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Battle Stadium Usual RMT

:Salamence:
Salamence @ Leftovers
Ability: Intimidate
Level: 50
Tera Type: Steel
EVs: 244 HP / 244 Def / 20 Spe
Bold Nature
- Dragon Breath
- Iron Defense
- Substitute
- Roost

This has been here a while, in order to be really fat on the phys. side w/ Intimidate and Iron Def., and hopefully para stuff. Steel tera is very good for it, flips all weaknesses to resists. Substitute is for leech seed, and toxic if I can't tera. Spe EVs are for Adamant/Modest 70s, and the rest is in phys. bulk w/ odd HP. 252 HP would not be better, as base 95 is lower than Garganacl's 100, so loses the 1v1 timer if both are max HP(had this happen.) But largely good, still not perfet vs. DNite by any means, but if I para it I can set up before and Encore, and Dragon Breath is not negligible damage w/o their tera. Weird set but I mostly like it, funny to stall w/ Mence.

:Alomomola:
Alomomola @ Assault Vest
Ability: Regenerator
Level: 50
Tera Type: Fire
EVs: 28 HP / 220 Atk / 4 Def / 244 SpD / 12 Spe
Adamant Nature
- Liquidation
- Mirror Coat
- Play Rough
- Aqua Jet

Here for a very long time, the longest even, by far. EVs to ohko Chi-Yu and stuff, Aqua Jet mostly to get Chi-Yu at sash, though I think it gets Bundle if Forretress hits Rock Blast 5 times. Good move besides, but main thing is Mirror Coat. This can make Alomomola good against many problematic things like Flutter, Rotoms, etc., esp. w/ Regenerator meaning I'm not always semi-useless after a big reflected hit. Play Rough deals good damage to dragons, ohkoing Hydreigon and Roaring Moon. Fire Tera is still used, even w/o Tera Blast, for Scizor's other STAB and wisps.

:Rotom-Wash
Rotom-Wash @ Choice Scarf
Ability: Levitate
Level: 50
Tera Type: Electric
EVs: 60 HP / 196 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Discharge
- Trick
- Hydro Pump
- Shadow Ball

Put this for Trick, Trick absorption, and...um I forgot. Works fine, EVs do something that I also forgot, though they aren't that weird anyways. Standard tera, Discharge to help Mence spread tera, helps for instance vs. screens, where this deals very low damage, and wouldn't make any difference if it was T-bolt. Frankly could even go T-Wave to be more sure of para. Shadow Ball is for the ghosts, I'm not good w/ Mimi for instance. But it could be Volt Switch, idk. This has been good, like vs. ruins(to an extent.) Also takes E-Speed from +2 I think, might be what EVs are for. Did not do neutral nature thing for Trick fwiw, should've but lazy.

:Iron Moth::
Iron Moth @ Booster Energy
Ability: Quark Drive
Level: 50
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Fiery Dance
- Psychic
- Energy Ball
- Acid Spray

Very offensive to OHKO Hippo and Garg, I need both very much as I'm weak to yawn cycling otherwise, and don't use Covert Cloak anymore for Salt Cure. But the usefulness doesn't end there, this is great vs. stuff like Gholdengo, Annihilape, the mirror, Toxapex, Wo-Chien, and is sorta my Bellibolt answer. I think it's ok to be slow, I have some para, outspeed lots of key things still, and really need the power. Probably very common tera, in order to secure those ohkos and do a lot to Ting-Lu. Acid Spray gets past blobs sorta, this has been key. No bulk because this, somehow, lives unboosted Aqua Jet from Azu anyways, at full ofc.

:Farigiraf:
Farigiraf @ Twisted Spoon
Ability: Sap Sipper
Level: 50
Tera Type: Psychic
EVs: 252 HP / 116 Def / 140 SpA
Modest Nature
- Twin Beam
- Thunderbolt
- Shadow Ball
- Low Kick

This has been good, but I'm thinking to swap in steel tera Arboliva anyways. Many ties it's beaten lead Clotyster easy, even if they don't set up I ohko through sash. Twin Beam also gets the same dangerous things as Moth's Psychic, while also getting Sash Loom, who is not that great vs. a Sap Sipper, mainly why I have it. Psychic tera can deal insane damage at the cost of a new ghost weakness vs usual immunity, and Twistedspoon seems best to assist that. T-Bolt gets Bundle, Shadow Ball was put largely for Gholdengo, and Low Kick ohkos non-sash Chien-Pao while the EVs live an unboosted hit. However, it SHOULD be boosted, or sash, so I just am realizing I didn't think that through. ALso uses Sap Sipper's possible boosts. This has 3-0d at least 1 team, though that's not much. Notably bad w/ Brute Bonnet, who is a Sporer. Arboliva would help w/ that among other things.

:Forretress:
Forretress @ Loaded Dice
Ability: Sturdy
Level: 50
Tera Type: Water
EVs: 244 HP / 252 Atk / 12 SpD
Brave Nature
IVs: 0 Spe
- Pin Missile
- Rock Blast
- Gyro Ball
- Earthquake

This has been pretty good, fills a niche that Idk how to fill otherwise. That is largely the strong Loaded Dice Pin Missile, easily getting Meowscarada(depending on type,) even +1 Brute Bonnet(Bulk Up BP from Scream Tail, predicted so I got it before Spore,) and Wo-Chien unterad. Those are just the 4x weaks, there's also things like Hydreigon, TTar, and the reason I have this, sub Espathra(also why I have Gyro now, for the common tera fairy.) Water tera to take fire moves mainly, also no one should aim grass at this to start w/. Rock Blast can get fires on the switch, and still does a lot to Bundle. EQ was put for Gholdengo mainly, I only miss Ice Spinner for unterad Chomp(and they seem to be steel or Fire on the whole..both weak to EQ fwiw.) Min Spe for Gyro, doens't seem to cost me much, besides losing Spe vs. Tin-Lu if I got tricked a scarf. EVs are for odd HP and max Atk, 12 SpD doesn't really do anything so it could easily go in Def. Unsure about Sturdy or Overcoat, it seems my Sturdy is always getting broken by SR or something.

Doing a bit better than usual for me, though naturally not great:( I have to be wary of Chien-Paos, and dislike Ting-Lu quite a bit. Bad match-ups can be hard to identify even w/ high loss, as I change for most of them. Or otherwise just forget them lol. Mostly want feedback on if I should keep Farigiraf or use Arboliva. Arb would also help the Kingambit match up a lot, I have no fighting but Low Kick which not only isn't enough damage, but is used after Kingambit attacks thanks to the necessary Quiet nature. I find Iron Bundle mind games very stressful, it's known to assume Iron MOth will tera(both times I have,) and use Freeze-Dry over Hydro Pump. Unboosted Iron Moth lives, but LO is an OHKO. Never feel perfectly safe vs. DNite, Forretress does good though, and Mence can try for para while Rotom-W has that and Trick if it makes sense at the time.
 
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