Project USM OU Teambuilding Competition - Tapu Koko

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Latias @ Latiasite
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Ice Beam
- Surf
- Hidden Power [Fire]
- Roost

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Moonblast
- Wish
- Soft-Boiled

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 92 Def / 164 SpD
Sassy Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Power Whip
- Gyro Ball

Tornadus-Therian @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Hurricane
- Focus Blast
- Knock Off
- Defog

Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Scald
- Recover
- Toxic
- Earthquake

Heatran @ Firium Z
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Will-O-Wisp


This is a team I built a while back and it has Mega Latias so I thought i would post it here, Latias is the 3 atks roost set simply because it's my favourite set and it checks mons like kartana gliscor etc. I wanted something that could lure ttar which lati can struggle with which is why i added focus blast torn-t with helmet it also provides hazard removal and chips down physical attackers with helmet.I wanted to go with a hazard stacking team so i added clefable and ferrothorn this not only provided me with the hazard stacking I wanted but also completed a solid FDS core clefable also provides wish support for my team and is a second zygarde check should lati die while ferrothorn checks ash gren and koko which are problematic for the other 2 next i was lacking a ground type which i added gastrodon this not only provides a reliable koko counter unless it's g knot it also gives an answer to shift gear magearna which can be a nuisance otherwise. Lastly decided to add heatran to provide another steel type to help check mons such as clefable and magearna it also is my z move user I'm running wisp because i prefer to burn zygarde on switch rather than toxic and it also punishes other common switch ins such as gliscor and lando-t and provides a decent stallbreaker.
 

DKM

Are you feeling nervous? Are you having fun?
is a Social Media Contributoris a Contributor to Smogon
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Latias-Mega @ Latiasite
Ability: Levitate
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Roost
- Ice Beam
- Hidden Power [Fire]
- Surf

Greninja @ Waterium Z
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Spikes
- Hydro Pump
- Gunk Shot
- Hidden Power [Fire]

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Soft-Boiled
- Moonblast
- Stealth Rock

Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 248 HP / 188 SpD / 72 Spe
Careful Nature
- Swords Dance
- Horn Leech
- Superpower
- Synthesis

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 200 SpD / 60 Spe
Calm Nature
IVs: 0 Atk
- Will-O-Wisp
- Earth Power
- Magma Storm
- Taunt

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 228 Atk / 80 Def / 200 Spe
Jolly Nature
- Defog
- Earthquake
- Rock Slide
- U-turn


I started off with the 3 Attack M-Lati set as it's a very effective set on balance due to its speed, bulk and coverage. Allowing it to take on alot of common threats, from Heatran to Gliscor to Kartana.

Next I added protean Greninja with Spikes and Waterium Z. This set is great at pressuring these common Tran + Clef + Bulu/Ferro balances.

After that I needed a Stealth Rocker so I added CM rocks Clefable which helps against stall and keeps up rocks vs the common Defog users such as Helmet Torn, Zapdos and Scarf Lando.

I was still pretty weak to Ash-Gren and Koko so I added SpDef SD Tapu Bulu who can also act as a win condition on its own and takes advantage of teams that use Heatran as their Bulu answer. It also helps against M-Alakazam, switching into one Modest Psychic if rocks aren't up. Although there are alot of situations where Alakazam needs to click Focus Blast/Shadow Ball anyway.

I still needed a steel type to help vs Tapu Lele, Magearna and M-Scizor so obviously I added Heatran. I'm using a SpDef set that still helps vs stall and is nearly impossible to switch into. Will-o-Wisp helps alot vs Zygarde and is nice for Gliscor, Tyranitar and M-Mawile aswell.

Lastly I added Scarf Landorus which gives me a ground type, speed control and emergency Defog. Rock Slide is to check M-Pinsir.
 
not my fault you guys decided to use attachments lol

Team A by Shadow Tash
View attachment 129389View attachment 129384View attachment 129385View attachment 129386View attachment 129387View attachment 129388
Latias @ Latiasite
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Ice Beam
- Surf
- Hidden Power [Fire]
- Roost

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Moonblast
- Wish
- Soft-Boiled

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 92 Def / 164 SpD
Sassy Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Power Whip
- Gyro Ball

Tornadus-Therian @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Hurricane
- Focus Blast
- Knock Off
- Defog

Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Scald
- Recover
- Toxic
- Earthquake

Heatran @ Firium Z
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Will-O-Wisp
This is a team I built a while back and it has Mega Latias so I thought i would post it here, Latias is the 3 atks roost set simply because it's my favourite set and it checks mons like kartana gliscor etc. I wanted something that could lure ttar which lati can struggle with which is why i added focus blast torn-t with helmet it also provides hazard removal and chips down physical attackers with helmet.I wanted to go with a hazard stacking team so i added clefable and ferrothorn this not only provided me with the hazard stacking I wanted but also completed a solid FDS core clefable also provides wish support for my team and is a second zygarde check should lati die while ferrothorn checks ash gren and koko which are problematic for the other 2 next i was lacking a ground type which i added gastrodon this not only provides a reliable koko counter unless it's g knot it also gives an answer to shift gear magearna which can be a nuisance otherwise. Lastly decided to add heatran to provide another steel type to help check mons such as clefable and magearna it also is my z move user I'm running wisp because i prefer to burn zygarde on switch rather than toxic and it also punishes other common switch ins such as gliscor and lando-t and provides a decent stallbreaker.

Team B by DKM
View attachment 129576View attachment 129577View attachment 129575View attachment 129573View attachment 129574View attachment 129572
Latias-Mega @ Latiasite
Ability: Levitate
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Roost
- Ice Beam
- Hidden Power [Fire]
- Surf

Greninja @ Waterium Z
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Spikes
- Hydro Pump
- Gunk Shot
- Hidden Power [Fire]

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Soft-Boiled
- Moonblast
- Stealth Rock

Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 248 HP / 188 SpD / 72 Spe
Careful Nature
- Swords Dance
- Horn Leech
- Superpower
- Synthesis

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 200 SpD / 60 Spe
Calm Nature
IVs: 0 Atk
- Will-O-Wisp
- Earth Power
- Magma Storm
- Taunt

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 228 Atk / 80 Def / 200 Spe
Jolly Nature
- Defog
- Earthquake
- Rock Slide
- U-turn
I started off with the 3 Attack M-Lati set as it's a very effective set on balance due to its speed, bulk and coverage. Allowing it to take on alot of common threats, from Heatran to Gliscor to Kartana.

Next I added protean Greninja with Spikes and Waterium Z. This set is great at pressuring these common Tran + Clef + Bulu/Ferro balances.

After that I needed a Stealth Rocker so I added CM rocks Clefable which helps against stall and keeps up rocks vs the common Defog users such as Helmet Torn, Zapdos and Scarf Lando.

I was still pretty weak to Ash-Gren and Koko so I added SpDef SD Tapu Bulu who can also act as a win condition on its own and takes advantage of teams that use Heatran as their Bulu answer. It also helps against M-Alakazam, switching into one Modest Psychic if rocks aren't up. Although there are alot of situations where Alakazam needs to click Focus Blast/Shadow Ball anyway.

I still needed a steel type to help vs Tapu Lele, Magearna and M-Scizor so obviously I added Heatran. I'm using a SpDef set that still helps vs stall and is nearly impossible to switch into. Will-o-Wisp helps alot vs Zygarde and is nice for Gliscor, Tyranitar and M-Mawile aswell.

Lastly I added Scarf Landorus which gives me a ground type, speed control and emergency Defog. Rock Slide is to check M-Pinsir.
 
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golem-alola.gif
Mawile @ Mawilite
Ability: Intimidate
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Thunder Punch
- Play Rough
- Sucker Punch
- Fire Fang

Ribombee @ Focus Sash
Ability: Shield Dust
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Moonblast
- Defog
- Stun Spore

Serperior @ Leftovers
Ability: Contrary
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Hidden Power [Fire]
- Leech Seed
- Substitute

Azumarill @ Normalium Z
Ability: Huge Power
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Knock Off
- Belly Drum

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 236 Def / 20 Spe
Impish Nature
- U-turn
- Stealth Rock
- Earthquake
- Hidden Power [Ice]

Golem-Alola @ Choice Scarf
Ability: Magnet Pull
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wild Charge
- Earthquake
- Fire Punch
- Stone Edge





So the first thing I thought when I saw mega mawile was trick room. But that's overdone so I was think what is another was to deal with mega mawiles middling speed was to slow the other team down with something like sticky webs. So running mega mawile as a web HO breaker seemed like a good option.

Running a pretty standard mega mawile sucker punch for priority, play rough as a really hard hitting stab move and fire fang for mega scizor and ferrothorn and 2hko on a.v mag and to prevent magnezone from trapping, thunder punch for toxapex skarmory and celesteela. The goal of mawile is to remove these threat that would prevent sweeps

Ribombee is the fastest user of sticky webs with base 124 speed it outspeeds most out common ou leads. Access to defog and decent spatk also are nice

Serperior is the secondary win condition of this team. Standard subs seed set. I wanted to run glare for more speed control but since this is the only thing that Outspeeds scarf katana after webs hp. Fire is sorta necessary.

I wanted a physical sweeper so I was looking at flyinium z gyrados a set which i love to go for HO but since I wanted to reduce my stealth rocks weakness I decided to try z belly drum azumarill instead which with webs support and 1700+ atk and aqua jet can be a really dangerous sweeper.

I really had a hard time deciding between landorus t and mamoswine and which sets Tried rock z lando then changed my mind. Ultimately decided on defensive landorus for access to u turn. Running 20 speed evs to out speed other defensive landos to hopefully get a chunk onto with hp ice to help out mawile since its a common answer

Lastly defensive steel types are a pain in the *** for this team . especially ferro, celesteela and heatran. Was thinking about magnezone but it can't deal with heatran. I also needed an answer to zapdos. enter alolan golem. Deals with the problems quite well trapping and killing the steel types and checking zapdos. 120 base atk is nothing to scoff at as well.
 
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Focus Punch Mega-Mawile +HP Ice Volcarona



This team is based on Mawile + Volcarona.
The idea is to lure Heatran and put pressure Toxapex with Mawile for Volcarona.
Tapu Koko give free Set up for Volcarona with U-Turn and boost Tpunch Mawile.
Greninja is here for check Heatran, Revenge Kill Landorus-T, and lay Spikes for obligate the opponent defog.
Volcarona with HP ice for Zygarde because it's a dangerous threat for the team.
Ferrothorn is just a Tapu koko and Greninja Check, Landorus-T it's the best Revenge killer and it's a ground Resist.
[/ Spoiler]
 

DKM

Are you feeling nervous? Are you having fun?
is a Social Media Contributoris a Contributor to Smogon
mawile-mega.gifgreninja-ash.gifgliscor.giftapukoko.gifferrothorn.gifmew.gif

Mawile-Mega (M) @ Mawilite
Ability: Intimidate
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Play Rough
- Thunder Punch
- Swords Dance
- Sucker Punch

Greninja-Ash @ Waterium Z
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Spikes
- Water Shuriken

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 152 SpD / 112 Spe
Jolly Nature
- Earthquake
- Defog
- Roost
- U-turn

Tapu Koko @ Choice Scarf
Ability: Electric Surge
EVs: 40 HP / 252 SpA / 216 Spe
Timid Nature
- U-turn
- Grass Knot
- Thunderbolt
- Hidden Power [Ice]

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Careful Nature
- Stealth Rock
- Leech Seed
- Power Whip
- Thunder Wave

Mew @ Leftovers
Ability: Synchronize
EVs: 240 HP / 156 Def / 112 Spe
Timid Nature
IVs: 0 Atk
- Soft-Boiled
- Taunt
- Fire Blast
- Ice Beam


Here's a pretty fun team I made that I've been having success with. It's built around the classic M-Mawile + Greninja offensive core.

M-Mawile is SD with Thunder Punch which is my favourite set rn, as you don't have to mess around with Toxapex or Celesteela. The 4 Attack set could also work, but I prefer a set with priority because this things speed is so disappointing.

Ash-Greninja is Waterium Z, I prefer this set because it's easier to set up Spikes with it. If your opponent has something like Protect Heatran and you go for Spike you aren't forced out afterwards which is cool. Alot of people don't expect Waterium so it catches them off guard, giving you a free Ash.

Next I added Defog Gliscor, which is basically the Heatran answer (except not really bc Modest Z still bops lol) U-turn is helpful to keep momentum and bring in Mawile or Gren.

Scarf Koko was the next slot. Its basically the anti-cheese mon as it helps vs rain, Gyarados, Zygarde etc. It's also a flying resist which is cool vs Torn. U-turn on Bulu/Tang to bring in Mawile, really simple.

I still wanted a bulky grass but also a rocker. Tang and Bulu weren't options so I went Ferro. Power Whip because being walled by Gren on this team would be trash, Thunder Wave is pretty cool to help against broken Heatran and the very occasional Volcarona.

From here I was still pretty Zygarde weak, I was also weak to fighting types like M-Medi. So the last slot is Mew. Taunt is a pretty cool tech which stops Ferro, Clef, Steela and Pex from using every status move/hazard in the game. I didn't have a Heatran or any fire coverage so M-Sciz was really annoying, even if I burned it, it could setup and be a pain. So I decided for Fire Coverage on Mew, Fire Blast has a chance to OHKO M-Scizor from full and is 100% after rocks but Flamethrower can work aswell.
 

Mawile @ Mawilite
Ability: Intimidate
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Thunder Punch
- Play Rough
- Sucker Punch
- Fire Fang

Ribombee @ Focus Sash
Ability: Shield Dust
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Moonblast
- Defog
- Stun Spore

Serperior @ Leftovers
Ability: Contrary
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Hidden Power [Fire]
- Leech Seed
- Substitute

Azumarill @ Normalium Z
Ability: Huge Power
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Knock Off
- Belly Drum

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 236 Def / 20 Spe
Impish Nature
- U-turn
- Stealth Rock
- Earthquake
- Hidden Power [Ice]

Golem-Alola @ Choice Scarf
Ability: Magnet Pull
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wild Charge
- Earthquake
- Fire Punch
- Stone Edge





So the first thing I thought when I saw mega mawile was trick room. But that's overdone so I was think what is another was to deal with mega mawiles middling speed was to slow the other team down with something like sticky webs. So running mega mawile as a web HO breaker seemed like a good option.

Running a pretty standard mega mawile sucker punch for priority, play rough as a really hard hitting stab move and fire fang for mega scizor and ferrothorn and 2hko on a.v mag and to prevent magnezone from trapping, thunder punch for toxapex skarmory and celesteela. The goal of mawile is to remove these threat that would prevent sweeps

Ribombee is the fastest user of sticky webs with base 124 speed it outspeeds most out common ou leads. Access to defog and decent spatk also are nice

Serperior is the secondary win condition of this team. Standard subs seed set. I wanted to run glare for more speed control but since this is the only thing that Outspeeds scarf katana after webs hp. Fire is sorta necessary.

I wanted a physical sweeper so I was looking at flyinium z gyrados a set which i love to go for HO but since I wanted to reduce my stealth rocks weakness I decided to try z belly drum azumarill instead which with webs support and 1700+ atk and aqua jet can be a really dangerous sweeper.

I really had a hard time deciding between landorus t and mamoswine and which sets Tried rock z lando then changed my mind. Ultimately decided on defensive landorus for access to u turn. Running 20 speed evs to out speed other defensive landos to hopefully get a chunk onto with hp ice to help out mawile since its a common answer

Lastly defensive steel types are a pain in the *** for this team . especially ferro, celesteela and heatran. Was thinking about magnezone but it can't deal with heatran. I also needed an answer to zapdos. enter alolan golem. Deals with the problems quite well trapping and killing the steel types and checking zapdos. 120 base atk is nothing to scoff at as well.


Team A by Marenatha




This team is based on Mawile + Volcarona.
The idea is to lure Heatran and put pressure Toxapex with Mawile for Volcarona.
Tapu Koko give free Set up for Volcarona with U-Turn and boost Tpunch Mawile.
Greninja is here for check Heatran, Revenge Kill Landorus-T, and lay Spikes for obligate the opponent defog.
Volcarona with HP ice for Zygarde because it's a dangerous threat for the team.
Ferrothorn is just a Tapu koko and Greninja Check, Landorus-T it's the best Revenge killer and it's a ground Resist.
[/ Spoiler]

Team B by RequinBleu





Mawile-Mega (M) @ Mawilite
Ability: Intimidate
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Play Rough
- Thunder Punch
- Swords Dance
- Sucker Punch

Greninja-Ash @ Waterium Z
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Spikes
- Water Shuriken

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 152 SpD / 112 Spe
Jolly Nature
- Earthquake
- Defog
- Roost
- U-turn

Tapu Koko @ Choice Scarf
Ability: Electric Surge
EVs: 40 HP / 252 SpA / 216 Spe
Timid Nature
- U-turn
- Grass Knot
- Thunderbolt
- Hidden Power [Ice]

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Careful Nature
- Stealth Rock
- Leech Seed
- Power Whip
- Thunder Wave

Mew @ Leftovers
Ability: Synchronize
EVs: 240 HP / 156 Def / 112 Spe
Timid Nature
IVs: 0 Atk
- Soft-Boiled
- Taunt
- Fire Blast
- Ice Beam


Here's a pretty fun team I made that I've been having success with. It's built around the classic M-Mawile + Greninja offensive core.

M-Mawile is SD with Thunder Punch which is my favourite set rn, as you don't have to mess around with Toxapex or Celesteela. The 4 Attack set could also work, but I prefer a set with priority because this things speed is so disappointing.

Ash-Greninja is Waterium Z, I prefer this set because it's easier to set up Spikes with it. If your opponent has something like Protect Heatran and you go for Spike you aren't forced out afterwards which is cool. Alot of people don't expect Waterium so it catches them off guard, giving you a free Ash.

Next I added Defog Gliscor, which is basically the Heatran answer (except not really bc Modest Z still bops lol) U-turn is helpful to keep momentum and bring in Mawile or Gren.

Scarf Koko was the next slot. Its basically the anti-cheese mon as it helps vs rain, Gyarados, Zygarde etc. It's also a flying resist which is cool vs Torn. U-turn on Bulu/Tang to bring in Mawile, really simple.

I still wanted a bulky grass but also a rocker. Tang and Bulu weren't options so I went Ferro. Power Whip because being walled by Gren on this team would be trash, Thunder Wave is pretty cool to help against broken Heatran and the very occasional Volcarona.

From here I was still pretty Zygarde weak, I was also weak to fighting types like M-Medi. So the last slot is Mew. Taunt is a pretty cool tech which stops Ferro, Clef, Steela and Pex from using every status move/hazard in the game. I didn't have a Heatran or any fire coverage so M-Sciz was really annoying, even if I burned it, it could setup and be a pain. So I decided for Fire Coverage on Mew, Fire Blast has a chance to OHKO M-Scizor from full and is 100% after rocks but Flamethrower can work aswell.


Team C by DKM

My vote goes to Team C.
 
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Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 244 Def / 16 SpD
Impish Nature
- Curse
- Bullet Punch
- Roost
- U-turn

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Recover
- Haze
- Toxic Spikes

Zygarde @ Leftovers
Ability: Aura Break
EVs: 236 HP / 68 Atk / 4 Def / 168 SpD / 32 Spe
Careful Nature
- Thousand Arrows
- Dragon Dance
- Rest
- Sleep Talk

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Stealth Rock
- Soft-Boiled
- Wish

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 28 Def / 228 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Earthquake
- Hidden Power [Ice]

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 248 HP / 104 Def / 156 SpD
Relaxed Nature
- Heavy Slam
- Flamethrower
- Leech Seed
- Protect


FAT TEAMS ARE FAT

This developed around RestTalk Zygarde, oddly, and utilizes the Scizor+Zygarde core to wear down each other's counters and let one sweep. Hazard support was necessary, so originally Clefable+Toxapex+Ferrothorn was here for all 3 hazards, but Ferro was swapped out for Tangrowth for that killer Regenerator core and a bit more offense. Celesteela was added for stopping Latios and Alakazam, as well as generally being annoying. I've been having a good bit of success with it, and Scizor is amazing in the team to bouncing about and luring Heatran extremely well.
 
Forever Young.

https://pokepast.es/1e5f651ac11e49d2
Scizor is one of my favorite mons of the game. It has a good double type with only one weakness. Good defense and very complete to have Roost. Course on SD for the increase of attack and defense. It allows me to eliminate fairies like Diancie / Bulu and Ice type like KyuB / Weavile. Knock Off by Uturn seems like a good option to disable the opponent that is important. The next point is not much to explain, Gastrodon seems to me good support on Zapdos / Koko or Heatran (not Grassium) thanks to its ability I have good response for Rain Dance or water spam. Toxic is mandatory to wear out passive mons. Now it's Heatran's turn. I think I'll put as an option bring EPower here instead of Protect or Toxic. Maybe it's not a good idea to do without such an important move. Well, the set is the special defensive and is my SR user and my resistensia of the previous two. I needed something to cover ground spam and complete the classic core Fire / Water / Grass. Here comes Bulu, perfect candidate and who owns the Grassinium Z with SD. Tornadus T on the mythical Landorus and the defog of the team with Rocky helmet. Anyone is good here to fit bulky grass among others. For the end one of the pillars, Zygod DD + Coil. This set I find the best can surprise and cross the rival defenses.
 
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