Project Ultra SM Break This Team - WK 48 SKEs tail glow manaphy Rain (Voting)


Tapu Lele @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Moonblast
- Psyshock
- Hidden Power Fire

Tapu Lele poses a massive threat to this team, as its Choice-Specs-boosted moves are able to hit every pokemon in the team for good damage. Psychic 1HKOes or 2HKOes every pokemon on the team barring Celesteela, which still gets 3HKOed by it. This means that after a few switch-ins, Lele is able to really beat this team down.
 


Kartana @ Fightinium Z
Ability: Beast Boost
EVs: 252 Atk / 252 Spe / 4 SpD
Jolly Nature
- Leaf Blade
- Sacred Sword
- Smart Strike / Knock Off
- Swords Dance

In dropping Flamethrower from Steela and Scald from Pex, this team's really opened itself up to being destroyed by SD Kart. It still needs some support to safely nab the boost (albeit a lot less than it otherwise would), but once it has, literally every member is at risk of being OHKO'd with just Rocks up and there's very little any of them can do in return.

+2 252 Atk Kartana Leaf Blade vs. 248 HP / 248+ Def Clefable: 333-393 (84.7 - 100%) -- 6.3% chance to OHKO
+2 252 Atk Kartana Smart Strike vs. 248 HP / 248+ Def Clefable: 518-612 (131.8 - 155.7%) -- guaranteed OHKO
+2 252 Atk Kartana Sacred Sword vs. 0 HP / 0 Def Magnezone: 448-528 (159.4 - 187.9%) -- guaranteed OHKO
+2 252 Atk Kartana Leaf Blade vs. 252 HP / 44 Def Toxapex: 255-300 (83.8 - 98.6%) -- guaranteed 2HKO after Black Sludge recovery (75% chance to OHKO after Stealth Rock)
+1 252 Atk Kartana Leaf Blade vs. 0 HP / 80 Def Landorus-Therian: 283-334 (88.7 - 104.7%) -- 31.3% chance to OHKO (guaranteed OHKO after Stealth Rock)
+2 252 Atk Kartana Sacred Sword vs. 248 HP / 132 Def Celesteela: 216-255 (54.4 - 64.2%) -- guaranteed 2HKO after Leftovers recovery
+2 252 Atk Kartana All-Out Pummeling (175 BP) vs. 248 HP / 132 Def Celesteela: 419-494 (105.5 - 124.4%) -- guaranteed OHKO
+2 252 Atk Kartana Leaf Blade vs. 248 HP / 4 Def Zygarde: 319-376 (76.1 - 89.7%) -- guaranteed 2HKO
+2 252 Atk Kartana All-Out Pummeling (175 BP) vs. 248 HP / 4 Def Zygarde: 413-487 (98.5 - 116.2%) -- 87.5% chance to OHKO (guaranteed OHKO after Stealth Rock)

0 SpA Celesteela Hidden Power Ice vs. 0 HP / 4 SpD Kartana: 109-129 (42 - 49.8%) -- guaranteed 3HKO <-- Always run Flamethrower.
 
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Finchinator

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OU Leader
My team, so might as well...

Machine (Magearna) @ Fairium Z
Ability: Soul-Heart
EVs: 248 HP / 52 Def / 96 SpA / 108 SpD / 4 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Fleur Cannon
- Thunderbolt
- Pain Split

This thing is annoying to play against because it can nuke just about anything if timed properly given TBolt’s ability to hit Pex/Celes. Any CM + TBolt variant of Magearna is really annoying to face for this from lots of personal, firsthand experience.
 
I think there are understandable reasons why the Celesteela runs HP Ice and this is probably one of the them:

( +
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Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 44 Def / 68 SpD / 152 Spe
Jolly Nature
- Swords Dance
- Roost
- Earthquake
- Facade/Ice Fang

SD Gliscor beats everything except Celesteela running HP Ice. Ice Fang lets you beat the team more easily but even with Facade you eventually overpower the team. Explosion from lando-T does 78% max but nothing outspeeds Gliscor so it can just Roost afterwards. Pair with any Magnezone and win.
 
I'm posting this far later then Intended so my apologise's I got caught up in christmas stuff and distracted by the ongoing Zygarde test but I'm here now so lets get the new week on the way. Congratulations to Finchinator for breaking my team with Scarf Blacephon and highlighting how badly designed my team is. I believe this marks your first time marking the archive as well (Which will be updated during the week) and you did by a single vote just winning over the equally monstrous Mega Dos

Vote Tally
Scarf Blacephon - 6
Mega Gyarados - 5
Mega Charizard X
Zygarde + Serperior - 1
Volcarona + Tapu Fini
Kartana + Tornadus T
Ash Greninja - 1


All good things must come to an end and seeing as Zygarde maybe soon departing I figured we'd host a team with that monster once more for old times sake.



Sets
Clefable (M) @ Leftovers
Ability: Magic Guard
EVs: 248 HP / 248 Def / 12 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Moonblast
- Soft-Boiled
- Thunder Wave

Magnezone @ Electrium Z
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Substitute
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon

Toxapex (M) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 44 Def / 212 SpD
Calm Nature
- Knock Off
- Toxic
- Recover
- Haze

Landorus-Therian @ Choice Scarf
Ability: Intimidate
Shiny: Yes
EVs: 232 Atk / 80 Def / 196 Spe
Jolly Nature
- Earthquake
- Explosion
- Defog
- U-turn

Celesteela @ Leftovers
Ability: Beast Boost
Shiny: Yes
EVs: 248 HP / 132 Def / 128 SpD
Sassy Nature
- Heavy Slam
- Leech Seed
- Protect
- Hidden Power [Ice]

Zygarde @ Leftovers
Ability: Aura Break
EVs: 248 HP / 4 Def / 136 SpD / 120 Spe
Careful Nature
- Dragon Dance
- Thousand Arrows
- Toxic
- Rest


Explanation:
A nice bulky offence team thats popped up recently centering around Coil Zygarde with the goal of weakening threats to it so it can sweep and also featuring an Electrium Z magnezone. Zygarde is self explanatory. Its the win condition, it can lure tangrowth and unaware mons and does what zygarde does. From there we have a Z-move magnezone for dealing with steels and providing a 1 off nuke. Clefable sets rocks, checks much of the meta including opposing zygardes While Celesteela handles fairies. Landourous is the sole form of speed control but it defogs and Explodes providing a clean chance for Zygarde to enter and sweep while toxapex rounds the team out handling opposing sweepers and just being annoying.

Stuff like CM Tapu lele and the rare Mega Venusaur can be a problem but overall it has a decent handle on the meta without casting a to wider net with a strong win condition.


Thats Team. I wish everyone luck this week and good luck with your nominations.

I will update the archive soon
In the explanation it says that the build is centred around Coil Zygarde, but in the sets it list DDance as its first move and the set entirely lacks coil.
 
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Swampert @ Swampertite
Ability: Damp
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Stealth Rock
Swampert alone possess a huge threat against that team,2hkoing or ohkoing every single mon in that team,when paired with koko,under rain it can easily 6-0 that team.
 

Zygarde @ Choice Band
Ability: Aura Break
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Thousand Arrows
- Extreme Speed
- Iron Tail
- Outrage

Banded Thousand Arrows messes up everything here besides Scarf Lando and Clefable, which can be easily chipped into range of Thousand Arrows, or you can just speed up the process by hitting the latter with an Iron Tail.
 
Egor posted regular Kyurem, but Kyurem Black also rips apart the team. Icium Z KyuB with any Koko set has no switch-ins under terrain as long as you have Earth Power for Magnezone.

Lando explosion doesn't even OHKO, so you cannot reliably revenge it.
 
Kyurem-Black @ Life Orb
Naive Nature
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
- Ice Beam
- Fusion Bolt
- Roost / Substitute
- Earth Power


outspeeds the whole team and Lando needs to click Explosion to revenge kill lol, it 2hkos the whole team and yeah thats it tbh
Substitute makes it even easier to beat the team as it can sub up on Pex and dodge a TWave of Clef


4 Atk Life Orb Teravolt Kyurem-Black Fusion Bolt vs. 248 HP / 132+ Def Celesteela: 234-276 (58.9 - 69.5%) -- guaranteed 2HKO after Leftovers recovery
4 Atk Life Orb Teravolt Kyurem-Black Fusion Bolt vs. 248 HP / 44 Def Toxapex: 203-239 (66.9 - 78.8%) -- guaranteed 2HKO after Black Sludge recovery
252 SpA Life Orb Teravolt Kyurem-Black Ice Beam vs. 252 HP / 4 SpD Clefable: 199-234 (50.5 - 59.3%) -- 79.3% chance to 2HKO after Leftovers recovery
252 SpA Life Orb Teravolt Kyurem-Black Earth Power vs. 0 HP / 0 SpD Magnezone: 530-624 (188.6 - 222%) -- guaranteed OHKO
252 SpA Life Orb Teravolt Kyurem-Black Ice Beam vs. 248 HP / 136+ SpD Zygarde: 598-707 (142.7 - 168.7%) -- guaranteed OHKO
252 SpA Life Orb Teravolt Kyurem-Black Ice Beam vs. 80 HP / 0- SpD Landorus-Therian: 967-1144 (285.2 - 337.4%) -- guaranteed OHKO
 
(+
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Xurkitree @ Psychium Z
Ability: Beast Boost
EVs: 24 Def / 232 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power Ice
- Tail Glow
- Hypnosis

Xurkitree is my favorite UB. I think that this time it's good with his Hypno Z set. The only problem is that he is a bit short with the Scarf Lando EVs. 439 and 436. That's why I added Gliscor separately. Otherwise it eliminates everything in general taking into account the entire strategy. TBolt Spam and HP Ice coverage for Zyg.
 
Time for nominations is over. Its time to vote so lets get things going and wish zygarde a humble farewall. We have alot of cool nominations to ensure our goodbye to the former tyrant of OU.

Nominations:
Serperior
Crawdaunt
Mamoswine
Kyurem + magnezone
Tapu lele
Kartana
Magerna
Gliscor + Magnezone
Swampert + Tapu koko
Zygarde (Ironic)
Kyurem Black
Xuritree + Gliscor

You may vote for up to 2 nominations other then your own. Voting will end sometime during the week depending on my or curiosties availability.
 
Kyurem-Black from Astoria and Mamoswine from Jordy get my vote. Ice types are quite this pain up the ass for this team, with only one Ice-type resist being Toxapex, with is blown back by coverage. Gliscor+Magnezone also gets my respects, but the above two are IMO, better suited to blow this team apart.
 
Well Since theres been no more voting I guess I can wrap this up. Mamoswine By Jordy is this weeks winner and I believe this marks your first entry into the Archive which I swear will be updated shortly. Congratulations and with Mamoswine clearly having a field day verse this team we can bid zygarde a final Farewell and begin a new team.



There have been many winners of zygardes demise and while I'd say theres still a while to go before the meta settles but I'd say Celeestla and Ferrothorn are among the main beneficiaries whom can now apply further pressure to the likes Clefable and lele while teams have to worry less about tangrowth. This team built around mega-zam takes full advantage of the fact.

Sets
Alakazam-Mega @ Alakazite
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Shadow Ball
- Recover

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 8 Def / 248 SpD
Careful Nature
- Stealth Rock
- Leech Seed
- Bulldoze
- Power Whip

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 248 HP / 96 Def / 12 SpA / 148 SpD / 4 Spe
Sassy Nature
- Heavy Slam
- Leech Seed
- Protect
- Flamethrower

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 120 Def / 108 SpD / 32 Spe
Impish Nature
- Knock Off
- Toxic
- Recover
- Haze

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 24 HP / 232 Atk / 56 Def / 196 Spe
Jolly Nature
- Earthquake
- Explosion
- Defog
- U-turn

Greninja (M) @ Expert Belt
Ability: Protean
EVs: 40 Atk / 216 SpA / 252 Spe
Hasty Nature
- Hydro Pump
- Hidden Power [Fire]
- Spikes
- U-turn


Explanation:
A spike stack balance team Built around Mega Zam. This team seeks whittle down its oppenents via smart switching and hazards until Mega Alakazam can end the game. Mega Zam use the 3 attacks + recover set to great advantage While Ferrothorn and Greninja lay the hazards it needs Take the game, Bulldoze tho unique punish's heatran for trying to switch into ferrothorn. With Zygarde gone the need for dedicated Ice coverage has gone allowing for more versatile neutral options. Scarf Landorous is the revenge killer but can also lead While toxapex is the generic catch all mon who stops set up sweepers and just annoys opponents. Celesteela rounds out the team and is the primary ground and fairy check stoping almost all said types in there tracks.

Overall the team is fun to play with solid neutral options that give solid coverage against the meta and a good match ups against common teams but lacking in speed control. Stall may also pose some issues but that is rare. Pokemon like Sableye and Venusuar are annoying and Clefable can be troublesome if Celesteela falls but overall the team is Solid and I'd recommend you all give it a go.


Thats Team. I wish everyone luck this week and good luck with your nominations.

I will update the archive soon
 

Egor

нет, товарищ генерал, это вы даёте
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RoAPL Champion

Volcarona @ Psychium Z
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Quiver Dance
- Fire Blast
- Bug Buzz
- Psychic

Destroys the entire team at +1 (if Fire Blast won't miss on Lando lol).
 
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I'm genuinely trash at thinking of Pokemon that can make work against teams, so I'm gonna go for the oddest pick of them all. Reserving Victini.

Victini @ Normalium Z
Ability: Victory Star
EVs: 4 Def / 252 SpA / 252 Spe
Modest / Timid Nature
IVs: 0 Atk
- Celebrate
- Searing Shot
- Stored Power
- Energy Ball / Focus Blast
The idea of this set is to set up on any of the defensive pokemon like Ferrothorn or Celesteela, then sweep everyone. Make sure you only do this late game, and hopefully when both Landorus and Alakazam has been weakened. Modest seems like an odd choice, but it does offer more power against Landorus-Thedian, Greninja and Alakazam, while you still outspeed all of them at +1 speed.

You, at full health and boosted, are only 2HKOed by Earthquake and Explosion from Landorus-Thedian, and 3HKOed by Shadow Ball most of the time (98.8% of the time), while you easily OHKO everyone but Landorus-Thedian, which you only need a small amount of chip to acheive. In short, this Pokemon can do work if it gets the chance to.

A Scarf physical set with V-Create could work, but this set is still my choice for the slaughter.
 
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Zapdos @ Electrium Z
Ability: Pressure
EVs: 152 HP / 252 SpA / 104 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Heat Wave
- Hidden Power [Ice]
- Agility

Agility Zapdos has hovered around the outskirts of the meta for a long time now, and while it's still a niche pick, there is precedent for it. Anyways, the EVs outspeed Scarf Kartana at +2, max SpA, and the rest in bulk.

Anyways, here are calcs and commentary. General strat is to wear down Toxapex and/or Alakazam enough for Zapdos to one-shot, let it set up on Ferro or Celesteela, and sweep.
252+ SpA Zapdos Heat Wave vs. 252 HP / 248+ SpD Ferrothorn: 292-344 (82.9 - 97.7%) -- guaranteed 2HKO after Leftovers recovery. Ferrothorn should switch out here if it's needed to check anything else on your team, giving you a free Agility. A sacrificial Leech Seed is about all it accomplishes.
252+ SpA Zapdos Thunderbolt vs. 248 HP / 148+ SpD Celesteela: 246-290 (61.9 - 73%) -- guaranteed 2HKO after Leftovers recovery. Same story here.
252+ SpA Zapdos Hidden Power Ice vs. 24 HP / 0 SpD Landorus-Therian: 340-400 (104.6 - 123%) -- guaranteed OHKO. Get an Agility up and you're golden.
232 Atk Landorus-Therian Explosion vs. 152 HP / 0 Def Zapdos: 334-393 (93 - 109.4%) -- 56.3% chance to OHKO. Don't set up on Lando unless it's locked into a move.
216 SpA Greninja Hydro Pump vs. 152 HP / 0 SpD Zapdos: 162-192 (45.1 - 53.4%) -- 34% chance to 2HKO
252+ SpA Zapdos Thunderbolt vs. 0 HP / 0 SpD Greninja: 416-492 (145.9 - 172.6%) -- guaranteed OHKO (Water-type)
252+ SpA Zapdos Thunderbolt vs. 0 HP / 0 SpD Greninja: 208-246 (72.9 - 86.3%) -- guaranteed 2HKO (Fire-type)
252+ SpA Zapdos Hidden Power Ice vs. 0 HP / 0 SpD Greninja: 186-220 (65.2 - 77.1%) -- guaranteed 2HKO (Ground-type). The moral of the story is you can set up on Gren if you really need to and land a 2HKO but expect to get chunked quite a bit in the process. Post-Agility it just cracks Gren wide open.
252+ SpA Zapdos Thunderbolt vs. 248 HP / 108 SpD Toxapex: 216-254 (71.2 - 83.8%) -- guaranteed 2HKO after Black Sludge recovery. Ironically Pex is a big problem because once it lands a Toxic they can just switch around while Zapdos withers away. Either get it into range first or use your Electrium Z on it.
252+ SpA Zapdos Thunderbolt vs. 0 HP / 0 SpD Alakazam-Mega: 151-178 (60.1 - 70.9%) -- guaranteed 2HKO
252 SpA Alakazam-Mega Psychic vs. 152 HP / 0 SpD Zapdos: 202-238 (56.2 - 66.2%) -- guaranteed 2HKO. Alakazam can 1v1 unboosted Zapdos but +2 Zapdos 1v1s it. It takes heavy damage though, so like Pex you either use Electrium Z or get it in range first.
Ash-Greninja comes to mind as a suitable partner for this set -- while it's still alive, a smart opponent will be hesitant to let their defensive core take a big hit just to land Leech Seed or Toxic on Zapdos. Additionally, its Spikes can accumulate chip for things like the Heat Wave OHKO on Ferrothorn, Tbolt OHKO on Fire-type Greninja, and so on; Lando-T may be forced to lock itself into Defog, which is a setup opportunity.
 
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Keldeo @ leftovers
Ability: Justified
EVs: 220HP / 56 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
-Taunt
-Calm Mind
-Scald
-Secret Sword

+1 56 SpA Keldeo Scald vs. 0 HP / 0 SpD Alakazam-Mega: 162 (64.5%) - 192 (76.4%) -- guaranteed 2HKO

252 SpA Alakazam-Mega Psychic vs. +1 220 HP / 0 SpD Keldeo: 270-318 (71.4 - 84.1%) -- guaranteed 2HKO

252 Atk Landorus-Therian Earthquake vs. 220 HP / 0 Def Keldeo: 195-229 (51.5 - 60.5%) -- guaranteed 2HKO

0 Atk Ferrothorn Power Whip vs. 220 HP / 0 Def Keldeo: 270-318 (71.4 - 84.1%) -- guaranteed 2HKO

+1 56 SpA Keldeo Secret Sword vs. 252 HP / 88+ Def Ferrothorn: 240 (68.1%) - 284 (80.6%) -- guaranteed 2HKO after Leftovers recovery

The EVs generally make you more bulky and generally give you multiple opportunities to do lots of damage. I have used this set to great success against this team on the ladder many times. You set up on all the mons beside ferro and zam, but neither can really switch in. Taunt beats toxapex by itself, and you outspeed every mon besides lando, which can not kill you from full without using explosion, zam, which you obviously don't stay in on, and gren, which literally does zero damage to you. Once you get +1, the team really has no answers, as everything gets 2hko'ed or can't touch it. Zam can come in one time on +1 scald. After that, it is over.
 

Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 180 HP / 160 Atk / 168 Spe
Adamant Nature
- Play Rough
- Fire Fang
- Ice Punch
- Thunder Punch

Mega Mawile is capable of taking advantage of the main defensive core in Celesteela/Toxapex/Ferrothorn with the help of pivots like Tornadus-T and Greninja to break whatever is coming. While Mega Mawile has enough bulk to take a Focus Blast from Mega Alakazam, it'd preferably not, meaning that other Mega Alakazam checks are appreciated.
 
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Kyurem-Black @ Icium Z
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Freeze Shock
- Fusion Bolt
- Ice Beam
- Earth Power

With help from pivots (scarf lando, koko, torn, etc) Kyurem comes in and can click the appropriate moves to rack up damage. Even if the user of the zam team manages to pivot around it and eventually take it out, it should leave a bunch of holes that something else can use to punch through. Z move set over life orb because kyub gets worn down easily with life orb and spikes, better to do less damage than get worn down all the time.
 

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