Project UnderUsed Teambuilding Competition v2 - Week 63: Reuniclus

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This will wrap up the voting phase, congrats HydreigonTheChild for winning!
Next week's topic is somehow viable now

Week 31: Tapu-Bulu
:ss/tapu-bulu:

After months of being memed on (and defended by a few), the one that's now everyone's favorite grass type -it seems- is finally seeing the lights of viability, being a lot harder to stop than before ; thanks to very favorable shifts. Being a strong option as a Swords Dancer and Grassy Terrain setter; it finds a niche at the core of a lot of different teams, that try to benefit its assets as best as they can. This should allow for a lot of cheese and Swamperts, so obviously I'm eager to see what you come up with!

Deadline is Saturday
 
1635772565062.png 1635772583181.png 1635772595689.png 1635772611593.png 1635772621925.png 1635772635047.png <---- Click

Just like laevin, tapu bulu is very good for some reason, but now we have to build a team so here you go. SD bulu is the main breaker alongside conk which take advantage of sharing checks and being able to overpower them via sheer power through pokemon like amoonguss, tangrowth, skarmory, and salamence. Tapu bulu also provides recovery for its teammates who lack consistent recovery like tentacruel, krookodile, and itself. It also provides conkeldurr with a way of recovering chip damage from hazards and burn damage. Skarmory and Krookodile are able to stack hazards and let the checks either become even more shakier or harder to bring in consistently with all the hazards up. Skarmory provides the team with an exca counter, counterplay to many physical dark types such as krookodile, zarude, crawdaunt and more such as conkeldurr, and diggersby, Iron defense is the last move to be able to counter dd gyarados, dd salamence, SD kommo-o, and tapu bulu. Krookodile spams knock off to weaken the team so its harder to break through, while covering pokemon like rotom-h, nihilego, and aegislash that this team otherwise has a struggle against. Slowking provides pivot for conkeldurr and future sight to be able to nuke every Pokémon with ease, it also provides a defensive pivot against latias and salamence. Tentacruel is the spinner of the team which helps keep tapu bulu and conkeldurr at high hp and is able to provide knock + spread status via sludge bomb and scald.
 

Estarossa

moo?
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C&C Leader
:ss/tapu-bulu::ss/kommo-o: :ss/jirachi: :ss/slowbro-galar: :ss/excadrill: :ss/conkeldurr:
https://pokepast.es/8d3158f45838fd11

Fun Grassy Terrain offense team I built to mess around with on the ladder. Not remotely complicated, just Lead Exca + Terrain Extender Bulu + 4 terrain abusers. Mixed Lefties Soul Kommo-o with Terrain is a terrifying menace and is what makes building this sort of team worth it to begin with, easily sets up multiple Souls in quick succession making it particularly nasty. SpDef BU Conk can help weaken shared checks with Kommo-o like Primarina and Diancie and is a nice check to Hydreigon alongside Bulu, can be very hard to wear down unter terrain.

Seed Glowbro does Glowbro things, and CM Iron Defense Jirachi gives a terrifying late-game threat that can easily set up with Terrain support and clean through teams. Glowbro / Kommo-o / Bulu can help remove Aegislash so that Jirachi and one of Glowbro/Kommo-o can break through it later. Regen Glowbro is nice here to get multiple opportunities at breaking / sweeping too.
 
estarossa

Although half the team is weak to ground, the team is surprisingly bulky and bulu's terrain is surprisingly clutch for making the ground weakness seem non-existent. It's a fun team that can score wins against unsuspecting opponents rather easily.
 
Ops I forgot. Congrats Estarossa for winning this week (and on g% again !_!)
This week I'll challenge you to build around..

Week 32: Azumarill
:ss/azumarill:
After months of being ranked in A+/A for some obscure reason, Azumarill is back to its prime with Belly Drum being an extremely valuable option in HO structures and Assault Vest being able to answer some of our scary attackers a couple of times, wallbreak efficiently and revenge kill : while other options like Choice Band and Trapping sets are also worth considering. All these possible sets should allow you to get plenty imaginative, so go crazy!
You have until Saturday to submit some heat
 
Vanilluxe Lead HO
:ss/vanilluxe: :ss/arctovish: :ss/thundurus-therian: :ss/aegislash: :ss/kommo-o: :ss/azumarill:
https://pokepast.es/7197a7ee59e094bc

Team Description
This is a variation of the hail team I have been using previously that relies much less on hail and leans more into the independent HO sweepers, which Azumarill fits very naturally on. The neat pick here is lead Vanilluxe, with some very cool utility options to help it beat other leads. Arctovish acts as the team's hail sweeper, and the rest of the team is standard HO fare.

Team Roles
  • Vanilluxe leads the team off in most MUs and sets hail for Arctovish. Its only attacking move is Blizzard, but it hits hard and doesn't miss in the hail Vanilluxe sets for itself. Aurora Veil helps to enable the other sweepers on the team by giving them a better opportunity to set up. Explosion works well with Custap Berry to deal damage and get a sweeper in safely. Magic Coat is the icing (hehe) on the cake, preventing hazards from being set up against Vanilluxe while its hail still does damage, pressuring the opponent. The given EVs allow Vanilluxe to always be placed into Custap range after taking a Jolly Excadrill Iron Head, allowing it to get off one more move before being KO'd.
  • Choice Band Arctovish hits things extremely hard with Fishous Rend while carrying Ice coverage for the Grass types of UU. Very simple.
  • Thundurus-Therian gives the team an Electric immunity and is extremely difficult to wall after getting a Nasty Plot off.
  • Weakness Policy Aegislash synergizes excellently with Aurora Veil to allow it to stomach a hit it normally wouldn't be able to and continue to boost, allowing it to sweep with Shadow Sneak afterward. It is one of the team's 2 methods of priority attacking.
  • Kommo-o is broken. I opted to give it Close Combat instead of Flamethrower so Chansey and Umbreon don't wall it.
  • Azumarill rounds out the sweepers with a terrifying Belly Drum set that becomes easier to set up behind Aurora Veil.
 

pokemonisfun

Banned deucer.
https://pokepast.es/d640229fee060f03

Aegi - breaks stall, steel type to help check Nihilego
Azu -provides knock off and good special bulk, beats Hydreigon and some other special attackers, source of power
Umbreon - general physical wall + utility moves, beats a lot of physical set up
Stunfisk - beats Thundy (to some extent) and sets up rocks, blocks volt switch
Mence - beats Conk, defogs against Skarm and others, good physical bulk, checks keldeo strongly
Articuno - extra Defog plus good haze support for CM Prim, Suicune, Hatterene, Reun, other slow boosters
 
LO Azumarill + Trick Room



https://pokepast.es/db07a9ff666b5009

  • Hatterene -> Meant to Anti-Lead Drill with Sash + Mystical Fire and is also the first Trick Room setter. You can keep it around late-game to keep Rocks off the field or click Healing Wish to get Alowak or Conk back to full, since hazards and Rocky Helmets are gonna be a problem in games.

  • Cresselia -> Secondary Trick Room setter that can also handle opposing Conks that this team doesn't appreciate otherwise. Lunar Dance is a nice tool to help your breakers heal up and continue rampaging through defensive checks.

  • Porygon2 -> Third and Final Trick Room setter, and probably the most reliable setter in the sense that you can freely click Teleport afterwards to get a free breaker in. Compliments Cresselia very well defensively too.

  • Azumarill -> Life Orb helps Azu severely weaken, if not KO Grass types with the combination of Knock into Ice Punch, and just applies so much pressure for Alowak and Conk.

  • Alolan Marowak -> Trick Room sweeper with Rocks on the occasion that you want to get hazards up late-game when it's needed, and it only needs 3 moves anyways but you could run Knock over Rocks, if you really want to.

  • Conkeldurr -> This mon is already scary enough to deal with in UU right now, imagine not being able to revenge it in TR with max HP bulk to boot. Mach Punch is just there for insurance against faster threats once TR is gone and Conk only really needs CC Knock Facade to hit every mon in the metagame for neutral damage.
 
Just a note cause I forgot to make it clear: the teambuilding comp will be on hold until 1- Snake Draft is over 2- The tier settles a bit (with action taken on thundurus?). Stay tuned for more updates once either is done!
Good luck to everyone playing/helping in snake draft, may you come up with original ideas in my stead!
 
Hello everyone, I will be taking over this project from kino for the time being - thanks for all your hard work in hosting it! With that said, the Teambuilding Competition will now resume! This week's teambuilding theme is...

HeartGold_SoulSilver_Sabrina.png
PsychicEnergySwordShield.jpg
Psychic Spam
PsychicEnergySwordShield.jpg
Sword_Shield_Avery.png

Psychic Spam is a team archetype that has been around since RBY, and can be effective in overwhelming teams with fast offensive firepower, or resilient in only being weak to a few types and having great bulk. UU has many viable Psychic-types, so you have quite a few options for building this week. I'm looking forward to what you all make!

Teambuilding Restrictions
  • The team should be built in the Sword and Shield UnderUsed format.
  • The team MUST include at least 2 Psychic-type Pokemon.​
Submission Deadline: Sunday, January 16, 2022 @ 11:59 PM EST (GMT-5).
 
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:ss/indeedee-f: :ss/necrozma: :ss/jirachi: :ss/moltres-galar: :ss/excadrill: :ss/polteageist:

Ah psyspam, well the game plan is simple, indeedee-f sets up terrain and makes sure nothing is in the way of the sweepers aka priority. Excadrill is to prevent hazards from damaging the sweepers which hinders their potential to sweep and sets rocks up to make sure that opponent's pokemon are going to be closer in range of the sweepers attacks, healing wish is to get a damaged pokemon all the way back up to full hp. Moltres-g is the sweeper as it benefits the most from weakened teams so it could clean up or it could weakem them themselves as it takes advantage of most dark types that prevent the other 3 sweepers from sweeping. Jirachi and nercozma heavily benefit from the terrain as the premier psychic types of this team and specifically jirachi loves spamming expanding force boosted by terrain and necrozma after a meteor beam loves spamming photon geyeser in terrain. poleageist benefits the most from terrain as most of the ways it is destroyed is via priority and with terrain it is denied.
 
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pokemonisfun

Banned deucer.
:regidrago::sirfetch:jirachi::krookodile::salamence::celebi:



This doesn't really fit the spirit of psychic spam since Jirachi doesn't have a Psychic move but whatever it's not that easy to do anyways. The idea is for Sirfetch'd to lure fairies so Regidrago can sweep and Celebi provides paralysis support for the whole team to benefit (paraflinch, Sirfetch'd's speed tier, etc). Double intimidate makes the team physically and Jirachi is a pivot that can heal everyone and resists a lot of important types. A bit weak to Azumarill, might make Celebi have a grass move for that and Primarina.
 
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