As of ORAS, there remain 39 unique type combinations that no fully evolved Pokemon or Mega Evolution possesses, and 4 combinations that no fully evolved Pokemon possesses outside of Ubers. As Aegislash has proved, a unique typing can make all the difference, invalidating once-useful coverage options and walling previously unwallable threats. Even potentially mediocre Pokemon like Klefki largely succeed based on the strength of their type.
The purpose of this project is to assign these unused combinations to existing Pokemon they would make sense on, and then tweaking their learnsets and abilities to fit with the new type. Users submitted ideas which were then voted on to determine a winner for each type, then I added addition abilities and moves in order to to make the winners at least somewhat usable in OU. The end goal of this project is a playable mod, where we can test these new types in the OU metagame.
These are the past winners:
Yanmega (by The Reptile)
Bug/Flying -> Bug/Dragon
+ Draco Meteor, Dragon Pulse, Outrage, Dragon Rush, Baton Pass
Pros: Loses x4 Stealth Rock weakness, gains additional resistances/neutralities, Tinted Lens Draco Meteor (!!), can pass Speed
Cons: Has more trouble with Fairy types, no longer has an immunity
Dunsparce (by Eevee General)
Normal -> Normal/Dragon
+ Contrary
- Run Away
+ Dragon Tail, Draco Meteor, Dragon Rush, Dragon Pulse, Outrage, Dragon Dance
Pros: Gains actual resistances, now has 2 STAB options, can possibly pull off a bulky phasing set, contrary Draco Meteor will hurt eventually
Cons: Has 2 more weaknesses, stats are still underwhelming
Scrafty (+Scraggy) (by Stitch98)
Dark/Fighting -> Dragon/Fighting
+ Draco Meteor, Fire Blast, Flamethrower, Earthquake, Gunk Shot, Circle Throw, Slack Off
Pros: Bulky Intimidate sets appreciate new resistances, Earthquake/Gunk Shot lets it muscle through checks, phasing and recovery are appreciated
Cons: Misses STAB Knock Off, doesn't benefit from new Special moves
+ Draco Meteor, Dragon Pulse, Outrage, Dragon Rush, Baton Pass
Pros: Loses x4 Stealth Rock weakness, gains additional resistances/neutralities, Tinted Lens Draco Meteor (!!), can pass Speed
Cons: Has more trouble with Fairy types, no longer has an immunity
Dunsparce (by Eevee General)
+ Contrary
- Run Away
+ Dragon Tail, Draco Meteor, Dragon Rush, Dragon Pulse, Outrage, Dragon Dance
Pros: Gains actual resistances, now has 2 STAB options, can possibly pull off a bulky phasing set, contrary Draco Meteor will hurt eventually
Cons: Has 2 more weaknesses, stats are still underwhelming
Scrafty (+Scraggy) (by Stitch98)
+ Draco Meteor, Fire Blast, Flamethrower, Earthquake, Gunk Shot, Circle Throw, Slack Off
Pros: Bulky Intimidate sets appreciate new resistances, Earthquake/Gunk Shot lets it muscle through checks, phasing and recovery are appreciated
Cons: Misses STAB Knock Off, doesn't benefit from new Special moves
Cloyster (+Shellder) (by Slawth13)
Water/Ice (+Water)-> Poison/Ice (+Poison/Water)
+ Sludge Bomb, Cross Poison, Sludge Wave, Gunk Shot, Freeze Dry
Pros: Has a STAB options for hitting bulky waters, breaks Fairies easier, immune to Toxic, absorbs Toxic Spikes, neutral to Fighting, Freeze Dry can bust down bulky Waters
Cons: Gains new weaknesses including Fire, can't utilize Hydro Pump on mixed sets very efficiently
Eelektross (+Eelektrik) (by Swagodile)
Electric -> Electric/Poison
+ Liquid Ooze, Poison Touch
+ Sludge Bomb, Sludge Wave, Poison Jab, Poison Fang, Gunk Shot
Pros: Gains additional resistances, has new STAB options, immune to x4 weakness
Cons: Has an actual weakness now, Mold Breaker Earthquake will destroy it
Weezing (+Koffing) (by The Reptile)
Poison -> Poison/Fire
+ Flame Body, Aftermath
+ Overheat, Solar Beam, Defog
Pros: Immune to both DoT status effects, x4 resists Fairy + Grass + Bug, immune to x4 weakness (again), additional ability options, hazard control
Cons: Gains Stealth Rock + Scald weaknesses, Mold Breaker Earthquake will destroy it (again)
(Mega) Banette (+Shuppet) (by The Reptile)
Ghost-> Ghost/Normal
+ Quick Attack
Pros: Gains an immunity without any new weaknesses, only weak to Dark, appreciates great new STAB + priority
Cons: Hates Scrappy users
Cofagrigus (by The Reptile)
Ghost -> Ghost/Rock
+ Levitate, Sturdy
+ Stone Edge, Rock Slide, Power Gem, Stealth Rock
Pros: Rock type that's immune to Fighting, great bird check, new STAB for offensive sets, three solid ability options
Cons: Gains three fairly common weaknesses
Mismagius (+Misdreavus) (by Da Pizza Man)
Ghost -> Ghost/Fairy
+ Magic Guard, Magic Bounce
+ Moonblast
Pros: Neutral to Poison and Dark, has four immunities, Fairy and Ghost are great STABs, new ability options
Cons: Can be easily revenge killed by Bullet Punch
Avalugg (+Bergmite) (by Jajoken)
Ice-> Bug/Ice
+ Regenerator
- Own Tempo
+ Bug Bite, Struggle Bug, Sticky Web, U-turn, Megahorn
Pros: Fighting neutrality/Ground resistance allow it to function more effectively as a physical wall, Sticky Web/U-turn give more utility, Megahorn does good damage, Regenerator is
appreciated
Cons: x4 weak to Rock/Fire moves, gains new weaknesses, even worse user of Rapid Spin than before due to Stealth Rock obliterating you
Vespiquen (by The Reptile)
Bug/Flying -> Bug/Psychic
+ Aroma Veil
+ Calm Mind, Psychic, Psyshock, Zen Headbutt, Stored Power, Thunderbolt, Focus Blast, Quiver Dance
Pros: Loses x4 Stealth Rock weakness, expanded movepool gives several new offensive options, can't be Taunted
Cons: Gains more weaknesses than resistances, weak to Pursuit, no longer has an immunity
Accelgor (by Jajoken)
Bug -> Bug/Dark
+ Dry Skin
- Hydration
+ Dark Pulse, Knock Off, Nasty Plot, Night Slash, Pursuit, Thief, Memento
Pros: Appreciates extra STAB and boosting options, gains two immunites and two resistances, can act as a (frail) Knock Off absorber with a Dark resistance/Sticky Hold, stops setup with Memento
Cons: Loses a neutrality and gains two weaknesses, struggles against Fighting Types and Fairies if not running Sludge Bomb
Cryogonal (by Jajoken)
Ice-> Ice/Fire
+ Snow Warning, Drought
+ Fire Blast, Flamethrower, Will o' Wisp, Fire Spin, Sunny Day, Overheat
Pros: Freeze Dry + Fire is a powerful STAB combo, WoW patches up weak Defense, can set two different weathers
Cons: Terrible spinner due to Rocks weakness, very few resistances, no longer a Scald switch-in
Gourgeist (+Pumpkaboo) (by zerobreaker000)
Grass/Ghost -> Grass/Fire
+ Flash Fire
+ Overheat, Fire Punch, Flare Blitz, Rapid Spin
- Phantom Force, Shadow Sneak
Pros: Fire is great STAB, can't be burned, rare Grass type without a Fire weakness, can act as bulky spinner
Cons: Misses immunity, hates Rocks weakness, worse Water check
Victini (by mcFlareon)
Fire/Psychic -> Fire/Fairy
+ Competitive, Defiant
+ Moonblast, Play Rough, Misty Terrain
- Confusion, Zen Headbutt, Stored Power, Psyshock
Pros: Punishes Defog and Intimidate, good switch-in to Knock Off and U-turn, great new STAB for both Special/Physical
Cons: Walled by Fire types, Heatran laughs at you slightly more than before
Beartic (by Ghoul King)
Ice-> Ice/Fighting
+ Guts, Tough Claws
- Snow Cloak
+ Drain Punch, Close Combat, Mach Punch, Agility, Ice Shard
Pros: New STAB to break Steels, neutral to Rocks, priority is nice, Guts sets could be cool on Trick Room
Cons: Stats and typing still leaves a bit to be desired
Dusknoir (+Dusclops) (by TotalAsteroid)
Ghost -> Ghost/Fighting
+ Iron Fist
+ Drain Punch, Focus Punch, Dynamic Punch, Cross Chop, Bulk Up, Mach Punch
Pros: Nearly unrestricted STAB combo, Drain Punch gives recovery, no longer Dark-weak
Cons: Ghost STAB is weak, gains troublesome new weaknesses
Marowak (by mcFlareon)
Ground -> Ground/Fighting
+ Skill Link, Mold Breaker
- Lightningrod, Rock Head
+ Mach Punch, Close Combat, Arm Thrust, Counter, Final Gambit, Drain Punch, Focus Blast, Power-up Punch, Bulk Up, Rock Polish
Pros: Has a ton of new move/ability options, priority STAB, access to 125 bp Ground STAB, x4 resists Rocks
Cons: STABs have similar coverage, Flying weakness is troublesome
Granbull (+Snubull) (by mcFlareon)
Fairy-> Fairy/Dark
+ Knock Off, Sucker Punch, Snatch, Switcheroo, Beat Up, Assurance, Foul Play, Dark Pulse, Pursuit
Pros: Sucker Punch and Knock Off are much appreciated, typing makes for a pretty good wall, could make use of Rattled, mocks the very existence of Lati@s
Cons: Less of a Fighting/Bug check, can't beat opposing Fairies
Purugly (+Glameow) (by mcFlareon)
Normal -> Normal/Dark
+ Tough Claws
- Own Tempo
+ Snarl, Switcheroo, Pursuit, Quash, Night Slash, Beat Up, Dark Pulse, Thrash, Parting Shot
Pros: STAB Sucker Punch and Pursuit are always nice, has actual resistances now, Tough Claws improves damage output, fast Parting Shot is great
Cons: Obliterated by Mach Punch, stats except Speed are worthless
Luxray (by Swagodile)
Electric -> Electric/Dark
+ Moxie
- Rivalry
+ Dark Pulse, Sucker Punch, Pursuit
Pros: New STAB and resistances, can trap and boost with Moxie and Pursuit/Sucker Punch
Cons: Has more than one weakness
+ Sludge Bomb, Cross Poison, Sludge Wave, Gunk Shot, Freeze Dry
Pros: Has a STAB options for hitting bulky waters, breaks Fairies easier, immune to Toxic, absorbs Toxic Spikes, neutral to Fighting, Freeze Dry can bust down bulky Waters
Cons: Gains new weaknesses including Fire, can't utilize Hydro Pump on mixed sets very efficiently
Eelektross (+Eelektrik) (by Swagodile)
+ Liquid Ooze, Poison Touch
+ Sludge Bomb, Sludge Wave, Poison Jab, Poison Fang, Gunk Shot
Pros: Gains additional resistances, has new STAB options, immune to x4 weakness
Cons: Has an actual weakness now, Mold Breaker Earthquake will destroy it
Weezing (+Koffing) (by The Reptile)
+ Flame Body, Aftermath
+ Overheat, Solar Beam, Defog
Pros: Immune to both DoT status effects, x4 resists Fairy + Grass + Bug, immune to x4 weakness (again), additional ability options, hazard control
Cons: Gains Stealth Rock + Scald weaknesses, Mold Breaker Earthquake will destroy it (again)
(Mega) Banette (+Shuppet) (by The Reptile)
+ Quick Attack
Pros: Gains an immunity without any new weaknesses, only weak to Dark, appreciates great new STAB + priority
Cons: Hates Scrappy users
Cofagrigus (by The Reptile)
+ Levitate, Sturdy
+ Stone Edge, Rock Slide, Power Gem, Stealth Rock
Pros: Rock type that's immune to Fighting, great bird check, new STAB for offensive sets, three solid ability options
Cons: Gains three fairly common weaknesses
Mismagius (+Misdreavus) (by Da Pizza Man)
+ Magic Guard, Magic Bounce
+ Moonblast
Pros: Neutral to Poison and Dark, has four immunities, Fairy and Ghost are great STABs, new ability options
Cons: Can be easily revenge killed by Bullet Punch
Avalugg (+Bergmite) (by Jajoken)
+ Regenerator
- Own Tempo
+ Bug Bite, Struggle Bug, Sticky Web, U-turn, Megahorn
Pros: Fighting neutrality/Ground resistance allow it to function more effectively as a physical wall, Sticky Web/U-turn give more utility, Megahorn does good damage, Regenerator is
appreciated
Cons: x4 weak to Rock/Fire moves, gains new weaknesses, even worse user of Rapid Spin than before due to Stealth Rock obliterating you
Vespiquen (by The Reptile)
+ Aroma Veil
+ Calm Mind, Psychic, Psyshock, Zen Headbutt, Stored Power, Thunderbolt, Focus Blast, Quiver Dance
Pros: Loses x4 Stealth Rock weakness, expanded movepool gives several new offensive options, can't be Taunted
Cons: Gains more weaknesses than resistances, weak to Pursuit, no longer has an immunity
Accelgor (by Jajoken)
+ Dry Skin
- Hydration
+ Dark Pulse, Knock Off, Nasty Plot, Night Slash, Pursuit, Thief, Memento
Pros: Appreciates extra STAB and boosting options, gains two immunites and two resistances, can act as a (frail) Knock Off absorber with a Dark resistance/Sticky Hold, stops setup with Memento
Cons: Loses a neutrality and gains two weaknesses, struggles against Fighting Types and Fairies if not running Sludge Bomb
Cryogonal (by Jajoken)
+ Snow Warning, Drought
+ Fire Blast, Flamethrower, Will o' Wisp, Fire Spin, Sunny Day, Overheat
Pros: Freeze Dry + Fire is a powerful STAB combo, WoW patches up weak Defense, can set two different weathers
Cons: Terrible spinner due to Rocks weakness, very few resistances, no longer a Scald switch-in
Gourgeist (+Pumpkaboo) (by zerobreaker000)
+ Flash Fire
+ Overheat, Fire Punch, Flare Blitz, Rapid Spin
- Phantom Force, Shadow Sneak
Pros: Fire is great STAB, can't be burned, rare Grass type without a Fire weakness, can act as bulky spinner
Cons: Misses immunity, hates Rocks weakness, worse Water check
Victini (by mcFlareon)
+ Competitive, Defiant
+ Moonblast, Play Rough, Misty Terrain
- Confusion, Zen Headbutt, Stored Power, Psyshock
Pros: Punishes Defog and Intimidate, good switch-in to Knock Off and U-turn, great new STAB for both Special/Physical
Cons: Walled by Fire types, Heatran laughs at you slightly more than before
Beartic (by Ghoul King)
+ Guts, Tough Claws
- Snow Cloak
+ Drain Punch, Close Combat, Mach Punch, Agility, Ice Shard
Pros: New STAB to break Steels, neutral to Rocks, priority is nice, Guts sets could be cool on Trick Room
Cons: Stats and typing still leaves a bit to be desired
Dusknoir (+Dusclops) (by TotalAsteroid)
+ Iron Fist
+ Drain Punch, Focus Punch, Dynamic Punch, Cross Chop, Bulk Up, Mach Punch
Pros: Nearly unrestricted STAB combo, Drain Punch gives recovery, no longer Dark-weak
Cons: Ghost STAB is weak, gains troublesome new weaknesses
Marowak (by mcFlareon)
+ Skill Link, Mold Breaker
- Lightningrod, Rock Head
+ Mach Punch, Close Combat, Arm Thrust, Counter, Final Gambit, Drain Punch, Focus Blast, Power-up Punch, Bulk Up, Rock Polish
Pros: Has a ton of new move/ability options, priority STAB, access to 125 bp Ground STAB, x4 resists Rocks
Cons: STABs have similar coverage, Flying weakness is troublesome
Granbull (+Snubull) (by mcFlareon)
+ Knock Off, Sucker Punch, Snatch, Switcheroo, Beat Up, Assurance, Foul Play, Dark Pulse, Pursuit
Pros: Sucker Punch and Knock Off are much appreciated, typing makes for a pretty good wall, could make use of Rattled, mocks the very existence of Lati@s
Cons: Less of a Fighting/Bug check, can't beat opposing Fairies
Purugly (+Glameow) (by mcFlareon)
+ Tough Claws
- Own Tempo
+ Snarl, Switcheroo, Pursuit, Quash, Night Slash, Beat Up, Dark Pulse, Thrash, Parting Shot
Pros: STAB Sucker Punch and Pursuit are always nice, has actual resistances now, Tough Claws improves damage output, fast Parting Shot is great
Cons: Obliterated by Mach Punch, stats except Speed are worthless
Luxray (by Swagodile)
+ Moxie
- Rivalry
+ Dark Pulse, Sucker Punch, Pursuit
Pros: New STAB and resistances, can trap and boost with Moxie and Pursuit/Sucker Punch
Cons: Has more than one weakness
Aromatisse (+Spritzee) (by The Reptile)
Fairy-> Fairy/Poison
+ Liquid Ooze, Wonder Skin
- Healer
+ Sludge Bomb, Venoshock, Poison Jab, Clear Smog, Venom Drench, Toxic Spikes
Pros: Fairy that can serve as a Fairy check, immune to Toxic, can absorb Toxic Spikes, new STAB
Cons: Earns some common weaknesses, not a good Lati@s switch-in
Shuckle (by Jajoken)
Bug/Rock -> Rock/Poison
+ Toxic Spikes, Acid Armor, Acid Spray, Clear Smog, Rapid Spin, Slack Off
- Struggle Bug, Bug Bite
Pros: New entry hazard to set, can wipe boosts, immune to Toxic, checks Fairies, finally has reliable recovery, can clear hazards
Cons: New x4 weakness
Reuniclus (+Solosis, Duosion) (by Jajoken)
Psychic -> Psychic/Poison
+ Sludge Bomb, Sludge Wave, Acid Spray, Clear Smog
Pros: New STAB, Fairy check
Cons: Ground weakness makes it harder to set-up and sweep
+ Liquid Ooze, Wonder Skin
- Healer
+ Sludge Bomb, Venoshock, Poison Jab, Clear Smog, Venom Drench, Toxic Spikes
Pros: Fairy that can serve as a Fairy check, immune to Toxic, can absorb Toxic Spikes, new STAB
Cons: Earns some common weaknesses, not a good Lati@s switch-in
Shuckle (by Jajoken)
+ Toxic Spikes, Acid Armor, Acid Spray, Clear Smog, Rapid Spin, Slack Off
- Struggle Bug, Bug Bite
Pros: New entry hazard to set, can wipe boosts, immune to Toxic, checks Fairies, finally has reliable recovery, can clear hazards
Cons: New x4 weakness
Reuniclus (+Solosis, Duosion) (by Jajoken)
+ Sludge Bomb, Sludge Wave, Acid Spray, Clear Smog
Pros: New STAB, Fairy check
Cons: Ground weakness makes it harder to set-up and sweep
(Mega) Glalie (by mcFlareon)
Ice-> Ice/Steel
+ Intimidate
- Moody
+ Flash Cannon, Automatize, Metal Sound, Iron Defense
Pros: No longer SR-weak, gains resistances that Ice lacks, good STAB options for Physical and Special, super-resists Ice, can boost Speed, good pre-Mega ability
Cons: Obliterated by Fire and Fighting, and to a lesser degree, Ground
Garbodor (by zerobreaker000)
Poison -> Poison/Steel
+ Filter
- Weak Armor
+ Iron Head, Flash Cannon, Automatize, Metal Burst, Metal Sound, Iron Defense, Gyro Ball, Heavy Slam
Pros: Super-resists Fairy, gains all of Steel's useful resists
Cons: Loses useful Fighting resistance, destroyed by Ground
Donphan (+Phanphy) (by The Reptile)
Ground -> Normal/Steel (+Normal)
+ Battle Armor, Scrappy
- Sand Veil
+ Iron Head, Flash Cannon, Explosion
Pros: Cool mix of imunities and resistances, slow STAB Gyro Ball is useful, STAB Rapid Spin (lol)
Cons: Misses STAB EQ, Fighting types hurt
Vanilluxe (+Vanillish, Vanillite) (by mcFlareon)
Ice-> Ice/Fairy
+ Clear Body, Sweet Veil
- Ice Body
+ Play Rough, Moonblast, Dazzling Gleam, Draining Kiss, Nasty Plot
Pros: The ultimate Dragonslayer, Fairy is great offensively and defensively
Cons: Double Steel weakness
Florges (by mcFlareon)
Fairy -> Fairy/Ground
+ Sap Sipper, Natural Cure, Harvest
- Flower Veil, Symbiosis
+ Earth Power, Dig, Bulldoze, Earthquake, Mud Slap, Sandstorm
Pros: Has three useful immunities that completely wall Mega Sceptile/Ampharos, great STAB combo that breaks Steels, no longer outclassed by Sylveon
Cons: Gains Scald weakness
Mienshao (+Mienfoo) (by Jajoken)
Fighting -> Fairy/Fighting
+ Justified
- Inner Focus
+ Play Rough, Dazzling Gleam
Pros: Cool STAB combo, terror to Dark types, gains an immunity
Cons: Gains two weaknesses, has yet another inaccurate move to use
+ Intimidate
- Moody
+ Flash Cannon, Automatize, Metal Sound, Iron Defense
Pros: No longer SR-weak, gains resistances that Ice lacks, good STAB options for Physical and Special, super-resists Ice, can boost Speed, good pre-Mega ability
Cons: Obliterated by Fire and Fighting, and to a lesser degree, Ground
Garbodor (by zerobreaker000)
+ Filter
- Weak Armor
+ Iron Head, Flash Cannon, Automatize, Metal Burst, Metal Sound, Iron Defense, Gyro Ball, Heavy Slam
Pros: Super-resists Fairy, gains all of Steel's useful resists
Cons: Loses useful Fighting resistance, destroyed by Ground
Donphan (+Phanphy) (by The Reptile)
+ Battle Armor, Scrappy
- Sand Veil
+ Iron Head, Flash Cannon, Explosion
Pros: Cool mix of imunities and resistances, slow STAB Gyro Ball is useful, STAB Rapid Spin (lol)
Cons: Misses STAB EQ, Fighting types hurt
Vanilluxe (+Vanillish, Vanillite) (by mcFlareon)
+ Clear Body, Sweet Veil
- Ice Body
+ Play Rough, Moonblast, Dazzling Gleam, Draining Kiss, Nasty Plot
Pros: The ultimate Dragonslayer, Fairy is great offensively and defensively
Cons: Double Steel weakness
Florges (by mcFlareon)
+ Sap Sipper, Natural Cure, Harvest
- Flower Veil, Symbiosis
+ Earth Power, Dig, Bulldoze, Earthquake, Mud Slap, Sandstorm
Pros: Has three useful immunities that completely wall Mega Sceptile/Ampharos, great STAB combo that breaks Steels, no longer outclassed by Sylveon
Cons: Gains Scald weakness
Mienshao (+Mienfoo) (by Jajoken)
+ Justified
- Inner Focus
+ Play Rough, Dazzling Gleam
Pros: Cool STAB combo, terror to Dark types, gains an immunity
Cons: Gains two weaknesses, has yet another inaccurate move to use
Illumise and Volbeat (by zerobreaker000 and Da Pizza Man)
Bug-> Bug/Fairy
+ Simple (both)
- Illuminate (Volbeat), Oblivious (Illumise)
+ Moonblast, Misty Terrain, Draining Kiss, Fairy Wind, Misty Terrain, Healing Wish (Volbeat), Quiver Dance (Illumise)
Pros: Defensively and offensively advantageous, powerful boosting options with Simple
Cons: New weaknesses
Masquerain (by The Reptile)
Bug/Flying -> Bug/Water
+ Drizzle
Pros: No longer auto-dies to Stealth Rocks, gains useful new STAB combo, appreciates Water's resistances, new ability to set Rain
Cons: Loses immunity and some resistances
Kricketune (+Kricketot) (by mcFlareon)
Bug -> Bug/Normal
+ Tinted Lens, Scrappy
- Swarm
+ Boomburst, Belly Drum, Metronome, Baton Pass, Fake Out, Extreme Speed
Pros: Powerful new moves, great new abilities, immune to Ghost
Cons: Neutral to Fighting
Stoutland (by mcFlareon)
Normal-> Normal/Ice
+ Fur Coat
- Sand Rush
+ Icicle Crash, Icicle Spear, Hail, Ice Shard, Ice Beam, Blizzard, Slack Off
- Fire Fang
Pros: Fur Coat gives it a great Defense boost, new STAB/priority helps it offensively, reliable recovery
Cons: Saddled with a ton of new weaknesses (and a x4) in exchange for a single resistance
Golem (+Graveler, Geodude) (by mcFlareon)
Rock/Ground -> Rock/Normal
+ Bulletproof
- Sand Veil
+ Body Slam, Head Smash
- Mud Sport, Magnitude, Earth Power
Pros: Bulletproof is a cool buff, strong STAB Explosion, trades 2 x4 weaknesses for 1, Rock Head Head Smash
Cons: Struggles against Steels, fewer resistances
Raticate (+Rattata) (by mcFlareon)
Normal -> Normal/Poison
+ Adaptability
- Run Away
+ Poison Fang, Venoshock, Gunk Shot, Sludge Bomb, Sludge Wave, Superpower
Pros: New high-power STAB, loses Fighting weakness, resists Fairy
Cons: Still can't muscle past Steels, gains exploitable weaknesses
+ Simple (both)
- Illuminate (Volbeat), Oblivious (Illumise)
+ Moonblast, Misty Terrain, Draining Kiss, Fairy Wind, Misty Terrain, Healing Wish (Volbeat), Quiver Dance (Illumise)
Pros: Defensively and offensively advantageous, powerful boosting options with Simple
Cons: New weaknesses
Masquerain (by The Reptile)
+ Drizzle
Pros: No longer auto-dies to Stealth Rocks, gains useful new STAB combo, appreciates Water's resistances, new ability to set Rain
Cons: Loses immunity and some resistances
Kricketune (+Kricketot) (by mcFlareon)
+ Tinted Lens, Scrappy
- Swarm
+ Boomburst, Belly Drum, Metronome, Baton Pass, Fake Out, Extreme Speed
Pros: Powerful new moves, great new abilities, immune to Ghost
Cons: Neutral to Fighting
Stoutland (by mcFlareon)
+ Fur Coat
- Sand Rush
+ Icicle Crash, Icicle Spear, Hail, Ice Shard, Ice Beam, Blizzard, Slack Off
- Fire Fang
Pros: Fur Coat gives it a great Defense boost, new STAB/priority helps it offensively, reliable recovery
Cons: Saddled with a ton of new weaknesses (and a x4) in exchange for a single resistance
Golem (+Graveler, Geodude) (by mcFlareon)
+ Bulletproof
- Sand Veil
+ Body Slam, Head Smash
- Mud Sport, Magnitude, Earth Power
Pros: Bulletproof is a cool buff, strong STAB Explosion, trades 2 x4 weaknesses for 1, Rock Head Head Smash
Cons: Struggles against Steels, fewer resistances
Raticate (+Rattata) (by mcFlareon)
+ Adaptability
- Run Away
+ Poison Fang, Venoshock, Gunk Shot, Sludge Bomb, Sludge Wave, Superpower
Pros: New high-power STAB, loses Fighting weakness, resists Fairy
Cons: Still can't muscle past Steels, gains exploitable weaknesses
Probopass (by Swagodile)
Rock/Steel-> Rock/Electric
+ Levitate
- Sand Force
+ Focus Blast
Pros: STAB Volt Switch, loses x4 weaknesses, can break Steels better
Cons: Misses the perks of Steel
Porygon-Z (+Porygon 2, Porygon) (by mcFlareon)
Normal -> Electric/Psychic (+Electric)
+ Charge, Electrify, Electroweb, Magnet Rise, Volt Switch, Wild Charge, Calm Mind, Barrier, Extrasensory, Psycho Shift, Magic Room, Wonder Room, Skill Swap, Stored Power
Pros: Makes better use of Adaptability, has real resistances (including Fighting), has a STAB pivot move
Cons: Gains a ton of new weaknesses
Electivire (+Electabuzz, Elekid) (by Swagodile)
Electric -> Electric/Fighting
+ Sheer Force
+ Close Combat, Superpower, Drain Punch, Mach Punch, Bulk Up, Swords Dance
Pros: New STAB allows you to take advantage of good offensive stats, priority makes up for Speed, Sheer Force improves Special sets, can wallbreak with Swords Dance
Cons: New weaknesses, loses Flying resistance
Haxorus (+Fraxure, Axew) (by Jajoken)
Dragon-> Dragon/Steel
+ Iron Head, Flash Cannon, Bullet Punch, Stealth Rock
Pros: Typing is very solid against Fairies and opposing Dragons, new STAB to murder Fairies, neat priority, breaks through Magic Bounce
Cons: Hates Steels that can get around EQ, gains Steel's very common weaknesses
Bronzong (+Bronzor) (by mcFlareon)
Steel/Psychic -> Steel/Ghost
+ Shadow Sneak, Curse, Destiny Bond, Phantom Force, Grudge, Spite, Pain Split, Mirror Coat
- Future Sight, Extrasensory, Psyshock, Skill Swap
Pros: Gains Aegislash's legendary typing with the option to mitigate/negate two of its weaknesses, recovery,
priority
Cons: None, honestly (only x2 resists Psychic, I guess? Steel/Ghost is just an overall superior typing)
Noivern (+Noibat) (by mcFlareon)
Flying/Dragon -> Dragon/Ghost
+ Levitate
- Telepathy
+ Night Shade, Curse, Ominous Wind, Shadow Claw, Confuse Ray, Destiny Bond, Grudge, Pain Split, Hex, Defog
- Hurricane, Air Slash
Pros: Gains two immunities, STAB Shadow Ball hits most Steels for good damage, retains immunity to Ground
Cons: Vulnerable to Pursuit trapping, loses niche of Dragon with powerful Flying STAB
Octillery (by The Reptile)
Water -> Water/Fire
+ Contrary
- Moody
+ Fire Spin, Flame Charge, Flare Blitz, Overheat
- Aurora Beam, Ice Beam, Blizzard, Icy Wind
Pros: Great STAB combo, immunity to Burn, high-power Special and Physical options, Overheat + Contrary
Cons: Has trouble with Dragons, hates new Stealth Rock weakness
+ Levitate
- Sand Force
+ Focus Blast
Pros: STAB Volt Switch, loses x4 weaknesses, can break Steels better
Cons: Misses the perks of Steel
Porygon-Z (+Porygon 2, Porygon) (by mcFlareon)
+ Charge, Electrify, Electroweb, Magnet Rise, Volt Switch, Wild Charge, Calm Mind, Barrier, Extrasensory, Psycho Shift, Magic Room, Wonder Room, Skill Swap, Stored Power
Pros: Makes better use of Adaptability, has real resistances (including Fighting), has a STAB pivot move
Cons: Gains a ton of new weaknesses
Electivire (+Electabuzz, Elekid) (by Swagodile)
+ Sheer Force
+ Close Combat, Superpower, Drain Punch, Mach Punch, Bulk Up, Swords Dance
Pros: New STAB allows you to take advantage of good offensive stats, priority makes up for Speed, Sheer Force improves Special sets, can wallbreak with Swords Dance
Cons: New weaknesses, loses Flying resistance
Haxorus (+Fraxure, Axew) (by Jajoken)
+ Iron Head, Flash Cannon, Bullet Punch, Stealth Rock
Pros: Typing is very solid against Fairies and opposing Dragons, new STAB to murder Fairies, neat priority, breaks through Magic Bounce
Cons: Hates Steels that can get around EQ, gains Steel's very common weaknesses
Bronzong (+Bronzor) (by mcFlareon)
+ Shadow Sneak, Curse, Destiny Bond, Phantom Force, Grudge, Spite, Pain Split, Mirror Coat
- Future Sight, Extrasensory, Psyshock, Skill Swap
Pros: Gains Aegislash's legendary typing with the option to mitigate/negate two of its weaknesses, recovery,
priority
Cons: None, honestly (only x2 resists Psychic, I guess? Steel/Ghost is just an overall superior typing)
Noivern (+Noibat) (by mcFlareon)
+ Levitate
- Telepathy
+ Night Shade, Curse, Ominous Wind, Shadow Claw, Confuse Ray, Destiny Bond, Grudge, Pain Split, Hex, Defog
- Hurricane, Air Slash
Pros: Gains two immunities, STAB Shadow Ball hits most Steels for good damage, retains immunity to Ground
Cons: Vulnerable to Pursuit trapping, loses niche of Dragon with powerful Flying STAB
Octillery (by The Reptile)
+ Contrary
- Moody
+ Fire Spin, Flame Charge, Flare Blitz, Overheat
- Aurora Beam, Ice Beam, Blizzard, Icy Wind
Pros: Great STAB combo, immunity to Burn, high-power Special and Physical options, Overheat + Contrary
Cons: Has trouble with Dragons, hates new Stealth Rock weakness
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