I've finally decided to write my VR follow up I promised. Probably shoulda done this a while ago but now is better than never. I won't go over the whole VR here just placements I see as divisive. With me approaching a month removed from that VR and hearing other's opinions for it, a couple of my opinions have shifted a bit, but so I'll mention that when relevant.
Standard VR

in A: I'd move this to A- in retrospect, starting off strong I know. My thought process was that

is the 2nd best No Guard in my eyes. Slightly worse than

though they're incredibly close. But

has a couple other sets, mainly Water Bubble but also sometimes Magic Guard if you really really hate PDon Spam. The thing is, using Water Bubble more I've realized it's pretty damn niche. Definitely not good enough to justify an entire tier between these 2 Pokemon. It's still pretty underused though, people should run the No Guard set more.

in A: Another one my opinion has kinda shifted on, I really shouldn't have waited so long to do this lol. When I made this VR, my opinion on Harvest sets were a lot lower than they are now. I've seen the light, Harvest is stupid and really good. I'd probably move this to A+.

in A: it brought me great sadness moving this down to A from my A+ placement in my last VR, but it's not as good as

or

. Even with that, I still have it higher than most people lol. The fact it's weaknesses are generally a lot more rare than Steelix or Doublade's weaknesses is really good. Alongside it's STAB on Scald being useful and the slow pivoting being exceptional (though tying with

). But the increased vulnerability to entry hazards and the inability to stomach a Moongeist combined with competition with it's WG sets keep it from the A+ tier.

in A-: Opinions on MRay have been shifting more and more negative since I started playing the tier, but I think it still fits in A-.

has the 2nd best STag set in the format, and it's only a hair worse than

. The ability to consistently OHKO 2 of the best Pokemon in the format alongside just having really good offensive stats and the immunity to grounded hazards (most notably Webs) is great stuff. While both

and

can run certain things to deal with

, the most common sets for both do not run these things. It's also absolutely worth noting that due to it's Flying type,

is probably the best user of Arena Trap since opposing Imposters can't come in and reverse trap it.

in Prison: idk a jury found it guilty can't argue with that. The jury was 1 person large and was just me so I guess I could explain. There is practically 0 reason to ever use

over

. Not only is it's Special bulk generally less impactful than

's physical bulk, but (more notably) the HP difference not only allows

to potentially run Innards sets but also survive opposing Innards better. The difference in bulk is small enough to not really matter to the point of

and

together, but this HP difference actually makes an impact and it's an impact that

has no alternative draw to make up for. With all of this said, it also didn't really feel accurate to rank

significantly lower than

so it's in Prison instead. In retrospect, I'd leave it UR. "Viability" implies a reason to use the Pokemon and

has none.

in B+: This is the best Psychic Surge lead, and I think Psychic Surge is a pretty decent archetype.

should be on most Psychic Surge teams and if you're not than you kinda need a good reason. So for being probably the single best Pokemon on this archetype, a B+ ranking is warrented. Can run No Guard stuff too but that's more niche and didn't majorly play into this ranking.

in B: Probably the 3rd best Magic Guard user. It's STAB Combo is really good and it's stats are good enough. I have basically nothing else to say tbh, borders between B and B- but probably better than what's in B-.

in B: RIP Lunala post hpl. I still don't think it's quite as bad as some people are saying. It's still probably the best Innards Sweeper and Innards Sweepers are still decent on more offensive teams. With STAB Moongeist and Lunalium-Z it's still fine enough, but it falls short a lot leaving you just wanting

/

who are so much more consistent.

in C: Mold Breaker set is funny, otherwise what the hell does this do? No one runs it and I barely see any reason to run it. Mold set keeps it from dropping any lower though.

in D:

but worse.
WG VR

in Prison: The extra SpDef matters even less and

's higher Defense matters more. The HP difference still matters here too not just 'cause of Innards but also since Wish is used a lot on WG

. Ironically despite this, I'd actually still rank

here in like C tier unlike the standard VR.

is better at using Strength Sap due to it's lower HP. Who runs Strength Sap? No one, but it's something at least.

in B-: This thing sucks. It's Sunsteel is terrible, it's typing is mediocre, it's pretty slow and it's really predictable. No one has used this since Cats and Rabbits and I don't really like that team in the modern meta anyways.
That's about all I care to talk about. I would talk on

for the Standard VR but I've never run it and feel like I need a more informed opinion to talk in depth on it. I'll just say it didn't impress me in hpl like it did so many others and leave it there.
Oh also,

is probably good enough to be ranked, it's fine.