I'm extremely new to Smogon, and the entire competitive scene, so I need my RU Team rated. I know it's probably mediocre at best.
Ridley (Aerodactyl) (M) @ Life Orb (Original) Focus Sash (First Revision)
Trait: Rock Head
Shiny: Yes
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
IVs: 30 Atk / 30 SAtk
- Taunt
- Stealth Rock
- Earthquake
- Stone Edge
This is standard hazard- setting Aero. It outruns all non- scarfed SR Setters, and since most people think of Aero as a Choice Band user, it is likely they will bring out a bulkier SR user, allowing me to Taunt, then get a free turn to set up SR as the opponent switches or attacks. It has EdgeQuake to deal heavy damage, just in case it has to get its talons dirty.
Big Joe (Feraligatr) (M) @ Life Orb
Trait: Torrent
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Aqua Jet
- Swords Dance
- Dragon Claw
- Waterfall
It's GATR TIME!!! Anyway, meet the first part of my F/W/G core. It has Aqua Jet for priority against the faster Fire-types, Swords Dance for boosting its already respectable Attack, Waterfall is a reliable physical STAB, and Dragon Claw is for coverage.
Pedoberry (Tangela) (M) @ Leftovers
Trait: Regenerator
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Def
Lax Nature
- Power Whip
- Sleep Powder
- Hidden Power [Fire]
- Leech Seed
Tangela is the second part of my core. Power Whip is its STAB move, Sleep Powder is there to put threats to sleep, HP Fire is for coverage, and Leech Seed is for recovery, plus it supports Typhlosion well.
Musaea (Uxie) @ Heat Rock
Trait: Levitate
Shiny: Yes
EVs: 252 SDef / 252 HP / 4 Atk
Gentle Nature
- Sunny Day
- Psychic
- Thunder Wave
- U-turn
Uxie is my special wall, but the first thing you'll notice is Sunny Day! That's right, after Gatr goes down I send in this thing to set up Sunny Day for Typhlosion and Thunder Wave faster threats. Psychic is its main attack. Obviously, U-turn is a scouting move.
Lexaeus (Bouffalant) (M) @ Life Orb
Trait: Sap Sipper
Shiny: Yes
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Head Charge
- Megahorn
- Superpower
- Stone Edge
This thing plows through almost everything! Head Charge is for STAB, and the rest is for coverage. Megahorn destroys Gallade and the other Psychics, Superpower downs Cryogonal and Absol, and Stone Edge massacres the frail flyers.
Axel (Typhlosion) (M) @ Choice Specs
Trait: Blaze
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 30 Atk / 30 SAtk
- Eruption
- Fire Blast
- SolarBeam
- Focus Blast
Typhlosion is the main member of my team, he is a killing machine! Eruption blows up anything that doesn't resist it, Fire Blast is for when my HP gets low,
SolarBeam is used when Uxie's Sun is up to cover Typhlosion's weaknesses, and Focus Blast is a last- ditch effort. Typhlosion is often sent in late- game, simply because I want him to have Sun support, just to ensure a sweep. Most would send in... say a Quagsire to resist my STABs, only to by blown to bits by a SolarBeam. Yeah, this guy is way too underrated.
Quirks:
Spin Support:
I am in desperate need of a Rapid Spinner, Cryogonal seems nice, but it has trouble with the myriad of Fire-types in RU, especially Entei.
Ridley (Aerodactyl) (M) @ Life Orb (Original) Focus Sash (First Revision)
Trait: Rock Head
Shiny: Yes
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
IVs: 30 Atk / 30 SAtk
- Taunt
- Stealth Rock
- Earthquake
- Stone Edge
This is standard hazard- setting Aero. It outruns all non- scarfed SR Setters, and since most people think of Aero as a Choice Band user, it is likely they will bring out a bulkier SR user, allowing me to Taunt, then get a free turn to set up SR as the opponent switches or attacks. It has EdgeQuake to deal heavy damage, just in case it has to get its talons dirty.
Big Joe (Feraligatr) (M) @ Life Orb
Trait: Torrent
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Aqua Jet
- Swords Dance
- Dragon Claw
- Waterfall
It's GATR TIME!!! Anyway, meet the first part of my F/W/G core. It has Aqua Jet for priority against the faster Fire-types, Swords Dance for boosting its already respectable Attack, Waterfall is a reliable physical STAB, and Dragon Claw is for coverage.
Pedoberry (Tangela) (M) @ Leftovers
Trait: Regenerator
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Def
Lax Nature
- Power Whip
- Sleep Powder
- Hidden Power [Fire]
- Leech Seed
Tangela is the second part of my core. Power Whip is its STAB move, Sleep Powder is there to put threats to sleep, HP Fire is for coverage, and Leech Seed is for recovery, plus it supports Typhlosion well.
Musaea (Uxie) @ Heat Rock
Trait: Levitate
Shiny: Yes
EVs: 252 SDef / 252 HP / 4 Atk
Gentle Nature
- Sunny Day
- Psychic
- Thunder Wave
- U-turn
Uxie is my special wall, but the first thing you'll notice is Sunny Day! That's right, after Gatr goes down I send in this thing to set up Sunny Day for Typhlosion and Thunder Wave faster threats. Psychic is its main attack. Obviously, U-turn is a scouting move.
Lexaeus (Bouffalant) (M) @ Life Orb
Trait: Sap Sipper
Shiny: Yes
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Head Charge
- Megahorn
- Superpower
- Stone Edge
This thing plows through almost everything! Head Charge is for STAB, and the rest is for coverage. Megahorn destroys Gallade and the other Psychics, Superpower downs Cryogonal and Absol, and Stone Edge massacres the frail flyers.
Axel (Typhlosion) (M) @ Choice Specs
Trait: Blaze
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 30 Atk / 30 SAtk
- Eruption
- Fire Blast
- SolarBeam
- Focus Blast
Typhlosion is the main member of my team, he is a killing machine! Eruption blows up anything that doesn't resist it, Fire Blast is for when my HP gets low,
SolarBeam is used when Uxie's Sun is up to cover Typhlosion's weaknesses, and Focus Blast is a last- ditch effort. Typhlosion is often sent in late- game, simply because I want him to have Sun support, just to ensure a sweep. Most would send in... say a Quagsire to resist my STABs, only to by blown to bits by a SolarBeam. Yeah, this guy is way too underrated.
Quirks:
Spin Support:
I am in desperate need of a Rapid Spinner, Cryogonal seems nice, but it has trouble with the myriad of Fire-types in RU, especially Entei.