I was asked for some updates on usually useless move logic by setsustsna so after skimming the builder for an hour
- make scale shot useful if + loaded dice
- make Bullet seed useful if + loaded dice
- make belly drum useful is item id is salac berry or learnset has extreme speed, sucker punch, aqua jet, bullet punch (basic priority is usually used with belly drum)
- make cosmic power useful if + healing moves and draining kiss
- make focus energy useful if + scope lens (makes crit 100% not 50%)
- make shadow claw useless if learnset includes poltergeist / rage fist
- make lash out useless if learnset includes knock off
- make grass knot useless if learnset includes Energy Ball / Giga Drain
- make seed bomb useless if learnset includes petal blizzard (same move in singles but petal blizzard is 10 bp higher)
- Make Brick Break useless if learnset includes Drain Punch / Close Combat
- im thinking of having a payback case that checks for base speed and no Knock Off although this may be too niche but its nice for a few Pokemon like machamp / Ting-Lu and likely others that I just don't remember
- Also thinking of increasing the HP value for when counter is returned as useful,
65 base hp is far too low, practically every Pokemon nowadays has 65 base HP, it's a fairly low bar.
There's a lot more possible updates I can list here but you should get the point by now, the useless moves code logic needs a decently large update after going through the code/possible additions.
I'll be working on this immediately if this is approved :3
- make scale shot useful if + loaded dice
- make Bullet seed useful if + loaded dice
- make belly drum useful is item id is salac berry or learnset has extreme speed, sucker punch, aqua jet, bullet punch (basic priority is usually used with belly drum)
- make cosmic power useful if + healing moves and draining kiss
- make focus energy useful if + scope lens (makes crit 100% not 50%)
- make shadow claw useless if learnset includes poltergeist / rage fist
- make lash out useless if learnset includes knock off
- make seed bomb useless if learnset includes petal blizzard (same move in singles but petal blizzard is 10 bp higher)
- Make Brick Break useless if learnset includes Drain Punch / Close Combat
- im thinking of having a payback case that checks for base speed and no Knock Off although this may be too niche but its nice for a few Pokemon like machamp / Ting-Lu and likely others that I just don't remember
- Also thinking of increasing the HP value for when counter is returned as useful,
65 base hp is far too low, practically every Pokemon nowadays has 65 base HP, it's a fairly low bar.
There's a lot more possible updates I can list here but you should get the point by now, the useless moves code logic needs a decently large update after going through the code/possible additions.
I'll be working on this immediately if this is approved :3
Last edited: