Ok, first thing first, I need to give a shout-out to MikevdKraats, or on the forums, TeamEmpoleon, who actually helped me make this team. If it wasn't for him, then this team wouldn't exist. Neither would this thread, he just told me to post it here after I beat him the second time out of two!
Anyway... On with the team!
Ok, now that you know which Pokemon I'm using, I'll get right to their sets!
@Leftovers
Ability: Pressure
Pain split
Will-O-Wisp
Shadow sneak
Thunderpunch
HP 4
Atk 252
Def
Sp Atk
Sp Def
Spe 252
Nature: Jolly (+Speed, -Sp Atk)
A fairly simple burn spread pokemon. Although it is horribly slow the helpful nature and 252 EV's on speed help substaintially. Pain split is more a recovery move than a damaging attack, though in some situations it is a damn good attack attack too. Thunderpunch is there, because in adding Dusknoir we got rid of our only source of electricity, so it was between fire/ice/thunder punch and we chose thunder.
Shadow sneak is there for some good priority and STAB.
Pokemon/moves to watch out for: Golurk, Siglyph, Crawdaunt, Stored power, Crunch
@ Leftovers
Ability: Adaptability
Dragon Dance
Substitute
Waterfall
Crunch
HP 4
Atk
Def
Sp Atk
Sp Def 252
Spe 252
Nature: Jolly (+Speed, -Sp Atk)
Once again, you probably have doubt in your mind about Crawdaunt, but the only reason I see is it's Helpful nature and 252 ev's on speed and dragon dance. Crawdaunt is embarrassingly slow, we should all know that if we play RU, and Dragon dance helps more, but basically we need to get the substitute in quickly. Crawdaunt would be out-sped by Hypno, who would induce some kind of hax on it (probably sleep) as well as multiple other pokemon. Obviously, Status conditions don't effect substitute, meaning Crawdaunt can get at least one dragon dance in while the other pokemon takes the substitute down or switches, giving it two or more. One dragon dance is usually enough though, Crunch OHKO's Hypno after only one dragon dance, and then waterfall, with the large Atk stat, plus dragon dance and STAB 2HKO's at the most most neutral pokemon in RU/NU, making Crawdaunt immensely useful.
Pokemon/moves to watch out for: Boufallant, Bulky Steelix (surprisingly), Hitmonchan/lee, mach punch.
@Life orb
Ability: Pressure
Flamethrower
Protect
Roost
Hidden power grass
Hp 4
Atk
Def
Sp Atk 252
Sp Def
Spe 252
Nature: Timid (+Speed, -Attack)
Ok, this is far from the standard Moltres set, and I too questioned MikevdKraats when he mentioned protect, but when he said Roost it all made sense. Basically, you use roost a lot more than protect, but protect is actually really useful if against a trapper or if running out of PP for roost. Another thing with this particular pokemon is the EV spread. We both felt Moltres needed more the 4 EV's For HP, but he wanted 252 for speed, so I decided that we could give it 34 HP, 222 speed and then a helpful nature, making it like 252 speed, if not more with higher HP. Those HP EV's saved Moltres multiple times actually, and it worked incredibly well! Hidden power Grass is for the rock types.
Pokemon/moves to watch out for: Stealth rock, Boufallant, Stone edge.
@ Miracle seed
Ability: Own tempo
Quiver dance
Sleep Powder
Hidden power Rock
Petal dance
Hp
Atk
Def
Sp Atk 252
Sp Def 4
Spe 252
Nature: Timid (+Speed, -Atk)
After you think you've used enough Quiver dances, the use petal dance! Hidden power rock is there for coverage. Not much more to say. And, last but most certainly not least, the pokemon I made entirely by myself (since MikevdKraats wanted to test me, but did give me the pokemon itself), SLOWKING!!!
Pokemon/moves to watch out for: Cryogonal, Ice beam, Megahorn.
@ Leftovers
Ability: Regenerator
Slack off
Substitute
Calm mind
Surf
Hp 252
Atk
Def 252
Sp Atk 4
Sp Def
Spe
Nature: Bold (+Def, -Atk)
As previously mentioned, this pokemon I made myself. I said to MikevdKraats: 'Ok, now I want a staller. Who do you think the best staller in Ru is?' He said: 'Slowking.' So I said: 'Ok.. First attack?' He then told me to do it myself and he'd test it after. So, I made this set, and he actually says it's the best in the whole party, which I was pretty pleased with. On the second battle, I got down 4 of his team with Slowking, there was 4 left when I sent it out. MikevdKraats actually said he could see no flaw with this pokemon, so I am extremely happy with this! Oh, and I fell that for the purpose of showing how great Slowking is, I'd post a clip of an incredible comeback performed by it!
http://pokemonshowdown.com/replay/ru3930814
Pokemon/moves to watch out for: Butterfree (But he isn't common!)
@ Expert belt
Ability: Iron fist
Rapid spin
Drain Punch
Ice Punch
Thunderpunch
Hp 4
Atk 252
Def
Sp Atk
SP Def
Spe 252
Nature: Adamant
Ding Ding Ding! We have a winner! After vigorous testing, Hitmonchan came out on top and is our official rapid spinner! Hitmonchan goes with this team more, after getting rid of Rotom, we had only one move of the electric typing, and no combating Qwilfish after Dusknoir went down, however Hitmonchan saves this by learning thunderpunch as well! Ice punch is there so we have an ice attack as well, and it actually ends up my neutral attack most of the time! I had a bit of a dilemma over mach punch or drain punch, but I picked drain punch since as a spinner he'll be switching onto hazards a lot, and so needs a recovery. Obviously drain punch isn't a massively reliable recovery, bu there aren't many that are to be honest! The EV's and nature are what they are because Hitmonchan packs a punch, and when he uses it it needs to hurt! Besides, that's actually similar to a real boxing match, you mainly need strength and speed, but stamina (HP) too. Don't why i said that but I did, so live with it! XD
Pokemon/moves to watch out for: Braviary.
Worries:
You can't take down a pokemon once it manages to set up.
Anyway, that is the end of this team. I sincerely hope for good feedback and hope you enjoy this thread!
Anyway... On with the team!
Ok, now that you know which Pokemon I'm using, I'll get right to their sets!
Ability: Pressure
Pain split
Will-O-Wisp
Shadow sneak
Thunderpunch
HP 4
Atk 252
Def
Sp Atk
Sp Def
Spe 252
Nature: Jolly (+Speed, -Sp Atk)
A fairly simple burn spread pokemon. Although it is horribly slow the helpful nature and 252 EV's on speed help substaintially. Pain split is more a recovery move than a damaging attack, though in some situations it is a damn good attack attack too. Thunderpunch is there, because in adding Dusknoir we got rid of our only source of electricity, so it was between fire/ice/thunder punch and we chose thunder.
Shadow sneak is there for some good priority and STAB.
Pokemon/moves to watch out for: Golurk, Siglyph, Crawdaunt, Stored power, Crunch
Ability: Adaptability
Dragon Dance
Substitute
Waterfall
Crunch
HP 4
Atk
Def
Sp Atk
Sp Def 252
Spe 252
Nature: Jolly (+Speed, -Sp Atk)
Once again, you probably have doubt in your mind about Crawdaunt, but the only reason I see is it's Helpful nature and 252 ev's on speed and dragon dance. Crawdaunt is embarrassingly slow, we should all know that if we play RU, and Dragon dance helps more, but basically we need to get the substitute in quickly. Crawdaunt would be out-sped by Hypno, who would induce some kind of hax on it (probably sleep) as well as multiple other pokemon. Obviously, Status conditions don't effect substitute, meaning Crawdaunt can get at least one dragon dance in while the other pokemon takes the substitute down or switches, giving it two or more. One dragon dance is usually enough though, Crunch OHKO's Hypno after only one dragon dance, and then waterfall, with the large Atk stat, plus dragon dance and STAB 2HKO's at the most most neutral pokemon in RU/NU, making Crawdaunt immensely useful.
Pokemon/moves to watch out for: Boufallant, Bulky Steelix (surprisingly), Hitmonchan/lee, mach punch.
Ability: Pressure
Flamethrower
Protect
Roost
Hidden power grass
Hp 4
Atk
Def
Sp Atk 252
Sp Def
Spe 252
Nature: Timid (+Speed, -Attack)
Ok, this is far from the standard Moltres set, and I too questioned MikevdKraats when he mentioned protect, but when he said Roost it all made sense. Basically, you use roost a lot more than protect, but protect is actually really useful if against a trapper or if running out of PP for roost. Another thing with this particular pokemon is the EV spread. We both felt Moltres needed more the 4 EV's For HP, but he wanted 252 for speed, so I decided that we could give it 34 HP, 222 speed and then a helpful nature, making it like 252 speed, if not more with higher HP. Those HP EV's saved Moltres multiple times actually, and it worked incredibly well! Hidden power Grass is for the rock types.
Pokemon/moves to watch out for: Stealth rock, Boufallant, Stone edge.
Ability: Own tempo
Quiver dance
Sleep Powder
Hidden power Rock
Petal dance
Hp
Atk
Def
Sp Atk 252
Sp Def 4
Spe 252
Nature: Timid (+Speed, -Atk)
After you think you've used enough Quiver dances, the use petal dance! Hidden power rock is there for coverage. Not much more to say. And, last but most certainly not least, the pokemon I made entirely by myself (since MikevdKraats wanted to test me, but did give me the pokemon itself), SLOWKING!!!
Pokemon/moves to watch out for: Cryogonal, Ice beam, Megahorn.
Ability: Regenerator
Slack off
Substitute
Calm mind
Surf
Hp 252
Atk
Def 252
Sp Atk 4
Sp Def
Spe
Nature: Bold (+Def, -Atk)
As previously mentioned, this pokemon I made myself. I said to MikevdKraats: 'Ok, now I want a staller. Who do you think the best staller in Ru is?' He said: 'Slowking.' So I said: 'Ok.. First attack?' He then told me to do it myself and he'd test it after. So, I made this set, and he actually says it's the best in the whole party, which I was pretty pleased with. On the second battle, I got down 4 of his team with Slowking, there was 4 left when I sent it out. MikevdKraats actually said he could see no flaw with this pokemon, so I am extremely happy with this! Oh, and I fell that for the purpose of showing how great Slowking is, I'd post a clip of an incredible comeback performed by it!
http://pokemonshowdown.com/replay/ru3930814
Pokemon/moves to watch out for: Butterfree (But he isn't common!)
Ability: Iron fist
Rapid spin
Drain Punch
Ice Punch
Thunderpunch
Hp 4
Atk 252
Def
Sp Atk
SP Def
Spe 252
Nature: Adamant
Ding Ding Ding! We have a winner! After vigorous testing, Hitmonchan came out on top and is our official rapid spinner! Hitmonchan goes with this team more, after getting rid of Rotom, we had only one move of the electric typing, and no combating Qwilfish after Dusknoir went down, however Hitmonchan saves this by learning thunderpunch as well! Ice punch is there so we have an ice attack as well, and it actually ends up my neutral attack most of the time! I had a bit of a dilemma over mach punch or drain punch, but I picked drain punch since as a spinner he'll be switching onto hazards a lot, and so needs a recovery. Obviously drain punch isn't a massively reliable recovery, bu there aren't many that are to be honest! The EV's and nature are what they are because Hitmonchan packs a punch, and when he uses it it needs to hurt! Besides, that's actually similar to a real boxing match, you mainly need strength and speed, but stamina (HP) too. Don't why i said that but I did, so live with it! XD
Pokemon/moves to watch out for: Braviary.
Worries:
You can't take down a pokemon once it manages to set up.
Anyway, that is the end of this team. I sincerely hope for good feedback and hope you enjoy this thread!


