Unique New York

This is the fifth version of this team and the orginal idea came from this thread and I must give thanks to Colonel M to bring Ryperior to my attention. After that it was Tyranitar was built into the team and it continued to work from there. The team is an offensive team but all of the member can take some damage and can easily switch in thanks to immunities or some solid resist. For some background, I really have not battled since Garchomp was banned and this is my first team I have built that was specifically made for Plt.

Overall I've enjoyed a lot of success from this team but I feel there is room for improvement but it is outside of my team building skills to figure out what exactly what is needed. In particular, this version of the team is 26-4.

At a glance:
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Details:
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Tyranitar (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/76 Spd/180 SAtk
Modest nature (+SAtk, -Atk)
- Ice Beam
- Substitute
- Hidden Power [Grass]
- Fire Blast

Description: Tyranitar is a fantastic lead for nearly any team, the best lead outside of the old Deoxys-S imo, and this team has to lead with him. The Pokemon is extremely common but my move set is a bit off the wall. Ice Beam is for: ohko on Gliscor, Salamence, Shaymin-S, and Flygon, 2hko on Hippowdon, and it lets me battle of Zapdos if need be. Flamethrower is for: ohko on Forretress and Scizor, 2hko on Skarmory and Celebi (SS give me a 92% chance of that on the 252/0). Hidden Power Grass is only for the obvious Swampert (2hkoed) but it allows a nice 33% on most Bulky waters, which I MUST clear out of the way otherwise there is little chance of me winning. Substitute allows me to ease my predictions. EVs: 252 is pretty obvious, 404 subs. 76 Speed allows me to beat out Skarmory and other min base 70ers, and the rest was poured into special attack to me it hit harder.


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Salamence (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Crunch
- Stone Edge
- Outrage
- Earthquake

Description: Salamence serves as my first Revenge Killer as it much needed thanks to the offensive nature of the team. ScarfMence is still a bit unexpected and hits very hard from a 405 offensive stat. Crunch allows me to net handle Rotom, Gengar, and Starmie much easier without locking me into Outrage. Stone Edge give me coverage against Shaymin-S, Salamence, and Gyarados, again without locking myself into Outrage. Earthquake is a coverage move but I'm usually a bit weary about using it because it screams: SET UP ON ME! =D. Salamence is also my "Trick" coverage because it doesnt mind either Band or Scarf.


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Rotom-h @ Choice Scarf
Ability: Levitate
EVs: 44 HP/212 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Overheat
- Shadow Ball
- Trick

Description: I feel any good team must have at least one tricker, and Rotom fits the bill the best. Trick allows me to clear up a lot of stat upers and gives me some needed Water coverage because bulky waters suck. I also love giving Tyranitar Scarf over Band because CBTar is always a difficult Pokemon to switch into. Shadow ball give me great STAB and good for catching other Rotoms trying to get in on T-Bolt or just Gengar in general. Rotom-H also serves as my first switch into Scizor and Lucario because I dont want to reveil my Scarfmence unless I must.


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Rhyperior (F) @ Leftovers
Ability: Solid Rock
EVs: 132 HP/192 Atk/168 Spd/16 SDef
Adamant nature (+Atk, -SAtk)
- Earthquake
- Stone Edge
- Substitute
- Megahorn

Description: Rhyperior is just beautiful, she has never failed to give me at least one ko a game and usually nets around two to three. Substitute is what makes the set so great in my opinion as Ryperior is basically given a ko once its sub is up. The only thing that can really take more then two hits are a bulky waters, Gliscor, Hippowdon, and Skarmory and those final three should be gone or weak enough for Ryperior to finish off. Rhyperior also serves as my bail out to Lucario, Salamence, Tyranitar, or Scizor if all else fails as it can survive any physical attack they can muster. Orginally I had Swords Dance over Megahorn but I really, really missed that ohko on Celebi.


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Flygon (M) @ Leftovers
Ability: Levitate
EVs: 252 HP/180 Spd/76 SDef
Jolly nature (+Spd, -SAtk)
- Toxic
- Roost
- Earthquake
- Dragon Claw

Description: Flygon has gone through a few changes on my team orginally being a CBer, to a Scarfer, and finally to this version here. Bulky Flygon serves as my first Tyranitar switch and Zapdos switch and with Ryperior I should NEVER lose to Zapdos. Toxic allows me to beat and outstall any water types that lack Ice Beam (some Starmie and most Vaporeon) or Rest and makes Gliscor much easier to deal with if it survives the first assualt with Tyranitar. Toxic also is my way to beating Zapdos with Flygon as Dragon Claw really will not get the job done and I have 309 Spe so most Zapdos cannot just throw a sub in front of me. Earthquake is the main attack as even with 0 Atk EVs it can still deal some decent damage to anything that does not resist it. Surprisingly, Flygon can live through quite a bit, even unboosted HP Ice and Ice Beams have some difficulties taking him down.

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Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Crunch
- Extremespeed
- Swords Dance

Description: Lucario is the great finisher. With an SD under its belt there isnt much that cannot stand in its way. Personally I prefer Crunch over Ice Punch any day as it allows me to beat Rotom and Cressilia, and I'd rather not run Jolly and Ice Punch and lose all that power. Extreme Speed serves as my last ditch effort against a DD Salamence, Dragonite, or Gyarados if I must do it. I orginally had Scizor over Lucario but that lack of Speed and lack of power move, Bullet Punch or X-Scissor is nothing compared to Close Combat.
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That's about it. Rate away please. I've had some success with this team but I have some flaws and improvement is always wanted and needed. Thanks for Xous and Aragornbird for the pics.
 
I think Tyranitar doesn't do a very good job at "killing" the bulky waters with HP grass. Most has recovery in some way, which means Tar loses. Also, when not having a STAB-move, Azelf can freely set up on you, and you can't touch Psychics/Ghosts. I would get in a Dark Pulse over HP Grass. It will benefit you more, and you might still kill of Swampert, as it's a 3HKO (I think), and if you get some Flinch-luck, Swampert is meat.

Other than that, it seems like a really solid team. I also like your Flygon. Most expect it to be Scarfed these days, so you might get the upper hand right there. Just make sure that the Water Poké doesn't actually carry Ice Beam before you try to outstall it. I'd say most of them do carry it, because of Salamence. It also seems Water Pokémon in general gives you problems, as Rotom is the only Poké that can really come in and do some damage, but without RestTalk, it won't live all that long.
I think Lucario is the weaker link, and I will suggest replacing it with a Water-type, or a bulky Grass like Celebi. Vaporeon, Starmie or bulky Gyarados might be the thing for you.
 
Anchorman = <3 great title =D I liuke the Tar lead, I was going to suggest sticking in Crunch somewhere which might be a good idea for those suiciders that are still running around, but I guess with Substitute you nullify Explosion which is the only real threat they will have to you anyway. Crunch still may be a good idea so that you can masquerade as a Physical Tar, but this would mean losing coverage against either, Swampert, Steels or those Ice Beam pokes you mentioned.

I would change Salamence to a CB Mence, with the extra Power it will be able to break through things like Swampert if it tries to switch in, and it will serve as a wall breaker, which you dont really have anywhere else on your team (Lucario doesn't really count as he does need the set up in all honesty, as well as the fact that you are saving him for late game.) So Keep Mences moveset the same, or you might want to change Stone Edge for Flamethrower or Fire Blast if you feel that is nessecary, but you can use mence mid game to break through those walls that Tyranitar failed to kill (hence why dropping HP Grass may not be such a bad idea) Go Jolly on CBMence too, even without the Adamant boost you will do 60-70% on that Swampert.

If you miss the scarf then chuck it back on Flygon, I never had much success with bulky Flygon, but that may be just me really, but I really think CBMence will help so if you want the dragon revenge killer its nice to have one right there, so that should be all OK. Overall your team looks very well built, without a threat lise its hard to know where to really head so if you are having any real problems with anything specific or general feel free to come back and ask and we'll see what we can do =D
 
I like that TTar set but if you really wanna lure in Swampert/Hippowdon/Other bulky waters, how about going with a SpecsTyranitar?

Using Choice Specs allows you to abuse Dark Pulse to get a clean 2HKO on Swampert, and you can 2HKO all other Bulky Waters with Thunderbolt. I like it over your set simply because you have room for Super Power on the Specs set so you are not completely walled by Blissey.

The set goes something like:

Tyranitar @ Choice Specs
Mild - 60 Attack/252 Sp.Attack/196 Speed
-Thunderbolt
-Flamethrower
-Dark Pulse
-Superpower

Ice Beam is left out of the set because it doesn't really have much use. It hits Gliscor/Salamence/Dragonite/Skymin/Hippowdon sure but if you think about it, those 5 Pokemon will fear something else, so won't switch in. Hippo and Gliscor risk being 2HKOed by Aqua Tail whereas the other 3 fear a potentially CBed Stone Edge. Also Dark Pulse deals harsh damage to all 5 of those anyways.

The Speed EVs get 207 Speed so you get the jump on Suicune and everything lower, and you can 2HKO them.

Pretty neat right?

(Oh and Swampert gets hit for 49-55% which is a 2HKO with Stealth Rock ;D).
 
Pride, really nice team.

I like your Tyranitar, but I would recommend you running Dark Pulse or Crunch over HP Grass, and switching the Leftovers to Life Orb. I realise you lose your coverage on Swampert, but with all the Azelf leads running around it really would be nice to be able to get a clean KO on them. If you choose to use Crunch, you still get the KO on Azelf, and you can masquerade as being a physical Ttar and draw in things like Hippowdon or Gliscor. I know that you can just use Sub as they set up rocks, but with Crunch you can get rid of them without wasting a sub.

Life Orb is really necessary to make special attacking Tyranitar such as yours effective - the boost is needed to get the most out of the non-STAB attacks coming off a mediocre 95 SpA. It also guarantees you the OHKO on Skarmory and allows you to do 69% minimum to Celebi.

Alternatively, you can also try running Stealth Rock over Substitute on your TTar. The rocks will really help your sweepers, especially Lucario, get those key KOs. If you get rid of sub, however, then Crunch / Dark Pulse becomes a lot more important in getting rid of Azelf before it explodes.

Your team has a very significant weakness to an offensive Suicune. If it gets a CM off, it can OHKO every pokemon on your team bar Tyranitar (who will most likely either be dead or on low health), whereas no one on your team can OHKO it back. Here are some damage calcs:

+1 Suicune Surf vs Tyranitar: 77.7 - 92.0% Like I said, it will be rare that TTar will be at full health.
+1 Suicune Ice Beam vs Salamence: 100+% Outrage only manages a max of 68%.
+1 Suicune Surf vs Rotom-H: 87.3 - 103.6% OHKO with SR/SS. Thunderbolt manages 55% max.
+1 Suicune Surf vs Rhyperior: 100+% Outspeeds and OHKOs.
+1 Suicune Ice Beam vs Flygon: 100+% Earthquake manages 33%.
+1 Suicune Surf vs Lucario: 100+% Outspeeds and OHKOs. Extremespeed manages 34%.

You can see that Suicune will almost always get at least 1 kill from you, most likely many more. The best you can currently do is sacrifice Flygon to Toxic it, or Trick a scarf onto it with Rotom. The good news is that it won't last very long with SS + LO, but it will last long enough to do significant damage to your team. The real problem with your team atm is its massive combined weakness to Water and Ice, whereas you don't have that many resists. This team is really crying out for a Water type somewhere, even though it might not help too much against Suicune, it will help a lot against random Ice Beams/ Surfs aimed at your other pokes. I think a Vaporeon would work quite well over your Flygon, as it can Toxic Stall other bulky waters, and it can pass wishes off to Rotom to keep it alive longer.

However, if you don't want to replace Flygon, there are some other precautions you can take against Suicune. Firstly, you should change Lucario to Jolly. Now I know you've said that you dislike the power loss, but without it offensive Suicune will always outspeed you. Another thing that would really help your team is changing your Salamence to a max speed Jolly CB Mence. Its outrage will do a minimum of 78% to Suicune, and it will OHKO with SR and a turn of sandstorm 80% of the time. It also 2HKOs things like Swampert, while still outspeeding almost all opposing Zapdos and Salamence to get the KOs. Just some small changes like this will make you less susceptible to a Suicune sweep by letting you hit it a lot harder.

Anyway, good luck with your team. I hope some of my suggestions help.

LR.
 
I think Tyranitar doesn't do a very good job at "killing" the bulky waters with HP grass. Most has recovery in some way, which means Tar loses. Also, when not having a STAB-move, Azelf can freely set up on you, and you can't touch Psychics/Ghosts. I would get in a Dark Pulse over HP Grass. It will benefit you more, and you might still kill of Swampert, as it's a 3HKO (I think), and if you get some Flinch-luck, Swampert is meat.

Other than that, it seems like a really solid team. I also like your Flygon. Most expect it to be Scarfed these days, so you might get the upper hand right there. Just make sure that the Water Poké doesn't actually carry Ice Beam before you try to outstall it. I'd say most of them do carry it, because of Salamence. It also seems Water Pokémon in general gives you problems, as Rotom is the only Poké that can really come in and do some damage, but without RestTalk, it won't live all that long.
I think Lucario is the weaker link, and I will suggest replacing it with a Water-type, or a bulky Grass like Celebi. Vaporeon, Starmie or bulky Gyarados might be the thing for you.

I just ran a quick damage cal and Dark Pulse is a like a 5 hit ok on Curse Pert, and on average is not a 3hko on a 252/0 Swampert (the price I pay for lowering my SpAtk for Speed). Also, I never use HP Grass for "killing" waters, only to weaken them enough so another member could potential break through them. Azelf leads either: U-Turn out on me or SR then boom, either way I through up a sub a 2hko them with Ice Beam. Hasnt really been a problem. I did run Dark Pulse for a while the the first three versions of this team but I really did not get the usefulness that I wanted from it.

Lucario is sort of a mix bag for me, and I've never really been sure what to change it to. Maybe I'll test out some of those and see if any of them net me a higher win percent then Lucario.

Goldfan said:
I would change Salamence to a CB Mence, with the extra Power it will be able to break through things like Swampert if it tries to switch in, and it will serve as a wall breaker, which you dont really have anywhere else on your team (Lucario doesn't really count as he does need the set up in all honesty, as well as the fact that you are saving him for late game.) So Keep Mences moveset the same, or you might want to change Stone Edge for Flamethrower or Fire Blast if you feel that is nessecary, but you can use mence mid game to break through those walls that Tyranitar failed to kill (hence why dropping HP Grass may not be such a bad idea) Go Jolly on CBMence too, even without the Adamant boost you will do 60-70% on that Swampert.

If you miss the scarf then chuck it back on Flygon, I never had much success with bulky Flygon, but that may be just me really, but I really think CBMence will help so if you want the dragon revenge killer its nice to have one right there, so that should be all OK. Overall your team looks very well built, without a threat lise its hard to know where to really head so if you are having any real problems with anything specific or general feel free to come back and ask and we'll see what we can do =D

Hm... I never considered changing them like this. The only thing I dislike about it is that I'll then be running three choice users on my team, and I'd feel like I would have to change Rotom so I dont become set-up bait. Maybe a change to a RestTalker so I'm not trapping myself with too many choice users?

And I'll update my post with a threat list after this post.

Giant Enemy Crab said:
I like that TTar set but if you really wanna lure in Swampert/Hippowdon/Other bulky waters, how about going with a SpecsTyranitar?

Using Choice Specs allows you to abuse Dark Pulse to get a clean 2HKO on Swampert, and you can 2HKO all other Bulky Waters with Thunderbolt. I like it over your set simply because you have room for Super Power on the Specs set so you are not completely walled by Blissey.

The set goes something like:

Tyranitar @ Choice Specs
Mild - 60 Attack/252 Sp.Attack/196 Speed
-Thunderbolt
-Flamethrower
-Dark Pulse
-Superpower

Ice Beam is left out of the set because it doesn't really have much use. It hits Gliscor/Salamence/Dragonite/Skymin/Hippowdon sure but if you think about it, those 5 Pokemon will fear something else, so won't switch in. Hippo and Gliscor risk being 2HKOed by Aqua Tail whereas the other 3 fear a potentially CBed Stone Edge. Also Dark Pulse deals harsh damage to all 5 of those anyways.

The Speed EVs get 207 Speed so you get the jump on Suicune and everything lower, and you can 2HKO them.

Pretty neat right?

(Oh and Swampert gets hit for 49-55% which is a 2HKO with Stealth Rock ;D).

The only thing I would miss out would be the ability to change attacks and then, as I mentioned, having too many choice users. I have considered going LO and that same set before because I enjoy the freedom to switch attacks. Not sure if thats a better idea or not :/
 
You wouldn't nessecarily HAVE to run scarf on Flygon, only if you really felt you still needed the revenge killer. If you are happy enough with the one scarfer "Rotom" it will be fine, also Rotom is trick scarf Rotom, so you could make an effort to Trick ealrier in the game so that it is free to change moves later, either way there are many ways that you could tinker with the sets slightly and see which you prefer and which works the best.
 
@LR

Actually Offensive Suicune is my favorite version to play as I will only lose Pokemon to it, almost always. Lets say at worst it comes in on... Tyranitar. It will usually take a hit, say for 10%. Then Sand Storm and I switch to Rotom. I hit for... 40% and I die from Surf and more LO damage and another turn of SS. Suicune after all of that is at around 38% health and easily finished of by Salamence. Of course I could subsitute Salamence for the Rotom sac and go to Lucario to finish it off. The only versions that give me a lot of problems are ones that have Rest because I cant just kill it.

But you have given me a lot of things to think about. I dont like having Rotom as my only scarfer because it is easily trapped by ttar and then if they have a DDer in the wings, I have to stall out the damage until Lucario can finish it off. Not something I like to do... But I'll try a bulky water over Flygon. For some reason I want to use Ludicolo or Laturn ://// Maybe cause I dont want to lose much Zapdos coverage. Thank you very much for the time you put in.
 
I think you would do well to replace flygon with Celebi. This helps you tremendously against bulky waters and gives you a good Dragon Counter.

Celebi @ Leftovers
Grass Knot
Recover
Hp Ice
Thunderwave / Leech Seed / Earth Power / Hp fire take your pick there is so much to choose from.

To me Flygon seems out of place and it won't beat bulky waters 1 on 1 because lots of them carry Ice Beam for Salamence. I don't like Scarf Mence i think you'd be better of with a Life Orb version with the moveset:
Outrage
Draco Meteor
Earth Quake
Fire Blast / Flamethrower.

With this moveset Salamence can utilise both Choice Scarf, Choice Band and Choice Specs so it still gives you trick insurance. This is a great wall breaker and will help get rid of things like hippowdon so lucario can sweep.

Oh and btw Hp Grass seems pretty bad on Tyranitar, you may as well go with Thunderbolt or Dark Pulse. That Specs T-tar GEC mentioned sounds cool, maybe you could try that out.
 
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