Hello! this is a rain offensive team that I made a little ago and works pretty well. I made this rmt to ask for new tips oriented to improve the squad effectiveness, hope you have a good time reading through this post.
The team preview:
The team in depth:
@ Damp Rock
Ability: Pressure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Rain Dance
- Psycho Boost
- Ice Beam
- Stealth Rock
This is my main rain setter, while also helps me to ko or to do heavy damage to some very fast or boosted threats along with kabutops, so they both complement well. Deoxys´s job basically consists on setting up both rain and Stealth Rock when the game begins or in the best moment to get a kabutops sweep. Ice Beam ohkoes Garchomp and Landorus, while Psycho Boost gives it a hard hitting STAB.
@ Life Orb
Ability: Swift Swim
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Aqua Jet
- Waterfall
- Stone Edge
- Rapid Spin
Kabutops is my rain sweeper and also my rapid spinner, it is capable of doing a large amount of damage with both STABS and life orb, oppening holes in lots of teams. This mon is also a good flying type counter, thanks to the rock+water typing. Aqua Jet gives me a priority attack that gets boosted with rain in the same way as Waterfall (an accurate and usefull STAB) does. Stone Edge is Kabutops´s main STAB and also a great option to hit flying types for super effective damage.
@ Choice Scarf
Ability: Intimidate
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off
Landorus complements Kabutops in synergy, as it takes out some other threatening mons for it and complements its weaknesses. Quake-Edge combo helps a lot to deal with opposing teams, while U-turn is amazing for scouting other mons and Knock Off to deal some heavy damage to mons that are weak to it. I use scarf because it helps it to deal with faster threats and to have quick U-turns withouth reciving damage.
@ Life Orb
Ability: Technician
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Mach Punch
- Rock Tomb
- Bullet Seed
- Spore
This guy has a very important role for the team, as it´s one of it´s priority users and the best conter i have for Excadrill, Greninja and Azumarill (the last one is a major threat because of the damage that a rain boosted huge power waterfall can cause to any pokémon). Breloom uses Spore to disable one of the foes for a period of time, Rock Tomb is for flying type switch-ins and Bullet Seed for hitting water and ground types very hard.
@ Leftovers
Ability: Hydration
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Rain Dance
- Calm Mind
- Rest
- Scald
Manaphy is amazing! It has a great ability to break both stall and offensive teams, as it´s increadible bulkyness makes it a more controlable version or Cro Cune that also helps the team as a bulky rain provider. Rest for recovering health and Calm Mind for boosting Manaphy´s SAtk and SDef to sky-high levels. Scald deals consistent damage to a lot of mons under the rain (even more when boosted) and has an useful burning chance.
@ Scizorite
Ability: Light Metal
Shiny: Yes
EVs: EVs: 244 HP / 44 Atk / 116 Def / 100 SDef
Adamant Nature
- Bullet Punch
- Knock Off
- Swords Dance
- Roost
Now here´s the mega of the team that also gets complemented by rain but can work really well withouth it. Mega Scizor is very powerfull and has a good synergy with the rest of the team members. Light metal makes scizor recive less damage when switching in from moves like Low Kick (It´s supposed to mega evolve as soon as it can, so perhaps this ability can give Scizor some little added benefit when switching). Bullet Punch is in the set as a great form of priority and STAB. Knock Off hits hard a lot of mons and Swords Dance + Roost increase Scizor´s longevity.
Credits to Daftmau5 for the Scizor set.
The team preview:






The team in depth:

@ Damp Rock
Ability: Pressure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Rain Dance
- Psycho Boost
- Ice Beam
- Stealth Rock
This is my main rain setter, while also helps me to ko or to do heavy damage to some very fast or boosted threats along with kabutops, so they both complement well. Deoxys´s job basically consists on setting up both rain and Stealth Rock when the game begins or in the best moment to get a kabutops sweep. Ice Beam ohkoes Garchomp and Landorus, while Psycho Boost gives it a hard hitting STAB.

@ Life Orb
Ability: Swift Swim
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Aqua Jet
- Waterfall
- Stone Edge
- Rapid Spin
Kabutops is my rain sweeper and also my rapid spinner, it is capable of doing a large amount of damage with both STABS and life orb, oppening holes in lots of teams. This mon is also a good flying type counter, thanks to the rock+water typing. Aqua Jet gives me a priority attack that gets boosted with rain in the same way as Waterfall (an accurate and usefull STAB) does. Stone Edge is Kabutops´s main STAB and also a great option to hit flying types for super effective damage.

@ Choice Scarf
Ability: Intimidate
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off
Landorus complements Kabutops in synergy, as it takes out some other threatening mons for it and complements its weaknesses. Quake-Edge combo helps a lot to deal with opposing teams, while U-turn is amazing for scouting other mons and Knock Off to deal some heavy damage to mons that are weak to it. I use scarf because it helps it to deal with faster threats and to have quick U-turns withouth reciving damage.

@ Life Orb
Ability: Technician
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Mach Punch
- Rock Tomb
- Bullet Seed
- Spore
This guy has a very important role for the team, as it´s one of it´s priority users and the best conter i have for Excadrill, Greninja and Azumarill (the last one is a major threat because of the damage that a rain boosted huge power waterfall can cause to any pokémon). Breloom uses Spore to disable one of the foes for a period of time, Rock Tomb is for flying type switch-ins and Bullet Seed for hitting water and ground types very hard.

@ Leftovers
Ability: Hydration
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Rain Dance
- Calm Mind
- Rest
- Scald
Manaphy is amazing! It has a great ability to break both stall and offensive teams, as it´s increadible bulkyness makes it a more controlable version or Cro Cune that also helps the team as a bulky rain provider. Rest for recovering health and Calm Mind for boosting Manaphy´s SAtk and SDef to sky-high levels. Scald deals consistent damage to a lot of mons under the rain (even more when boosted) and has an useful burning chance.

@ Scizorite
Ability: Light Metal
Shiny: Yes
EVs: EVs: 244 HP / 44 Atk / 116 Def / 100 SDef
Adamant Nature
- Bullet Punch
- Knock Off
- Swords Dance
- Roost
Now here´s the mega of the team that also gets complemented by rain but can work really well withouth it. Mega Scizor is very powerfull and has a good synergy with the rest of the team members. Light metal makes scizor recive less damage when switching in from moves like Low Kick (It´s supposed to mega evolve as soon as it can, so perhaps this ability can give Scizor some little added benefit when switching). Bullet Punch is in the set as a great form of priority and STAB. Knock Off hits hard a lot of mons and Swords Dance + Roost increase Scizor´s longevity.
Deoxys-Speed @ Damp Rock
Ability: Pressure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Rain Dance
- Psycho Boost
- Ice Beam
- Stealth Rock
Kabutops @ Life Orb
Ability: Swift Swim
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Aqua Jet
- Waterfall
- Stone Edge
- Rapid Spin
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
IVs: 30 Atk / 30 Def
- Earthquake
- Stone Edge
- U-turn
- Knock Off
Breloom @ Life Orb
Ability: Technician
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Mach Punch
- Rock Tomb
- Bullet Seed
- Spore
Manaphy @ Leftovers
Ability: Hydration
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Rain Dance
- Calm Mind
- Rest
- Scald
Scizor @ Scizorite
Ability: Light Metal
Shiny: Yes
EVs: 4 HP / 252 Def
Adamant Nature
- Bullet Punch
- Knock Off
- Swords Dance
- Roost
Ability: Pressure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Rain Dance
- Psycho Boost
- Ice Beam
- Stealth Rock
Kabutops @ Life Orb
Ability: Swift Swim
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Aqua Jet
- Waterfall
- Stone Edge
- Rapid Spin
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
IVs: 30 Atk / 30 Def
- Earthquake
- Stone Edge
- U-turn
- Knock Off
Breloom @ Life Orb
Ability: Technician
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Mach Punch
- Rock Tomb
- Bullet Seed
- Spore
Manaphy @ Leftovers
Ability: Hydration
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Rain Dance
- Calm Mind
- Rest
- Scald
Scizor @ Scizorite
Ability: Light Metal
Shiny: Yes
EVs: 4 HP / 252 Def
Adamant Nature
- Bullet Punch
- Knock Off
- Swords Dance
- Roost
Thanks for reading this RMT!Credits to Daftmau5 for the Scizor set.
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