[SET]
Trick Room Sweeper (Ursaluna) @ Flame Orb
Ability: Guts
EVs: 248 HP / 252 Atk / 8 SpD OR 92 HP / 252 Atk / 164 Spe
IVs: 0 Spe OR 31 Spe
Tera Type: Ghost / Normal
Brave / Adamant Nature
- Facade
- Headlong Rush
- Earthquake
- Protect
[SET COMMENTS]
- Ursaluna uses Flame Orb in conjunction with Guts and Facade to OHKO or nearly OHKO the majority of Pokemon in the metagame with Facade. The burn also stops other disruptive status such as sleep from Amoonguss's Spore.
- Headlong Rush hits Steel-, Rock-, and Ghost-types such as Gholdengo, Kingambit, and Diancie that resist or are immune to Ursaluna's Facade, with Earthquake essentially doing the same thing and providing Ursaluna a way to deal spread damage. Earthquake, unlike Headlong Rush, also ignores redirection moves like Follow Me and Rage Powder from the likes of Indeedee-F, Ogerpon, and Amoonguss.
- The Brave nature and 0 Speed IVs let Ursaluna be incredibly slow so it can utilize Trick Room as much as possible, allowing Ursaluna to move before threats such as Rillaboom, Kyurem, and Tyranitar and Speed tie with other slow Trick Room threats such as Diancie, some variants of Iron Hands, Kingambit, and opposing Ursaluna.
- Ursaluna can also be used alongside Tailwind. Doing so requires an Adamant nature and moving 164 EVs from HP into Speed. This allows Ursaluna to outspeed key threats such as Ogerpon-W and Landorus in Tailwind. Teams that do utilize Tailwind with Ursaluna typically also run Trick Room as well because even with Tailwind and Speed investment, Ursaluna would still be quite slow.
- The HP and Special Defense investment are for maximizing bulk, allowing Ursaluna to live Ogerpon-W's Ivy Cudgel, Chien-Pao's Icicle Crash, and Gholdengo's +2 Make It Rain.
- Tera Ghost removes Ursaluna's initial weaknesses Grass- and Water-type attacks, grants it an immunity to Fighting-type attacks from Iron Hands, Diancie, and Okidogi, and gives it an immunity to Fake Out from the likes of Incineroar, Rillaboom, and Iron Hands.
- Tera Normal bolsters Facade to ungodly levels of power, achieving OHKOs on opposing Ursaluna and Iron Hands while removing Ursaluna's weakness to Grass-type attacks from Rillaboom, Ogerpon, and Sinistcha as well as Ogerpon-W's Ivy Cudgel.
- Due to its low Speed, Ursaluna can become prey to much faster threats such as Chien-Pao, Rillaboom, and Ogerpon-W, so it is advised to use Ursaluna alongside a Trick Room or Tailwind setter to give Ursaluna the Speed advantage so it can launch its deadly STAB moves.
- Redirection from Indeedee-F and Sinistcha can also help Ursaluna, redirecting attacks from Ursaluna's aforementioned checks and keeping it safe, giving it the opportunity to activate Guts. Flying-type or Levitate teammates Like Tornadus and Bronzong are also good partners for Ursaluna, being immune to Earthquake that would hurt them heavily otherwise and following that with more spread damage or Trick Room.
- Trick Room setters like Indeedee-F, Sinistcha, Bronzong, and Cresselia help give Ursaluna and themselves the Speed advantage; Indeedee-F and Sinistcha provide redirection via Follow Me and Rage Powder, respectively, while Sinistcha, Bronzong, and Cresselia can manage Ursaluna's Earthquake. Ursaluna also appreciates Indeedee-F's ability to block priority moves like Grassy Glide from Rillaboom and Fake Out.
- Other Trick Room teammates like Torkoal appreciate Ursaluna's ability to threaten to OHKO Incineroar, Raging Bolt, Diancie, Rain Dance Tornadus, and Ogerpon-W after Terastallization, all of which Torkoal would otherwise have issues breaking through.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/forkuser.625105/
Quality checked by:
https://www.smogon.com/forums/members/qrchar.159382/
https://www.smogon.com/forums/members/gephicka.553122/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
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