INTRO:HELLO TO ALL YOU, lovely,raters, and oompaloompahs who love to help me (hopefully)....
i have decided to make myself a RMT. and i chose something not many people would think to do for a team. i made GRAVITY! well, i didnt make it, that would be stupid, because yo cant just make gravity, you have to- oh, where was i. yes, i made myself a gravity team. i read in a guide about its uses and how to make the best of this amazing piece of strategy (gimmick), and i loved it. im still using it. but ive hit a stakemate between me, and my brain (lol). i cant think of a way to improve my team. its stoopid (im so smart, my team is so SMERT!)
anyway, heres my back story, and a bit of what gravity does.
and so, before you look at my team, you should know what gravity does.
in short, all Pokemon become vunrable to ground type moves (except for pokemon with wonder guard ability).
and all moves with 70 accuracy or higher become perfectly accurate.
the move makes gravity last only 5 turns, and there is no way of extending it.
ok, team at a glance:
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 108 HP / 116 Atk / 96 SAtk / 188 Spd
Jolly Nature (+Spd, -SAtk)
- Thunder
- Gravity
- Iron Head
- Dynamic Punch
now, because this is a gravity team, it needs gravity inducers. at this point, 2 things struck me. 1. what had access to gravity? 2. what could abuse gravity's accuracy boost? jirachi fit the bill. because of its ability serene grace, i could use moves that no one else would use together.
gravity provides the boost neccisary for the entire team.
thunder allows me to paralyze foes with out having to waste a move slot for body slam. also, thunder inst walled by ghost (except golurk).
iron head is for the flinch HAX.
and dynamic punch. dynamic punch has a rather impressive 73-80% accuracy under gravity. this allows for jirachi to take down rock ad ice types with ease, and confuse them at the same time.
if all these moves effects are used on the one poke, that poke only has a 10-20% chance of actually doing anything!
the EVS are for jirachi to have a little bulk, and to still be able to dent the enemy for the duration of the game.
Dusclops (M) @ Eviolite
Trait: Pressure
EVs: 252 Def / 252 SDef / 4 Spd
Calm Nature (+SDef, -Atk)
- Seismic Toss
- Will-O-Wisp
- Pain Split
- Gravity
now, heres my defensive core. dusclops, coupled with eviolite, brings his defenses on both sides past 550! allowing him to take a +2 Dragon Claw, and burn the opponent.
gravity is for extended team support, and it allows WOW to have perfect accuracy under its effects.
pain-split is for recover, and seismic toss is for the constant damage.
EVs provide maximum defense, and HP recovery when pain split is used. though i do have a perfect IV on duslops, but that really doesnt affect too much.
Nidoking (M) @ Life Orb
Trait: Poison Point
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Blizzard
- Earth Power
- Sludge Wave
- Fire Blast
the power house of the team. the best late game sweep this team could ask for (provided gravity is up). because of gravity, you guessed it! all of his moves become perfectley accurate! blizzard takes down gliscor in 1 shot, which could be the end of my team if i didnt have it.
fire blast is to tackle scizor, and skarmory, which are a bitch to this team as well.
earth power provides STAB and a great way to get rid of heatran when gravity is up.
sludge wave is to take care of POILITOED which would be a real pain, because if it got 1 hydro pump in on my team, that could end everything.
Metagross @ Leftovers
Trait: Clear Body
EVs: 252 HP / 96 Def / 160 SDef
Adamant Nature (+Atk, -SAtk)
- Stealth Rock
- Gravity
- Ice Punch/meteor mash
- Earthquake
the next, and last gravity inducer of my team. very good bulk, SKY HIGH atk stat. what more could i want? AN IMMUNITY TO FIRE TYPE ATTACKS!
they just plagu this guy like locusts plague Australia. its not funny.
stealth rock is for the residual damage.
gravity does what gravity does best.
icepunch tackles gliscor and landorous well on the swith in, whereas meteor mash has perfect accuracy under gravity, and the chance to get stronger.
earth quake takes care of any fire, steel, ice, rock, poison types in my way.
it also makes a nice milk shake :)
Scrafty (F) @ Leftovers
Trait: Shed Skin
EVs: 248 HP / 8 Atk / 252 SDef
Careful Nature (+SDef, -SAtk)
- Payback
- Bulk Up
- Drain Punch
- Dragon Tail
now, this is the strangest scrafty you've seen right? no ice punch? no DDance? no REST?! no. its just the bulkiest scrafty you have ever seen. scrafty has an amazing special bulk of over 330 when unboosted! allowing him to take a rain charged, STAB hydropump from most pokes with absolute ease!
payback tackles psychic type really well, even with out the bulk up boost.
bulk up gives me immense ATK and DEF stats, allowing me to tackle most pokes with absolute ease. skarmory isn't me=uch of a problem for this guy either. just use dragon tail before he can whirlwind scrafty's ass out of the battle. same with his stats.
also, dragon tail works really well on bulky Dnite.
Roserade (M) @ Black Sludge
Trait: Natural Cure
EVs: 160 HP / 252 SDef / 96 Spd
Timid Nature (+Spd, -Atk)
- Toxic Spikes
- Sleep Powder
- Hidden Power [Rock]
- Giga Drain
strange choice for sure. but it works. roserades special bulk is really great! even if its typing and physical bulk leaves alot to be desired. i set up toxic spikes with this poke, and all pokes, other than those that are poison type, are affected by this.
sleep powder relies on gravity because its too inaccurate to take chances other wise because of sleep clause.
HP rock prevents it from being taken down by volcarona, and giga drain allows for some needed recovery.
well, thank you for reading this. i hope your contributions will make me better at battling, and that this has taught you what gravity and the use of gimmicks can really do :D
i have decided to make myself a RMT. and i chose something not many people would think to do for a team. i made GRAVITY! well, i didnt make it, that would be stupid, because yo cant just make gravity, you have to- oh, where was i. yes, i made myself a gravity team. i read in a guide about its uses and how to make the best of this amazing piece of strategy (gimmick), and i loved it. im still using it. but ive hit a stakemate between me, and my brain (lol). i cant think of a way to improve my team. its stoopid (im so smart, my team is so SMERT!)
anyway, heres my back story, and a bit of what gravity does.
i always loved pokemon. it was my favourite game when i first got my gameboy advanced (which, oddly enough was about 7 years ago. after they were DE-comitioned). my first experience with pokemon was pokemon yellow. i played right up until i faced off against brock.
the fact that 1 battle was so ridiculously unfair, and i won it. it just made me fall in love with the series.
then about 6 months before, i joined i found smogon.
i fell in love with the community too (not in that way). i wanted to be part of something. i wanted to be somewhere that i could accomplish great contributions to, even if it was only in cyber space. so i joined smogon. i havent achieved much in my 5 months of battling and trying to contribute, other than improving my battling skills a little tiny bit.
so thats why i need your help. to get better.
the fact that 1 battle was so ridiculously unfair, and i won it. it just made me fall in love with the series.
then about 6 months before, i joined i found smogon.
i fell in love with the community too (not in that way). i wanted to be part of something. i wanted to be somewhere that i could accomplish great contributions to, even if it was only in cyber space. so i joined smogon. i havent achieved much in my 5 months of battling and trying to contribute, other than improving my battling skills a little tiny bit.
so thats why i need your help. to get better.
and so, before you look at my team, you should know what gravity does.
in short, all Pokemon become vunrable to ground type moves (except for pokemon with wonder guard ability).
and all moves with 70 accuracy or higher become perfectly accurate.
the move makes gravity last only 5 turns, and there is no way of extending it.
ok, team at a glance:
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 108 HP / 116 Atk / 96 SAtk / 188 Spd
Jolly Nature (+Spd, -SAtk)
- Thunder
- Gravity
- Iron Head
- Dynamic Punch
now, because this is a gravity team, it needs gravity inducers. at this point, 2 things struck me. 1. what had access to gravity? 2. what could abuse gravity's accuracy boost? jirachi fit the bill. because of its ability serene grace, i could use moves that no one else would use together.
gravity provides the boost neccisary for the entire team.
thunder allows me to paralyze foes with out having to waste a move slot for body slam. also, thunder inst walled by ghost (except golurk).
iron head is for the flinch HAX.
and dynamic punch. dynamic punch has a rather impressive 73-80% accuracy under gravity. this allows for jirachi to take down rock ad ice types with ease, and confuse them at the same time.
if all these moves effects are used on the one poke, that poke only has a 10-20% chance of actually doing anything!
the EVS are for jirachi to have a little bulk, and to still be able to dent the enemy for the duration of the game.
Dusclops (M) @ Eviolite
Trait: Pressure
EVs: 252 Def / 252 SDef / 4 Spd
Calm Nature (+SDef, -Atk)
- Seismic Toss
- Will-O-Wisp
- Pain Split
- Gravity
now, heres my defensive core. dusclops, coupled with eviolite, brings his defenses on both sides past 550! allowing him to take a +2 Dragon Claw, and burn the opponent.
gravity is for extended team support, and it allows WOW to have perfect accuracy under its effects.
pain-split is for recover, and seismic toss is for the constant damage.
EVs provide maximum defense, and HP recovery when pain split is used. though i do have a perfect IV on duslops, but that really doesnt affect too much.
Nidoking (M) @ Life Orb
Trait: Poison Point
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Blizzard
- Earth Power
- Sludge Wave
- Fire Blast
the power house of the team. the best late game sweep this team could ask for (provided gravity is up). because of gravity, you guessed it! all of his moves become perfectley accurate! blizzard takes down gliscor in 1 shot, which could be the end of my team if i didnt have it.
fire blast is to tackle scizor, and skarmory, which are a bitch to this team as well.
earth power provides STAB and a great way to get rid of heatran when gravity is up.
sludge wave is to take care of POILITOED which would be a real pain, because if it got 1 hydro pump in on my team, that could end everything.
Metagross @ Leftovers
Trait: Clear Body
EVs: 252 HP / 96 Def / 160 SDef
Adamant Nature (+Atk, -SAtk)
- Stealth Rock
- Gravity
- Ice Punch/meteor mash
- Earthquake
the next, and last gravity inducer of my team. very good bulk, SKY HIGH atk stat. what more could i want? AN IMMUNITY TO FIRE TYPE ATTACKS!
they just plagu this guy like locusts plague Australia. its not funny.
stealth rock is for the residual damage.
gravity does what gravity does best.
icepunch tackles gliscor and landorous well on the swith in, whereas meteor mash has perfect accuracy under gravity, and the chance to get stronger.
earth quake takes care of any fire, steel, ice, rock, poison types in my way.
it also makes a nice milk shake :)
Scrafty (F) @ Leftovers
Trait: Shed Skin
EVs: 248 HP / 8 Atk / 252 SDef
Careful Nature (+SDef, -SAtk)
- Payback
- Bulk Up
- Drain Punch
- Dragon Tail
now, this is the strangest scrafty you've seen right? no ice punch? no DDance? no REST?! no. its just the bulkiest scrafty you have ever seen. scrafty has an amazing special bulk of over 330 when unboosted! allowing him to take a rain charged, STAB hydropump from most pokes with absolute ease!
payback tackles psychic type really well, even with out the bulk up boost.
bulk up gives me immense ATK and DEF stats, allowing me to tackle most pokes with absolute ease. skarmory isn't me=uch of a problem for this guy either. just use dragon tail before he can whirlwind scrafty's ass out of the battle. same with his stats.
also, dragon tail works really well on bulky Dnite.
Roserade (M) @ Black Sludge
Trait: Natural Cure
EVs: 160 HP / 252 SDef / 96 Spd
Timid Nature (+Spd, -Atk)
- Toxic Spikes
- Sleep Powder
- Hidden Power [Rock]
- Giga Drain
strange choice for sure. but it works. roserades special bulk is really great! even if its typing and physical bulk leaves alot to be desired. i set up toxic spikes with this poke, and all pokes, other than those that are poison type, are affected by this.
sleep powder relies on gravity because its too inaccurate to take chances other wise because of sleep clause.
HP rock prevents it from being taken down by volcarona, and giga drain allows for some needed recovery.
Landorus @ Choice Scarf
Trait: Sand Force
EVs: 252 Atk / 4 SDef / 252 Spd
Naive Nature (+Spd, -SDef)
- Earthquake
- Stone Edge
- U-turn
- Hidden Power [Ice]
suggested by PWNAGE77.
the only niches this poke had in battle were that earthquake has STAB, and he resists electric type attacks. he had alot of trouble with skarm too.
Starmie @ Life Orb
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Thunder
- Blizzard
- Recover / Rapid Spin
suggested by PWNAGE77
wasnt too bad to be honest. butit just didnt have the sweeping capabilities i need to win.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 220 Def / 36 Spd
Bold Nature (+Def, -Atk)
- Giga Drain
- Reflect / Hidden Power [Fire]
- Thunder Wave
- Recover
suggested by groudon ex
didnt do too badly. Twave really helped with the team. but ill leave haxing to jirachi. also, replacing my spikes inducer was a bit of a dumb thing to do. i got arse rape by 12 chansey! and i had no poison to deal with it.
Trait: Sand Force
EVs: 252 Atk / 4 SDef / 252 Spd
Naive Nature (+Spd, -SDef)
- Earthquake
- Stone Edge
- U-turn
- Hidden Power [Ice]
suggested by PWNAGE77.
the only niches this poke had in battle were that earthquake has STAB, and he resists electric type attacks. he had alot of trouble with skarm too.
Starmie @ Life Orb
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Thunder
- Blizzard
- Recover / Rapid Spin
suggested by PWNAGE77
wasnt too bad to be honest. butit just didnt have the sweeping capabilities i need to win.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 220 Def / 36 Spd
Bold Nature (+Def, -Atk)
- Giga Drain
- Reflect / Hidden Power [Fire]
- Thunder Wave
- Recover
suggested by groudon ex
didnt do too badly. Twave really helped with the team. but ill leave haxing to jirachi. also, replacing my spikes inducer was a bit of a dumb thing to do. i got arse rape by 12 chansey! and i had no poison to deal with it.
well, thank you for reading this. i hope your contributions will make me better at battling, and that this has taught you what gravity and the use of gimmicks can really do :D