UB 338: Energy (Solrock)
New Stats: 109/43/127/137/41/113
New Ability: Overcharge (Fire type Z-Moves will cause sunny weather after the attack. Electric type Z-Moves cause Electric Terrain after an attack. All Z-moves also gain a 30% power boost, but they cause UB:Energy to lose 20% of it's health.)
Removed Moves: All rock, psychic, and ground moves, Embargo
Added Moves: Thunderbolt, Thunder, Volt Switch, Parabolic Charge, Thunder Wave, Flash Cannon, Burn Up, Charge, Magnet Rise, Agility, Supernova*
*Supernova: 200 BP Fire move, physical attack that hits the opponent's special defence stat. After using this move, UB:Energy faints. (Z-Move Power: 200)
Appearance: In a freak lab accident, a couple dozen of Solrock ended up being lost in an Ultra Wormhole, being trapped in a falling solar system. While they were consumed in a powerful supernova and lost the entirety of their physical forms, they were able to cling onto the massive amounts of heat and radioactive energy from blast. It is comprised of a large, blue, shapeless core, surrounded by red sparks of energy emanating from it as if it were a sun. It's body is largely fluid like and viscous, as if it is appearing to melt. The massive waves of radioactive energy emitting from it can interrupt electrical signals and cause massive explosions.
Usage: UB:Energy serves as a powerful Z-Move user, with a great attack and speed stat to use it. Overcharge allows it to set up the terrain while using a massive STAB nuke, effectively knocking out most foes and powering up future attacks. Despite its sheer, destructive power, UB:Energy lacks depth. While it may have good defence, it has a crippling weakness to ground type moves, most notably the omnipresent Earthquake. It can also be targeted from the special side, and lacks any recovery options to heal up, which is exacerbated by the Overcharge recoil damage. Fire and Electric moves gives solid coverage, but this pokemon has no usable coverage other than Flash Cannon and Solarbeam. Non Z-Move sets also face the lack of a usable ability, and are generally hampered (Choice Scarf sets with Volt Switch might be of some use). That being said, it's main role is to deal as much damage as it can as fast as it can, which it has the potential to do so with it's variety of options for the Z-Move, and general overall power, as well as Supernova to get past physical walls.