<p>Out of all of Ursaring's sets, this one is probably the most frightening. The biggest problem of using Ursaring as a sweeper is its lack of speed (not referring to the stat here). Fortunately, Ursaring has the ability Quick Feet, which boosts its Speed 1.5x when it has a status affliction. allows it to boost its Speed to true sweeping qualities .</p>
<p>This is essentially a cross between the standard Swords Dancer and a Choice Scarfed Ursaring, since it hits a high Speed but is extremely powerful at the same time hitting a high Speed and destroying everything at the same time, a true force to be reckoned with. Facade is to be used over Ursaring's other STAB attacks. This is because, When Toxic Orb kicks in, it'll do more damage than Return, and Ursaring's new( )found Speed makes the occasional paralysis from Body Slam ill inconsequential.</p>
<p>Instead of Earthquake, (this is the first set)Close Combat is used to hit the Rock- and Steel-types that resist Facade. Ursaring isn't capable of a guaranteed OHKO on max HP/min Def Registeel or a chance of OHKO on max HP/min Def Steelix with Earthquake after a Swords Dance this time around. A +2 Close Combat will always OHKO 252/0 Registeel and has a 50% chance of OHKOing 252/0 Steelix after it has taken damage from one layer of Spikes and Ursaring has boosted. Crunch is here to hurt the Ghost-types immune to Ursaring's other offensive options.</p>
<p>A Jolly nature is preferred for using Quick Feet. With an Adamant nature, Ursaring won't outspeed Timid Houndoom. With a Jolly nature, Ursaring hits 343 Speed, can outspeed which outpaces every non-Scarfed Pokemon in UU except Swellow, Electrode, and positive Speed natured Dugtrio and Sceptile the majority of Pokemon in UU (the list was incorrect and there's too many Pokemon who hit above 343 to list them all). It is highly preferable to use Toxic Orb over Flame Orb; Quick Feet doesn't stop the Attack drop from burn, so sacrificing the time Ursaring has to sweep is worth it on all fronts. Quick Feet doesn't prevent the Attack drop when burnt, so using a Flame Orb is out of the question. (lol it's not a question of sacrificing time...)</p>
<p>This variant of Ursaring likes entry hazards more than others. Spikes in particular is important, as Ursaring will gain some important OHKOs that Stealth Rock won't achieve alone. With only one layer of Spikes, Ursaring has a chance to OHKO Steelix with Close Combat. A full set of Spikes grants Ursaring the ability to OHKO max HP / max Def Donphan with Facade. Cloyster is a good candidate for using Spikes thanks to its high Defense stat. (either explain why Cloyster is specifically good for Ursaring [hint: I don't think there is a reason, especially due to shared Fight weak] or I'd probably just take this out)</p>
<p>Ursaring is a great wall breaker with Life Orb equipped to it because it can muscle its way through opposing walls without losing HP from Toxic Orb or Flame Orb. Ursaring’s Attack can reach astonishing heights with a Swords Dance boost and a potential Guts boost from predicted status dished from the opponent. In addition to this, Ursaring’s movepool is unusually diverse which generally helps allows it to hit every Pokemon in UU neutrally. When factoring in all of those potential boosts plus Life Orb, Ursaring's Attack reaches an unbelievable 1536, enough to OHKO every single physical wall in the UU tier.</p>
<p>Earthquake grants Ursaring a way to hurt opposing Steel-types who resist your STAB move. Steelix who invest 0 Defense EVs won’t enjoy a boosted Earthquake, as it deals a minimum of 94.92%. Registeel is always OHKOed by a boosted Earthquake. Close Combat is an option over Earthquake to OHKO Steelix and Regirock without entry hazards. The last slot is to hit Ghost-types, and since most of the Ghost-types in UU have a mediocre physical Defense stat, Crunch is a great move to OHKO them.</p>
<p>224 Speed EVs allow Ursaring to outpace max Speed Donphan and Tangrowth along with 0 Speed Milotic (add a few EVs to beat 16 Milotic [at least 8 to beat Jolly Aggron...]), smashing them with a boosted Return before they can do anything to Ursaring. 252 Attack maximizes its ability to smash the opponent’s wall. The remaining 32 EVs are allocated to HP to round off Life Orb recoil. It also helps Ursaring take hits from Mismagius and Rotom respectively, and OHKO them in return with Crunch.</p>
<p>There are several ways to improve Ursaring’s attempt to sweep: dual screens, Thunder Wave support, and entry hazards. Firstly, dual screens are a great way to reduce the damage from the opponent, and possibly give Ursaring another Swords Dance. Secondly, paralysis support patches up its depressing Speed because Ursaring is far too slow to pose any threat on faster sweepers. Finally, Stealth Rock and Spikes support is required for this set are recommended since they allow Ursaring to get certain OHKOs on bulkier walls, as it needs the extra percent to OHKO certain walls previously mentioned. Spikes is also an added bonus to further increase the chances of scoring a OHKO on those Pokemon mentioned. Uxie seems to shine best and fits the description really well. It has both Stealth Rock and paralysis support to help out Ursaring. In addition to this, Uxie can run dual screens as well. However, if you're looking to take the load off Uxie, Claydol is a good alternative for dual screens.</p>
<p>Stopping its sweep is generally a hard task to do, but despite this, Ursaring is usually exposed to faster physical sweepers with the current EV spread. Technician Hitmontop enjoys coming in - provided it doesn’t switch-in on a boosted Return or Earthquake - and can chip Ursaring's HP away with a Fake Out followed up by Mach Punch. As such, packing Weezing can help check Hitmontop by crippling it with Will-O-Wisp. If Hitmontop lacks Stone Edge, Rotom can work great alongside Ursaring to cover its weakness to Fighting-type moves. Rotom can take Bullet Punch and can 2HKO Hitmontop with Thunderbolt or Shadow Ball. (YO ROTOM CAN DUAL SCREEN!!1)</p>
<p>This is almost identical from the previous set, but with a slightly different approach to boosting your Attack stat. The previous set depended on the opponent utilizing status to achieve a Guts boost, but instead this set automatically gives Ursaring an immediate 50% boost from the Attack department courtesy from Toxic Orb or Flame Orb. Much like the previous set, Ursaring's job is to rip holes on unprepared Stall Teams, and generally penetrate through popular physical walls.</p>
<p>Ursaring's hunger for increasing its Attack stat doesn't stop there, as Swords Dance is a great way to increase its already-high Attack stat. It may seem overkill, but this helps Ursaring score the clean OHKO on certain walls. Your choice of STAB is Facade, and compared to the power of the other STAB moves from the previous sets, it is now the main option because its base power is now 210 (factoring in STAB). At any given time, Facade can deliver a bone-shattering attack on any physical walls who doesn't resist it. To display the power of a boosted Facade, here are some damage calculations:</p> (since they're all 100% [lol] I would just say “it OHKOs xyz”)
<p>The remaining moves help improve Ursaring's type coverage. Close Combat is now considered as the main option because it guarantees an OHKO on Steelix and Regirock who run a beneficial nature. Although the side effect of Close Combat might trouble Ursaring, Earthquake acts as a safety option, which is a safer option, and still has a really good chance of OHKOing Steelix and Regirock who are beneficial natured. Crunch hurts opposing Ghost-types such as Rotom, Mismagius, and Spiritomb. Although Spiritomb won`t pose much of a threat, Mismagius and Rotom have Substitute in their arsenal to foil Ursaring's sweep by running its HP down. Toxic Orb in particular can hurt Ursaring more than Flame Orb, so its preferred that Ursaring catch Mismagius and Rotom on a the switch-in with Crunch.<p>
<p>A Jolly nature with the Speed EVs hit 229 Speed, enough to outspeed everything up to and below neutral 0 Spe base 95s (Drapion and Uxie) at 226. Max Attack is required to deal as much damage to the opponent as possible.<p>
<p>This set hits hard like a truck after it has accomplishes its Swords Dance boost, but Ursaring is practically sweeping with status, and it has to eliminate as much Pokemon as possible until it faints. Ursaring has two options for the item slot: Flame Orb or Toxic Orb. Flame Orb allows Ursaring to sustain a consistent damage from burn, while Toxic Orb deals less damage than Flame Orb for the first two turns; on the third turn, the damage is equal. After the third turn, the poison will deal more damage than the burn. Previously mentioned, if Ursaring opts to select Toxic Orb, Substitute will irritate Ursaring as the damage increases per turn.<p>
<p>Oddly enough, sweepers are usually checked by certain walls, but this is not the case here. Ursaring is highly capable of defeating physical walls, so it is advised that you play around with switches to help increase the damage from its status. Another way to defeat Ursaring is having priority users to chip away its HP. Ambipom and Hitmontop are great options to hinder its sweep because they have priority to slowly take away its HP. As such packing Weezing is still the best a good partner to work alongside Ursaring, as Weezing can check both Hitmontop and Ambipom, and reduce their physical hits with Will-O-Wisp or take them down with repeated hits from any of Weezing's attacks.<p>
<p>Although they are not considered surefire counters, Mismagius and Rotom with Substitute can help defeat Ursaring with Toxic Orb. Both Mismagius and Rotom are capable of using Substitute to stall Ursaring out of HP, to a point where it places Ursaring at OHKO range, which allows Mismagius or Rotom to kill Ursaring when its HP is reduced. A way to deal with these Pokemon is Registeel with Shadow Claw; Registeel can also spread paralysis to aid Ursaring's sweep, which prevents them from using Substitute. At certain times, Rotom and Mismagius stay in to attack which gives Registeel an easier time to use Thunder Wave and generally help Ursaring hit them when they are paralyzed.<p>
<p>Double-Edge is a sweet STAB option to punch holes on many physical walls in the UU tier which includes , including Tangrowth, Donphan, and Milotic. Close Combat is picked over Earthquake because a max HP / min Def Steelix will always survive two Earthquakes but has a chance to be 2HKOed by Close Combat, even without any residual damage. Since most of your attacks are walled by Ghost-types, Crunch is a great way to lure out and smash Ghost-types off the bat. Ursaring has access to the elemental punches, but either Return or Close Combat will always be more effective against their targets. For example, STAB Return deals more damage to Donphan, Milotic, and Tangrowth than Ice Punch, ThunderPunch, and Fire Punch, respectively, while Close Combat out-damages Fire Punch against Registeel and Steelix.</p>
<p>Spikes support is vital to avoid being walled by other walls such as Donphan and Slowbro. (this is... false?) Spikes Cloyster is an excellent partner for Ursaring. Cloyster provides the Spikes support that Ursaring needs to work well. Will-O-Wisp could be quite problematic if you decide to use Quick Feet. Bringing , so pairing Ursaring with a Houndoom or Arcanine could be quite beneficial to can help keep the offensive momentum running.</p>
[OTHER OPTIONS]
<p>As mentioned before, Ursaring's movepool is unusually diverse for a dominant physical attacker. Ursaring has access to elemental punches but a STAB Return or Facade is too good to pass up in the UU metagame. The only Pokemon Ursaring would OHKO without any boosts is Torterra (()with Ice Punch()).</p>
<p>Yawn is interesting as it allows Ursaring to force switch-outs, and give it a much easier time to use Swords Dance. Ursaring also has Scary Face to hit incoming fast sweepers, and allows Ursaring to threaten faster sweepers when their Speed is reduced. Ursaring can run a Sleep Talk set with Defense investment, but Ursaring it is usually better off focusing on hurting things rather than cushioning hits as Ursaring is not even that bulky to begin with.</p>
[OPINION]
<p>Ursaring usually keeps an offensive mindset because it has a natural high Attack stat, excellent movepool, and Guts or Quick Feet to help him sweep. And while technically not a sweeper, Ursaring maintains as an offensive threat to a certain degree and is constantly mistaken for one due to its high Attack. The lack of Speed is a huge drawback, so instead, it should be regarded as a 'wallbreaker' because that it hurts slower walls. Not one physical wall in the UU tier will enjoy a life-ending blow from a boosted Facade because it is currently one of the most deadliest attacks KNOWN TO MAN up to date. All and all, when provided with nice adequately supported and good team mates, Ursaring is a valuable addition to any team who which desires carnage and death to stall teams.</p>
[TEAM OPTIONS]
<p>Most of Ursaring's counters are the ones who Pokemon which are faster, therefore priority hits are considered as counters and Pokemon with priority attacks. Most of the time, Ursaring will need to be checked by priority users because Ursaring is highly capable of bypassing a number of physical walls in the UU tier. Your best bet is to prevent it from setting up Swords Dance, otherwise you would need to play around with switches with smart switching to dodge its hits. Hitmontop is the best check to Ursaring, provided that it switches in on Crunch and (;) it can use Fake Out followed up by Mach Punch to run its precious HP down. "Precious HP" meaning it won't enjoy not having to attack for two turns, especially with Toxic Orb in effect. Ambipom can check it (Jolly Ambipom outspeeds it even after a Quick Feet boost), but finding time to bring it in is near impossible, therefore its preferred if you bring Ambipom after your Pokemon dies can't switch in on any of Ursaring's damaging attacks. Weezing stands alone as the best counter to both Hitmontop and Ambipom because it has good physical Defense to take their hits, coupled with Will-O-Wisp to reduce their Attack. Although they are not considered surefire counters, Substitute Mismagius and Rotom can beat Toxic Orb Ursaring because it can bring by stalling its HP away down to a point where Ursaring is at OHKO range.</p>
<p>Support is Ursaring's best friend when it comes to a successful sweep. There are currently three ways to reach Ursaring's maximum potential: Stealth Rock support, paralysis support, and dual screens support. Stealth Rock and Spikes support are important in to many of Ursaring's sets because they allows this bear to increase its chances of OHKOing certain walls. Spikes is also an added bonus to Ursaring's sweep because the extra percentage can sometimes make a huge turning point in the entire match. Cloyster is one of the few effective Spikers in the UU metagame due to its high Defense stat (ok at least mention other Spikers somewhere in the analysis -.-). Paralysis support helps patch up Ursaring's low Speed, and can threaten faster sweepers. With Ursaring threatening it, the tables can easily turn as Ursaring will force a switch-out as suppose to Ursaring switching out due to the lack of Speed. Uxie is an excellent candidate for this teammate, as it brings both Stealth Rock and paralysis to the table to support Ursaring. And Finally, dual screens support is a great support option to help Ursaring take priority hits. In addition to taking priority hits, Ursaring can take hits from physical walls much better than before to make setting up easier. Combine all of these, Ursaring becomes nearly invincible in this tier. Again, Uxie can perform this job quite well and is one of the most effective dual screen users in the metagame. However, if you're looking to fit all three support, Uxie can't do everything. Claydol is another viable dual screen user, and as an added bonus, it brings a Fighting-type resistance to help Ursaring.</p>
[EVS]
<p>The EVs are listed out in the sets. Quick Feet sets absolutely needs 252 Speed EVs to to take advantage of its ability. Adamant or Jolly is a tough choice(;) for players but Adamant gives it more power but means Ursaring is outpaced by positive natured 95s. The Swords Dance (Life Orb) set has 32 HP EVs to round out the Life Orb recoil, while the remaining Speed EVs help allows it to outpace Milotic as well a Mix Blaziken who don't invest in any Speed. It also outpaces as well as no-Speed Drapion and Uxie, who don't invest in Speed.</p>
counters: intimidate top is a pretty good initial switch + goes well w/ ghosts because it resists crunch