett and Dugtrio show, all you need to be a ground-type is live halfway underground! The shovel makes this unusually tough change much easier.
Gypsy Tent: A Pokemon walks into this gypsy tent a simple Pokemon, and out comes a mystical psychic mind-reader, fully equipped with spoons, crystal globes, and tarot reading skills.
Rusty Ghostbuster: Even Mr.Heefloot doesn't know he managed to acquire this antique, but he does know how it works. Just give it a little kick, and out comes a wicked ghost, eager to posses the nearest Pokemon!
Ominous Hood: When hiding behind this dark, shrouded hood, a Pokemon seems to become evil and wicked, no matter how nice it usually is. It just seems to bring out the worst in everyone. Extended exposure is not suggested.
Master Ball: Everybody knows that legendary dragons belong in Master Balls! So, Mr.Heefloot will gladly allow your Pokemon to sit in this legendary pokeball for a couple minutes, giving them the power of the dragons that used to call it home! Note: Mr.Heefloot does not guarantee the release of your Pokemon, especially if they are a well-trained strongmon.


Js but an 8x weakness will be a multiplier of 3.375(1.5^3) and an 8x resistance will be 0.29(1.5^-3)

And here are the teams
Ullar
UllarWarlord said:

<Dragonite> [Charos] (Male)
Nature: Relaxed (+Def. -Speed)
Type: Dragon/Flying
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:

Inner Focus: (Type: Innate)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Multiscale: (Type: Innate) [DW, Unlocked]
This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 69 (-, 10% decrease in evasion)
Size Class: 4
Weight Class: 6
Base Rank Total: 22


EC: 9/9
MC: 0
DC: 5/5

Attacks:

Fire Punch
Thunderpunch
Roost
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Dragon Rush
Outrage
Hyper Beam
Hurricane

Dragon Dance
Aqua Jet
Dragon Pulse

Sunny Day
Flamethrower
Safeguard
Substitute
Protect
Ice Beam

Lucario [Libra] (M)
Nature: Naive (+15% Speed, +12% Accuracy, -1 SpD)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Steadfast: Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus: Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW): Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (90*1.15=103.5=104)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Quick Attack*
Foresight*
Endure*
Counter*
Force Palm*
Feint*
Reversal*
Screech*
Dark Pulse
Metal Claw
Bone Rush
Metal Sound
Extremespeed
Heal Pulse
Aura Sphere
Close Combat

Detect*
Iron Defense*
Sky Uppercut*

Magnet Rise
Helping Hand
Hi Jump Kick
Ice Punch

Bulk Up*
Brick Break*
Shadow Claw*
Substitute
Rock Slide
Focus Blast


Ullar sends out his mon with item chooses a type and item
Ranger does the same and orders
Ullar orders
I ref
 
ill take the bastiodon skeleton and this Muscle Band i brought with!
Gogogo
Rock Slide--> Ice Punch--> Rock Slide.
if he uses protect, use substituten 20hp the first time only, and Iron defense any subsequent times. THEN push actions back 1.
(ex. If he uses protect a1. Sub 20hp, rock slide, ice punch. etc.)
 
Pre Round

HP: 100/en: 100/Type: Dragon/Flying

HP: 100/en: 100/Type: Fighting/Steel

This round begins with Lucario absorbing the power of a Bastiodon and Ullar torching Dragonite, uhh yeah this happens. After that Lucario summons Rocks down from above the store strengthed from the Power he recently got while Dragonite just let's the Sun shine among us. Lucario the packs a Frosty Punch and even with the Fire Dragonite still has the attributes of a Dragon and takes it the wrong way, Dragonite responds with a punch of his own but with a Fire Aura around him powered up from the torching he just received. Lucario tries the same Rock trick almost flinching the Dragon but the Focus of the dragon prevails and he manages to punch him with Fire again but all is not good for the dragon as his Multiscale is broken

Lucario used Rock Slide (8+3)*2.25=24.75da,-5en
Crit 1705 no
Flinch 8545 no
Dragonite used Sunny Day -9en

Lucario used Ice Punch 8*1.5=12da,-6en
Crit 4419 no
Freeze 2589 no
Dragonite used Fire Punch 8+3+3=14da,-5en
Crit 7441 no
Burn 3330 no

Lucario used Rock Slide (8+3)*2.25=24.75da,-5en
Crit 770 no
Flinch 1015 yes INNER FOCUS
Dragonite used Fire Punch 8+3+3=14da,-9en
Crit 7173 no
Burn 2294 no

-61HP Dragonite/2=30.5,-23en
-28HP Lucario,-16en




HP: 70/en: 77/Type: Dragon/Flying/Fire/Multiscale Broken

HP: 72/en: 84/Type: Fighting/Steel/Rock
 
Pre Round

HP: 70/en: 77/Type: Dragon/Flying/Fire/Multiscale Broken

HP: 72/en: 84/Type: Fighting/Steel/Rock

Lucario used Rock Slide (8+3)*2.25=24.75da,-9en
Crit 2303 no
Dragonite used Roost +20HP,-11en

Lucario used Ice Punch 8*1.5=12da,-6en
Crit 4635 no
Freeze 252 yes
Severity 8575 Intense
Dragonite is Frozen

Dragonite is Frozen
Lucario used Falling Rock Barrage -27en
Hit 9366 no


Sorry for the Hax


HP: 53/en: 66/Type: Dragon/Flying/Fire/Multiscale Broken

HP: 72/en: 57/Type: Fighting/Steel/Rock
 

Ullar

card-carrying wife-guy
is a Smogon Discord Contributor
Post your orders, Ranger, I would hate to call DQ. Putting a 24-hour notice on this.
 

HP: 53/en: 66/Type: Dragon/Flying/Fire/Multiscale Broken

HP: 72/en: 57/Type: Fighting/Steel/Rock

Action One:

Lucario cooled down!

Dragonite used Fire Punch!
(-5 EN)
Burn chance: 2922/10000 (NO)
Crit chance: 3956/10000 (NO)
Damage: (8 + 3 + 3 + 3) = 17

Action Two:

Lucario used Ice Punch!
(-6 EN)
Crit chance: 395/10000 (YES)
Damage: (8 + 3) * 1.5 = 16.5

Dragonite used Flamethrower!
(-6 EN)
Burn chance: 9942/10000 (NO)
Crit chance: 3991/10000 (NO)
Damage: (10 + 3 + 3 + 3) = 19

Action Three:

Lucario used Rock Slide!
(-6 EN)
Crit chance: 22/10000 (YES)
Damage: (8 + 3 + 3) * 2.25 = 31.5

Dragonite used Fire Punch!
(-5 EN)
Burn chance: 5921/10000 (NO)
Crit chance: 8838/10000 (NO)
Damage: (8 + 3 + 3 + 3) = 17


HP: 5/en: 50/Type: Dragon/Flying/Fire/Multiscale Broken

HP: 19/en: 45/Type: Fighting/Steel/Rock
 
Exspeed + Expseed does more than enough to wreck the rest of Dragonite's HP...

Both players get 1 CC
3 MC and one KOC for Lucario
3 MC for Dragonite

I get 2 UC.
 


The DQ time set for this match was 3 days, yes? So, why did this battle get subreffed when the time between UllarWarlord's orders and EspyOwner's subref announcement was just under 2 days? Wobbanaut was still well within DQ time, and yet you chose to get a subref. This is illegal - a DQ (whether a subreffing or just disqualifying the opponent) cannot occur before the DQ time has been reached.

Now, what happens next is not up to me, so I will alert higher authorities to this at the first opportunity. Until then, I would suggest refraining from claiming any prizes from this battle just in case they get changed in some way. And don't let something like this happen again.
 

Seven Deadly Sins

~hallelujah~
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
For breaking the rules, Ullar forfeits all prizes for this match. This includes MC on his Pokemon.

Additionally, since both Wobbanaut and Espyowner reffed 2 rounds, they will split the rewards, so each gets 1 UC.

Don't let this happen again.
 
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