
Sup guys. This is a team i made when i was bored and i spent a while thinking about it so its ok in my opinion. i have only lost once with this team so it has been pretty succesfull. I know i have a huge ice weakness with nothing to cover it up so if you could please help me. also i realize i really dont have any good special attackers so you could also leave a comment about that. enough chit chat lets get right to it.
Team Building Process
Ok so i wanted to start off with a spiker for some odd reason and i was think scolipede but i decided to go with the ever so popular nut called forretress.
Then i noticed i was seeing t-tar a lot so i decided why don't i use one. But this one is a bit different then the usual. But ill talk about that later.
BEAR POWER. Then i wanted some pure raw power. So im like bear + power = Ursaring.
I saw other people using Rotom Wash so i decided to give him a try and he worked out very well so that was a nice addition to my team.
i wanted to try out gliscor because i wanted to toxic shit. so i was like lets go gliscor.
then as a last addition i wanted a lati twin. i decided to had latias because i wanted some more defense.
I know this wasent in detail but believe me i will talk about the individual team members in detail below. Also any of these pokes are up for change except t-tar. so thanks.

Then i noticed i was seeing t-tar a lot so i decided why don't i use one. But this one is a bit different then the usual. But ill talk about that later.


BEAR POWER. Then i wanted some pure raw power. So im like bear + power = Ursaring.



I saw other people using Rotom Wash so i decided to give him a try and he worked out very well so that was a nice addition to my team.




i wanted to try out gliscor because i wanted to toxic shit. so i was like lets go gliscor.





then as a last addition i wanted a lati twin. i decided to had latias because i wanted some more defense.






I know this wasent in detail but believe me i will talk about the individual team members in detail below. Also any of these pokes are up for change except t-tar. so thanks.
Now lets get to the juicy details. Double Pictures for double the fun



Tyranitar@Choice Scarf
Ability: Sand Stream
Evs: 4 hp, 252 att, 252 speed
Nature: Jolly
Moves:
-Pursuit
-Crunch
-Stone Edge
- Super Power
Ok so this guy basically sets up sand. ya ya ya. Thats what you guys think. But this guy does a lot more for this team and without him i would lose every battle. This poke not only sets up sand but he does give me POWER. This guy is an absolute beast. I have Choice scarf so he can outspeed positive nature base 115 speed opponents such as starmie. i have pursuit to trap psychics notably the lati twins. i have crunch and stone edge for stab. Super power is for coverage. Super power helps with other tyranitar, terrakion, and ferrothorn. DD Tyranitars come in on a poke to try to set up on me . Then i switch out and go to my t tar as they sets up the DD. Then they stays in because they think they are faster as i go for the SUPER POWER as he dieeeeeesssss. Tyranitar obviously helps with terrakion for obvious reasons. Ferrothorn is also taken care of so i don't have to worry about hazards. i do have rapid spin but i don't like wasting a turn using it. Also i can safely bring in rotom wash when ferrothorn is gone because i don't have to worry about power whip. Super Power is replaceable for Eq, but Eq does not hit pokes with air balloons. it can also be switched for aqua tail but super power is more notable over aqua tail.


Gliscor@Toxic Orb
Ability:Poison Heal
Evs: 252 hp, 184 Def, 72 spe
Nature: Impish
Moves:
-Substitute
-Protect
-Ice Fang
-Earthquake
This is probably one of the more annoying pokemon in the game. By switching bewteen subsitute and protect i can effectively stall out pokemon nicely. I can easily stall rotom wash hydro pump easily. i have tyranitar to help out stalling the opponents with gliscor. Gliscor does need team support to succeed so Tyranitar was a key addition in making him succeed. i was considering Toxic but i figure im gonna have toxic spikes on forretress anyways so there is no point. Bronzong and Skarmory are problems for me cause i really have no way of hitting them well. If anybody can suggest a poke to help with my teams ice weakness i would greatly appreciate. the moves are self explanatory but i will quickly go over them. Sub and protect to succesfully stall out opponents. Ice fang is for those dragons that are always floating around in ou. Also for flying types so they have to think twice before switching into me.


Rotom-W@Choice Scarf
Ability: Levitate
Evs: 4 hp, 252 spA, 252 Spe
Nature: Timid
Moves:
-Volt Switch
-Trick
- Hydro Pump
-Hidden power (Fire)
This guy is one annoying poke also. it just switches back and forth throughout the game. Volt switch is like a u-turn to scizor. thats how important that move is. I have choice scarf to outspeed because i dont power to much. I have timid to help with speed also. I have trick to basically cripple walls after i know i can outspeed his whole team with other pokes. Hydro Pump is main stab and hits anything hard. Hidden Power Fire is for ferrothorn and other grass and steel types. i am willing to change this into hp ice. with all the switches rotom forces with volt switch, stealth rocks is key. It would be nice to have them on t-tar but i don't want to be locked into it obviously. Also if t-tar had it then they work perfect together because tyranitar can take care of the lati twins which cause trouble to this rotom wash set.


Ursaring@Toxic Orb
Ability: Quick Feet
Evs: 4 hp, 252 att, 252 spe
Nature:Jolly
Moves:
-Facade
-Close Combat
-Swords Dance
-Crunch
HERE WE ARE TO THIS BIG BAD BOY! Ok its ability and its move fit very well together. obviously toxic orb boosts my speed by 50% thanks to quick feet. Then facade power kicks in which is boosted because of my status condition. Swords Dance is to set up on occasional switches. If not i just wreck shit. after stab and base power facade reaches 210 base power. Facade anything that doesn't resist. then close combat rock and steel types. Then Crunch finishes off the ghost types who obviously don't take any damage from facade. i have toxic orb over flame orb because quick feet doesn't negate the attack drop from flame orb. max evs and jolly nature let it out speed 105 base speed pokes. Ursaring likes entry hazard damage as it lets it turn some 2HKO's to OHKO's.


Latias@Leftovers
Ability:Levitate
Evs:252 hp, 4 spA, 252 spe
Nature: Timid
Moves:
-Calm Mind
-Recover
-Dragon Pulse
-Roar
Ok so calm mind so i can set up and recover is to heal. Dragon pulse is my only attack so i really dont have good coverage. that is why i am thinking of putting hp fire over roar. Roar is for racking up the entry hazard which are essential to this team. leftovers is to negate damage from sandstorm. This set focuses on Latias's defenses. Max hp to help with bulk and speed is to outspeed. 4 spA is to get a little boost. but nothing much. Calm mind is to increase my specail attack which is already good. after a couple calm mind this thing is ready to sweep. i usually keep this guy as a last resort for some reason. I usually just sweep at the end with this guy. in one battle i was down 4-1 and i came back on a sweep with latias. i used calm minds while his useless jirachi just stayed in. This guy really is not to essential to the team but is pretty nice addition.


Forretress@Leftovers
Ability:Sturdy
Evs: 252 hp, 176 def, 80 spD
Nature: Relaxed
Moves:
-Toxic Spikes
-Spikes
-Rapid Spin
-Stealth Rocks
This guy is kinda useless besides laying down them HAZARDS. I was thinking of adding volt switch in here but i dont exactly know where. Toxic spikes, spikes and stealth rocks are kinda self explanatory. Toxic spikes is because i don't have toxic on gliscor. Rapid spin is because he is my spinner. Stealth rocks is to get rid of multisclale dragoinite. spikes is just for extra hazard damage. I usually bring this guy in first or after rotom wash depending on the opponents team. Tyranitar easily deal with this guys weaknesses such as heatran, magnezone and chandelure. Shed shell is an option but i dont care about forretress so usually i bring him and use him then let him die so i can safely bring in another poke. and im not that scared of magnezones so it is not a problem for me.
Thanks for reading peeps and remember URSARING NU, I DONT THINK SO. once again i know i have a ice weakness so please help. any poke is replacable in case you were wondering except tyranitar I dont really no what else to say so um thanks in advance.