I never really paid much attention to Ursaring before... but this guy reaches an absurd level of speed or power. It ain't no gyarados, but it ain't an Infernape either.
But first, stats and so forth.
Serebii Pokedex page
Ability:
GUTS: 1.5x the power when inflicted with a status. Ignores negative effect of burn.
Quick Feet: 1.5x the speed when inflicted with a status.
Base Stats
HP: 90
Atk: 130
Def: 75
Sp. Atk: 75
Sp. Def: 75
Speed: 55 (~base 106 with Quick feet activated)
Defense Tier Analysis
0/0 Defense Tiers: 115.38 115.38
In my eyes, these numbers note a "light tank" or "heavy sweeper" as I noted earlier.
He is not a glass cannon like Infernape, but his defenses are superior to Starmie. In fact, his defenses are about as good as Spiritomb. He is not exactly tankish... he is less defensive than T-Tar, Gyarados and Garchomp, but he isn't as weak as a sweeper, being several steps above Weavile, Infernape and even Starmie.
Pokemon who are probably similar to Ursaring in terms of style (at least according to defense tiers) would be Tauros (who has higher defense and intimidate, but less sp. def), Machamp (very similar defenses, although Machamp wins slightly), and Heracross (Heracross has less defenses and a weaker typing, but significantly more speed).
Obviously, Toxic Orb and Flame Orb will cut away a lot of his HP, so keep that in mind. If we assume 3 turns of toxic / burn, we're looking at a defense tier a bit better than Ninjask. (that would be if Ursaring lasts 4 turns. One for the orb to activate, and 3 for the HP to get whittled down that far). So anything that will kill Ninjask will hurt Ursaring to the point where it dies in ~4 turns.
Notable Physical Attacks
Facade
Close Combat
Cross Chop
Hammer Arm
Brick Break
Focus Punch
Counter
Crunch
Night Slash
Shadow Claw
Stone Edge
Earthquake
Covet
Fling
Avalanche
Ice Punch
Fire Punch
Thunder Punch
The 3 elemental punches + Quick Feet can be done by going to Emerald, getting a Teddyursa, teaching it the attacks, transfering it to D/P and when you evolve you just hope it gets Quick Feet. Alternatively, you can transfer a Guts Ursaring from Emerald if you want to force Guts.
Notable Special Attacks
Hidden Power
Hyper Beam
Focus Blast
Snore
When Hyper Beam is the most powerful special attack you got (even after factoring in the 2 turn syndrome) you know there's an issue. It is sad really, because Ursaring has a decent Sp. Atk score... at least better than most physical sweepers. At least he can make use of Hidden Power Fire against Forretress and Scizor.
Notable Other Attacks
Rest
Sleep talk
Yawn
Roar
Swagger
Subsitute
Swords Dance
Taunt
Bulk Up
Toxic (lol)
Protect
So ursaring is one of the few who can stat-up and taunt.
---------------
Now, why I say a lot of power. Jolly Facade + Quick feet + Toxic Orb Ursaring hits a massive attack tier of 115.18. The maximum practical Ursaring hits of course, is Adamant Facade + Guts + Flame/Toxic Orb, which is an even more enormous 120.41 attack tier. In terms of raw numbers, this is 394 attack on top of a 140 base attack with a 50% boost to power due to Guts, and other 50% boost due to STAB.
The absolutely maximum attack that Ursaring can hit without setup is finally Choice Band + Guts + Facade (lets say someone laid down some toxic spikes, or you predicted a WoW and intercepted it with Ursaring). The attack tier here is 124.66, which means Ursaring has a chance to 2-hit KO a 252/252 Bold Forretress with Facade in these conditions. Yes folks, Facade, a normal attack, an attack that forretress 2x resists. Power indeed. Of course, he can always Close Combat Forretress for the guarenteed 2HKO. This Ursaring here friggen OHKOs all non-normal resists without setup except for Cresselia and a few others. And a little note as well... Ursaring has a chance to OHKO Hippowdon and Tangrowth.
PS: Crunch does less damage than Facade on Cresselia. Only use it on ghosts.
With Setup, Ursaring can go Quick-Feet + Toxic Orb, Swords Dance on the turn toxic activates, taunt the phazer (if it switches in), and then rape with Crunch and Facade alone. 4x normal resists ain't that common... Swords Dance + quick feet Ursaring facade is about as powerful as Guts choice band close combat from Heracross. With Crunch + GUTs, Ursaring can 2-hit KO Dusknoir. Quick feet Ursaring can 3-hit Dusknoir with Crunch.
1. Heracross's Choice Band Close Combat: Heracross has 125 base attack (5 less than Ursaring's), and Close Combat (120 BP). "Uber" Attack tier with choice band, guts and close combat is 122.75. Speed setup (ala choice scarf) hits 114.24 attack tier unless guts activates.
2. Specsmence Draco Meteor. 110 Sp. Atk (20 less than Ursaring attack) and 140 BP on Draco Meteor. Weakens after every hit. Initial hit is only an attack tier of 119.16.
3. Ambipom's Silk Scarf + Fake-Out + Last Resort hits only 119.34 on the attack tiers. Last Resort alone is only 115.36 on attack tiers.
Potential Sets:
Power/Speed Ursaring @ Toxic Orb / Flame Orb
Jolly 252 Atk, 244 Spd 12 HP.
Quick Feet / Guts
-----------
Crunch
Facade
Close Combat
Avalanche / Taunt
Facade is the primary hitter. Avalanche is more powerful than Facade against dragons, crunch and close combat for type coverage. With the above EVs, you reach 340 speed (I think), which makes you faster than +Speed base 105s (Surprise! Hello Mismagius, I'm faster than you and love to Crunch). You can never beat +speed infernape.
If you're going for power over speed, I'd drop speed down a bit. I mean, hell, T-Tar is faster than you. Who else would you care for? If you have a reliable agili-passer (Jolteon comes to mind... blocks out Skarm, hidden power makes Swampert / hippowdon nervous), you can run Taunt over Avalanche.
Obviously, the power set makes sense on a trick room team.
With Guts, you can choose between toxic orb or fire orb. Quick Feet does not null out the attack penelty from burn, so toxic orb is the only thing that makes sense.
Speed Dance Ursaring @ Toxic Orb
Jolly 252 Atk, 244 Spd 12 HP
Quick Feet
----------
Facade
Crunch
Swords Dance
Taunt
This requires a bit of setup, but you can prevent the opponent from roaring you out with taunt. Walrein cannot sub if you hit him with a swords danced facade. You do 40% to 50% to Skarm after a swords dance, and with taunt you are safe to setup again. Dusknoir is the closest to a counter as it survives the swords danced crunch, pain-splits you for massive damage. Forretress can switch in and explode. Dugtrio is unfortunately still faster than Ursaring, so unless you manage to pass speed, ursaring can get trapped and die.
Just a few ideas. I don't think Choice Band + Guts is practical because of the reliance on Facade. If toxic spikes aren't laid down, good luck >_>. Everything I just said would be at half power (ala Regigias >_>) Nonetheless, Ursaring is clearly the most powerful physical pokemon in the OU metagame with Facade. Facade + Guts is more powerful than CB Slaking Return and CB Outrage Rayquaza. The only guy who is stronger is a headsmash from Rampardos, but if you factor in accuracy (80% hit rate is worse than Megahorn) then Ursaring Facade is still more powerful on the average.
Discuss this beast.
But first, stats and so forth.
Serebii Pokedex page
Ability:
GUTS: 1.5x the power when inflicted with a status. Ignores negative effect of burn.
Quick Feet: 1.5x the speed when inflicted with a status.
Base Stats
HP: 90
Atk: 130
Def: 75
Sp. Atk: 75
Sp. Def: 75
Speed: 55 (~base 106 with Quick feet activated)
Defense Tier Analysis
0/0 Defense Tiers: 115.38 115.38
In my eyes, these numbers note a "light tank" or "heavy sweeper" as I noted earlier.
He is not a glass cannon like Infernape, but his defenses are superior to Starmie. In fact, his defenses are about as good as Spiritomb. He is not exactly tankish... he is less defensive than T-Tar, Gyarados and Garchomp, but he isn't as weak as a sweeper, being several steps above Weavile, Infernape and even Starmie.
Pokemon who are probably similar to Ursaring in terms of style (at least according to defense tiers) would be Tauros (who has higher defense and intimidate, but less sp. def), Machamp (very similar defenses, although Machamp wins slightly), and Heracross (Heracross has less defenses and a weaker typing, but significantly more speed).
Obviously, Toxic Orb and Flame Orb will cut away a lot of his HP, so keep that in mind. If we assume 3 turns of toxic / burn, we're looking at a defense tier a bit better than Ninjask. (that would be if Ursaring lasts 4 turns. One for the orb to activate, and 3 for the HP to get whittled down that far). So anything that will kill Ninjask will hurt Ursaring to the point where it dies in ~4 turns.
Notable Physical Attacks
Facade
Close Combat
Cross Chop
Hammer Arm
Brick Break
Focus Punch
Counter
Crunch
Night Slash
Shadow Claw
Stone Edge
Earthquake
Covet
Fling
Avalanche
Ice Punch
Fire Punch
Thunder Punch
The 3 elemental punches + Quick Feet can be done by going to Emerald, getting a Teddyursa, teaching it the attacks, transfering it to D/P and when you evolve you just hope it gets Quick Feet. Alternatively, you can transfer a Guts Ursaring from Emerald if you want to force Guts.
Notable Special Attacks
Hidden Power
Hyper Beam
Focus Blast
Snore
When Hyper Beam is the most powerful special attack you got (even after factoring in the 2 turn syndrome) you know there's an issue. It is sad really, because Ursaring has a decent Sp. Atk score... at least better than most physical sweepers. At least he can make use of Hidden Power Fire against Forretress and Scizor.
Notable Other Attacks
Rest
Sleep talk
Yawn
Roar
Swagger
Subsitute
Swords Dance
Taunt
Bulk Up
Toxic (lol)
Protect
So ursaring is one of the few who can stat-up and taunt.
---------------
Now, why I say a lot of power. Jolly Facade + Quick feet + Toxic Orb Ursaring hits a massive attack tier of 115.18. The maximum practical Ursaring hits of course, is Adamant Facade + Guts + Flame/Toxic Orb, which is an even more enormous 120.41 attack tier. In terms of raw numbers, this is 394 attack on top of a 140 base attack with a 50% boost to power due to Guts, and other 50% boost due to STAB.
The absolutely maximum attack that Ursaring can hit without setup is finally Choice Band + Guts + Facade (lets say someone laid down some toxic spikes, or you predicted a WoW and intercepted it with Ursaring). The attack tier here is 124.66, which means Ursaring has a chance to 2-hit KO a 252/252 Bold Forretress with Facade in these conditions. Yes folks, Facade, a normal attack, an attack that forretress 2x resists. Power indeed. Of course, he can always Close Combat Forretress for the guarenteed 2HKO. This Ursaring here friggen OHKOs all non-normal resists without setup except for Cresselia and a few others. And a little note as well... Ursaring has a chance to OHKO Hippowdon and Tangrowth.
PS: Crunch does less damage than Facade on Cresselia. Only use it on ghosts.
With Setup, Ursaring can go Quick-Feet + Toxic Orb, Swords Dance on the turn toxic activates, taunt the phazer (if it switches in), and then rape with Crunch and Facade alone. 4x normal resists ain't that common... Swords Dance + quick feet Ursaring facade is about as powerful as Guts choice band close combat from Heracross. With Crunch + GUTs, Ursaring can 2-hit KO Dusknoir. Quick feet Ursaring can 3-hit Dusknoir with Crunch.
1. Heracross's Choice Band Close Combat: Heracross has 125 base attack (5 less than Ursaring's), and Close Combat (120 BP). "Uber" Attack tier with choice band, guts and close combat is 122.75. Speed setup (ala choice scarf) hits 114.24 attack tier unless guts activates.
2. Specsmence Draco Meteor. 110 Sp. Atk (20 less than Ursaring attack) and 140 BP on Draco Meteor. Weakens after every hit. Initial hit is only an attack tier of 119.16.
3. Ambipom's Silk Scarf + Fake-Out + Last Resort hits only 119.34 on the attack tiers. Last Resort alone is only 115.36 on attack tiers.
Potential Sets:
Power/Speed Ursaring @ Toxic Orb / Flame Orb
Jolly 252 Atk, 244 Spd 12 HP.
Quick Feet / Guts
-----------
Crunch
Facade
Close Combat
Avalanche / Taunt
Facade is the primary hitter. Avalanche is more powerful than Facade against dragons, crunch and close combat for type coverage. With the above EVs, you reach 340 speed (I think), which makes you faster than +Speed base 105s (Surprise! Hello Mismagius, I'm faster than you and love to Crunch). You can never beat +speed infernape.
If you're going for power over speed, I'd drop speed down a bit. I mean, hell, T-Tar is faster than you. Who else would you care for? If you have a reliable agili-passer (Jolteon comes to mind... blocks out Skarm, hidden power makes Swampert / hippowdon nervous), you can run Taunt over Avalanche.
Obviously, the power set makes sense on a trick room team.
With Guts, you can choose between toxic orb or fire orb. Quick Feet does not null out the attack penelty from burn, so toxic orb is the only thing that makes sense.
Speed Dance Ursaring @ Toxic Orb
Jolly 252 Atk, 244 Spd 12 HP
Quick Feet
----------
Facade
Crunch
Swords Dance
Taunt
This requires a bit of setup, but you can prevent the opponent from roaring you out with taunt. Walrein cannot sub if you hit him with a swords danced facade. You do 40% to 50% to Skarm after a swords dance, and with taunt you are safe to setup again. Dusknoir is the closest to a counter as it survives the swords danced crunch, pain-splits you for massive damage. Forretress can switch in and explode. Dugtrio is unfortunately still faster than Ursaring, so unless you manage to pass speed, ursaring can get trapped and die.
Just a few ideas. I don't think Choice Band + Guts is practical because of the reliance on Facade. If toxic spikes aren't laid down, good luck >_>. Everything I just said would be at half power (ala Regigias >_>) Nonetheless, Ursaring is clearly the most powerful physical pokemon in the OU metagame with Facade. Facade + Guts is more powerful than CB Slaking Return and CB Outrage Rayquaza. The only guy who is stronger is a headsmash from Rampardos, but if you factor in accuracy (80% hit rate is worse than Megahorn) then Ursaring Facade is still more powerful on the average.
Discuss this beast.