Should have got higher. Fucking so pissed off at hax. Literally this team has never lost a battle on the ubers ladder when there's been no hax.
Using this account for the first time in like 2 years to post this. #VivaLaBartman
Kangaskhan @ Kangaskhanite
Ability: Scrappy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- Sucker Punch
- Power-Up Punch
- Return
Awesome revenge killer. Utilises its speed tier to kill so many slow things. Kinda predictable at times, but I can use that to get a +2 from Power Up Punch in some circumstances and then sweep entire teams. Sucker Punch for all those psychic types that lurk in ubers. Return over double edge because recoil sucks. Standard EVs with 4 in defense for priority moves.
Darkrai @ Choice Scarf
Ability: Bad Dreams
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Void
- Trick
- Dark Pulse
- Focus Blast
Literally the best thing ever. Precisely 0% of people see this coming. My lead in 99% of battles. Allows me to get an immediate advantage. Way to many fast things that think they can sweep me in ubers these days. Up against a stall team? Trick a wall a choice scarf, put something to sleep. 2 of their 6 pokemon already out of commission giving you a massive early advantage. Plus a lot of the time people still assume it's focus sash when they see no life orb/lefties. Makes surprise revenge killing with Dark Pulse even more fun. Focus Blast kinda situational and not used that much, but coverage helps. Standard EVs and Nature. Outspeeds the terrible smogon EV's given on standard +2 Xerneas and puts it's to sleep. Modest needs 216 speed EVs to be faster, Timid needs 112. On the rare occasion they have enough speed, they'll usually lack the power to KO everything.
Palkia @ Lustrous Orb
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Spacial Rend
- Surf
- Fire Blast
- Thunder / Draco Meteor / Thunder Wave
Another Bluff Pokemon. Can use the Lustrous Orb to feign a choice item time after time. Spacial Rend for the Dragon Move. Surf because Hydro Pump always misses. Fire blast for Steel types like Genenesect. Lost of options available for the last move. Thunder for Kyogre, Draco Meteor for immediate power (obvious drawback of then being set-up fodder), Thunder Wave cripples a lot of things, like again Xerneas trying to set-up, plus it means Kyogre can actually outspeed some things. I suppose even Focus Blast for Dialga & normal types is viable.
Standard EVs and Nature.
Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
- Water Spout
- Surf
- Ice Beam / Thunder
- Thunder / Thunder Wave
Powerrrrrrrrrrr. Water Spout because people switch out of this when they really shouldn't. Even water resists take a load from this in the rain at high health. Surf for when not on full health. Origin Pulse misses too much. Kyogre's slow as fuck to begin with, so thought I might as well invest in HP so it can take hits better. You can pretty much take any 2 from 3 for the last 2 moves. Thunder & Ice Beam for most coverage and damage, but Thunder Wave is super useful, especially given how slow Kyogre is
Dialga @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
- Stealth Rock
- Roar
- Thunder
- Iron Head
So it looks like everyone uses Xerneas these days, I needed another check and a stealth rock user. Sp def Dialga does that job. Rocks because it's the best move in the game. Roar gets rid of anything trying to set up & racks up stealth rock damage. Idefk why I have Thunder on this thing. I guess it's good for Water types? But Iron Head is great stab for hitting fairy and rock types. Prefer it over Flash Cannon due to high sp def everywhere in ubers, but that's just personal preference. Thunder can definitely be replaced by something like Dragon Pulse or Fire Blast. Draco meteor sucks on a wall. Max hp because it resists rocks so I don't care about giving it one of those special HP numbers. Max sp def and + nature to be the best possible at its job. Down on speed because it's mixed and isn't outspeeding anything anyway.
Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Force
- Brick Break
- Shadow Claw / Extreme Speed / Recover / Refresh
Set-up Sweeper. SD Ghost Arceus wrecks so many teams it's unbelievable. Max speed and + nature because there's so many other Arceus' around. Shadow Force is uber powerful, even though the set-up turn can sometimes be a minor issue. Brick Break is super weak but there's not really any other coverage option. I usually go for Shadow Claw in the last slot, as it gives you a decent stab move and immediate damage. Extreme Speed is usable especially if you've opted not to go Thunder Wave on Kyogre or Palkia. Recover can help a lot, same principle for Refresh and Arceus it's a status magnet, but I find a 3rd attack generally works better.
Problems:
Lack of ground resistance is the main one. But I can usually get around this through a combination of Kanga, 2 surprise value pokemon including scarf darkrai, paralysis and extreme speed if running it.
Hax lolololololol
Using this account for the first time in like 2 years to post this. #VivaLaBartman
Kangaskhan @ Kangaskhanite
Ability: Scrappy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- Sucker Punch
- Power-Up Punch
- Return
Awesome revenge killer. Utilises its speed tier to kill so many slow things. Kinda predictable at times, but I can use that to get a +2 from Power Up Punch in some circumstances and then sweep entire teams. Sucker Punch for all those psychic types that lurk in ubers. Return over double edge because recoil sucks. Standard EVs with 4 in defense for priority moves.
Darkrai @ Choice Scarf
Ability: Bad Dreams
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Void
- Trick
- Dark Pulse
- Focus Blast
Literally the best thing ever. Precisely 0% of people see this coming. My lead in 99% of battles. Allows me to get an immediate advantage. Way to many fast things that think they can sweep me in ubers these days. Up against a stall team? Trick a wall a choice scarf, put something to sleep. 2 of their 6 pokemon already out of commission giving you a massive early advantage. Plus a lot of the time people still assume it's focus sash when they see no life orb/lefties. Makes surprise revenge killing with Dark Pulse even more fun. Focus Blast kinda situational and not used that much, but coverage helps. Standard EVs and Nature. Outspeeds the terrible smogon EV's given on standard +2 Xerneas and puts it's to sleep. Modest needs 216 speed EVs to be faster, Timid needs 112. On the rare occasion they have enough speed, they'll usually lack the power to KO everything.
Palkia @ Lustrous Orb
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Spacial Rend
- Surf
- Fire Blast
- Thunder / Draco Meteor / Thunder Wave
Another Bluff Pokemon. Can use the Lustrous Orb to feign a choice item time after time. Spacial Rend for the Dragon Move. Surf because Hydro Pump always misses. Fire blast for Steel types like Genenesect. Lost of options available for the last move. Thunder for Kyogre, Draco Meteor for immediate power (obvious drawback of then being set-up fodder), Thunder Wave cripples a lot of things, like again Xerneas trying to set-up, plus it means Kyogre can actually outspeed some things. I suppose even Focus Blast for Dialga & normal types is viable.
Standard EVs and Nature.
Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
- Water Spout
- Surf
- Ice Beam / Thunder
- Thunder / Thunder Wave
Powerrrrrrrrrrr. Water Spout because people switch out of this when they really shouldn't. Even water resists take a load from this in the rain at high health. Surf for when not on full health. Origin Pulse misses too much. Kyogre's slow as fuck to begin with, so thought I might as well invest in HP so it can take hits better. You can pretty much take any 2 from 3 for the last 2 moves. Thunder & Ice Beam for most coverage and damage, but Thunder Wave is super useful, especially given how slow Kyogre is
Dialga @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
- Stealth Rock
- Roar
- Thunder
- Iron Head
So it looks like everyone uses Xerneas these days, I needed another check and a stealth rock user. Sp def Dialga does that job. Rocks because it's the best move in the game. Roar gets rid of anything trying to set up & racks up stealth rock damage. Idefk why I have Thunder on this thing. I guess it's good for Water types? But Iron Head is great stab for hitting fairy and rock types. Prefer it over Flash Cannon due to high sp def everywhere in ubers, but that's just personal preference. Thunder can definitely be replaced by something like Dragon Pulse or Fire Blast. Draco meteor sucks on a wall. Max hp because it resists rocks so I don't care about giving it one of those special HP numbers. Max sp def and + nature to be the best possible at its job. Down on speed because it's mixed and isn't outspeeding anything anyway.
Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Force
- Brick Break
- Shadow Claw / Extreme Speed / Recover / Refresh
Set-up Sweeper. SD Ghost Arceus wrecks so many teams it's unbelievable. Max speed and + nature because there's so many other Arceus' around. Shadow Force is uber powerful, even though the set-up turn can sometimes be a minor issue. Brick Break is super weak but there's not really any other coverage option. I usually go for Shadow Claw in the last slot, as it gives you a decent stab move and immediate damage. Extreme Speed is usable especially if you've opted not to go Thunder Wave on Kyogre or Palkia. Recover can help a lot, same principle for Refresh and Arceus it's a status magnet, but I find a 3rd attack generally works better.
Problems:
Lack of ground resistance is the main one. But I can usually get around this through a combination of Kanga, 2 surprise value pokemon including scarf darkrai, paralysis and extreme speed if running it.
Hax lolololololol