"this ladder is incompetent"
-Siphonaptera
1600 Elo With Only Deoxys
Early on into the Gen 7 PH permaladder I built a meme spam team of 6 Deoxys (all 4 forms and 2 extra Deo-As). I brought it into a few tours for the hell of it, and
cheesed won a few games. I didn't ladder with it on my main for obvious reasons. After I went to top 5 ladder with my main and top 10 with my alt SussyamongusdripII this July, I wanted to ladder with another alt. I built a Psysurge HO team, but it wasn't fun to use on ladder. I still wanted to use Psysurge, but didn't have any other teams built with it.
Besides
DEOXYS SPAM.
I made a new alt and proceeded to terrorize ladder for the next 3 days.
THE FINAL VERSION OF DEOXYS SPAM
The team is Psychic Terrain Hyper Offense, aiming to overwhelm the opposing team with STAB Psychic Terrain-boosted Photon Geysers before the team's comically abyssmal defensive profile is able to be exploited. I don't think I had a game with it that was over 25 turns, Deoxys either OHKOs or gets OHKOed.
Deoxys-Normal wouldn't be good as an offensive mon because it would be outclassed by Deo-A, so I used it as the Psysurge mon and as a hazard setter. The extra bulk actually allowed it to survive weak U-turns and other attacks that Deo-A wouldn't (deoxys normal on vr when?). Setting Psychic Terrain boosts the power of Photon Geyser and protects the team from being shut down by priority. Terrain is important to keep on the field for as long as possible, so this Deoxys carries Terrain Extender for an extra 3 turns of it. Spikes breaks enemy Focus Sashes and deals chip damage, while Sticky Web slows down threats that outrun Deo-A, like Choice Scarfers and Deo-S. Photon Geyser prevents this Deoxys from being completely passive, dealing solid damage, and Taunt can block opposing hazards and Defog. Jolly nature gives Deoxys as fast a Taunt as possible and makes Photon Geyser a physical move so it can trade with Innards Out Chansey/Blissey if needed.
The first Deoxys-Attack is a Magic Guard special attacker, which gives this team a way to get around physical walls and keep a Focus Sash mon if opposing hazards are up. Special Photon+Light of Ruin+Mind Blown provides great coverage only walled by dedicated Special Photon walls like Muk-Alola and Meloetta, which the other Deoxys on this team can take care of. Light of Ruin hits Zygarde-Complete and Dark-type Wonder Guards like Mega Gyarados, while Mind Blown hits Steel-types and can chunk MMY; both moves take no recoil thanks to Magic Guard. Shell Smash makes Deo-A even more threatening, outrunning the entire unboosted metagame and making Photon Geyser break through even resists. All Deo-As on this team have Focus Sash to survive one crucial hit, allowing them to beat mons they don't OHKO and revenge kill No Guarders, along with minimal defenses to KO opposing Imposters in one hit while living the Imposter's attack with sash.
Deoxys-Defense is this team's pivot, switching in after Deo-N sets terrain, tanking one hit to activate Eject Button for safe entry of a Deo-A, and sacking itself later on for another free switch. This team doesn't switch in to anything, it just sacks stuff instead. Magic Bounce reflects opposing hazards and status moves, punishing attempts to break the team through fast mons with sleep moves or sash-breaking hazards while applying pressure to the opposing team. Baton Pass along with minimum speed allows free slow pivoting after Eject Button is activated, Spectral Thief can remove opposing boosts, and Defog is critical for clearing hazards to keep sashes intact. Psychic Terrain is filler, but it allows Deo-D to reset terrain in endgames where Deo-N is down and there are still Atespeed users/Prankster Spore users left alive.
This team so fast-paced even Deoxys-Speed needs a Choice Scarf. (seriously, a traditional No Guard Deo-S is both too slow to serve as speed control and stalls out too many turns of terrain when breaking through Wonder Guards) Scarf Deo-S is a late-game cleaner and revenge killer that can beat some of this team's worst matchups, like opposing No Guard, Scarf Parental Bond users, and Fur Coat users. Fissure is chosen over Sheer Cold to hit Muk-Alola, a bad matchup for this team. A super-fast Destiny Bond can trade with Wonder Guard sweepers and mons behind a Substitute. At first, I used TrickScarf+Gastro Acid in the last two slots, but I found Stealth Rock and Defog more useful to control the hazard game even in the lategame, and spending two turns to break through one Wonder Guard is not worth it on a team where giving the enemy one free turn can lead to an instant loss.
CFZ spam Huge Power Deo-A is an early-game wallbreaker that can nuke almost any team with the right predictions. LTBTS OHKOs all non-Psychic resists under terrain, and the other CFZs cover those resists while still being incredibly threatening after LTBTS has been used. Sunraze KOes Muk-Alola, Hoopa-Unbound, Necrozma Dawn Wings, and Meloetta/Oranguru while serving as a second (slightly weaker) nuke. Moonraze hits Mega Slowbro, Doublade, Solgaleo/NDM, and is strong enough to OHKO many offensive mons without spending a stronger CFZ. Let's Snuggle Forever hits Zygarde-Complete, Mega Gyarados, and Ash-Greninja. A +Speed nature is used because this Deoxys already OHKOs almost the entire metagame anyways, and extra speed helps the team against opposing Deo-A and +Speed Ash-Greninja.
Shell Smash Huge Power Deo-A is a general-use attacker that can either wallbreak, clean late-game, or simply take one hit from a big threat and KO it back. Photon Geyser+Sunsteel Strike KO or deal massive damage to most Wonder Guards, while V-Create hits Steel-types. Shell Smash forces the enemy to sacrifice important resources to prevent a sweep such as Innards Out or Prankster Haze mons, or straight-up sweep lategame. It also gives Deoxys over 2000 attack and only 26 defense which is very funny.
Laddering
I came into laddering with a goal of reaching 1600 elo (what I consider the beginning of "high ladder") with only the Deoxys team. The first day of laddering was an easy climb to around 1400 elo, as most low ladder teams have no actual Photon Geyser switchins. Despite lacking Wonder Guards, No Guard Deoxys Speed was suprisingly uncommon and still dealt with through Focus Sash, sacking unimportant mons, and outrunning them through Scarf Deo-S. Day 2 was more challenging, as I encountered more scarf Parental Bond users (this teams worst matchup, only able to be dealt with through a suprise Choice Scarf Fissure) which basically meant an autoloss. About half of my total losses were because of PBond. Mid-ladder Evoboost spam also posed problems, especially mons that could eliminate the Deo-S threat through being faster or packing Substitute. Still, I won more games than I lost, and managed to go on a massive win streak at the end of the day to get around 1570 elo. Day 3 began with multiple losses to Parental Bond users and Evoboost spam, knocking me down to the low 1500s. However, I managed to go on a win streak once again, beating a few players in the high 1500s/low 1600s. This let me reach my goal of 1600 elo, with a winrate of over 75% and a GXE of 83.4%.
View attachment 650975
also it beat bullsht guy
https://replay.pokemonshowdown.com/gen7purehackmons-2159399214
twice
https://replay.pokemonshowdown.com/gen7purehackmons-2165018927-fjs6wi31fpjq0pkgccx8vbyjz6wcvfopw