Ursaring (Update) (QC: 4/4) (GP: 2/2)

Arkian

this is the state of grace
is a Contributor Alumnus
QC Approved 4/4: Treecko, ebeast, tennisace, WhiteDMist
GP Approved 2/2: Ender37, melvni
Amchecked by: CBTerrakion, Governess
Skeleton

[Overview]

<p>Ursaring is a very threatening Pokemon, taking advantage of otherwise crippling status conditions with two abilities that benefit from them: Quick Feet and Guts. Quick Feet fixes Ursaring's Speed issues and allows it to become one of the scariest late-game sweepers in NU. Guts, on the other hand, boosts Ursaring's already massive Attack to sky-high levels, allowing it to at least dent everything in the tier. Ursaring also has a good movepool to work with that allows it to get past Ghost-, Rock-, and Steel-types, something that not many other Normal-types in the tier can do. However, Ursaring is let down by its poor typing, being easy pickings for the numerous Fighting-types running around NU. It also struggles to maintain longevity, as the status orbs that Ursaring tends to hold chip its life away; this, combined with its only above-average bulk, means that it won't be sticking around for too long. It also faces stiff competition from Swellow and Zangoose, two other Normal-types that also use status to their advantage. It does, however, have the advantage of being faster (with Quick Feet) than Zangoose, and it is more powerful than Swellow (with Guts), while also having considerably more bulk. In addition, Ursaring has a better movepool than both of them.</p>

[SET]
name: Quick Feet
move 1: Facade
move 2: Earthquake
move 3: Crunch
move 4: Swords Dance / Protect
item: Toxic Orb
ability: Quick Feet
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Say hello to Quick Feet Ursaring, one of the best late-game sweepers available in the NU tier. This is Ursaring's easiest set to use, and it doesn't compromise effectiveness to achieve this. Quick Feet fixes Ursaring's disastrous base Speed in the matter of a turn, letting it match up against some of NU's most common threats, such as non-Choice Scarf Jynx and Primeape. Although this set mainly focuses on Speed, Ursaring still hits like a truck thanks to its gigantic base Attack. Do note that Ursaring will still be outsped by common Choice Scarf users, such as Rotom-F and Sawk.</p>

<p>Facade is the STAB of choice, as it reaches a whopping 140 Base Power after Toxic Orb is activated, becoming Ursaring's strongest attacking move that doesn't have any drawbacks. Earthquake hits the Rock- and Steel-types that resist Facade and also hits Metang for super effective damage, something that no other move on this set accomplishes. It should be noted that, despite being super effective against Electric-type Pokemon, Earthquake will not hit them as hard as Facade, making the latter the primary option. Crunch is used in the third moveslot because of its ability to hit Ghost-types, such as Drifblim, Misdreavus, and Haunter, that are immune to every other move on the set super effectively. Much like Earthquake though, a neutral Facade is always stronger than a super effective Crunch, so it should only be used on Ghost-type Pokemon. The last moveslot is a toss-up between Swords Dance and Protect. Swords Dance is an excellent move, as it turns Ursaring into a terrifying sweeper and it can find opportunities to set up on weak attackers such as Lickilicky, Garbodor, and Seismitoad. However, taking even these attacks combined with Toxic Orb recoil will greatly shorten Ursaring's lifespan. Protect is an alternative option, as it guarantees the activation of Toxic Orb, allowing Ursaring to act as a pseudo-revenge killer; Protect also turns Ursaring into a good scout for Choice-locked Pokemon.</p>

[ADDITIONAL COMMENTS]

<p>Jolly is chosen over Adamant because Jolly allows Ursaring to outspeed everything up to positive-natured Pokemon with base 105 Speed. Toxic Orb is the status orb of choice, as Quick Feet doesn't negate the 50% Attack drop that burn causes. Close Combat can be used in place of Earthquake, as it is more powerful, hits Dark-, Normal-, and Ice-type Pokemon harder than Facade, and gets a super effective hit on Rock- and Steel-types, just like Earthquake. However, the power difference really isn't notable, and having Ursaring's defenses dropped by a stage every time Close Combat is used makes it very susceptible to revenge killers. As far as partners go, Ursaring fits well with almost every Pokemon; however, it really likes the Encore support Wynaut provides, as it provides a free turn to set up Swords Dance. Gothorita can trap and remove several common physical walls such as Alomomola, Weezing, and to a lesser extent, Tangela. This variant of Ursaring appreciates entry hazard support more than any other, as it helps unboosted Ursaring net some specific KOs on Pokemon, such as guaranteeing a 2HKO on Misdreavus with Crunch. The best Pokemon for this job would be Poison-types such as Scolipede and Garbodor, as they resist Fighting-type attacks. Golurk is another great entry hazard setter because it's immune to Fighting-type attacks. Ursaring also likes the company of revenge killers and hard-hitting tanks on its team, as they can take care of opposing revenge killers.</p>

[SET]
name: Guts
move 1: Facade
move 2: Earthquake
move 3: Crunch
move 4: Protect / Swords Dance
item: Toxic Orb
ability: Guts
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Guts Ursaring is a very hard-hitting attacker, demolishing everything in its way with the combination of a massive Attack and a perfect movepool. Facade is the choice of STAB, as it reaches a whopping 140 Base Power after Toxic Orb is activated. Earthquake can hit the Rock- and Steel-types that resist Facade, easily scoring a 2HKO on Regirock and Metang, two of the most common ones, after Stealth Rock. Ghost-type Pokemon are the only Pokemon that take no damage from Facade, and some of the more common Ghost-types in NU take nothing from Earthquake either. Because of this, Crunch is very useful against them, as it handily scores a super effective hit on every Ghost-type found in Ursaring's homeland; however, Crunch should pretty much only be used for this purpose, as its power is much less than Facade, even when laying a super effective hit on Pokemon. Protect is the main option to occupy Ursaring's last moveslot, as it will guarantee the activation of Ursaring's Toxic Orb while protecting it from taking a hit; this could potentially be life-saving, as Ursaring won't have to take that extra hit before proceeding to destroy the opponent with it's newly polished Attack stat. Swords Dance is a lesser option here, as Guts Ursaring doesn't need its provided power and its low Speed lowers the chance of an effective sweep. However, a +2 Guts-boosted Ursaring's Facade will KO everything in its way, and resistance and immunity issues will be taken care of by Earthquake and Crunch, respectively. Swords Dance will also punish Protect users, such as Alomomola, that try to stall Ursaring out.</p>

[ADDITIONAL COMMENTS]

<p>An Adamant nature is preferred because of the sheer damage output it provides, but a Jolly nature can be used to outrun standard Misdreavus so Ursaring can 2HKO it with Crunch before it does the same with Foul Play. Flame Orb seems like a better choice on paper, but in reality, you'll find Ursaring getting forced out (after a KO, that is) very often, so Toxic Orb is the preferred choice, as it deals lessresidual damage unless Ursaring stays in more than three turns. Close Combat can be used in place of Earthquake to hit the same targets and get in a stronger hit on Dark-, Ice-, and Normal-types. However, it lowers Ursaring's defenses afterwards, making it more susceptible to revenge killers. Furthermore, Ursaring will also miss out on 2HKOing Metang, which will then become a threat.</p>

<p>Partners for this set are very similar to those of the Quick Feet variant. Wynaut can lock opposing Pokemon into harmless moves for Ursaring to set up on with Swords Dance. Trick Room setters, such as Duosion and Musharna, are also excellent teammates, as this Ursaring fits well on Trick Room teams due to its low Speed. Furthermore, Ursaring can come in on Ghost-types that most Trick Room setters despise, and in return, they can come in on Fighting-type attacks. If you're using Ursaring on a Trick Room team, then this EV spread is recommended: 252 HP / 252 Atk / 4 SpD with a Brave nature. Similarly, just providing Ursaring with paralysis support lets it shred teams apart. Entry hazard setters are also highly appreciated, as with them, Ursaring can net a few KOs that it wouldn't be able to otherwise, such as a 2HKO on Regirock. Golurk is the best for this job, as it can come in on Fighting-types and set up Stealth Rock. Scolipede and Garbodor also work wonders, as they resist Fighting-type attacks and can set up Spikes. Revenge killers are also very nice, as this Ursaring is very slow and needs hard-hitting attackers, such as Kadabra and Sawk, removed before attempting to wallbreak. Likewise, Pokemon that appreciate walls such as Probopass and Alomomola removed make for great partners, as this set functions more as a wallbreaker than as a sweeper.</p>

[SET]
name: SubSD
move 1: Substitute
move 2: Swords Dance
move 3: Return
move 4: Earthquake
item: Leftovers
ability: Guts
nature: Adamant
evs: 248 HP / 124 Atk / 52 Def / 84 Spe

[SET COMMENTS]

<p>This set might seem inferior to Substitute + Bulk Up Braviary at first, but a closer look reveals that Ursaring is equally as good as it, if not better. The reason lies in Ursaring's better typing, access to Swords Dance, reliable way to hit Rock- and Steel-types, and ability to switch into status and benefit from it. Substitute is a no brainer on this set, as it protects Ursaring from revenge killers and allows it to defeat them, opening up a late-game sweep. Swords Dance boosts Ursaring's already massive Attack to terrifying levels even without maximum investment. Return is used over Facade because this Ursaring doesn't (and shouldn't) hold a status orb, making Facade situational and almost always weaker. Earthquake hits Rock- and Steel-types hard, providing crucial coverage, and it also does decent damage to Golurk, easily 2HKOing it.</p>

[ADDITIONAL COMMENTS]

<p>The listed EVs allow Ursaring to set up on Alomomola, as it outspeeds it, will never have its Substitutes broken by Waterfall, and can 2HKO with Return after a boost. An alternate spread of 248 HP / 172 Def / 84 Spe can be used to make sure that Miltank and Lickilicky's Body Slams never break Ursaring's Substitutes, but it then finds itself having trouble breaking through walls. You can also use 124 Special Defense EVs to make sure Tangela doesn't break Ursaring's Substitutes with Giga Drain, but this isn't recommended because Tangela is a much rarer sight than Alomomola.</p>

<p>A status orb can be used over Leftovers to activate Guts, but the combined damage from Substitute, the status orb, and repeated hits will quickly finish Ursaring off; this is why Leftovers is recommended, as it provides recovery instead. Crunch can be used over Earthquake in the last slot to give Ursaring a way to hit Ghost-types such as Drifblim, Haunter, and Misdreavus. This isn't recommended though, as it isn't as strong as Earthquake and Ursaring will then be walled by Steel-types, which are usually harder to take care of. Likewise, Close Combat can be used as a stronger alternative to Earthquake; however, the nasty defense drops take away from the bulk this set has. Close Combat really only hits the virtually non-existent Levitate Bronzor harder and leaves Ursaring much less able to deal with Golurk and Metang, who are potent threats in today's metagame. When it comes to partners, Pursuit trappers are the best, as they eliminate Ghost-types, Pokemon that this set can't handle. Skuntank is the best Pursuit trapper in the tier, but it really doesn't offer much synergy with Ursaring. Entry hazard setters are very useful, as this set can't 2HKO Alomomola or Tangela without them even after a boost. Wynaut can neutralize opponents with Encore to give Ursaring setup opportunities. Lastly, a revenge killer or a hard-hitting tank is useful to handle the small possibility of two revenge killers on the opposing team.</p>

[Other Options]

<p>Belly Drum can be used alongside Quick Feet to make Ursaring an insanely powerful and decently fast attacker; however, it's very rare that Ursaring will be able to survive a hit afterwards, and even if it does, Toxic Orb recoil will take it out. Ursaring also has access to many more offensive moves, such as the elemental punches, Gunk Shot, Seed Bomb, Shadow Claw, and Stone Edge; however, they are outclassed as the options above have more coverage or power (or both). A SubPunch set can be considered, but it's hard to set up; Close Combat is almost always better for a Fighting-type move, and the SubSD set utilizes Substitute better. Bulk Up is another boosting move that Ursaring has access to, but Swords Dance is preferred because Ursaring likes the immediate power provided by it. Much like many other Pokemon, Ursaring can use the RestTalk strategy, but while combining this with Guts or Quick Feet might seem good on paper, it is too gimmicky and hard to pull off in practice, as Ursaring will almost never survive the three turns of sleep. In addition, the luck reliance RestTalk forces into play can be hard to account with a Ghost-type on the opponent's team.</p>

[Checks and Counters]

<p>There are quite a few ways to defeat Ursaring, although it ultimately comes down to what set it's using. Alomomola and Tangela can deal with the Quick Feet set well, as they aren't weak to any of its moves and can strike it down with their STABs. They can even use Protect Ursaring as setup bait to heal with Wish or Synthesis, respectively. Be wary though, as Alomomola is setup bait for the SubSD set, and the Guts variant defeats them both. Foul Play Misdreavus does excellently against Quick Feet Ursaring, as it only gets 3HKOed by Crunch and it will almost always 2HKO back after Stealth Rock. Regirock also does a decent job against Quick Feet Ursaring, as it doesn't take too much from Earthquake (3HKO at best) and can hit back hard with its Rock-type STAB. Revenge killing the Quick Feet variant might be hard because it outspeeds the majority of the unboosted metagame, but the other sets will be outsped by any decently fast threat. Beware though, as most Pokemon can't OHKO Ursaring and it can OHKO most of them back. Kadabra is a common exception; it outspeeds any Ursaring variant, and thanks to Focus Sash, it always survives a hit and 2HKOes back with its Psychic-type STAB. Choice Scarf Primeape and Sawk are also great answers, as they outspeed and OHKO with Close Combat. If Ursaring has successfully gotten a Substitute up, something is almost always going down, as an Ursaring with Substitute up is near impossible to revenge kill. If all else fails, just try to bank on the residual damage that status orbs and entry hazards provide to take it down.</p>
 
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Ursaring had pretty decent bulk... thoughts on the SubSD set? cbb used it in bw1, and i used it in bw2. While it does admittedly face a LOT of competition from SubBU braviary, its still at least as good a stallbreaker as the guts one. Ursaring can be EVed to outspeed alomomola and tangela, and have its subs not broken by waterfall and giga drain respectively. It can then set up a swords dance and sweep.with return and close combat. A pursuit user is obviously necessary for this set. Some advantages over braviary are the lack of a SR weakness, less weaknesses in general, a more efficient way to get past rock types, and to not be totally crippled by status (the hp loss sucks, but lefties helps and you become super powerful)

Dunno if you intend to say this but wynaut is a cute partner for the quick feet set as it can get it that free swords dance which can be hard to set up otherwise. Also has great defensive synergy with bear
 

scorpdestroyer

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Not QC but my $0.02

You should remove the line that says Earthwuake hits Electric-types harder than it hits Normal, Dark, and Ice-types because a neutral Facade is always stronger than a super effective Earthquake. I'm not sure if it even deserves a slash because Close Combat is much more powerful

Yeah you should mention somewhere that a neutral Facade hits targets harder than a supereffective Crunch and Earthquake
 

Arkian

this is the state of grace
is a Contributor Alumnus
Cherub Agent said:
Ursaring had pretty decent bulk... thoughts on the SubSD set? cbb used it in bw1, and i used it in bw2. While it does admittedly face a LOT of competition from SubBU braviary, its still at least as good a stallbreaker as the guts one. Ursaring can be EVed to outspeed alomomola and tangela, and have its subs not broken by waterfall and giga drain respectively. It can then set up a swords dance and sweep.with return and close combat. A pursuit user is obviously necessary for this set. Some advantages over braviary are the lack of a SR weakness, less weaknesses in general, a more efficient way to get past rock types, and to not be totally crippled by status (the hp loss sucks, but lefties helps and you become super powerful)
I'll add this set below the Guts set because I know you're an experienced player and all, but I think that SubSD Ursaring requires way too much support to be viable. I'll test it today though and leave the rest to QC.

Cherub Agent said:
Dunno if you intend to say this but wynaut is a cute partner for the quick feet set as it can get it that free swords dance which can be hard to set up otherwise. Also has great defensive synergy with bear
Got that, thanks for your suggestions ^_^

scorpdestroyer said:
You should remove the line that says Earthwuake hits Electric-types harder than it hits Normal, Dark, and Ice-types because a neutral Facade is always stronger than a super effective Earthquake. I'm not sure if it even deserves a slash because Close Combat is much more powerful

Yeah you should mention somewhere that a neutral Facade hits targets harder than a supereffective Crunch and Earthquake
I probably should have calc'd it before slashing it, I'll move it to AC. Also, I did mention that an SE Crunch is weaker than a neutral Facade, but thanks ^_^
 
Ursaring @ Leftovers
Trait: Guts
EVs: 248 HP / 124 Atk / 52 Def / 84 Spe
Adamant Nature
- Close Combat
- Return
- Swords Dance
- Substitute

this is the set. the speed EVs are to allow Ursaring to outspeed minimum Alomomola, which is a good benchmark to hit. The Attack EVs in the EV spread allow you to 2HKO it with Return after a Swords Dance, while the Defense EVs make sure that Waterfall cannot break its Substitute.

An alternative EV spread of 248 HP / 172 Def / 84 Spe is more defensive: it makes sure that Miltank's and Lickilicky's Body Slam can't break your Substitute. Another third EV spread is to use 124 SpDef EVs: this gives Ursaring's Substitute a pretty good chance to avoid being broken by Tangela's Giga Drain, but Tangela is a pretty rare sight now. I think the first EV spread I listed is the most efficient since it makes more use of Ursaring's Attack should you not manage to set up.

EDIT @ below: oh whats your EV spread? i'd be interested to hear what you came up with :)
 

Arkian

this is the state of grace
is a Contributor Alumnus
Ursaring @ Leftovers
Trait: Guts
EVs: 248 HP / 124 Atk / 52 Def / 84 Spe
Adamant Nature
- Close Combat
- Return
- Swords Dance
- Substitute

this is the set. the speed EVs are to allow Ursaring to outspeed minimum Alomomola, which is a good benchmark to hit. The Attack EVs in the EV spread allow you to 2HKO it with Return after a Swords Dance, while the Defense EVs make sure that Waterfall cannot break its Substitute.

An alternative EV spread of 248 HP / 172 Def / 84 Spe is more defensive: it makes sure that Miltank's and Lickilicky's Body Slam can't break your Substitute. Another third EV spread is to use 124 SpDef EVs: this gives Ursaring's Substitute a pretty good chance to avoid being broken by Tangela's Giga Drain, but Tangela is a pretty rare sight now. I think the first EV spread I listed is the most efficient since it makes more use of Ursaring's Attack should you not manage to set up.
I had a different EV spread in mind, but I'll change it to yours as it sounds better, thanks! still have to test this though :( but thanks :) Tested, and with the proper support, it's amazing!
 

Arkian

this is the state of grace
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Update: The skeleton is complete and ready for QC checks. Thanks in advance ^_^
 

ebeast

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[Overview]
  • I think the first 3 points here should be taken out. Instead talk about how Quick Feet Ursaring in kind of a middleman option between Zangoose and Swellow. Not as strong as Zangoose, but faster; Not as fast or strong as Swellow, but bulkier and has much better coverage options. Don't include Kangaskhan when comparing it to other Normal-types, Kanga's role is completely different.

  • Add how despite its much lower Speed, Ursaring's bulk, access to better coverage moves in Crunch and Earthquake, and ability to hold Flame Orb for more longevity than Toxic Orb give it a stronger niche in pure wallbreaking over Zangoose.

[SET] (Quick Feet)
  • I think Earthquake should be slashed in front of Close Combat. Earthquake allows Ursaring to hit Metang harder than Close Combat and doesn't have drops to Defense and Special Defense that could open Ursaring to weaker attacks or priority.

  • Jolly should be the only nature on Ursaring. Without Jolly Ursaring cannot outspeed base 95 Pokemon, which has become in important benchmark in NU due to Jynx and Primeape.

[SET COMMENTS]
  • I would not say Ursaring's bulk is really sub-par. 90 / 75 / 75 is pretty decent and enough to set up on weaker Pokemon like Seismitoad, Garbodor, and Lickilicky.

  • Remove the mention of Ninjask. Even though Ursaring has good enough bulk to be able to possibly take a hit on the Baton Pass out, Ursaring is put on a timer due to Toxic Orb to make this strategy null.

[SET] (Guts)
  • Protect slashed with Swords Dance is fine as long as Protect gets the first slash. Unlike the Quick Feet set, this one does not have the speed to make taking damage to get off a Swords Dance worth it as much.

  • On this set have Earthquake over Close Combat. This set so has much more power that the little extra base power of Close Combat is not worth giving up Earthquake. Facade/Crunch + Earthquake takes down Metang, while 2 Close Combats only has an 8% chance to 2HKO.

  • Slash Adamant with Jolly. Jolly Ursaring is useful here for its ability to outspeed standard Misdreavus, who could potentially 2HKO Ursaring with Foul Play. This is its only real purpose so make note of that in Additional Comments.

[SET COMMENTS] (Guts)
  • Replace Close Combat mentions with Earthquake. It does the same thing as CC in those situations; OHKOes Probopass and 2HKOes Regirock.

[ADDITIONAL COMMENTS] (Guts)
  • Remove Ninjask mention.

[SET] (SubSD)
  • Replace Close Combat with Earthquake. It is definitely the better option here because it don't hamper Ursaring's bulk.

[SET COMMENTS] (SubSD)
  • Just replace mentions of Close Combat with Earthquake.

[ADDITIONAL COMMENTS] (SubSD)
  • Mention Close Combat as a stronger option over Earthquake, but is only actually hitting Bronzor. Return + Close Combat misses out on Golurk, who is a very important Pokemon to want to have coverage on.

[Checks and Counters]
  • Kadabra does not learn Focus Blast.

Implement these please. When you do so I'll come back to stamp it.
 

Arkian

this is the state of grace
is a Contributor Alumnus
I don't know why I thought Kadabra learnt Focus Blast :o
Anyway, I've implemented all your suggestions and am ready for that stamp. Thanks ^_^
 
One small mistake i see is that in the AC of the subSD set You mention it can pour all of the 172 EVs into special defense so its sub can live a giga drain. You only need the 124 EVs (it still has a chance to break, but its small) and you should keep those defense EVs at all cost as alomomola is way more common than tangela

Im also glad you out eq over cc, dunno why i didnt think of that. Looks like a quality skeleton man, good job. Guts set needs to be called village crusher though :(
 

Arkian

this is the state of grace
is a Contributor Alumnus
One small mistake i see is that in the AC of the subSD set You mention it can pour all of the 172 EVs into special defense so its sub can live a giga drain. You only need the 124 EVs (it still has a chance to break, but its small) and you should keep those defense EVs at all cost as alomomola is way more common than tangela
Nice catch, fixed. Thanks ^_^
 
Hi, Ursaring wrecks.

[ADDITIONAL COMMENTS] (Quick Feet)

  • This set actually outspeeds up to base 105s after the Quick Feet boost. Charizard, Kadabra, Jynx, Simis, etc. are all outsped after the boost. Since there are a good amount of Pokemon between the 95 and 105 Speed tier, I want to see this clarified.

[SET COMMENTS] (Guts)

  • While I agree that Protect is a generally superior option, I would note that Swords Dance allows the user of the set to punish Alomomola for using Protect to try and wrack up damage on it. I think that this is one of the only main reasons to use Swords Dance over Protect, so I'd like to see a slight mention of it.

[Other Options]

  • Just as a slight nitpick, when you mention Bulk Up, you talk about Close Combat making this strategy useless. Since it should run Earthquake anyways, like the Swords Dance set, just say that Ursaring prefers the immediate power provided by Swords Dance.

[Checks and Counters]

  • You state that Alomomola and Tangela will often beat Ursaring, but this very much is not the case. I included calcs below, but basically what I'm saying is that neither of them can switch into a Facade from the Guts set if Rocks are up. This isn't the case for the Quick Feet set, but it's really the only set that especially struggles against the two. Make sure to note that Alomomola and Tangela are shaky checks outside of the Quick Feet set.

    252 Atk Guts Ursaring (+Atk) Facade vs 252 HP/252 Def Alomomola (+Def) : 58.61% - 69.1% (2 hits to KO)

    252 Atk Guts Ursaring (+Atk) Facade vs 252 HP/252 Def Eviolite Tangela (+Def) : 49.4% - 58.38% (2-3 hits to KO)


Overall, your skeleton is really thorough, and I like it a lot. You did the bear justice. Make these changes, and this stamp is yours.

[qc]1/3[/qc]
 

Arkian

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Thanks Treecko for the stamp, I've implemented all your changes. One more to go before I gotta write this monster up!
 

tennisace

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On the Quick Feet set, you still haven't implimented ebeast's changes regarding Earthquake and Close Combat (make EQ the main slash, note that Close Combat gives you better coverage but makes you susceptible to priority).
 

Arkian

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On the Quick Feet set, you still haven't implimented ebeast's changes regarding Earthquake and Close Combat (make EQ the main slash, note that Close Combat gives you better coverage but makes you susceptible to priority).
Fixed, I was under the impression that EBeast wanted Earthquake as the second slash. Thanks though ^_^
 

ebeast

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On the Quick Feet set mention that the main reason to use Earthquake over Close Combat other than the lack of defense drops is the ability to hit Metang super-effectively.

[qc]2/3[/qc]
 
Wouldn't the SubSD set also receive stiff competition from SubSD Lickilicky? Namely, it has a lot more bulk than Ursaring, albeit a lot less power, so I think it needs a mention alongside SubBU Braviary in regards for competion.
 

tennisace

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Substitute is only used on ~5% of Lickilicky; it's a pretty irrelevant threat. Lickilicky has much better things to be doing than going offensive.
 

Arkian

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Two things to mention before finishing the write-up:

I have accidentally deleted the skeletons of the first and second set's SC, and the first set's AC. I'm so sorry if that was needed for determining if my write-up is good enough, is there a way to retrieve it? Nevermind, retrieved it.

The second thing is coincidentally regarding the first two sets, I think that the Guts set should go before the Quick Feet set because it is MUCH more powerful, therefore being harder to wall; and any good player would make sure that revenge killers are gone before attempting to sweep with it. I could give the above point a heavy mention in AC if you would like. I would really like QC input on this before I finish writing this up.

Thanks in advance ^_^
 
Hi Rohail, got your VM.

Both sets are good. Quick Feet is better in this meta, imo, and should stay as the first set. The meta is a lot more offensive right now, and to have something with base 130 Attack that can outspeed up to base 105s is kind of a big deal. Not much can stomach a Facade from that range. Mono-attacking Misdreavus is hopeless against it since it can't even hope to burn. It's still not /that/ easy to wall, and the things that can wall it can be taken out with some team support. Guts set is an effective wallbreaker, but right now, I would rather have something fast that hits hard than something slow that hits incredibly hard.
 

Arkian

this is the state of grace
is a Contributor Alumnus
Hi Rohail, got your VM.

Both sets are good. Quick Feet is better in this meta, imo, and should stay as the first set. The meta is a lot more offensive right now, and to have something with base 130 Attack that can outspeed up to base 105s is kind of a big deal. Not much can stomach a Facade from that range. Mono-attacking Misdreavus is hopeless against it since it can't even hope to burn. It's still not /that/ easy to wall, and the things that can wall it can be taken out with some team support. Guts set is an effective wallbreaker, but right now, I would rather have something fast that hits hard than something slow that hits incredibly hard.
Alright, thanks Treecko. I've gone into more detail with the Guts set than I have with the Quick Feet one, the reason being the Quick Feet set is easier to understand and use. This shouldn't be a major problem though....
I'm still open to suggestions on the Guts and Quick Feet debate though, so feel free to post ^_^
 

tennisace

not quite too old for this, apparently
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the introduction is pretty fluffy right now, things like "Ursaring is the easiest of the two to use, while staying very effective, so if you play to its strengths, it won't disappoint." are useless in the new introduction format. you should read the op of this thread for more info.

i know this isn't finished yet but i figured i might as well let you know now while you're still working on it
 

Arkian

this is the state of grace
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the introduction is pretty fluffy right now, things like "Ursaring is the easiest of the two to use, while staying very effective, so if you play to its strengths, it won't disappoint." are useless in the new introduction format. you should read the op of this thread for more info.

i know this isn't finished yet but i figured i might as well let you know now while you're still working on it
I've fixed the Overview, although I've kept the old one just in case you like that one better. I'm open for comments on both from anyone and everyone ^_^
 

Arkian

this is the state of grace
is a Contributor Alumnus
Update: This is fully written up. Sorry for taking so long, at first, it was the DDoS attack, but then I got lazy and kept putting this off :(

Also, I c/ped some parts of the C&C directly from the skeleton, as it was very thorough.

Anyways, have at it QC ^_^
 

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