This is my first nu team, and it's been doing surprisingly well, I have gotten to above 1750 on PS, but I feel it needs some modifications to be more competitive, and I was hoping here at Smogon I could find help :) This team was made before Scolipede, Primeape and Jynx went down to NU so I didn't really make this team with them in mind.
The team:
Golurk @ Leftovers
Adamant Nature
EVs: 176 HP / 168 Atk / 164 Spe
Trait: No Guard
- Stealth Rock
- Dynamicpunch
- Shadow Punch
- Earthquake
Golurk is great because it almost always is able to set up rocks on my opponent's side of the field. It's Ghost type also allows it to spinblock and stops fighting moves being spammed on my team. Dynamicpunch is also useful as its 100% confusion is annoying and hits hard to boot. Shadow Punch is for opposing ghost types and is STAB, and Earthquake is STAB and Golurk's strongest move.
Skuntank @ Leftovers
Adamant Nature
EVs: 252 Atk / 220 SpD / 36 Spe
Trait: Aftermath
- Pursuit
- Poison Jab
- Sucker Punch
- Taunt
Skuntank is on the team to deal with Psychic and Ghost types, resisting their moves and trapping them with Pursuit or KOing with Sucker Punch. Pursuit is great to stop pokemon from switching out safely from Skuntank, Sucker Punch is very powerful priority and is good for mind games along with Pursuit. Taunt stops walls like Alomomola and Audino from using annoying support moves like Wish, Toxic or Thunder Wave, and also stops setup sweepers in their tracks. Poison Jab is good to hit grass types like Ludicolo and Meganium and is good neutral stab in general. It also has a great chance to poison which has come into play several times.
Ludicolo @ Leftovers
Modest Nature
EVs: 252 HP / 152 SpA / 104 SpD
Trait: Rain Dish
- Scald
- Giga Drain
- Synthesis
- Ice Beam
Ludicolo is my main switch into water moves, and guards me against Swift Swim sweepers like Gorebyss and opposing Ludicolo. Scald is also useful for it's burn chance and hits relatively hard. Giga Drain is to recover health and hit hings like Golurk and Alomomola hard. Ice Beam has good coverage with the aforementioned moves and hits grass and flying types hard. Synthesis is not used as much because Giga Drain is usually all the recovery I need but helps at times.
Rotom-S @ Choice Scarf
Timid Nature
EVs: 4 Def / 252 SpA / 252 Spe
Trait: Levitate
- Volt Switch
- Hidden Power Grass
- Thunderbolt
- Air Slash
Rotom-S is my scarfer and it fulfills its role admirably, with Volt Switch giving me momentum and a powerful move in its own right, Thunderbolt and Air Slash to clean up late game, and Hidden Power Grass to catch things like Seismitoad and Golurk off guard. The only problem I have with Rotom is its weakness to Stealh Rocks but if I play carefully with it and not let it take any unnecessary damage it really helps me out. It also revenge kills many things, the most important being Sawk which really is a threat to this team.
Ursaring @ Toxic Orb
Jolly Nature
EVs: 4 HP / 252 Atk / 252 Spe
Trait: Quick Feet
- Facade
- Swords Dance
- Close Combat
- Crunch
Ursaring is a very underrated pokemon in the tier. I have swept countless times with this beast, as nothing can withstand its attacks with its monstrous base attack coupled with STAB base 140 Facade AND Swords Dance. This thing can beat even Alomomola 1 on 1, as Alomomola can't really do anything to it and Ursaring OHkos easily with 2 SDs and even with 1 if Alomomola has prior damage. The downfall of course to Ursaring is that it is very weak to priority and is worn down easily but if used correctly it can very easily sweep. Facade is its most powerful move, Swords Dance is to boost its attack even higher, Crunch is for Ghost types and Close Combat is for the Rock and Steel types that would wall Ursaring otherwise.
Gurdurr @ Eviolite
Adamant Nature
EVs: 252 HP / 252 Atk / 4 SpD
Trait: Guts
- Bulk Up
- Drain Punch
- Mach Punch
- Ice Punch
Gurdurr is my other priority user and setup sweeper. After a couple Bulk Ups it becaumes nigh unstoppable, tearing through opponents teams with Mach Punch becoming powerful priority, Drain Punch to stay healthy, and Ice Punch to hit Dragons, Ghosts and pokemon that resist Fighting such as Muk and Rotom-S. It is also my emergency check to Sawk as it has fantastic physical bulk and can take 2 hits from it if Sawk is Choice Scarfed.
Well, that is the team, Choice Band Sawk and strong special attackers are this teams main weakness and I was hoping that here at Smogon I could recieve some help! Rates are greatly appreciated!
The team:
Golurk @ Leftovers
Adamant Nature
EVs: 176 HP / 168 Atk / 164 Spe
Trait: No Guard
- Stealth Rock
- Dynamicpunch
- Shadow Punch
- Earthquake
Golurk is great because it almost always is able to set up rocks on my opponent's side of the field. It's Ghost type also allows it to spinblock and stops fighting moves being spammed on my team. Dynamicpunch is also useful as its 100% confusion is annoying and hits hard to boot. Shadow Punch is for opposing ghost types and is STAB, and Earthquake is STAB and Golurk's strongest move.
Skuntank @ Leftovers
Adamant Nature
EVs: 252 Atk / 220 SpD / 36 Spe
Trait: Aftermath
- Pursuit
- Poison Jab
- Sucker Punch
- Taunt
Skuntank is on the team to deal with Psychic and Ghost types, resisting their moves and trapping them with Pursuit or KOing with Sucker Punch. Pursuit is great to stop pokemon from switching out safely from Skuntank, Sucker Punch is very powerful priority and is good for mind games along with Pursuit. Taunt stops walls like Alomomola and Audino from using annoying support moves like Wish, Toxic or Thunder Wave, and also stops setup sweepers in their tracks. Poison Jab is good to hit grass types like Ludicolo and Meganium and is good neutral stab in general. It also has a great chance to poison which has come into play several times.
Ludicolo @ Leftovers
Modest Nature
EVs: 252 HP / 152 SpA / 104 SpD
Trait: Rain Dish
- Scald
- Giga Drain
- Synthesis
- Ice Beam
Ludicolo is my main switch into water moves, and guards me against Swift Swim sweepers like Gorebyss and opposing Ludicolo. Scald is also useful for it's burn chance and hits relatively hard. Giga Drain is to recover health and hit hings like Golurk and Alomomola hard. Ice Beam has good coverage with the aforementioned moves and hits grass and flying types hard. Synthesis is not used as much because Giga Drain is usually all the recovery I need but helps at times.
Rotom-S @ Choice Scarf
Timid Nature
EVs: 4 Def / 252 SpA / 252 Spe
Trait: Levitate
- Volt Switch
- Hidden Power Grass
- Thunderbolt
- Air Slash
Rotom-S is my scarfer and it fulfills its role admirably, with Volt Switch giving me momentum and a powerful move in its own right, Thunderbolt and Air Slash to clean up late game, and Hidden Power Grass to catch things like Seismitoad and Golurk off guard. The only problem I have with Rotom is its weakness to Stealh Rocks but if I play carefully with it and not let it take any unnecessary damage it really helps me out. It also revenge kills many things, the most important being Sawk which really is a threat to this team.
Ursaring @ Toxic Orb
Jolly Nature
EVs: 4 HP / 252 Atk / 252 Spe
Trait: Quick Feet
- Facade
- Swords Dance
- Close Combat
- Crunch
Ursaring is a very underrated pokemon in the tier. I have swept countless times with this beast, as nothing can withstand its attacks with its monstrous base attack coupled with STAB base 140 Facade AND Swords Dance. This thing can beat even Alomomola 1 on 1, as Alomomola can't really do anything to it and Ursaring OHkos easily with 2 SDs and even with 1 if Alomomola has prior damage. The downfall of course to Ursaring is that it is very weak to priority and is worn down easily but if used correctly it can very easily sweep. Facade is its most powerful move, Swords Dance is to boost its attack even higher, Crunch is for Ghost types and Close Combat is for the Rock and Steel types that would wall Ursaring otherwise.
Gurdurr @ Eviolite
Adamant Nature
EVs: 252 HP / 252 Atk / 4 SpD
Trait: Guts
- Bulk Up
- Drain Punch
- Mach Punch
- Ice Punch
Gurdurr is my other priority user and setup sweeper. After a couple Bulk Ups it becaumes nigh unstoppable, tearing through opponents teams with Mach Punch becoming powerful priority, Drain Punch to stay healthy, and Ice Punch to hit Dragons, Ghosts and pokemon that resist Fighting such as Muk and Rotom-S. It is also my emergency check to Sawk as it has fantastic physical bulk and can take 2 hits from it if Sawk is Choice Scarfed.
Well, that is the team, Choice Band Sawk and strong special attackers are this teams main weakness and I was hoping that here at Smogon I could recieve some help! Rates are greatly appreciated!