Unoriginal Name vs Inanimate Blob

2v2 LC Singles
DQ 36 hours (1.5 days) or 48h for ref
3 subs per round
Training items
Everything else up to accepter, but no "no abilities"
Switch = KO
Infinite Chills/Recoveries
ASB Arena


Zorua (M)
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Illusion (Innate): Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
HP: 90
Atk: 6
Def: 3
SpA: 3
SpD: 3
Spe: 65
Size Class: 1
Weight Class: 2

Vanillite [F]
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ice Body (Innate): This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Weak Armor (Can be enabled): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. (DW) (Innactive)
HP: 90
Atk: 1.5
Def: 3
SpA: 6
SpD: 3
Spe: 44
Size Class: 1
Weight Class: 1

Slakoth [M]
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Truant (Innate):: This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.
HP: 90
Atk: 4.5
Def: 3
SpA: 3
SpD: 1.5
Spe: 30
Size Class: 1
Weight Class: 2

Duskull [M]
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
HP: 80
Atk: 3
Def: 6
SpA: 1.5
SpD: 4.5
Spe: 25
Size Class: 1
Weight Class: 2



Unoriginal Name's Pokemon

Zorua [Red Spy] (M) (*)
Nature: Adamant

Type: Dark
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Illusion: (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 90
Atk: Rank 4+
Def: Rank 2
SpA: Rank 2-
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 4/6
MC: 3

Attacks:
Counter | Status | Egg
Detect | Status | Egg
Faint Attack | Physical | Level Up
Fake Tears | Status | Level Up
Fury Swipes | Physical | Level Up
Leer | Status | Level Up
Pursuit | Physical | Level Up
Roar | Status | Technical Machine
Scary Face | Status | Level Up
Scratch | Physical | Level Up
Swords Dance | Status | Technical Machine
Sucker Punch | Physical | Egg
Taunt | Status | Level Up
U-Turn | Physical | Technical Machine

Total Moves: 14


Vanillite [Vanilla DEATH] (F) (*)
Nature: Modest

Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Weak Armor: (Can be enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. (DW) (Innactive)

Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 4+
SpD: Rank 2
Spe: 44
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 3/9
MC: 4
DC: 3/5

Attacks:
Astonish | Physical | Level Up
Automize | Status | Egg
Avalanche | Physical | Level Up
Blizzard | Special | Technical Machine
Hail | Status | Technical Machine
Harden | Status | Level Up
Ice Beam | Special | Technical Machine
Icicle Spear | Physical | Level Up
Icy Wind | Special | Level Up
Iron Defense | Status | Egg
Mist | Status | Level Up
Powder Snow | Special | Egg
Protect | Status | Technical Machine
Taunt | Status | Level Up
Uproar | Special | Level Up

Total Moves: 15


Inanimate Blob's Pokemon

Slakoth [Bum] (M)

*yawn* Slakoth doesn't do much, except eat and poop. But he's a decent battler, I guess... *snore*

Nature: Naughty (+1 Atk, -1 SpDef)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Truant: This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 30
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/9
MC: 0

Attacks:
Level Up
Scratch
Yawn
Encore
Slack Off
Amnesia

Egg Moves
Body Slam
Night Slash
Hammer Arm

TMs/HMs
Blizzard
Shadow Ball
Rock Slide


Duskull [Minion] (M)

...sometimes I wake up, and he's calmly floating there, watching me sleep...

Nature: Impish (+Def, -SpAtk)
Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 80
Atk: Rank 2
Def: Rank 4 (+)
SpA: Rank 1
SpD: Rank 3
Spe: 25
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 1/6
MC: 0

Attacks:
Level Up
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-o-Wisp
Hex

Egg Moves
Destiny Bond
Pain Split
Skill Swap

TMs/HMs
Protect
Trick Room
Ice Beam


Bench:


Zorua
90|100


Vanillite
90|100



Slakoth
90|100


Duskull
80|100

Active:

Orders:
Unoriginal Name sends out pokemon and equips
Inanimate blob sends out pokemon, equips, and orders
Unoriginal Name orders
I ref
 
Thanks for reffing!


Vanillite @ Amulet Coin

Hammer Arm on Slakoth? Dang. Dang dang dang dang dang. 10 BAP Fighting... Whatever, it uses a fair amount of Energy.

Anyway, I have a plan. Lets see how it does.

Now to decide where to spend my 100th post... Probably here. I dunno.
 
Ah, thank you, I was unaware this was up. Too busy dicking around in Orange Islands.

Leading with Minion to save Slakoth for later. :3

Trick Room -> Confuse Ray -> Will-o-Wisp
IF Taunted, switch action order to Shadow Sneak -> Pursuit -> Shadow Sneak. Push back as necessary.
 
Congrats, you just completely screwed over my aforementioned plan!
Don't worry, I have a back-up known only as... Duck and hide from Will-o-Wisp!

Hail ~ Taunt ~ Blizzard
 
Bench:


Zorua
90|100



Slakoth
90|100

Active:


Vanillite
90|100



Duskull
80|100

Action 1
Vanillite's Hail
EN Check: 10 - 1 = 9

Duskull's Trick Room
EN Check: 10

-2 HP Duskull

Action 2
Duskull's Confuse Ray
Degree: 1411 (Slight)
EN Check: 5 - 1 = 4

Vanillite's Taunt
Confusion Check (5000): 534 (GEORGE!)
Damage to Self: (4 + 1.5 - 3) = 2.5
EN Check: 3

-2 HP Duskull
+2 HP Vanillite

Action 3
Duskull's Will-O-Wisp
Accuracy Check (7500): 8500 (MISS)
EN Check: 7

Vanillite's Blizzard
Confusion Check (5000): 8596 (NO)
Crit Check (625): 312 (CRIT)
Effect Chance (1000): 995 (FREEZE)
Degree: 9485 (DEEP)
Damage: (12 + 3 + 3 + 6 - 4.5) = 19.5
EN Check: 8 - 1 = 7

-2 HP Duskull
+2 HP Vanillite


Zorua
HP: 90
EN: 100

Vanillite
HP: 90 - 2.5 + (2 + 2) = 90
EN: 100 - (9 + 3 + 7) = 81

Slakoth
HP: 90
EN: 100

Duskull
HP: 80 - (2 + 2 + 19.5 + 2) = 54.5 rounded to 54
EN: 100 - (10 + 4 + 7) = 79


Bench:


Zorua
90|100



Slakoth
90|100

Active:


Vanillite
90|81



Duskull
54|79
Status: Frozen for 2 actions

Field: Hail for 3 more rounds
Orders:
Unoriginal Name orders
Inanimate blob orders
I ref
 
When I read the Confusion roll, I thought, "crap." Now I think, "score." Not to mention, Deep Freeze. Oh, and Slight confusion rocks.

Blizzard + Blizzard Combo ~ Cooldown ~ Taunt
IF Pain Split is ordered for 3a, THEN change actions to Taunt ~ Blizzard + Blizzard combo ~ Cooldown.

^ Assuming Trick Room is still in play.

Also, post 111!
 
Oh, I was actually going to evade A3 (you know, with the evasion being up to like 50% or something depending on Speed with Trick Room and all that jazz), using Shadow Sneak strictly for flavor.

If I'm not allowed to do that, I'm fine, but just wondering.
 
Fine, I will re-ref your round. In the future, please be specific in your actions instead of assuming I have the magical ability to read your mind such that when you say use Shadow Sneak you mean use the Dodge Command (why didn't you just say dodge?).
 
Fine, I will re-ref your round. In the future, please be specific in your actions instead of assuming I have the magical ability to read your mind such that when you say use Shadow Sneak you mean use the Dodge Command (why didn't you just say dodge?).
Sorry, I like having the flavor to help imagine this stuff. Just a quirk.
 
You know the funny thing? You would have been better off with the original reffing.

Bench:


Zorua
90|100



Slakoth
90|100

Active:


Vanillite
90|81



Duskull
54|79
Status: Frozen for 2 actions

Action 1
Duskull is frozen solid

Vanillite's Blizzard *2
Crit Check (625): 600 (CRIT)
Damage: (12 * 2.25 + 3 + 3 + 6 - 4.5) = 34.5
EN Check: (8 + 4 + (8 + 4 + 4)) * 1.75 - 1 = 48

-2 HP Duskull

Action 2
Duskull is frozen solid

Vanillite cools down

-2 HP Duskull

Action 3
Duskull Dodges
Dodge Chance: 40 + (44 - 25) / 5 = 1180
Shadow Sneak Dodge Boost (3000)
Dodge (4180): 9724 (INTENTIONALLY STEPS IN THE WAY)
EN Check: 5 - 1 = 4

Vanillite's Taunt
EN Check: 10

-2 HP Duskull
+2 HP Vanillite


Zorua
HP: 90
EN: 100

Vanillite
HP: 90
EN: 81 - (48 + 10) = 23

Slakoth
HP: 90
EN: 100

Duskull
HP: 54 - (34.5 + 2 + 2 + 2) = 13.5 rounded to 13
EN: 79 - 4 = 75
Status: Taunted for 6 more actions


Bench:


Zorua
90|100



Slakoth
90|100

Active:


Vanillite
90|23



Duskull
13|75
Status: Taunted for 6 actions

Field: Hail for 2 more rounds
Trick Room for 2 more rounds
Orders:
Inanimate blob orders
Unoriginal Name orders
I ref
 
Yeah, yeah, karma's a bitch. :3

Faint Attack + Pain Split -> Cooldown -> Pursuit

Now, hear my reasoning behind Faint Attack + Pain Split being legal, as it would inflict damage, bypassing Taunt. As seen in this picture



Pain Split is a physical move, apparently, according to the manga.

Faint Attack is also a physical move, as seen in this picture, but also by in-game description.



So, they could potentially be combined to both inflict damage and steal HP, similar to Giga Drain or something.

IF Pain Split + Faint Attack is deemed unconstitutional, use this line of attacking instead.
Night Shade + Night Shade -> Cooldown -> Night Shade + Night Shade
 
Faint Attack + Pain Split is considered an illegal action. While the flavor description do indicate they could work together, the damage formula and EN formula are too wonky to deal with.


Bench:


Zorua
90|100



Slakoth
90|100

Active:


Vanillite
90|23



Duskull
13|75
Status: Taunted for 6 actions

Action 1
Vanillite's Protect
EN Check: 7 + 20 / 2.5 = 15

Duskull's Darkest Night with the Shades pulled down
Damage: 20
EN Check: (5 + (5 + 4)) * 1.75 = 24.5
Night Shade + Night Shade -> Cooldown -> Night Shade + Night Shade

-2 HP Duskull
+2 HP Vanillite

Action 2
Duskull cools down

Vanillite's Blizzard
Crit Check (625): 1364 (NO)
Effect Chance (1000): 2446 (NO)
Damage: (12 + 3 + 6 - 4.5) = 16.5
EN Check: 8 - 1 = 7
+2 HP Vanillite


Zorua
HP: 90
EN: 100

Vanillite
HP: 90 - 20 + (2 + 2) = 74
EN: 23 - (15 + 7) = 1
Status: 1 KOC

Slakoth
HP: 90
EN: 100

Duskull
HP: 13 - (2 + 16.5) = -5.5 rounded to -6
EN: 75 - 24.5 = 50.5 rounded to 50
Status: KO


Bench:


Zorua
90|100



Slakoth
90|100

Active:


Vanillite
74|1
Status: 1 KOC



Duskull
-6|50
Status: KO

Field: Hail for 1 more round
Trick Room for 1 more round

Orders:
Inanimate blob sends out and equips
Unoriginal Name orders
Inanimate Blob orders
I ref
 
1 Energy...

Oh well, if we have to go out, lets go out fighting!
And, you know, Chill before that.

Chill ~ Chill ~ Blizzard
IF a P/E action is used a3, THEN change actions to: Chill ~ Blizzard ~ Chill.
 
Bench:


Zorua
90|100



Duskull
-6|50
Status: KO

Active:


Vanillite
74|1
Status: 1 KOC



Slakoth
90|100

Action 1
Slakoth's Hammer Arm
Accuracy Check (9000): 6996 (HIT)
Crit Check (625): 9629 (NO)
Damage: (10 + 4.5 - 3) * 1.5 = 17.25
EN Check: 7

Vanillite Chills
+12 EN

-2 HP Slakoth
+2 HP Vanillite

Action 2
Slakoth's Amnesia
EN Check: 7

Vanillite Chills
+12 EN

-2 HP Slakoth
+2 HP Vanillite

Action 3
Slakoth's Hammer Arm
Accuracy Check (9000): 6640 (HIT)
Crit Check (625): 5787 (NO)
Damage: (10 + 4.5 - 3) * 1.5 = 17.25
EN Check: 7

Vanillite's Blizzard
Crit Check (625): 1829 (NO)
Effect Chance (1000): 789 (FREEZE)
Degree: 9876 (DEEP)
Damage: (12 + 3 + 6 - 1.5) - (2 * 1.75) = 16
EN Check: 8 - 1 = 7

-2 HP Slakoth
+2 HP Vanillite


Zorua
HP: 90
EN: 100

Vanillite
HP: 74 - 17.25 + (2 + 2) - 17.25 + 2 = 45.5 rounded to 45
EN: 1 + (12 + 12) - 7 = 18
Status: 1 KOC

Slakoth
HP: 90 - (2 + 2 + 16 + 2) = 68
EN: 100 - (7 + 7 + 7) 79
Status: Frozen for 2 more actions
-2 Speed for 1 more round
+2 SPD for 1 more round
Sluggish for 1 action

Duskull
HP: -6
EN: 50
Status: KO


Bench:


Zorua
90|100



Duskull
-6|50
Status: KO

Active:


Vanillite
45|18
Status: 1 KOC



Slakoth
68|79
Status: Frozen for 2 more actions
-2 Speed for 1 more round
+2 SPD for 1 more round
Sluggish for 1 action

Orders:
Inanimate Blob orders
Unoriginal Name orders
I ref
 
Bench:


Zorua
90|100



Duskull
-6|50
Status: KO

Active:


Vanillite
45|18
Status: 1 KOC



Slakoth
68|79
Status: Frozen for 2 more actions
-2 Speed for 1 more round
+2 SPD for 1 more round
Sluggish for 1 action

Action 1
Vanillite Chills

Slakoth is frozen solid

Action 2
Vanillite chills

Slakoth is frozen solid

Action 3
Vanillite's Blizzard
Accuracy Check (7000): 2694 (HIT)
Crit Check (625): 9397 (NO)
Effect Chance (1000): 587 (FREEZE)
Degree: 9999 (DEEP)
Damage: (12 + 3 + 6 - 1.5) - (2 * 1.75) = 16
EN Check: 8 - 1 = 7

Slakoth is frozen solid


I think you need to start sacrificing goats, IB.
Zorua
HP: 90
EN: 100

Vanillite
HP: 45
EN: 18 + (12 + 12) - 7 = 35
Status: 1 KOC

Slakoth
HP: 68 - 16 = 52
EN: 79
Status: Frozen for 1 more action
-1 Speed for 1 more round
+1 SPD for 1 more round

Duskull
HP: -6
EN: 50
Status: KO


Bench:


Zorua
90|100



Duskull
-6|50
Status: KO

Active:


Vanillite
45|35
Status: 1 KOC



Slakoth
52|79
Status: Frozen for 1 more action
-1 Speed for 1 more round
+1 SPD for 1 more round

Orders:
Unoriginal Name orders
Inanimate Blob orders
I ref
 
Sorry!
I think goats aren't good enough, btw. Try Orcinus

Chill ~ Blizzard ~ Chill
IF P/E action a2, THEN change actions to: Chill ~ Chill ~ Blizzard
 

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