Updated Team N: SU!!!

Superior Unoriginality: It works!

Lucario (F) @ Focus Sash
Ability: Inner Focus
EVs: 4 HP/252 Atk/252 Spd
Lonely nature (+Atk, -Def)
- Close Combat
- Extremespeed
- Crunch
- Counter

Lucario is designed to serve as an Anti-Lead. Additionally, the moves chosen here allow it natural coverage against Sandstorm and Hail teams, but not all Rain Dance teams. Additionally, it can be used as a sweeper, having access to STAB Close Combat.

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Skarmory (M) @ Leftovers
Ability: Keen Eye
EVs: 252 HP/72 Def/184 Spd
Impish nature (+Def, -SAtk)
- Roost
- Spikes
- Taunt
- Toxic

Skarmory is designed to stall out, and perhaps lay spikes if needed. It has Toxic to inflict damage, and Roost to heal off it's own damage. Additionally, Taunt is useful against Rest-talkers who annoy Skarmory. I also find that Skarmory cannot handle Steel types (for obvious reasons). Are there any moves I could replace, except Taunt? (Taunt is my anti-pain-split move).
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Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 80 Atk/176 Spd/252 SAtk
Naughty nature (+Atk, -SDef)
- Dragon Dance
- Outrage
- Draco Meteor
- Earthquake

Salamence is a mixed dancer, and is mostly a late-game sweeper. He's nothing special, but he can be quite useful sometimes when I've got something with 30-40% health left.

I understand that this description is rather skeletal, but understand that I just needed a little extra pow, and a Dragon-counter. I honestly really didn't put much thought into Salamence's role, (and he still works).
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Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP/248 Def/12 Spd
Impish nature (+Def, -SAtk)
- Rest
- Sleep Talk
- Waterfall
- Roar

Gyarados a standard rest-talker, and is ironically my tank. He's also a great staller. I find for those who like to use Vaporeon will fall beneath the Roaring Gyarados, which makes it hard for others to set up.

Gyarados has been especially useful against Baton-passing teams. Baton-passing teams find it hard to move around due to Roar.

The only time I think a baton pass team ever killed me was when there was an Electivire.

The other time Gyarados died was against a Jolteon on a Rain Dance team.
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Scizor (M) @ Life Orb
Ability: Technician
EVs: 176 HP/100 Atk/232 SDef
Adamant nature (+Atk, -SAtk)
- Pursuit
- U-turn
- Roost
- Bullet Punch

And now for the core of SU: Scizor! No unoriginal team would be complete without him!!

Scizor is actually running an Ubers Trapper set. However, I found that it was quite useful in the long-run. Scizor provides enough power to correctly utilize U-Turn as an emergency move, and Bullet Punch allows for hits up to 25-30% on most neutral enemies (Barring Shuckle).



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Swampert (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/4 Atk/252 Def
Relaxed nature (+Def, -Spd)
- Stealth Rock
- Earthquake
- Ice Beam
- Protect

Finally, I'd like to present the REAL core my team: Swampert.

This is actually a mixpert lead, but I found he's quite useful.

First, after Lucario dies, Swampert can usually go in for a revenge kill. Most times, Lucario dies off of a fire or ground type, and Swampert can kill both.

Second, protect lets Mixpert heal a small amount each turn, which I find useful.

Third, Swampert sets up rocks, which is very useful in case my Skarmory dies

Last, I just love Swampert. He's also got the innate ability to sweep a lot with his typing coverage.

I love it when people think Thunder Punch > Swampert. You can't.

CUZ MUDKIPZ RULE! (and cuz Ground resists Electric)
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So that's my team.

Now that my Pain-split worries have melted away, a new problem has arisen: Magnezone.

If I recall, the last RMT for this team said that I could easily kill off Magnezone. However, I found that I couldn't put Whirlwind on Skarmory or he would lose usefulness, or just die on the first turn.

Lucario usually dies early on since he's my Anti-lead, and has no defense.

Scizor could U-Turn, but that leads me to problem number 2...

Type Coverage

My team is suffering from an apparent lack of Fire, Grass, and Electric type moves.

Fire Type moves would be nice against the annoying steel types, and Grass type moves can cover Water types. Electric types COULD cover flying types, but my team doesn't suffer from a weakness there, only a stall war.


Please help me improve! It's doing well, but it still needs improvement!
 
This team is confusing. You have Spikes and SR, a PHazer, a few walls and what appears to be a couple of misplaced offensive pokemon (Scizor, Lucario and Mence).

First off, it would help if you clarified your attempted playstyle: Heavy Stall, Spike-Stacking Offensve, Balanced or Bulky Offense. With the team you have, its like you just grabbed stuff from all sorts of different styles and tried to go. Some clarification would help.

For the moment, I am going to assume this is an attempted Spike-stacking Offense team, based on Mence and Scizor being present. First off, on any team that has spikes there must be a spin blocker present, I cannot stress this enough. Without one, it will be impossible to keep a pokemon from using Rapid Spin to clear away your Spikes/Rocks. For this role, I suggest replacing Lucario as it doesn't really fit your team, and inserting Rotom-W.

Rotom-W @ Light Clay / Bold Nature / 252 HP | 100 Def | 100 SDef | 56 Spe
Light Screen / Reflect / Discharge / Will-O-Wisp | Hydro Pump | Pain Split

With inserting Rotom-W I would suggest moving Swampert to the lead position as it will garuntee early rocks which can help a lot. This particular set allows you to be 3HKO'd by Machamp with Payback, and ScarfTar. The last slot is a matter of preference, burning big threats like ScarfTar, Machamp and the like will help your team quite a bit. Hydro Pump gives it more offensive power, and Pain Split means it can come back in later to heal itself and re-do screens.

On Swampert I would suggest replacing Protect with Roar as it will allow you to scout a team and reveal your opponents pokemon, easing prediction on when to bring out Skarmory and start spiking.

Speaking of Skarmory replace Toxic with Whirlwind. This helps Skarmory perform one of its best roles as a PHazer.

On Scizor, why are you running an Ubers Trapper set? It is designed for Ubers play not Standard play. Run the Choice Band set as you will fail with some important KO's with the Ubers set. You will not be able to pick off a Salamence after 1 turn of LO Damage with Bullet Punch doing only 45.6% - 53.8%. Run the plain old Choice Band set imo.

A GyaraSkarm walling combo is very innefective as they share a common weakness to Electric. You could replace Gyarados with a Specially Defensive Heatran set. It has nice synergy with Skarmory, being able to absorb Fire Attacks and Skarmory is immune to its 4x Ground weakness.

Heatran @ Leftovers / Modest Nature / 248 HP / 56 SpA / 204 SpD
Lava Plume / Roar / Rest / Sleep Talk

Serves the same purpose as Gyarados but with better synergy between it and Skarmory.

On Salamence, it wants Fire Blast or Flamethrower instead of Draco Meteor, this allows it to hit Steel-Types that are immune to Earthquake, such as Bronzong, Skarmory, or Magnezone if it has Magnet Rise activated.

The team should now look like this:

Swampert Lead w/Roar > Protect
WW Skarm
Mence w/Fire Blast/Flamethrower
Sp.Def. Heatran
CB Scizor
Dual Screen Rotom-W


Hope these changes helped, and good luck with your team. ~
 
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