URSA VEIL

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TABLE OF CONTENTS
1. Importable Pokepaste
2. Proof of Peak
3. Team Introduction & Building Process
4. Individual Roles of Team Members
5. Bad Matchups & Counterplay
6. Replay Section
7. Closing Thoughts
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1. Importable of Pokepaste
https://pokepast.es/bb670962d6a90b5b
Nickname Version: https://pokepast.es/a7efa816a5e00b0d
Old Version with Iron Moth: https://pokepast.es/6484ca28af82e2d7
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2. Proof of Peak
https://replay.pokemonshowdown.com/gen9ou-2049770009?p2
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3. Team Introduction & Building Process






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TABLE OF CONTENTS
1. Importable Pokepaste
2. Proof of Peak
3. Team Introduction & Building Process
4. Individual Roles of Team Members
5. Bad Matchups & Counterplay
6. Replay Section
7. Closing Thoughts
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1. Importable of Pokepaste
https://pokepast.es/bb670962d6a90b5b
Nickname Version: https://pokepast.es/a7efa816a5e00b0d
Old Version with Iron Moth: https://pokepast.es/6484ca28af82e2d7
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2. Proof of Peak
https://replay.pokemonshowdown.com/gen9ou-2049770009?p2
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3. Team Introduction & Building Process
I made the first version of this team back in November for OUPL. I wanted to abuse Zamazenta's Sub ID set under screens, as very few teams can handle Zamazenta once it gets going. My highest peak on ladder used the same duo, so I knew it was reliable (RMT for the team here). Screens make it very difficult to take down a Substitute from Zamazenta, and Alolan Ninetales is the most reliable screen setter, so I went with this combination:


I wanted a form of speed control that could snowball out of control and could use Veil to its advantage. On the second version of the team, I decided that Iron Moth would fit this role well. Keep in mind that it was November, so Volcarona was banned. Iron Moth's speed booster set with Substitute enjoys the extra bulk from Veil, so it is difficult to revenge kill, and Fiery Dance enables a sweep against some teams.



I added Rillaboom with the third version of the team. Rillaboom is such a strong breaker and has great priority, but more importantly, it provides the team Grassy Terrain. The healing while under screens essentially doubles the value of the recovery, and this is huge for Zamazenta. Substitute + Veil + 12.5% healing per turn with Leftovers + Grassy Terrain makes Zamazenta a major threat. It felt like the perfect synergy for the team.




At this point, I struggled to find the next member. The first three versions of the team had Zapdos and a Water-type, but it was not putting in work as I had hoped. I figured out pretty quickly that Zapdos was dead weight, and I needed to fit something that could better abuse the support from Aurora Veil and Grassy Terrain. I searched through the available Pokemon in OU, and none struck me as good. With a little more searching, I realized how good Ursaluna would be. Ursaluna struggles with being forced out due to its poor speed as well as its longevity, and the team's support negates those issues. Veil lets it stay in on more threats since special moves will not be a big issue, and Grassy Terrain cancels out damage from Flame Orb. Ursaluna could thrive and claim two kills with relative ease, so I added it to the fourth version of the team and loved the role it fulfilled.





To complete the FWG core, I originally tested the team with Hisuian Samurott and Greninja, but I ultimately decided on Manaphy. It can be difficult to figure out on preview what the Manaphy set is, and its natural bulk combined with Veil and strong setup make it a great pick to round out the team.






That was my final 6 members of the team for a while, but a couple weeks ago, I decided to revisit the team. I knew the team was strong, but it needed to be adapted to the new DLC2 metagame. After a bit of moveset tweaking and a notable change of Volcarona > Iron Moth, I settled with this:






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4. Individual Roles of Team Members

Ninetales-Alola (F) @ Light Clay
Ability: Snow Warning
Tera Type: Water
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Snowscape
- Encore
- Aurora Veil
4. Individual Roles of Team Members



Ninetales-Alola (F) @ Light Clay
Ability: Snow Warning
Tera Type: Water
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Snowscape
- Encore
- Aurora Veil









Zamazenta @ Leftovers
Ability: Dauntless Shield
Tera Type: Poison
EVs: 248 HP / 84 Def / 172 Spe
Jolly Nature
- Body Press
- Crunch
- Substitute
- Iron Defense











Volcarona (F) @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Ground
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Fire Blast
- Bug Buzz
- Tera Blast
- Quiver Dance
















Rillaboom (F) @ Choice Band
Ability: Grassy Surge
Tera Type: Grass
EVs: 192 HP / 252 Atk / 64 Spe
Adamant Nature
- Grassy Glide
- Wood Hammer
- Knock Off
- U-turn














Manaphy @ Heavy-Duty Boots
Ability: Hydration
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Surf
- Alluring Voice
- Energy Ball
- Tail Glow






Ursaluna (F) @ Flame Orb
Ability: Guts
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Facade
- Headlong Rush
- Fire Punch
- Swords Dance










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5. Bad Matchups & Counterplay
Toxic Spikes
If the opponent gets up Toxic Spikes, you are in a rough position. Tera Poison 5. Bad Matchups & Counterplay























































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6. Replay Section
All replays are from laddering with my suspect alt during the Kyurem suspect test:
Wins above 1500 ELO:
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Losses above 1500 ELO:
VS






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VS






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7. Closing Thoughts
While I really enjoy using this team, I am not saying it is outstanding. It is quite prediction-reliant, and you have to figure out your win path quickly. I have not tested the team on high ladder, as my peak is somewhere in the mid- to high- 1700s. If anyone uses the team and can reach a higher peak, please let me know here.7. Closing Thoughts
I would love to hear your opinion of the team, what you like about the team, how it can be improved, and your thoughts on the RMT in general. I hope I did a good job of presenting the team and my ideas to you.
Overall, Aurora Veil is not the best playstyle by any means, but it enables lower-tier threats such as


Thank you for reading this RMT, and good luck with using this team!