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Metagame USUM Pure Hackmons

:sm/yveltal:
keep it where it is:
why don't people like yvel? yes its power output is lacking as an offensive mon, but since when was yvel an offensive mon? yvel has cool traits that can make it good defensively with bounce, mg, wg, prank, ect so i think its current placement is just fine.

:sm/mewtwo-mega-x:
move to a+ or a:
i won't go to in depth on this, it's already been done on this thread, but tldr it's just not that guy anymore and many people agree. yeah it breaks fat but so do many other guys, and those other guys provide other cool traits. i think mmx needs fimp to keep up with the other top mons, and even then fimp is exploitable by both defensive teams with a fimp weak wall or by offensive teams which can rkill it easier. other priority has hella power issues, and 130 speed isn't great without other traits making up for it. mmx hate is defo overblown but it's not an s- mon like the vr says.

:sm/kartana: :sm/mewtwo-mega-y:
move to a+:
maybe im bias stupid stall player, but these guys just don't feel s- to me. blobs are on almost every team for every archetype, provide insane vaule, lowk carry stall, and are very influencing on the meta. imo the guys in s- feel much closer to slak and mgar in a+ than the insane description i just gave of the blobs, so im nomming them to a+.
Oh for god's sake:

1. :yveltal: Wait since when did sb here say "I don't like Yveltal"? I do agree that its offensive side is not that good but still considerable so just keep in mind that Yveltal is somewhat good to use :V

2. :mewtwo-mega-x: Tbh who even agrees 'bout MMX is not that good anymore and push that down? F.Imp isn't the only thing that it keeps its speed pace and saying "other top mons" is crazy lol. Just saying that MMX has a lot of moveset so walls aren't 100% if they can do its job bruh, and give me a better evidence why MMX isn't S- please but not just being biased on a set you see :v

3. :kartana: Uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh... I agree to aidan and that's it lol (yes ur a bias stupid stall player that doesn't know kart can be improofed/mguarded)

4. :mewtwo-mega-y:
Actually MMY is viable so that's why it's considered there lol, but saying blobs are too strong so push this Mon down is kinda crazy tho
 
Oh for god's sake:

1. :yveltal: Wait since when did sb here say "I don't like Yveltal"? I do agree that its offensive side is not that good but still considerable so just keep in mind that Yveltal is somewhat good to use :V

2. :mewtwo-mega-x: Tbh who even agrees 'bout MMX is not that good anymore and push that down? F.Imp isn't the only thing that it keeps its speed pace and saying "other top mons" is crazy lol. Just saying that MMX has a lot of moveset so walls aren't 100% if they can do its job bruh, and give me a better evidence why MMX isn't S- please but not just being biased on a set you see :v

3. :kartana: Uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh... I agree to aidan and that's it lol (yes ur a bias stupid stall player that doesn't know kart can be improofed/mguarded)

4. :mewtwo-mega-y:Actually MMY is viable so that's why it's considered there lol, but saying blobs are too strong so push this Mon down is kinda crazy tho
you posted it twice...

mmx has fallen off because it's speed tier sucks, underspeeding mmy, speedtying mgar and losing to scarf gar, underspeeding deo a
ehh kart is good despite speed tier but he's stronk
mmy is def good and top tier but yeah he doesn't feel like s- tier stuff

here's a few teams so this doesnt get nuked
https://pokepast.es/0a0c2b775af5fd85
https://pokepast.es/463a8aee9cc30a66
https://pokepast.es/17762a5a83db1322
https://pokepast.es/c368e5f068f47989
 
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im struggling to read this and you ignored half my points but I’ll try
Oh for god's sake:

1. :yveltal: Wait since when did sb here say "I don't like Yveltal"? I do agree that its offensive side is not that good but still considerable so just keep in mind that Yveltal is somewhat good to use :V
splodge and hendrit say this
2. :mewtwo-mega-x: Tbh who even agrees 'bout MMX is not that good anymore and push that down? F.Imp isn't the only thing that it keeps its speed pace and saying "other top mons" is crazy lol. Just saying that MMX has a lot of moveset so walls aren't 100% if they can do its job bruh, and give me a better evidence why MMX isn't S- please but not just being biased on a set you see :v
everyone agrees mmx should be lower other than some ransei followers and room larpers. i said that prio other than fimp has power issues but you ignored that, and I also forgot to mention the other prio has a completely negative impact on breaking. i know that mmx is difficult to wall I also mentioned that, but there’s other guys are difficult to wall and provide other cool traits (e.g. kart spore immune or mmy’s speed). i don’t really know what other evidence you want, go read aninjadude’s post or something.
3. :kartana: Uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh... I agree to aidan and that's it lol (yes ur a bias stupid stall player that doesn't know kart can be improofed/mguarded)
i know that kart can run magic guard sets and improof with sash or fire memory? i still think it’s a+ tho.
4. :mewtwo-mega-y:Actually MMY is viable so that's why it's considered there lol, but saying blobs are too strong so push this Mon down is kinda crazy tho
“mmy is viable so it’s in s-“ well no fucking shit the guy they’re putting in s- is gonna be viable idk what you’re trying to say, and also you calling a point crazy doesn’t disprove it you actually need to explain why.
 
I can also vouch for MMX being mid as fuck, if you look in the thread, I've made an entire post about it. If you want actual "evidence" just read the damn thread and you'll see it. Yourself mentioned that in his response, but I want to also mention it. MMX might be hard to wall, but there are multiple other pokemon that have that exact same trait, while having other useful traits.
 
Pheromosa Appreciation Post

1772906032073.png


Do you want to ascend to the higher level of Generation 7 Pure Hackmons? To be like me, myself, and I? To appear as a 1800 unemployed needs to touch grass asshole who crashes out after he loses to Minimize cheese after waiting for a 2 hour shitty ass wait queue elo, top-notch, metagame player? Well, I, savior of Hackmons, have the best way for you, a 1400 Wonder Guard Mega Audino :audino-mega: or No Guard Ninjask :ninjask: or even Prankster Kartana :kartana: user, to reach that goal.
It all starts with BIG Pheromosa.

If you've been noticing high-skilled players will run Pheromosa :pheromosa:. That's just it. Elites run it, you should too—just not Huge Power Choice Scarf Spectral Thief—you know who you are. In this post, I will go over the essential sets that Pheromosa can run.

​

Alright, so as a premise, Pheromosa :pheromosa: can be seen as a very flexible and versatile choice in the Teambuilder with a wide variety of sets. From Shadow Tag to Huge Power, this beast can even go mixed and abuse its Speed and high attacking stats.​

I. Shadow Tag :gengar-mega:

Pheromosa @ Choice Scarf / Choice Band / Choice Specs / Leppa Berry / Life Orb / Expert Belt
Ability: Shadow Tag
EVs: 252 HP / 252 Atk / 252 SpA / 252 Def / 252 SpD / 252 Spe
Hasty / Naive Nature
- Let's Snuggle Forever / Searing Sunraze Smash / Menacing Moonraze Maelstrom / Oceanic Operatta / Splintered Stormshards / Light That Burns The Sky / Malicious Moonsault / Soul-Stealing 7-Star Strike / Catostrapika / 10,000,000 Volt Thunderbolt
- Let's Snuggle Forever / Searing Sunraze Smash / Menacing Moonraze Maelstrom / Oceanic Operatta / Splintered Stormshards / Light That Burns The Sky / Malicious Moonsault / Soul-Stealing 7-Star Strike / Catostrapika / 10,000,000 Volt Thunderbolt
- Pin Missile / U-Turn / Close Combat / Sunsteel Strike / Moongeist Beam / Photon Geyser / Let's Snuggle Forever / Searing Sunraze Smash / Menacing Moonraze Maelstrom / Oceanic Operatta / Splintered Stormshards / Light That Burns The Sky / Malicious Moonsault / Soul-Stealing 7-Star Strike / Catostrapika / 10,000,000 Volt Thunderbolt
- Trick / Let's Snuggle Forever / Searing Sunraze Smash / Menacing Moonraze Maelstrom / Oceanic Operatta / Splintered Stormshards / Light That Burns The Sky / Malicious Moonsault / Soul-Stealing 7-Star Strike / Catostrapika / 10,000,000 Volt Thunderbolt

1772907475226.png
​
She knows, ok? Shadow Tag is a popular set that Pheromosa is known for, but Shadow Tag Pheromosa and I had to go back to friends for a while. Shadow Tag is generically known for two things in USUM Pure Hackmons—Perish Trapping and CFZ Spamming. In a nutshell, Perish Trappers such as Primal Groudon :groudon-primal: run a set such as:​

:groudon-primal: Groudon-Primal @ Grassium Z
Ability: Shadow Tag
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Impish Nature
- Thousand Waves
- Aromatherapy
- Perish Song
- Strength Sap

​
They attempt to trap an unsuspecting Pokémon and click Perish Song, where it will try to spend 2 turns surviving and switch out at the end for a clean KO. Not the best strategy, but not the worst. Staying on topic, we have Shadow Tag Pheromosa, who does the ladder and attempts to trap an unsuspecting Pokémon and hit it with the right coverage. The set looks confusing, but trust me, you just run 3 CFZs and Trick and it'll be easy. Now, there is hope for this set as Shadow Tag seems to be in its "good" era. What I mean is that Shadow Tag often bounces between good and bad in this cycle: Shadow Tag usage is high, results in high Shed Shell usage -> Shadow Tag is bad, results in low Shed Shell usage, and so on and so forth. With the current state of the meta, I believe we are in the "Shadow Tag is good" era, due to lack of Shed Shell present because most team archetypes are offense and hyper offense, which both are hard to run Shed Shell on. This set can hit Mewtwo-Mega-Y :mewtwo-mega-y: with Pin Missile if you choose to run that, disable a Pokémon with Trick + Choice Scarf, or coverage fish and get a clean, unsuspecting KO.

In conclusion, Pheromosa can be an elite Shadow Tag user with a great speed that does not necessitate Choice Scarf, enabling it to be a strong, quick, dual-threat Pokémon that can run other items.
​
​

​
II. Mold Breaker :druddigon:

Pheromosa @ Focus Sash / Leppa Berry
Ability: Mold Breaker / Turboblaze / Teravolt
EVs: 252 HP / 252 Atk / 252 SpA / 252 Def / 252 SpD / 252 Spe
Hasty / Timid / Jolly / Naive Nature
IVs: 0 Atk / 31 Atk
- Spikes / Toxic Spikes / Stealth Rock / Sticky Web
- Spikes / Toxic Spikes / Stealth Rock / Sticky Web
- U-Turn / Close Combat / Pin Missile / Let's Snuggle Forever / Searing Sunraze Smash / Menacing Moonraze Maelstrom / Oceanic Operatta / Splintered Stormshards / Light That Burns The Sky / Malicious Moonsault / Soul-Stealing 7-Star Strike / Catostrapika / 10,000,000 Volt Thunderbolt
- Spore / Taunt / Encore / Disable
​
Mold Breaker Pheromosa (as well as its variants Turboblaze and Teravolt) serves as a Pokémon that forces hazards up and can nuke unprepared. Wonder Guards :shedinja: with a CFZ. I think this set is amazing. It really said "Let me love you" and I was like "There's nothing holdin' me back". This Pokémon can setup hazards without worrying about Magic Bounce and can nail a few bulky Pokémon with a strong CFZ. Taunt and can shut down attempted Defogs, Spore only gets blocked by Safety Goggles, and Knock Off knocks every item off unless a Pokémon has Sticky Hold or is Arceus holding a plate, Silvally holding a memory, or anything holding a Z-Crystal. This set is great on offensive teams that can run this over as a suicide lead over a lead No Guard :machamp:, where it gets the job done and breaks Focus Sashes with hazards or be a nuisance by putting key Pokémon on the opponents team asleep.​
​

​
III. No Guard :pidgeot-mega:

Pheromosa @ Focus Sash
Ability: No Guard
EVs: 252 HP / 252 Atk / 252 SpA / 252 Def / 252 SpD / 252 Spe
Timid / Jolly Nature
IVs: 0 Atk / 31 Atk
- Sheer Cold / Fissure
- Sing
- Stealth Rock / Spikes / Toxic Spikes / Taunt / Horn Drill / Guillotine / Gastro Acid / Entrainment / Baton Pass / U-Turn / Close Combat / Pin Missile / Let's Snuggle Forever / Searing Sunraze Smash / Menacing Moonraze Maelstrom / Oceanic Operatta / Splintered Stormshards / Light That Burns The Sky / Malicious Moonsault / Soul-Stealing 7-Star Strike / Catostrapika / 10,000,000 Volt Thunderbolt
- Zap Cannon / Magma Storm / Stealth Rock / Spikes / Toxic Spikes / Taunt / Horn Drill / Guillotine / Gastro Acid / Entrainment / Baton Pass / U-Turn / Close Combat / Pin Missile / Let's Snuggle Forever / Searing Sunraze Smash / Menacing Moonraze Maelstrom / Oceanic Operatta / Splintered Stormshards / Light That Burns The Sky / Malicious Moonsault / Soul-Stealing 7-Star Strike / Catostrapika / 10,000,000 Volt Thunderbolt
​
This is a basic set that even someone with a washing machine heart can use. This is a basic No Guard set that outspeeds popular No Guards such as Mega Mewtwo-Y :mewtwo-mega-y:, Mega Sceptile :sceptile-mega:, and Mega Aerodactyl :aerodactyl-mega:, and only underspeeding Deoxys-Speed :deoxys-speed: and Ninjask :ninjask:. This set effectively utilizes Pheromosa's offenses to its leverage, as otherwise you would probably opt for Deoxys-Speed. Pheromosa can nail pesky Wonder Guards with a strong CFZ or STAB U-Turn, however, your bulk is extremely bad so you do lose to FakeSpeed sets.​
​

​
IV. Huge Power :azumarill:

Pheromosa @ Focus Sash / Life Orb
Ability: Huge Power / Pure Power
EVs: 252 HP / 252 Atk / 252 SpA / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- U-Turn / Shell Smash
- Sunsteel Strike / Searing Sunraze Strike / Lovely Kiss / Spore
- Searing Shot / Moongeist Beam / Sunsteel Strike / Photon Geyser / Steam Eruption / Thousand Arrows / Close Combat / Pin Missile / Let's Snuggle Forever / Searing Sunraze Smash / Menacing Moonraze Maelstrom / Oceanic Operatta / Splintered Stormshards / Light That Burns The Sky / Malicious Moonsault / Soul-Stealing 7-Star Strike / Catostrapika / 10,000,000 Volt Thunderbolt
- Searing Shot / Moongeist Beam / Sunsteel Strike / Photon Geyser / Steam Eruption / Thousand Arrows / Close Combat / Pin Missile / Let's Snuggle Forever / Searing Sunraze Smash / Menacing Moonraze Maelstrom / Oceanic Operatta / Splintered Stormshards / Light That Burns The Sky / Malicious Moonsault / Soul-Stealing 7-Star Strike / Catostrapika / 10,000,000 Volt Thunderbolt
​
Ok, this set looks confusing, but I promise you, and I'm definitely not lying to you, you can run Shell Smash and run 3 other moves. U-Turn is for if you want to be weird and be a pivot dude, but if you run like Shell Smash Sunsteel + 2 CFZs it'll be alright.​

That's all from me, have a great time, sorry for adding cringe song references. And remember: "do it your way" — Mewtwo's Greatest Soldier​
 
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[]Perish Trappers such as Primal Groudon :groudon-primal: run a set such as:[/][]
:groudon-primal: Groudon-Primal @ Grassium Z
Ability: Shadow Tag
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Impish Nature
- Thousand Waves
- Aromatherapy
- Perish Song
- Strength Sap
[/]
...What the hell is this.

First off, PDon is gonna run 3 CFZ's and trick as well, I have never seen this dogshit PDon set. PDon has a 180 Atk, why the hell would you ignore that in favor of losing to any Mon with a pivoting move? Also, TWaves is completely useless, and without something like taunt they can just Parting Shot/BP away. I am sorry, but this is 100% not a normal or real set. PDon runs STag to kill the Mon with damage, not this. PDon has the advantage over Phero in this role becase:

A). Scarf PDon outspeeds everything other then Ninjask and Deo-S, the speed that Phero has doesn't really matter.

B). PDon has way more attack, so even with a Scarf it can still put out damage like a Banded Phero.

(252 Atk Groudon-Primal Searing Sunraze Smash vs. 252 HP / 252 Def Mewtwo-Mega-Y: 275-324 (66.1 - 77.8%) -- guaranteed 2HKO)
(252 Atk Choice Band Pheromosa Sunsteel Strike vs. 252 HP / 252 Def Mewtwo-Mega-Y: 334-394 (80.2 - 94.7%) -- guaranteed 2HKO The Sunsteel has 200 BP, the calc doesn't like Banded Z moves)

Also PDon more or less have a move with CFZ strength that it can use more then once and does more damage then Banded Phero:

(252 Atk Groudon-Primal V-create vs. 252 HP / 252 Def Mewtwo-Mega-Y: 372-438 (89.4 - 105.2%) -- 31.3% chance to OHKO)

C). PDon is bulky as shit. You can switch the STag Mon into a problem Mon and deal with it. Phero cannot take a paper cut, or it will have a stroke and die.

Phero probably does something somewhere, but Phero is not on PDon's level when it comes to STag.
 
...What the hell is this.

First off, PDon is gonna run 3 CFZ's and trick as well, I have never seen this dogshit PDon set. PDon has a 180 Atk, why the hell would you ignore that in favor of losing to any Mon with a pivoting move? Also, TWaves is completely useless, and without something like taunt they can just Parting Shot/BP away. I am sorry, but this is 100% not a normal or real set. PDon runs STag to kill the Mon with damage, not this. PDon has the advantage over Phero in this role becase:

A). Scarf PDon outspeeds everything other then Ninjask and Deo-S, the speed that Phero has doesn't really matter.

B). PDon has way more attack, so even with a Scarf it can still put out damage like a Banded Phero.

(252 Atk Groudon-Primal Searing Sunraze Smash vs. 252 HP / 252 Def Mewtwo-Mega-Y: 275-324 (66.1 - 77.8%) -- guaranteed 2HKO)
(252 Atk Choice Band Pheromosa Sunsteel Strike vs. 252 HP / 252 Def Mewtwo-Mega-Y: 334-394 (80.2 - 94.7%) -- guaranteed 2HKO The Sunsteel has 200 BP, the calc doesn't like Banded Z moves)

Also PDon more or less have a move with CFZ strength that it can use more then once and does more damage then Banded Phero:

(252 Atk Groudon-Primal V-create vs. 252 HP / 252 Def Mewtwo-Mega-Y: 372-438 (89.4 - 105.2%) -- 31.3% chance to OHKO)

C). PDon is bulky as shit. You can switch the STag Mon into a problem Mon and deal with it. Phero cannot take a paper cut, or it will have a stroke and die.

Phero probably does something somewhere, but Phero is not on PDon's level when it comes to STag.
sir i said perish trapper not cfz trapper please read

this is also not a fake set because multiple people have run perish trap pdon because of its good bulk.

i simply put this set rather than the typical lsg stag se to demonstrate the other usage of stag, perish trap. and this set has proven itself with wins with unsuspecting mons getting perish trapped. you are right, taunt can be slotted, and twaves is essentially useless-but this set just uses it as ground stab. pheromosa does hit with wet noodle without cfzs, you’re right, but aftter pdon uses its cfzs a lone v create isnt hard to wall either

will elaborate further later because im busy so dont nuke please
 
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Here's a simple Mold Breaker Breaker goober:
Chansey with Eviolite and Prankster. Speed boosting nature and these 3 moves specifically for breaking the Mold Breakers.
Worry Seed and Entrainment to replace their abilities.
Parting Shot to pivot.
Another move to deal with the Dark-types.

Alakazam.
mold breaker is often not ran because youd much rather run huge power for an attack boost and moves like light that burns the sky and sunsteel strike that naturally mold break, called “moldy moves” by the community. the set you posted is bad because you are wasting two slots for an ability that rarely appears outside of mega gengar and yveltal (spooky plate judgment and mold knock respectively) on a generally frail mon physically, especially here without innards out or imposter to justify. “another move to deal with dark types” is..presumably fairy or bug coverage?-such as fleur cannon or bug buzz off of a 35 special attack mon?? this set is horrendous in the end -> and while i dont fully like the samples, i reccommend starting with one for someone like you who is clearly inexperienced as they will get you towards the right step. they can be found in the first page of this very thread.

alakazam also doesn’t beat darks without coverage.
 
They attempt to trap an unsuspecting Pokémon and click Perish Song, where it will try to spend 2 turns surviving and switch out at the end for a clean KO. Not the best strategy, but not the worst. Staying on topic, we have Shadow Tag Pheromosa, who does the ladder and attempts to trap an unsuspecting Pokémon and hit it with the right coverage.
simply put this set rather than the typical lsg stag se to demonstrate the other usage of stag, perish trap. and this set has proven itself with wins with unsuspecting mons getting perish trapped. you are right, taunt can be slotted, and twaves is essentially useless-but this set just uses it as ground stab. pheromosa does hit with wet noodle without cfzs, you’re right, but aftter pdon uses its cfzs a lone v create isnt hard to wall either
You compared that PDon to a more standard CFZ STag Phero set. If Phero gets to have the CRZ spam set, PDon also should show its actually good STag set.
this is also not a fake set because multiple people have run perish trap pdon because of its good bulk.
I have quite literally never seen PTrap PDon. Mold Breaker PDon? Yep. Wonder Guard PDon? Yep. Magic Bounce PDon? Yep. Perish Trap PDon? No. The only mons that PTrap PDon would do better into then a normal STag PDon is ungodly bulky mons that PDon can't just kill. The first thought upon hearing that would be bulky WG mons like MAud or something.

252+ Atk Groudon-Primal Searing Sunraze Smash vs. 252 HP / 252 Def Audino-Mega: 412-486 (100.4 - 118.5%) -- guaranteed OHKO

No.

PDon can beat more or less every bulky WG Mon with the right coverage, so PTrap doesn't even really help there. If anyone is ever using this PDon, it is for extreme matchup fishing and extreme matchup fishing alone. I don't even care about the Pheromosa part here, that PDon is fake as shit.
 
The differences of Pokemon, Abilities, and Moves in USUM and ORAS

Pokemon (VR Order):
Kartana, Zygarde 100%, Celesteela, Alolan Muk, Pheromosa, Ash Greninja, Lunala, Dawn Wings Necrozma, Dusk Mane Necrozma, Ultra Necrozma, Solgaleo, Guzzlord, Alolan Marowak, Type: Null

Out of 51 VR Pokemon above C rank, 14 are not in ORAS. That’s 27 percent of that section of the VR.

Abilities (Alphabetical Order):
Comatose, Dazzling, Innards Out, Psychic Surge, Queenly Majesty, Triage, Water Bubble,

The most notable loss here is Innards Out. In ORAS, there is no solution as easy as innards to a physical sweeper.

Moves (Alphabetical Order):
Anchor Shot, Baneful Bunker, Beak Blast, Catastropika, Clangorous Soulblaze, Core Enforcer, Extreme Evoboost, First Impression, Genesis Supernova, Ice Hammer, Lets Snuggle Forever, Light That Burns The Sky, Menacing Moonraze Maelstrom, Mind Blown, Moongeist Beam, Multi-Attack, Oceanic Operetta, Photon Geyser, Plasma Fists, Power Trip, Searing Sunraze Smash, Shore Up, Spectral Thief, Sunsteel Strike

No moldy moves means Mold Breaker sweepers are important now. No CFZs in ORAS, meaning stall teams can generally fare better and there's less random nuke stuff. ORAS is more complicated due to no moldy moves and no innards. Because of the lack of moldy moves, there are less offensive abilities because of the coverage necessary when not running MB. The main offensive abilities are STAG, HP, and MB.

View attachment 816887
Fig 1. Very high quality diagram made by yours truly of the difference between USUM and ORAS. I didn't want to do every move, so I just went with the moldy ones.
 

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VIABILITY RANKINGS​



Welcome to the Pure Hackmons Viability Rankings. This is one of the many resources made to help players determine what can be considered viable in the metagame. These rankings are placed in alphabetical order. Anyone is free to put their thoughts on any Pokémon and debate on whether or not they need a rank change as long as they are reasonable. Provide clear evidence for reasons why a Pokémon should have a change in rank, and be civil about it. We want what we can believe to be closer to fact than subjective opinions.


Viability Order: S to A-

S Rank
S
:chansey:Chansey (Imposter, Innards Out)
:blissey: Blissey (Imposter, Innards Out)

S-
:mewtwo-mega-x:Mewtwo-Mega-X (Huge Power, Magic Bounce, Magic Guard)
:kartana:Kartana (Huge Power, Wonder Guard, Magic Guard)
:mewtwo-mega-y:Mewtwo-Mega-Y (Psychic Surge, No Guard, Protean)

A Rank
A+
:slaking:Slaking (Huge Power, Harvest)
:gengar-mega:Gengar-Mega (Parental Bond, No Guard)
:zygarde-complete:Zygarde-Complete (Prankster, Magic Bounce)

A Rank
:audino-mega:Audino-Mega (Wonder Guard)
:groudon-primal:Groudon-Primal (Magic Bounce, Shadow Tag, Huge Power)
:regigigas:Regigigas (Huge Power)
:meloetta: Meloetta (Wonder Guard)

A- Rank
:arceus: Arceus (Wonder Guard, Harvest)
:gyarados-mega:
Gyarados-Mega (Wonder Guard, Magic Guard, Shadow Tag)
:slowbro-mega:
Slowbro-Mega (Wonder Guard, Prankster, Fur Coat)
:celesteela: Celesteela (Wonder Guard, Prankster)
:ferrothorn: Ferrothorn (Wonder Guard)
:kyogre-primal: Kyogre-Primal (Wonder Guard)
:rayquaza-mega:
Rayquaza-Mega (Triage, Mold Breaker, Shadow Tag)

Alphabetical Order: B+ to E

B Rank
B+
:deoxys-attack: Deoxys-Attack (Magic Guard, Huge Power, Psychic Surge)
:deoxys-speed: Deoxys-Speed (No Guard, Mold Breaker)
:diancie-mega:
Diancie-Mega (Pixilate, Magic Guard)
:ho-oh: Ho-Oh (Wonder Guard, Prankster)
:hoopa-unbound: Hoopa-Unbound (Wonder Guard)
:lopunny-mega:
Lopunny-Mega (No Guard)
:muk-alola: Muk-Alola (Wonder Guard, Mold Breaker)
:pheromosa: Pheromosa (Huge Power, No Guard, Comatose)
:scizor-mega: Scizor-Mega (Wonder Guard)
:steelix-mega: Steelix-Mega (Prankster, Fur Coat, Magic Bounce)
:yveltal: Yveltal (Magic Bounce, Magic Guard, Harvest)

B
:aerodactyl-mega: Aerodactyl-Mega (No Guard, Shadow Tag)
:doublade: Doublade (Fur Coat, Magic Bounce, Sturdy)
:giratina-origin: Giratina-Origin (Innards Out, Harvest)
:greninja-ash:
Greninja-Ash (Wonder Guard, No Guard, Comatose)
:lunala: Lunala (Innards Out, No Guard, Adaptability)
:heatran: Heatran (Wonder Guard)
:sableye-mega: Sableye-Mega (Wonder Guard)
:swampert-mega: Swampert-Mega (Wonder Guard)
:umbreon:
Umbreon (Wonder Guard, Magic Bounce)
:volcanion: Volcanion (Wonder Guard)

B-
:aggron-mega:
Aggron-Mega (Prankster, Fur Coat, Magic Bounce)
:alakazam-mega: Alakazam-Mega (Psychic Surge, Harvest)
:banette-mega: Banette-Mega (Huge Power)
:houndoom-mega:
Houndoom-Mega (Wonder Guard)
:kyurem-white: Kyurem-White (Magic Bounce)
:necrozma-dawn-wings: Necrozma-Dawn-Wings (Wonder Guard)
:necrozma-dusk-mane: Necrozma-Dusk-Mane (Huge Power, Magic Bounce)
:necrozma-ultra: Necrozma-Ultra (Huge Power, Neuroforce*) *from Ultranecrozium Z Necrozma Dusk Mane or Necrozma Dawn Wings
:pikachu: Pikachu (Imposter)
:sceptile-mega: Sceptile-Mega (No Guard)
:solgaleo: Solgaleo (Prankster, No Guard, Sturdy)

C Rank
:articuno: Articuno (Magic Bounce)
:dialga: Dialga (Wonder Guard)
:giratina:Giratina (Innards Out)
:guzzlord: Guzzlord (Innards Out)
:heracross-mega: Heracross-Mega (Huge Power)
:kyurem-black:Kyurem-Black (Magic Bounce, Refrigerate)
:marowak-alola: Marowak-Alola (Huge Power)
:metagross-mega: Metagross-Mega (Harvest, Huge Power, Magnet Pull)
:type-null:
Type: Null (Wonder Guard, Magic Bounce)
:xerneas: Xerneas (Innards Out)

D Rank
:bisharp:
Bisharp (Wonder Guard)
:beedrill-mega: Beedrill-Mega (Huge Power)
:darmanitan-zen: Darmanitan-Zen (Wonder Guard)
:Froslass: Froslass (Magic Bounce)
:excadrill:
Excadrill (Innards Out)
:gardevoir-mega:
Gardevoir-Mega (Wonder Guard, Magic Guard)
:gyarados: Gyarados @ Gyaradosite (Wonder Guard, Illusion)
:magearna:
Magearna (Wonder Guard)
:Mamoswine: Mamoswine (Magic Bounce)
:mawile: Mawile @ Mawilite (Simple)

E Rank
Everyone Else - Because really, this is USUM Pure Hackmons.

Blacklist - Do not discuss putting these on the VR
:Arcanine: :Typhlosion: :Darmanitan::Magmortar: :Flareon: :Rapidash: :Simisear: :Ninetales: Any pure Fire-type for their Burn Up sets.
Pure Fire-types in the metagame don't stand very well as Wonder Guards as they for the most part are outclassed by other possible Wonder Guards such as Primal Groudon and Alolan Muk for having similar but less weaknesses, and usually higher defensive stats. However, the main strategy of a Pure Fire-type Pokemon with Wonder Guard is to utilize the move Burn Up, a move that removes a Pokemon's Fire-type after successfully hitting. With many viable Wonder Guards in the metagame, these types of Pokemon should find it hard to be able to successfully hit an attack, and even if they do, they can still be forced to switch either by phazing or by matchup, causing them to have to redo their main strategy. It is also worth noting that the ability of Wonder Guards to carry four moves in this metagame is a gift. Most of them use their four moves in order to support, recover themselves, boost stats, inflict status, and/or throw hazards. Their type combination is good enough to handle on their own without the absolute need to provide a move to get rid of their type. Pure Fire-type Pokemon who follow the Burn Up strategy can also struggle more heavily against Mold Breaker/Turboblaze/Teravolt Pokemon or Pokemon that have Photon Geyser or Moongeist Beam, making the entire point of the strategy lose any value it had.
Post to stack on explanation: https://www.smogon.com/forums/threads/pure-hackmons.3656851/page-3#post-8375359
Changelog:
some of these abilites seem strange to me. firstly, why does metagross use magnet pull? It can improof, but so can arena trap (and I know that with arena trap it can't trap celesteela and balloon pokemon, but that's a small price to pay just to be able to trap all other non-steel type pokemon). also, why doesn't mega alakazam have no guard listed as an ability? It I get that this might not be just abilites that pokemon can use, but rather ones that people do often use on pokemon, but I think no guard on alakazam is probably better in some ways to deoxys attack and mmy due to speed and having some bulk. These are just some larger things that I noticed, and more abilites could probably be added for most pokemon, but these are just the things that stick out to me the most.
 
some of these abilites seem strange to me. firstly, why does metagross use magnet pull? It can improof, but so can arena trap (and I know that with arena trap it can't trap celesteela and balloon pokemon, but that's a small price to pay just to be able to trap all other non-steel type pokemon). also, why doesn't mega alakazam have no guard listed as an ability? It I get that this might not be just abilites that pokemon can use, but rather ones that people do often use on pokemon, but I think no guard on alakazam is probably better in some ways to deoxys attack and mmy due to speed and having some bulk. These are just some larger things that I noticed, and more abilites could probably be added for most pokemon, but these are just the things that stick out to me the most.
Viability Rankings are heavily outdated. However:

Magnet Pull Mega Metagross :metagross-mega: was used a while back to imposter-proof, as you said, but also to specifically fish for just opposing Steel types. This was back when people didn't run strong Sunsteel users such as Kartana :kartana:, so Mega Metagross was able to tank Sunsteels, trap, PP stall, and win. Additionally, Arena Trap sounds less practical too because it requires Shed Shell, and trapping all Pokémon is not always beneficial when you don't survive all hits. Magnet Pull was based off the assumption of tanking Steel-type moves, but not every Pokémon is carrying Steel moves. Now, you have a point on how often or practical this is, but again, these Viability Rankings are a little outdated. This set is no longer used.

As for Mega Alakazam :alakazam-mega:...yeah.
 
Viability Rankings are heavily outdated. However:non

Magnet Pull Mega Metagross :metagross-mega: was used a while back to imposter-proof, as you said, but also to specifically fish for just opposing Steel types. This was back when people didn't run strong Sunsteel users such as Kartana :kartana:, so Mega Metagross was able to tank Sunsteels, trap, PP stall, and win. Additionally, Arena Trap sounds less practical too because it requires Shed Shell, and trapping all Pokémon is not always beneficial when you don't survive all hits. Magnet Pull was based off the assumption of tanking Steel-type moves, but not every Pokémon is carrying Steel moves. Now, you have a point on how often or practical this is, but again, these Viability Rankings are a little outdated. This set is no longer used.

As for Mega Alakazam :alakazam-mega:...yeah.
what you said doesn't make sense here, magnet pull over atrap is only about those balloon users/flying types, which is essentially celesteela, and you lose everything else you could have trapped. I don't know what you are saying about the requiring shed shell, you're sounding like magnet pull can't trap another magent pull user which is not true, and what do you mean by "trapping all Pokémon is not always beneficial when you don't survive all hits"? How is trapping a mon ever worse than not trapping a mon?
And since I have started typing I think I should type more. First of all I wanna criticize how this list is so limited when we have 35 pages of low quality posts, why are we making it with a limited size? this is essentially the most important resource one can find, and having only 3 ability for kartana or mmy is REALLY not enough. Second I still feel like we shall rank them by sets instead of by mons, as the species doesn't give a lot imformation here compared to normal metagames. Also I think we should have role compondium which is what really can help in team building compared to viability rankings.
I don't wanna say too much things into the rankings or sets as I'm not confidential enough that I would be able to give a justified criticism here, this metagame is too underdevelopped
 
The differences of Pokemon, Abilities, and Moves in USUM and ORAS

Pokemon (VR Order):
Kartana, Zygarde 100%, Celesteela, Alolan Muk, Pheromosa, Ash Greninja, Lunala, Dawn Wings Necrozma, Dusk Mane Necrozma, Ultra Necrozma, Solgaleo, Guzzlord, Alolan Marowak, Type: Null

Out of 51 VR Pokemon above C rank, 14 are not in ORAS. That’s 27 percent of that section of the VR.

Abilities (Alphabetical Order):
Comatose, Dazzling, Innards Out, Psychic Surge, Queenly Majesty, Triage, Water Bubble,

The most notable loss here is Innards Out. In ORAS, there is no solution as easy as innards to a physical sweeper.

Moves (Alphabetical Order):
Anchor Shot, Baneful Bunker, Beak Blast, Catastropika, Clangorous Soulblaze, Core Enforcer, Extreme Evoboost, First Impression, Genesis Supernova, Ice Hammer, Lets Snuggle Forever, Light That Burns The Sky, Menacing Moonraze Maelstrom, Mind Blown, Moongeist Beam, Multi-Attack, Oceanic Operetta, Photon Geyser, Plasma Fists, Power Trip, Searing Sunraze Smash, Shore Up, Spectral Thief, Sunsteel Strike

No moldy moves means Mold Breaker sweepers are important now. No CFZs in ORAS, meaning stall teams can generally fare better and there's less random nuke stuff. ORAS is more complicated due to no moldy moves and no innards. Because of the lack of moldy moves, there are less offensive abilities because of the coverage necessary when not running MB. The main offensive abilities are STAG, HP, and MB.

View attachment 816887
Fig 1. Very high quality diagram made by yours truly of the difference between USUM and ORAS. I didn't want to do every move, so I just went with the moldy ones.
don't forget about misty surge (not super good, but I think some people use it), (misty terrain was in oras, but not misty surge), and I think you also forgot strength sap, which has some use cases, although generally isn't better than shore up and roost (and all other healing moves), and technically there are some other moves that might have a use case, such as spirit shackle, and you could also add z-parting shot to moves if you want, and if you are talking about the difference rather than the additions from oras to usum, than I feel like gale wings also deserves a mention. Oranguru, although not on the vr, I feel also deserves to be here, although maybe it's speed isn't good enough considering meloetta's better bulk. (although I get that this might not have been meant to cover literally everything, and just the most relevant things, and maybe these aren't relevant enough)
 
unburden lunala offense

:sm/lunala: :sm/Mewtwo-Mega-Y: :sm/kartana: :sm/Kyogre-Primal: :sm/Groudon-Primal: :sm/Chansey:

team paste: https://pokepast.es/5aa72469b7895b70

prologue:

As the name implies,this team is centered around supporting unburden lunala.
I initially got this idea after getting back into bh after the ph ladder switched back to gen 6.
this is a team I've been working on for a while and that has undergone various versions.
What I'll be covering here is what I believe to be the most optimized result.



:sm/lunala:
Lunala @ Psychic Seed
Ability: Unburden
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
- Moonblast
- Tail Glow
- Spore
- Photon Geyser

The star of the show and what the whole team is built to support.

The combination of unburden + psychic seed in psychic terrian allows lunala to outpace and destroy most threats and also makes it fully selfproofed due to outspeeding opposing imposter. Terrian also makes lunala immune to priority. Timid was chosen to outspeed scarf gengar.
Photon was preferred over moongeist to hit normal types.
Spore enables boosting with tail glow since speed isn't an issue and moonblast hits most dark types.



:sm/Mewtwo-Mega-Y:
Mewtwo-Mega-Y @ Choice Scarf
Ability: Psychic Surge
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
- U-turn
- Photon Geyser
- Trick
- Stealth Rock

This is the main lead of the team and the mon that enables lunala to function.
Scarf trick is to cripple any mon and potentially gain a sash.
Scarf u turn makes you outspeed most threats and allows you to pivot onto another team member.
Rocks are there to break any sashes and photon is basic stab that hits hard in terrain.

:sm/kartana:
Kartana @ Focus Sash
Ability: Huge Power
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Adamant Nature
- Searing Sunraze Smash
- Sunsteel Strike
- Storm Throw
- Ice Shard

Kartana is here to open holes in opposing teams and let lunala step in.
SSS and sunsteel are common stab while storm throw hits dark types.
Ice shard was chosen to deal with zygod/mray and acts as basic priority.


:sm/Kyogre-Primal:
Kyogre-Primal @ Safety Goggles
Ability: Wonder Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Careful Nature
- Magic Coat
- Defog
- Recover
- U-turn

Kyogre improofs mmy while rocking a basic support wg set.
This is also the mon you sac for momentum to allow lunala to step in, otherwise there's nothing noteworthy to discuss here.

:sm/Groudon-Primal:
Groudon-Primal @ Choice Scarf
Ability: Shadow Tag
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naughty Nature
- V-create
- Thousand Arrows
- Oceanic Operetta
- Searing Sunraze Smash/Malicious Moonsault/Menacing Moonraze Maelstrom

Groudon was added retroactively to deal with pokemon that lunala can't handle like steel types,houndoom,ho-oh and amuk.
The fourth slot depends on which pokemon you want to target between maudino,meloetta and slowbro.

:sm/Chansey:
Chansey (F) @ Lum Berry
Ability: Innards Out
EVs: 252 HP / 252 Atk / 252 SpA / 252 SpD / 252 Spe
Gentle Nature
IVs: 0 Def
- Taunt
- Magic Coat
- Recover
- U-turn

I prefer chansey over blissey as innards due to lower bulk.
Taunt is there to disrupt harvest users while u-turn breaks sash and pivots.
The rest of the set is pretty standard.

Weaknesses:

This team doesn't do well against pyogre and kartspam as prankbond kart can easily stop a lunala sweep.
Also this team gets completely walled by prankslowbro if you don't run mmm on pdon.
Shed shells also mitigate pdons ability to do its job and cause problems for lunala.

replays:

https://replay.pokemonshowdown.com/gen7purehackmons-2583647937
https://replay.pokemonshowdown.com/gen7purehackmons-2583580537
https://replay.pokemonshowdown.com/gen7purehackmons-2583549788
https://replay.pokemonshowdown.com/gen7purehackmons-2583522923?p2
https://replay.pokemonshowdown.com/gen7purehackmons-2582796395?p2
https://replay.pokemonshowdown.com/gen7purehackmons-2583927868?p2

UPDATED TEAM PASTE:
https://pokepast.es/3389af59276cc261

I've realised that photon + moonblast doesn't selfproof lunala against imp,so run aura sphere + moongeist instead.
 
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some of the sets are a bit questionable. Use lugia instead of mbro
I don't think lugia is better, since mbro is for trapping physical attackers and the special defense isn't super relevant and lugia isn't even fast enough to outspeed mmx, and can easily be defeated by kartana, so outspeeding and healing or using encore wouldn't really matter. I can also explain each move. King shield is obviously for stalling perish turns, but also lets me scout coverage and cfzs, encore was origianally taunt, but encore is better vs sweepers since I can encore shell smash or their attacking move so that I don't have to gamble with king's shield and strength sap, perish song's use is obvious, strength sap is for choice attackers that do more than 50%, since I can lower their damage output over time, sunsteel is honestly filler, and should be replaced by willowisp, but was to make scizor actually be able to do something, defog and aromatherapy are nescesary in my opinion on this type of team, and shore up is obviously for prolonged survival. Sheer cold was chosen over fissure because I already have thousand waves for hitting possible ground weak pokemon, gastro acid is to force switches and beat final pokemon, pursuit can slowly deal damage to pokemon that I hit with gastro acid and also hits ghost types and traps dawn wings extremely well, and trick is to synergize with slowbro to trap pokemon. trick does the same thing on gengar, moongeist is it's main damaging move, and I made it modest to kill mmx always and mmy 50% of the time, searing shot is for scizor, since it often uses u-turn, and this team is bad against u-turn, and sludge bomb (sludge wave is probably better) is for fast maud with darkinium z, so that I have a way to damage it. Meloetta has darkimium z and parting shot to counter trick, shore up for healing, spikes to actually do something, and circle throw specifically for wg arceus. zygarde has thousand waves for trapping pokemon, disable for trapped pokemon and countering sweepers by disabling moves that would do more than 50%, shore up for healing and haze for stopping sweepers. This is my explanations for my sets, and I think you could better explain how these sets are questionable. I honestly would like to know why you think they are so that I could consider improvements to this team.
 
King shield is obviously for stalling perish turns, but also lets me scout coverage and cfzs,
Cfz go through kshield but ok, i can make other points about all the faults of this team but i need to sleep rn (mb if this is a 1 liner)
EDIT now im less sleep deprived:
I don’t hate the gren set but id rather it be another ng since u already have mgar speed control. Another issue i have is it’s a balance, an incredibly mid archetype. Prankguarde fell off and disable needs to be changed to literally anything else. The mgar set could be changed sludge wave for the extra dmg, usually i prefer bomb, but i do use wave mgar. This is rly a matter of personal preference however, it’s fine as it is. Heal on the perish trapper instead of sap. Make it lugia (im not going over why it’s better I’ve already told u but idt u listened). Also where is the gren proof? I don’t see one. I don’t hate melo set but i don’t like it either. I prefer a more standard u-turn. Sunsteel on scizor is fine ig, maybe change it to magic coat to proof gren or a pivot move.
 
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don't forget about misty surge (not super good, but I think some people use it), (misty terrain was in oras, but not misty surge), and I think you also forgot strength sap, which has some use cases, although generally isn't better than shore up and roost (and all other healing moves), and technically there are some other moves that might have a use case, such as spirit shackle, and you could also add z-parting shot to moves if you want, and if you are talking about the difference rather than the additions from oras to usum, than I feel like gale wings also deserves a mention. Oranguru, although not on the vr, I feel also deserves to be here, although maybe it's speed isn't good enough considering meloetta's better bulk. (although I get that this might not have been meant to cover literally everything, and just the most relevant things, and maybe these aren't relevant enough)
NONE of the surges are in oras
sry for one liner here's a team https://pokepast.es/2b4c3af79976d158 (fun triple mmy team that did pretty well on ladder)
 

TL;DR: New balance change incoming - Innards is buffed, all hits from multihit moves are included when dealing Innards damage.

Obviously this change is going to have massive ramifications on the meta as moves like Beat Up, while still useful for breaking sashes, can't be used to manage Innards mons anymore.
 

TL;DR: New balance change incoming - Innards is buffed, all hits from multihit moves are included when dealing Innards damage.

Obviously this change is going to have massive ramifications on the meta as moves like Beat Up, while still useful for breaking sashes, can't be used to manage Innards mons anymore.
MG Pursuit stocks are up, grab yours while you can. Innards Out loves coming out onto these Pokemon, even if unscouted, sometimes. (Everything on this post is a shitpost except for Kartana btw if u couldnt tell)

:sm/kartana:
Kartana @ Focus Sash
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Flare Blitz
- Pursuit
- Sunsteel Strike

:sm/aerodactyl-mega:
Aerodactyl-Mega @ Focus Sash
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Shell Smash
- Sunsteel Strike
- Pursuit
- Brave Bird

:sm/lopunny-mega:
Lopunny-Mega @ Focus Sash
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Shell Smash
- Close Combat
- Sunsteel Strike
- Pursuit
 

TL;DR: New balance change incoming - Innards is buffed, all hits from multihit moves are included when dealing Innards damage.

Obviously this change is going to have massive ramifications on the meta as moves like Beat Up, while still useful for breaking sashes, can't be used to manage Innards mons anymore.
W all my teams no longer lose to that dumb pika team. Interested on if this will stop beat up mmx. Time to reveal my 7th mguard diancie set (or just use a kart or smth boring):
Diancie mega :diancie-mega:
Naughty nature
Pursuit
Light of ruin
Photon geyser
Shell smash
Sash or lorb if ur cool
 
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