This is the fifth version of this team and the orginal idea came from this thread and I must give thanks to Colonel M to bring Ryperior to my attention. After that it was Tyranitar was built into the team and it continued to work from there. The team is an offensive team but all of the member can take some damage and can easily switch in thanks to immunities or some solid resist. For some background, I really have not battled since Garchomp was banned and this is my first team I have built that was specifically made for Plt.
Overall I've enjoyed a lot of success from this team but I feel there is room for improvement but it is outside of my team building skills to figure out what exactly what is needed. In particular, this version of the team is 26-4.
At a glance:
Details:
Tyranitar (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/76 Spd/180 SAtk
Modest nature (+SAtk, -Atk)
- Ice Beam
- Substitute
- Hidden Power [Grass]
- Fire Blast
Description: Tyranitar is a fantastic lead for nearly any team, the best lead outside of the old Deoxys-S imo, and this team has to lead with him. The Pokemon is extremely common but my move set is a bit off the wall. Ice Beam is for: ohko on Gliscor, Salamence, Shaymin-S, and Flygon, 2hko on Hippowdon, and it lets me battle of Zapdos if need be. Flamethrower is for: ohko on Forretress and Scizor, 2hko on Skarmory and Celebi (SS give me a 92% chance of that on the 252/0). Hidden Power Grass is only for the obvious Swampert (2hkoed) but it allows a nice 33% on most Bulky waters, which I MUST clear out of the way otherwise there is little chance of me winning. Substitute allows me to ease my predictions. EVs: 252 is pretty obvious, 404 subs. 76 Speed allows me to beat out Skarmory and other min base 70ers, and the rest was poured into special attack to me it hit harder.
Salamence (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Crunch
- Stone Edge
- Outrage
- Earthquake
Description: Salamence serves as my first Revenge Killer as it much needed thanks to the offensive nature of the team. ScarfMence is still a bit unexpected and hits very hard from a 405 offensive stat. Crunch allows me to net handle Rotom, Gengar, and Starmie much easier without locking me into Outrage. Stone Edge give me coverage against Shaymin-S, Salamence, and Gyarados, again without locking myself into Outrage. Earthquake is a coverage move but I'm usually a bit weary about using it because it screams: SET UP ON ME! =D. Salamence is also my "Trick" coverage because it doesnt mind either Band or Scarf.
Rotom-h @ Choice Scarf
Ability: Levitate
EVs: 44 HP/212 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Overheat
- Shadow Ball
- Trick
Description: I feel any good team must have at least one tricker, and Rotom fits the bill the best. Trick allows me to clear up a lot of stat upers and gives me some needed Water coverage because bulky waters suck. I also love giving Tyranitar Scarf over Band because CBTar is always a difficult Pokemon to switch into. Shadow ball give me great STAB and good for catching other Rotoms trying to get in on T-Bolt or just Gengar in general. Rotom-H also serves as my first switch into Scizor and Lucario because I dont want to reveil my Scarfmence unless I must.
Rhyperior (F) @ Leftovers
Ability: Solid Rock
EVs: 132 HP/192 Atk/168 Spd/16 SDef
Adamant nature (+Atk, -SAtk)
- Earthquake
- Stone Edge
- Substitute
- Megahorn
Description: Rhyperior is just beautiful, she has never failed to give me at least one ko a game and usually nets around two to three. Substitute is what makes the set so great in my opinion as Ryperior is basically given a ko once its sub is up. The only thing that can really take more then two hits are a bulky waters, Gliscor, Hippowdon, and Skarmory and those final three should be gone or weak enough for Ryperior to finish off. Rhyperior also serves as my bail out to Lucario, Salamence, Tyranitar, or Scizor if all else fails as it can survive any physical attack they can muster. Orginally I had Swords Dance over Megahorn but I really, really missed that ohko on Celebi.
Flygon (M) @ Leftovers
Ability: Levitate
EVs: 252 HP/180 Spd/76 SDef
Jolly nature (+Spd, -SAtk)
- Toxic
- Roost
- Earthquake
- Dragon Claw
Description: Flygon has gone through a few changes on my team orginally being a CBer, to a Scarfer, and finally to this version here. Bulky Flygon serves as my first Tyranitar switch and Zapdos switch and with Ryperior I should NEVER lose to Zapdos. Toxic allows me to beat and outstall any water types that lack Ice Beam (some Starmie and most Vaporeon) or Rest and makes Gliscor much easier to deal with if it survives the first assualt with Tyranitar. Toxic also is my way to beating Zapdos with Flygon as Dragon Claw really will not get the job done and I have 309 Spe so most Zapdos cannot just throw a sub in front of me. Earthquake is the main attack as even with 0 Atk EVs it can still deal some decent damage to anything that does not resist it. Surprisingly, Flygon can live through quite a bit, even unboosted HP Ice and Ice Beams have some difficulties taking him down.
Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Crunch
- Extremespeed
- Swords Dance
Description: Lucario is the great finisher. With an SD under its belt there isnt much that cannot stand in its way. Personally I prefer Crunch over Ice Punch any day as it allows me to beat Rotom and Cressilia, and I'd rather not run Jolly and Ice Punch and lose all that power. Extreme Speed serves as my last ditch effort against a DD Salamence, Dragonite, or Gyarados if I must do it. I orginally had Scizor over Lucario but that lack of Speed and lack of power move, Bullet Punch or X-Scissor is nothing compared to Close Combat.
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That's about it. Rate away please. I've had some success with this team but I have some flaws and improvement is always wanted and needed. Thanks for Xous and Aragornbird for the pics.
Overall I've enjoyed a lot of success from this team but I feel there is room for improvement but it is outside of my team building skills to figure out what exactly what is needed. In particular, this version of the team is 26-4.
At a glance:






Details:

Tyranitar (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/76 Spd/180 SAtk
Modest nature (+SAtk, -Atk)
- Ice Beam
- Substitute
- Hidden Power [Grass]
- Fire Blast
Description: Tyranitar is a fantastic lead for nearly any team, the best lead outside of the old Deoxys-S imo, and this team has to lead with him. The Pokemon is extremely common but my move set is a bit off the wall. Ice Beam is for: ohko on Gliscor, Salamence, Shaymin-S, and Flygon, 2hko on Hippowdon, and it lets me battle of Zapdos if need be. Flamethrower is for: ohko on Forretress and Scizor, 2hko on Skarmory and Celebi (SS give me a 92% chance of that on the 252/0). Hidden Power Grass is only for the obvious Swampert (2hkoed) but it allows a nice 33% on most Bulky waters, which I MUST clear out of the way otherwise there is little chance of me winning. Substitute allows me to ease my predictions. EVs: 252 is pretty obvious, 404 subs. 76 Speed allows me to beat out Skarmory and other min base 70ers, and the rest was poured into special attack to me it hit harder.

Salamence (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Crunch
- Stone Edge
- Outrage
- Earthquake
Description: Salamence serves as my first Revenge Killer as it much needed thanks to the offensive nature of the team. ScarfMence is still a bit unexpected and hits very hard from a 405 offensive stat. Crunch allows me to net handle Rotom, Gengar, and Starmie much easier without locking me into Outrage. Stone Edge give me coverage against Shaymin-S, Salamence, and Gyarados, again without locking myself into Outrage. Earthquake is a coverage move but I'm usually a bit weary about using it because it screams: SET UP ON ME! =D. Salamence is also my "Trick" coverage because it doesnt mind either Band or Scarf.

Rotom-h @ Choice Scarf
Ability: Levitate
EVs: 44 HP/212 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Overheat
- Shadow Ball
- Trick
Description: I feel any good team must have at least one tricker, and Rotom fits the bill the best. Trick allows me to clear up a lot of stat upers and gives me some needed Water coverage because bulky waters suck. I also love giving Tyranitar Scarf over Band because CBTar is always a difficult Pokemon to switch into. Shadow ball give me great STAB and good for catching other Rotoms trying to get in on T-Bolt or just Gengar in general. Rotom-H also serves as my first switch into Scizor and Lucario because I dont want to reveil my Scarfmence unless I must.

Rhyperior (F) @ Leftovers
Ability: Solid Rock
EVs: 132 HP/192 Atk/168 Spd/16 SDef
Adamant nature (+Atk, -SAtk)
- Earthquake
- Stone Edge
- Substitute
- Megahorn
Description: Rhyperior is just beautiful, she has never failed to give me at least one ko a game and usually nets around two to three. Substitute is what makes the set so great in my opinion as Ryperior is basically given a ko once its sub is up. The only thing that can really take more then two hits are a bulky waters, Gliscor, Hippowdon, and Skarmory and those final three should be gone or weak enough for Ryperior to finish off. Rhyperior also serves as my bail out to Lucario, Salamence, Tyranitar, or Scizor if all else fails as it can survive any physical attack they can muster. Orginally I had Swords Dance over Megahorn but I really, really missed that ohko on Celebi.

Flygon (M) @ Leftovers
Ability: Levitate
EVs: 252 HP/180 Spd/76 SDef
Jolly nature (+Spd, -SAtk)
- Toxic
- Roost
- Earthquake
- Dragon Claw
Description: Flygon has gone through a few changes on my team orginally being a CBer, to a Scarfer, and finally to this version here. Bulky Flygon serves as my first Tyranitar switch and Zapdos switch and with Ryperior I should NEVER lose to Zapdos. Toxic allows me to beat and outstall any water types that lack Ice Beam (some Starmie and most Vaporeon) or Rest and makes Gliscor much easier to deal with if it survives the first assualt with Tyranitar. Toxic also is my way to beating Zapdos with Flygon as Dragon Claw really will not get the job done and I have 309 Spe so most Zapdos cannot just throw a sub in front of me. Earthquake is the main attack as even with 0 Atk EVs it can still deal some decent damage to anything that does not resist it. Surprisingly, Flygon can live through quite a bit, even unboosted HP Ice and Ice Beams have some difficulties taking him down.

Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Crunch
- Extremespeed
- Swords Dance
Description: Lucario is the great finisher. With an SD under its belt there isnt much that cannot stand in its way. Personally I prefer Crunch over Ice Punch any day as it allows me to beat Rotom and Cressilia, and I'd rather not run Jolly and Ice Punch and lose all that power. Extreme Speed serves as my last ditch effort against a DD Salamence, Dragonite, or Gyarados if I must do it. I orginally had Scizor over Lucario but that lack of Speed and lack of power move, Bullet Punch or X-Scissor is nothing compared to Close Combat.
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That's about it. Rate away please. I've had some success with this team but I have some flaws and improvement is always wanted and needed. Thanks for Xous and Aragornbird for the pics.