USUM Sample Teams

#1
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Hello! This thread serves to be a place for successful UU teams intended to help new players get acclimated to the metagame and different playstyles. The subtle differences in each tier can make UU seem overwhelming, even to seasoned veterans of other tiers. Here, you can post your own team for archiving for new UU players to use.

Posting Guidelines
  • Give a short explanation of the role that each member of your team plays, and how the team works.
  • Provide an importable.
  • You must have some experience with your team before posting. Don’t post a team you just made on the team builder and thought looked good. Providing replays is a good way to prove that you have used your team a fair bit and that it’s viable; it will also give us an idea of how to play with the team.
  • Your team must represent the current metagame.
Samples selection will be done by co-host Ark and myself.
 
#2

Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Scald
- Earthquake
- Recover
- Curse

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 48 Def / 216 Spe
Jolly Nature
- Acrobatics
- Earthquake
- Roost
- Defog

Aggron-Mega @ Aggronite
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Heavy Slam
- Fire Punch
- Earthquake
- Stealth Rock

Muk-Alola @ Assault Vest
Ability: Poison Touch
EVs: 248 HP / 64 Atk / 28 Def / 148 SpD / 20 Spe
Adamant Nature
- Pursuit
- Knock Off
- Poison Jab
- Shadow Sneak

Alomomola @ Leftovers
Ability: Regenerator
EVs: 40 HP / 252 Def / 216 SpD
Bold Nature
- Wish
- Protect
- Toxic
- Knock Off

Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Seismic Toss
- Skill Swap
- Heal Bell

Originally made by Moutemoute and was optimized by me, this Stall team is a pretty good one; it is designed to do what Stall teams do best, while also handle common stallbreakers, such as Nasty Plot Lucario, Heracross, and non-Aura Sphere Togekiss.
Most of the team is self-explanatory; Mega Aggron provides Stealth Rock, a non-Aura Sphere Togekiss, and Calm Mind Latias counter and is just really bulky in general - it will almost always take a hit if it needs to. Alomomola, Blissey, and Quagsire do a good job at handling the majority of UU tier. Knock Off + Toxic Alomomola is really great at chipping and handling Pokémon like Alolan Marowak, Swampert and random Pokémon that wanna switch into Alomomola in general. Curse Quagsire is used to not only serve as another wincon but also handle Alolan Marowak and Calm Mind Reuniclus better. Skill Swap Blissey is a pretty neat tech and is your way to beat SubSeed Serperior. It is also really useful in some scenarios; such as giving a Gliscor whose Toxic Orb was Knocked Off Natural Cure, and even taking away Pressure from Suicune and Kyurem. Gliscor is a panic button that works really well against Flame Orb Heracross and Nasty Plot Lucario, which otherwise tear the team apart. It also provides Defog support. Alolan Muk provides the team with a Toxic Spikes absorber and a reliable answer to Ghost-types, such as Gengar and Chandelure. It can also act as a panic button against the kinds of Serperior and Latias.


crossy u lossy (Heracross) @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- Facade
- Swords Dance

chuggy buggy (Scizor) @ Choice Band
Ability: Technician
EVs: 112 HP / 252 Atk / 144 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Pursuit

woofy woof (Manectric-Mega) @ Manectite
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Flamethrower
- Hidden Power [Ice]

batzywatzy (Crobat) @ Flyinium Z
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Defog
- Roost
- U-turn

soggy froggy (Seismitoad) @ Leftovers
Ability: Water Absorb
EVs: 244 HP / 252 Def / 12 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Scald
- Earth Power
- Toxic

bitchy sissy (Latias) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Ice Beam
- Healing Wish

This is a strong offensive Volt-Turn team that has a surprisingly resilient defensive backbone because of the good or average bulk of all the members. Overall, the only thing it really is missing is an answer to Hydreigon because I do not use a Fairy and Scizor as my Dragon resist and a weakness to Aurora Veil because Crobat has a horrible match up against Sandslash despite having Infiltrator and Defog.

Most of the momentum is generated through the two U-Turn users and Scizor which are both fast and strong (Scizor relying on Bullet Punch for speed) so they can threaten basically any defensive Pokemon except Hippowdon, which still does not like taking U-Turns for nothing. This strategy is punctuated by Heracross which smashes the defenses of my opponent's team usually after getting a free switch in from Vol-Turn. Seismitoad provides nice resistances which complements Crobat in particular and the essential Stealth Rock, while Latias gives me a nice hand over most offenses and has Healing Wish to often give me basically 7 Pokemon to work with in some games as I can strategically sacrifice Latias.

pokeisfun said you could run Swampert (a set with max attack and Avalanche was his suggestion) over Seismitoad, too, but this leaves you a lot weaker to Primarina.

Replays:

https://replay.pokemonshowdown.com/gen7uu-687839555 Against a Spikes offense team, the matchup is fairly balanced since they have a good Spiker vs Crobat but I probably have a slight advantage as they are really Scizor and Manectric weak. I keep that advantage after some maybe questionable moves early on (letting me Defog SR, not Endeavoring on the BP if they had it)

https://replay.pokemonshowdown.com/gen7uu-682514374 Despite getting fairly lucky in the beginning with the Draco Meteor miss, I sort of crumble versus their Latias still because of the turn one damage on Scizor. Basically this shows one theme of the team - an over reliance on Scizor to check threats.


Moltres @ Flyinium Z
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Defog
- Fire Blast
- Roost

Altaria-Mega @ Altarianite
Ability: Natural Cure
EVs: 252 HP / 80 SpA / 176 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Ice Beam
- Roost
- Defog

Empoleon @ Shuca Berry
Ability: Torrent
EVs: 252 HP / 76 Def / 180 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Stealth Rock
- Toxic
- Roar

Krookodile @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Knock Off
- Earthquake
- Stone Edge

Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Tomb
- Spore
- Mach Punch
- Bullet Seed

Scizor @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- U-turn
- Bullet Punch
- Pursuit
- Superpower

This is a Bulky Offense team I made centered around the double Defog core of Moltres + Mega Altaria. They cover each others types very well. Pressure on Moltres is used to stall out hazards and also beats TSpikes Tenta 1v1. Ice Beam is used to deal with Gliscor easier, as it is otherwise slightly annoying. I needed a Flying resist, a Steel Type, and a good Mega Pidgeot check, so Empoleon seemed perfect here. Rocks Toxic is used to give a better matchup against stall. I needed speed control and a Volt Switch deterrent for my team next, so Krookodile came along. Breloom also improves the matchup against stall and provides the team a setup sweeper. I used Jolly over Adamant for outspeeding things like 252+ base 60s (such as Primarina and Bewear), and speed tying with other 70s.The combination of Rocks Toxic Empoleon and Spore 3 attacks Breloom has a good matchup against stall. Lastly, I needed a strong pivot and something to annoy physical walls, so Choice Band Scizor seemed natural. It also wears down Quagsire for Krookodile to Knock Off spam.
 
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#4
Reposting this here.


Krookodile @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Stealth Rock
- Pursuit

Celebi @ Colbur Berry
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Giga Drain
- Psychic
- Hidden Power [Fire]

Crobat @ Sky Plate
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Defog
- Roost
- U-turn

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 40 SpD / 216 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Scald
- Protect

Cobalion @ Steelium Z
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Rock Polish
- Close Combat
- Iron Head

Latias @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Draco Meteor
- Psychic
- Ice Beam
Pretty straightforward offensive team that's managed to hold on with minor edits since the beginning of the Generation. Krookodile and Celebi together can smash balance, with Krook providing utility with Rocks and Knock Off. (Shoutout LilOu for the set, come back to us buddy) Crobat is a fast defogger, and also does a bit of damage with Brave Bird. Vincune is a generally annoying win condition that suddenly lost one of the most annoying checks in the world, and since the main checks to Vincune are handled by Celebi (in the case of Seismitoad and Jellicent) and Krookodile (also Jellicent but also Volcanion) it can generally have a good path to sweep if you play it right. Cobalion is a second wincon, and double dance is pretty good, and since Faeries are annoying I run SteelZ here. Scarf Lati is speed control and a minor check to Voltturn.

The full RMT can be found HERE.

Actually have replays this time!
https://replay.pokemonshowdown.com/gen7uu-661142485
https://replay.pokemonshowdown.com/gen7uu-660183240
https://replay.pokemonshowdown.com/gen7uu-658397146
 
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#5




Blissey @ Leftovers
Ability: Natural Cure
EVs: 80 HP / 252 Def / 84 SpA / 92 Spe
Bold Nature
IVs: 0 Atk
- Fire Blast
- Wish
- Protect
- Toxic

Scizor @ Choice Band
Ability: Technician
EVs: 244 HP / 252 Atk / 12 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Pursuit
- Defog

Aggron-Mega @ Aggronite
Ability: Filter
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Heavy Slam
- Earthquake
- Avalanche
- Stealth Rock

Chesnaught @ Rocky Helmet
Ability: Bulletproof
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Wood Hammer
- Drain Punch
- Bulk Up
- Synthesis

Infernape @ Choice Band
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Thunder Punch
- Flare Blitz
- Mach Punch

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Rest
- Sleep Talk
- Calm Mind
- Scald

I made some small adjustments to my previous team for USUM. This team does have a few threats so its best to be wary of the following: SubCM Chandelure and NP Salazzle. When facing Scizor, always switch to Chesnaught and Bulk Up.

Aggron-Mega is the dedicated Lead, I run Avalanche to OHKO Gliscors who go for the EQ against me. I run 252+ Atk to make my Aggron-Mega as threatening as possible, with the 252 HP giving it a reasonable level of bulk. Blissey covers special defense, and Fire Blast still remains essential. I have tested with Seismic Toss, but being setup fodder for Scizor, Doublade and Cobalion is very disadvantageous. I run some speed EVs to outrun 8 Speed Scizor, so I can get the jump with Fire Blast if necessary (although these EVs are optional).

Scizor and Infernape are CB users that grant me a good level of speed control with their boosted priority moves via Technician and Iron Fist. As a result, the team tends to perform quite well against Trick Room or Sticky Web teams since it doesn't rely heavily on Speed. Infernape is also a great Wallbreaker and I run Thunder Punch for Azumarill, Tentacruel, Mantine and Primarina switch-ins. I've started running Defog on Scizor at the expense of Superpower to provide some respite against hazard stackers.

Chesnaught, Aggron and Tentacruel form the physically defensive core. The Rocky Helmet on Chesnaught is used to punish U-turners. Bulk Up prevents boosters from setting up on you. Most physical threats such as Crawdaunt, Mamoswine, Cobalion, Entei, Scizor, Kommo-o etc. are dealt with between the pair. Tentacruel is the switch-in for a variety of other physical threats such as Infernape, Darmanitan, Entei etc.

Replays

https://replay.pokemonshowdown.com/gen7uu-669222581 vs PIF
https://replay.pokemonshowdown.com/gen7uu-686202002 vs Moile
https://replay.pokemonshowdown.com/gen7uu-690598683 vs AsterJ
https://replay.pokemonshowdown.com/gen7uu-661984776 vs Pearl
https://replay.pokemonshowdown.com/gen7uu-661123744 vs King UU
https://replay.pokemonshowdown.com/gen7uu-667707572 vs GioVB
 

Attachments

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#6


Altaria-Mega (M) @ Altarianite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Dragon Dance
- Return
- Heal Bell
- Roost

Alomomola (F) @ Leftovers
Ability: Regenerator
EVs: 168 HP / 252 Def / 88 SpD
Relaxed Nature
- Wish
- Protect
- Scald
- Knock Off

Xatu (M) @ Rocky Helmet
Ability: Magic Bounce
EVs: 248 HP / 244 Def / 16 Spe
Impish Nature
- Protect
- Night Shade
- U-turn
- Roost

Quagsire (M) @ Leftovers
Ability: Unaware
EVs: 252 HP / 244 Def / 12 Spe
Relaxed Nature
- Curse
- Scald
- Earthquake
- Recover

Blissey @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Seismic Toss
- Toxic
- Soft-Boiled

Scizor (M) @ Leftovers
Ability: Technician
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Bullet Punch
- U-turn
- Defog
- Roost


Made this team with ABR for snake but I've been laddering with it a bit in this meta and it's been working out pretty well (peaked #1 at 1803 pts!!). Anyway the main draw was to build around xatu which seemed like a fairly underrated pokemon, useful for walling most (non sd) gliscor & klefki sets as well as providing some useful utility to the team with magic bounce; we gave it protect to get out of choice locked pursuit/knock scenarios & rocky helmet for punishing sr users like ladgron and steelix. After that we decided max def defog scizor would be the best partner for keeping hazards off, capable of beating the pokemon xatu struggle with (such as mamo & terrak). After this we decided to just make it full stall & added the standard core of bliss + alo + quag. As you can see blissey lacks heal bell as we considered toxic + rocks to be more useful (we have an alternative heal beller in altaria anyway). Quagsire is curse to give the team a semi decent win con, as well as walling the plethora of setup sweepers (coba, scizor, altaria etc. you know the drill). Not much to say on the alo set, scald + knock seemed most useful since we appreciated spreading burns & lacked a pokemon with knock off on the team. Last pokemon is max def dd altaria with heal bell; this generally covers the remaining threats such as sd hera & crawdaunt and provides status removal for the team as well as another win con. Main threats to the team would be heal bell + nasty plot toge & most serperior sets, as well as the standard stallbreakers like hera, but they can definitely all be beaten if you play well enough.

Just like to add the only reason I'm posting this is because people are just stealing it and claiming it as their own at this point (fuck miyoka lmao), but it's a good team and has been winning a lot so have fun with it lads.

Hard to find replays of matches on the ladder that weren't just auto wins or boring, but this one vs sacri was pretty decent I suppose:
https://replay.pokemonshowdown.com/gen7uu-664467709

Stall vs stall match up:
https://replay.pokemonshowdown.com/gen7uu-664349552

Here's how not to use it:
https://replay.pokemonshowdown.com/smogtours-gen7uu-326869
 
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#8


Altaria-Mega (M) @ Altarianite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Dragon Dance
- Return
- Heal Bell
- Roost

Alomomola (F) @ Leftovers
Ability: Regenerator
EVs: 168 HP / 252 Def / 88 SpD
Relaxed Nature
- Wish
- Protect
- Scald
- Knock Off

Xatu (M) @ Rocky Helmet
Ability: Magic Bounce
EVs: 248 HP / 244 Def / 16 Spe
Impish Nature
- Protect
- Night Shade
- U-turn
- Roost

Quagsire (M) @ Leftovers
Ability: Unaware
EVs: 252 HP / 244 Def / 12 Spe
Relaxed Nature
- Curse
- Scald
- Earthquake
- Recover

Blissey @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Seismic Toss
- Toxic
- Soft-Boiled

Scizor (M) @ Leftovers
Ability: Technician
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Bullet Punch
- U-turn
- Defog
- Roost


Made this team with ABR for snake but I've been laddering with it a bit in this meta and it's been working out pretty well (peaked #1 at 1803 pts!!). Anyway the main draw was to build around xatu which seemed like a fairly underrated pokemon, useful for walling most (non sd) gliscor & klefki sets as well as providing some useful utility to the team with magic bounce; we gave it protect to get out of choice locked pursuit/knock scenarios & rocky helmet for punishing sr users like ladgron and steelix. After that we decided max def defog scizor would be the best partner for keeping hazards off, capable of beating the pokemon xatu struggle with (such as mamo & terrak). After this we decided to just make it full stall & added the standard core of bliss + alo + quag. As you can see blissey lacks heal bell as we considered toxic + rocks to be more useful (we have an alternative heal beller in altaria anyway). Quagsire is curse to give the team a semi decent win con, as well as walling the plethora of setup sweepers (coba, scizor, altaria etc. you know the drill). Not much to say on the alo set, scald + knock seemed most useful since we appreciated spreading burns & lacked a pokemon with knock off on the team. Last pokemon is max def dd altaria with heal bell; this generally covers the remaining threats such as sd hera & crawdaunt and provides status removal for the team as well as another win con. Main threats to the team would be heal bell + nasty plot toge & most serperior sets, as well as the standard stallbreakers like hera, but they can definitely all be beaten if you play well enough.

Just like to add the only reason I'm posting this is because people are just stealing it and claiming it as their own at this point (fuck miyoka lmao), but it's a good team and has been winning a lot so have fun with it lads.

Hard to find replays of matches on the ladder that weren't just auto wins or boring, but this one vs sacri was pretty decent I suppose:
https://replay.pokemonshowdown.com/gen7uu-664467709

Stall vs stall match up:
https://replay.pokemonshowdown.com/gen7uu-664349552

Here's how not to use it:
https://replay.pokemonshowdown.com/smogtours-gen7uu-326869
Oh my god it was you who's using this team. Just a random thing to let you know I'm building with NP Lucario now specifically for this team. Xatu plus scizor is a nice choice I think, thanks for sharing.
 
#9


the origins of my team was actually pretty mindless. the thought process behind it was "lol kommo-o is pretty hard to kill once set up, you know what would make it even harder to kill? aurora veil". at that point i had three of the team members done. i like the dd set for z-mo because it's able to pressure fairies without needing to rely on clang. speaking of clang, the ev spread lets kommo-o guarantee the ko vs latias with clang. now for the fourth and fifth pokemon i obviously put a lot of thought into it and put two of the most dangerous set up pokemon in the tier in scizor and latias on the team. scizor here runs quick attack because it's great for chipping away at tenta / moltres / manectric / rotom wash which can be pretty irritating lol. latias runs the electrium set except with life orb and i've found it to still be pretty cool it's good for empoleons and shit that try to get rid of veil. i like psychic more than psyshock here because it's good for damaging physically bulky mons like rotom and gliscor without having to use draco but psyshock is fine to pressure blissey and shit. doublade is here as a scizor check and scolipede check. i love gyro ball here because it's great for checking scolipede and gliscor which is why i'd give it the nod over iron head. pak peaked like #1 and #12 in like one night and i've had success with it in random test games vs friends so i assume it works.

Kommo-o @ Kommonium Z
Ability: Soundproof
EVs: 200 Atk / 56 SpA / 252 Spe
Naive Nature
- Dragon Dance
- Poison Jab
- Drain Punch
- Clanging Scales

Scizor @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Superpower
- Bullet Punch
- Quick Attack

Sandslash-Alola @ Light Clay
Ability: Slush Rush
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Aurora Veil
- Rapid Spin
- Icicle Crash
- Earthquake

Doublade @ Eviolite
Ability: No Guard
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Gyro Ball
- Shadow Claw
- Shadow Sneak

Aurorus @ Focus Sash
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Freeze-Dry
- Blizzard
- Encore

Latias @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Calm Mind
- Thunder
- Psychic / Psyshock
 
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#10


Basically i'm tryna stock up on teams rn and I wanted to make one based on the core my best friend TSR posted here: http://www.smogon.com/forums/threads/usum-uu-cores.3621584/#post-7591225

Cobalion @ Shuca Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Close Combat
- Iron Head
- Swords Dance

Talonflame @ Flyinium Z
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Flare Blitz
- Brave Bird
- Roost

Azumarill @ Choice Band
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Liquidation
- Knock Off

Hippowdon (F) @ Leftovers
Ability: Sand Force
EVs: 252 HP / 80 Def / 176 SpD
Impish Nature
- Whirlwind
- Earthquake
- Slack Off
- Toxic

Sceptile-Mega @ Sceptilite
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Leech Seed
- Giga Drain
- Dragon Pulse

Empoleon @ Leftovers
Ability: Torrent
EVs: 180 HP / 76 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Defog
- Toxic
- Roar

So I started this team with Azumarill, Talonflame, and Serperior, and looking at this team, its literally a FAT L to Mega Manectric. I personally hate having a team without a Ground type, so badabing thats where Hippowdon comes in with having a great matchup against Volt Turn in general along with Mega Manectric. Now I need rocks, and thought since I already have a Ground type, the typing of Cobalion and offensive presence it brings is perfect for the team, so I added Cobalion. Now obviously when you have a team kind of centered around Talonflame, your gonna need reliable hazard removal, so I picked Empoleon for a Latias switch in, and hazard control. Looking at the team with these pokemon: Cobalion, Talonflame, Azumarill, Hippowdon, Serperior, and Empoleon, I realized Rotom-W pretty much has free reign, my best bet is to revenge kill it with Serperior. So I immediately changed it to one of Rotom-W's hardest counters in Mega Sceptile, and made it a similar set to fulfill the role I will be missing with the loss of Serperior. Cobalion is the rocker, Talonflame is the bopper, Azumarill puts dents in the enemy team, Hippowdon is the Volt Turn answer and phaser, Mega Sceptile is the sub seeder and Rotom-W answer, and Empoleon is the Latias switch in, along with the hazard control. Only thing about this team is the best answer you've got to Serperior is revenge killing with Talonflame, which shouldn't be that difficult if you play it right but yeah it can get troublesome.

 
Last edited:
#11
Reposting this here.


Krookodile @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Stealth Rock
- Pursuit

Celebi @ Colbur Berry
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Giga Drain
- Psychic
- Hidden Power [Fire]

Crobat @ Sky Plate
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Defog
- Roost
- U-turn

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 40 SpD / 216 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Scald
- Protect

Cobalion @ Steelium Z
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Rock Polish
- Close Combat
- Iron Head

Latias @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Draco Meteor
- Psychic
- Ice Beam
Pretty straightforward offensive team that's managed to hold on with minor edits since the beginning of the Generation. Krookodile and Celebi together can smash balance, with Krook providing utility with Rocks and Knock Off. (Shoutout LilOu for the set, come back to us buddy) Crobat is a fast defogger, and also does a bit of damage with Brave Bird. Vincune is a generally annoying win condition that suddenly lost one of the most annoying checks in the world, and since the main checks to Vincune are handled by Celebi (in the case of Seismitoad and Jellicent) and Krookodile (also Jellicent but also Volcanion) it can generally have a good path to sweep if you play it right. Cobalion is a second wincon, and double dance is pretty good, and since Faeries are annoying I run SteelZ here. Scarf Lati is speed control and a minor check to Voltturn.

The full RMT can be found HERE.

Actually have replays this time!
https://replay.pokemonshowdown.com/gen7uu-661142485
https://replay.pokemonshowdown.com/gen7uu-660183240
https://replay.pokemonshowdown.com/gen7uu-658397146
>Is it possible to reasonably replace Suicune with Azumarill?
 
#13
http://pokepast.es/bd009d0045c0bf67



A fairly standard bulky offense team. The ideas of the team is to use good type synergy among the Pokemon to defend against threats and generate momentum to launch attacks as it has multiple avenues to sweep with Serperior, Azumarill, and Lucario. Gliscor also often has chances to stall out the opponent.

Lucario was selected as the first Pokemon to have a good mtchup against many stall teams, since Z Focus Blast OHKOs Quagsire 100% of the time. I wanted to make sure stall was not at all an issue so I also added SubSeed Serperior which is pretty well known for breaking stall. It works well because Lucario can often start from even turn 1 to start attacking their defensive core, while Serperior can mop up the remains. Rotom-Wash gives good defensive synergy with the attackers and provides momentum for them to get free turns to attack with. Gliscor provides a very useful Electric immunity - with special defense, it even counters defensive Rotom-Wash - and the essential SR. It also builds on the defensive synergy.

With that main part of the team done, I looked for things that still countered or posed big issues. Muk Alolan helps deal with the big Latias problem and makes it much easier for Lucario to sweep. Since my Steel type was hardly a good Dragon resist, I choose Azumarill as a Fairy. It also provides priority which is good because my team is quite slow for bulky offense. It helps weaken Amoonguss for Serperior and Lucario - even Ice Punch is usable on it for this reason.

Weaknesses include:
  • No Fairy resists which sucks when my opponent has an Azumarill, could add more defense to Rotom-Wash for this
  • No good Amoonguss switch in, although Gliscor beats it handily if its Toxiced
  • Serperior weak if they Leech Seed Muk
  • No Fairy resist also means its quite Altaria weak
Replays:
https://replay.pokemonshowdown.com/gen7uu-669167862

Some good predictions by my opponent killing Lucario made it easier for them, but I proved Gliscor is a strong Pokemon anyways as it almost walled their team.

https://replay.pokemonshowdown.com/gen7uu-665709159

After my opponent makes some mistakes by losing Amoonguss, Serperior can win despite hax.

Sadly nobody likes to save replays when they lose versus this team, so I don't have any stall replays. But this team really is designed to crush stall, which is does a decent job of, while still not being shit. I won't say it's a great team, but it's okay and at least has some straightforward strategies.
 
#14
B62B94E8-44AF-4313-A95B-3A136ECD6336.jpeg

over easy (Blissey) @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Seismic Toss
- Toxic
- Soft-Boiled

turbo (Alomomola) (F) @ Leftovers
Ability: Regenerator
EVs: 168 HP / 252 Def / 88 SpD
Relaxed Nature
- Wish
- Protect
- Scald
- Knock Off

zippity doo dah (Mandibuzz) @ Rocky Helmet
Ability: Overcoat
EVs: 248 HP / 244 Def / 16 Spe
Impish Nature
IVs: 0 Atk
- Roost
- Foul Play
- Taunt
- Defog

run (Azumarill) @ Leftovers
Ability: Sap Sipper
EVs: 248 HP / 184 Def / 76 SpD
Calm Nature
IVs: 0 Atk
- Perish Song
- Whirlpool
- Rest
- Protect

carl (Quagsire) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Earthquake
- Recover
- Curse

night night (Sceptile) @ Sceptilite
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Dragon Pulse
- Giga Drain
- Leech Seed


This team is a stall team with the standard Alo & Bliss core. It has Quagsire for set-up sweepers, rocky helmet Mandibuzz to punish physical attackers, trapper Azu to trap gliscor first turn and mons like superior and latias, and sub seed Mega Sceptile as a wall breaker and check to rotom. This stall team is more offensive then most in that it's good at eliminating sweepers so that Sceptile can set up and win. The team has great coverage, covers the most prominent mons on the viability rankings and doesnt have issues with wall breakers like Heracross and Haxorus. It does have weaknesses to stall breakers like Gliscor who toxic and taunt too prevent heal bell which is why it's important to trap and kill Gliscor with Azu as soon as possible.
 
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Moutemoute

So far away.. ✈
is a Tiering Contributor
#15


Aggron-Mega (M) @ Aggronite
Ability: Sturdy
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Stealth Rock
- Heavy Slam
- Earthquake
- Avalanche

Gliscor (M) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 76 SpD / 188 Spe
Jolly Nature
- Defog
- Roost
- Earthquake
- Acrobatics

Quagsire (M) @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Recover
- Toxic
- Scald
- Earthquake

Alomomola (F) @ Rocky Helmet
Ability: Regenerator
EVs: 40 HP / 252 Def / 216 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Scald
- Toxic

Muk-Alola (M) @ Assault Vest
Ability: Poison Touch
EVs: 248 HP / 212 Atk / 28 Def / 20 Spe
Adamant Nature
- Poison Jab
- Knock Off
- Pursuit
- Shadow Sneak

Blissey @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Heal Bell
- Toxic
- Seismic Toss


Well, this is the team I made and used since about a week. It allows me to get a pretty nice Elo on the UU Ladder.
Aggron-Mega is one on my answer to Serperior / Latias. Thanks to Avalanche it can OHKO with some cheap Serperior and Latias while OHKO Gliscor (with 120 BP) without any cheap. Gliscor is my Defogger and feat well on the team. Acrobatics allows it to OHKO Heracross which is #1 threat for Stall Team. Then we have a classic core with Quagsire / Alomomola and Blissey. Muk-Alola can trap some Pokemon or Knock Off. The spread can seem kinda weird but it permit Muk-Alola to always survive a Guts Boosted Close Combat Heracross from full while outspeeding Relax Swampert.
 
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#16
M-Sharpedo Hazard Offense

(click for a heater team)

2018-01-03 (2).png


Was doing okay with this team so far, so I thought that it'd be a fun sample for newcomers. I'm not gonna lie, I'm ass at building but once I built this I knew it would go. Simple Hyper Offense based around momentum from Hydreigon and keeping hazards up, hence the Freeze-Dry Mamo and the jank ass Klekfi set (which has put in work from time to time). Chandelure is Scarf and Hydreigon is Specs because I originally wanted a better MU versus defog Gliscor, but Scarf Chandelure puts in work versus offensive builds and Specs Hydreigon is too nice at keeping up the momentum and breaking what this team needs broken.

Insta-L from Team Preview
-Alomomola/Bliss core (gotta outplay that)
-Suicune (outplay this too)
-Any Fighting Type (people usually misplayed so I was okay, Chandelure is literally your only check and that's bad)
-Suicune + Any Fighting Type w/ Bulk (might as well ff unless you have the game of your life)
-Stall (didn't take an L to stall but like I played trashcans so if you play a real stall mu you might have to play like a god)



http://replay.pokemonshowdown.com/gen7uu-679124586
(Do not get greedy with this team like I did in this replay)



 
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#17




Blissey @ Leftovers
Ability: Natural Cure
EVs: 172 HP / 252 Def / 84 SpA
Bold Nature
IVs: 0 Atk
- Fire Blast
- Wish
- Protect
- Toxic

Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Pursuit
- Defog

Aggron-Mega @ Aggronite
Ability: Filter
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Heavy Slam
- Earthquake
- Avalanche
- Stealth Rock

Chesnaught @ Rocky Helmet
Ability: Bulletproof
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Wood Hammer
- Drain Punch
- Bulk Up
- Synthesis

Infernape @ Choice Band
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Thunder Punch
- Flare Blitz
- Mach Punch

Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Earth Power
- Scald
- Toxic
- Recover

Started playing again a few days ago. I made some small adjustments to my previous team for USUM. This team does have a few threats so its best to be wary of the following: SubCM Chandelure and SubSeed Serperior.

Aggron-Mega is the dedicated Lead, I run Avalanche to OHKO Gliscors who go for the EQ against me. I run 252+ Atk to make my Aggron-Mega as threatening as possible, with the 252 HP giving it a reasonable level of bulk. Blissey covers special defense, and Fire Blast still remains essential. I have tested with Seismic Toss, but being setup fodder for Scizor, Doublade and Cobalion is very disadvantageous.

Scizor and Infernape are CB users that grant me a good level of speed control with their boosted priority moves via Technician and Iron Fist. As a result, the team tends to perform quite well against Trick Room or Sticky Web teams since it doesn't rely heavily on Speed. Infernape is also a great Wallbreaker and I run Thunder Punch for Azumarill, Tentacruel, Mantine and Primarina switch-ins. I've started running Defog on Scizor at the expense of Superpower to provide some respite against hazard stackers.

Chesnaught and Gastrodon form the physically defensive core. The Rocky Helmet on Chesnaught is used to punish U-turners. Bulk Up prevents boosters from setting up on you. Most physical threats such as Crawdaunt, Mamoswine, Cobalion, Entei, Scizor, Kommo-o etc. are dealt with between the pair. Gastrodon also acts as an excellent stopper to the Volt-Turn combo. I have started using Gastrodon since Research Week 2.

Replays

https://replay.pokemonshowdown.com/gen7uu-661984776 vs Pearl
https://replay.pokemonshowdown.com/gen7uu-661123744 vs King UU
https://replay.pokemonshowdown.com/gen7uu-667707572 vs GioVB
Great team! I used it to ladder a bit and really liked it. I experimented with Rockium Terrakion over Blissey as Blissey lost to some common threats that this team struggles against anyway, like: Taunt/Sub Chandelure, Serperior (as you mentioned), Grass Knot Infernape, CroCune + Gliscor teams, etc. While it doesn't deal with Serperior, it gives the team a way to break through fatter cores and speed ties with Infernape (also outspeeds the whole unboosted tier after RP if I'm not wrong). I liked it a bit more.

Some other things to try:
216 Speed on Scizor outspeeds base 50s (like Azu although no one runs timid)
Knock Off > Pursuit on Scizor
Spikes > Bulk Up on Chesnaught

Loved using this team in general though, really fun team!
 
#18
Azelf @ Focus Sash
Ability: Levitate
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Flamethrower
- Explosion
- Taunt
- Stealth Rock

Scizor @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bullet Punch
- Superpower
- Knock Off
- Swords Dance

Sharpedo-Mega @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Crunch
- Psychic Fangs
- Ice Fang
- Protect

Primarina @ Choice Specs
Ability: Torrent
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Moonblast
- Psychic
- Surf

Infernape (M) @ Life Orb
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Flare Blitz
- Mach Punch
- Swords Dance

Serperior @ Leftovers
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Hidden Power [Fire]
- Substitute
- Leech Seed
 
#20


Originally made by Moutemoute and was optimized by me, this Stall team is a pretty good one; it is designed to do what Stall teams do best, while also handle common stallbreakers, such as Nasty Plot Lucario, Heracross, and non-Aura Sphere Togekiss.

Most of the team is self-explanatory; Mega Aggron provides Stealth Rock, a non-Aura Sphere Togekiss, and Calm Mind Latias counter and is just really bulky in general - it will almost always take a hit if it needs to. Alomomola, Blissey, and Quagsire do a good job at handling the majority of UU tier. Knock Off + Toxic Alomomola is really great at chipping and handling Pokémon like Alolan Marowak, Swampert and random Pokémon that wanna switch into Alomomola in general. Curse Quagsire is used to not only serve as another wincon but also handle Alolan Marowak and Calm Mind Reuniclus better. Skill Swap Blissey is a pretty neat tech and is your way to beat SubSeed Serperior. It is also really useful in some scenarios; such as giving a Gliscor whose Toxic Orb was Knocked Off Natural Cure, and even taking away Pressure from Suicune and Kyurem. Gliscor is a panic button that works really well against Flame Orb Heracross and Nasty Plot Lucario, which otherwise tear the team apart. It also provides Defog support. Alolan Muk provides the team with a Toxic Spikes absorber and a reliable answer to Ghost-types, such as Gengar and Chandelure. It can also act as a panic button against the kinds of Serperior and Latias.

Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Scald
- Earthquake
- Recover
- Curse


Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 48 Def / 216 Spe
Jolly Nature
- Acrobatics
- Earthquake
- Roost
- Defog


Aggron-Mega @ Aggronite
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Heavy Slam
- Fire Punch
- Earthquake
- Stealth Rock


Muk-Alola @ Assault Vest
Ability: Poison Touch
EVs: 248 HP / 64 Atk / 28 Def / 148 SpD / 20 Spe
Adamant Nature
- Pursuit
- Knock Off
- Poison Jab
- Shadow Sneak


Alomomola @ Leftovers
Ability: Regenerator
EVs: 40 HP / 252 Def / 216 SpD
Bold Nature
- Wish
- Protect
- Toxic
- Knock Off


Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Seismic Toss
- Skill Swap
- Heal Bell
 
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#21


Originally made by Moutemoute and was optimized by me, this Stall team is a pretty good one; it is designed to do what Stall teams do best, while also handle common stallbreakers, such as Nasty Plot Lucario, Heracross, and non-Aura Sphere Togekiss.

Most of the team is self-explanatory; Mega Aggron provides Stealth Rock, a non-Aura Sphere Togekiss, and Calm Mind Latias counter and is just really bulky in general - it will almost always take a hit if it needs to. Alomomola, Blissey, and Quagsire do a good job at handling the majority of UU tier. Knock Off + Toxic Alomomola is really great at chipping and handling Pokémon like Alolan Marowak, Swampert and random Pokémon that wanna switch into Alomomola in general. Curse Quagsire is used to not only serve as another wincon but also handle Alolan Marowak and Calm Mind Reuniclus better. Skill Swap Blissey is a pretty neat tech and is your way to beat SubSeed Serperior. It is also really useful in some scenarios; such as giving a Gliscor whose Toxic Orb was Knocked Off Natural Cure, and even taking away Pressure from Suicune and Kyurem. Gliscor is a panic button that works really well against Flame Orb Heracross and Nasty Plot Lucario, which otherwise tear the team apart. It also provides Defog support.

Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Scald
- Earthquake
- Recover
- Curse


Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 48 Def / 216 Spe
Jolly Nature
- Acrobatics
- Earthquake
- Roost
- Defog


Aggron-Mega @ Aggronite
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Heavy Slam
- Fire Punch
- Earthquake
- Stealth Rock


Muk-Alola @ Assault Vest
Ability: Poison Touch
EVs: 248 HP / 64 Atk / 28 Def / 148 SpD / 20 Spe
Adamant Nature
- Pursuit
- Knock Off
- Poison Jab
- Shadow Sneak


Alomomola @ Leftovers
Ability: Regenerator
EVs: 40 HP / 252 Def / 216 SpD
Bold Nature
- Wish
- Protect
- Toxic
- Knock Off


Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Seismic Toss
- Skill Swap
- Heal Bell
Does anything beat this?
 

Sage

formerly Sage of the 6
is a Pre-Contributor
#22
Does anything beat this?
The team above does an excellent job of having great matchups with common stallbreakers, but struggles in the Stall vs. Stall matchup. Both Muk and Aggron are relying on Alomomola's Wish support to stay healthy, and Wish's 16 PP can be drained startling fast when faced against a stall team that can just keep chipping those two down. The team also lacks Rapid Spin, which makes the matchup vs Tentacruel teams difficult to break through due to your opponent nearly guaranteed to win the hazard war. I could also see something like NP Hoopa giving the team trouble provided you gain chip on Muk before bringing it out.

All that being said, the team is excellent and does a great job of mitigating a lot of common weaknesses stall has, be sure to test it out!
 

Freeroamer

The greatest story of them all.
#23
You should include what Alolan Muk does for that team. Traits to emphasise would be a switch in to chandelure and a grounded poison to remove t spikes.

I don’t really get how the metagame adapted that much better to the stall oosted by bugzi that it’s no longer fit to be a sample. It deals with all the new drops fine and while it might not be impeccable, I think it’s fine to still be a sample especially given the lack currently available.
 

Moutemoute

So far away.. ✈
is a Tiering Contributor
#24
Muk-Alola especially deal with Chandelure and Sub Taunt Gengar which can be really annoying for Stall.
The spread of Muk-A can seem weird but it's alright.

252 SpA Choice Specs Primarina Hydro Pump vs. 248 HP / 148 SpD Assault Vest Muk-Alola: 153-180 (37 - 43.5%) -- guaranteed 3HKO after Stealth Rock
252 Atk Guts Heracross Close Combat vs. 248 HP / 28 Def Muk-Alola: 349-412 (84.5 - 99.7%) -- guaranteed 2HKO

And 20 EV in Speed allow Muk-A to outspeed Relax Swampert.
 
#25
Donating some teams I think that are good enough for the thread but *shrugs* that's just me. I thought I would give a few of my main laddering teams because the lack of teams in this thread.

Balance:
1516333857014.png

Importable: http://pokepast.es/54fe8c6bb7679934

Description: This is about the bulkiest balance team you can get with a lot of good typing synergy and defensive Pokemon in exchange for relying on fairly weak priority moves as speed. Overall, this means the team is extremely solid against most of the metagame, particularly Trick Room teams which you can sometimes totally dominate, but you are weak to a few mid speed tier attackers like Moltres, Nidoking, and Togekiss.

Everyone contributes to the defenses, Amoonguss being the primary Azu/Serperior counter, Swampert stopping Manectric mainly, Altaria being a decent Fairy after evolution, Gliscor being a decent general tank, Arcanine stopping Scizor and physical attackers and Scizor stopping Latias. Unfortunately, there is no good Gliscor on the team which is a little ridiculous because it's solid S rank, so it is always possible to run max Attack Avalanche, Waterfall Swampert for this. Or even Gastro Acid Amoonguss or Ice Fang Gliscor.

The main two forms of power come in Altaria and Gliscor, which can set up and sweep most teams if one or two Pokemon are removed. They form a nice offensive partnership against stall, which usually has a favorable matchup versus balance, because the two combined can wear down Quagsire if the opponent uses Quagsire to counter both.

Replays:
https://replay.pokemonshowdown.com/gen7uu-686907114 I have a matchup advantage vs a standard TR team and maintain the advatange until the end
I have an okay matchup because Gliscor but I waste that early on and then I get too scared from Moltres and can't break through an Alomomola/Amoonguss core, which is thematic for this team

Offense:
1516334891839.png

Importable: http://pokepast.es/b7e4814508e6b7c9

Description: This is a strong offensive Volt-Turn team that has a surprisingly resilient defensive backbone because of the good or average bulk of all the members. Overall, the only thing it really is missing is an answer to Hydreigon because I do not use a Fairy and Scizor as my Dragon resist and a weakness to Aurora Veil because Crobat has a horrible match up against Sandslash despite having Infiltrator and Defog.

Most of the momentum is generated through the two U-Turn users and Scizor which are both fast and strong (Scizor relying on Bullet Punch for speed) so they can threaten basically any defensive Pokemon except Hippowdon, which still does not like taking U-Turns for nothing. This strategy is punctuated by Heracross which smashes the defenses of my opponent's team usually after getting a free switch in from Vol-Turn. Seismitoad provides nice resistances which complements Crobat in particular and the essential Stealth Rock, while Latias gives me a nice hand over most offenses and has Healing Wish to often give me basically 7 Pokemon to work with in some games as I can strategically sacrifice Latias.

Replays:

https://replay.pokemonshowdown.com/gen7uu-687839555 Against a Spikes offense team, the matchup is fairly balanced since they have a good Spiker vs Crobat but I probably have a slight advantage as they are really Scizor and Manectric weak. I keep that advantage after some maybe questionable moves early on (letting me Defog SR, not Endeavoring on the BP if they had it)

https://replay.pokemonshowdown.com/gen7uu-682514374 Despite getting fairly lucky in the beginning with the Draco Meteor miss, I sort of crumble versus their Latias still because of the turn one damage on Scizor. Basically this shows one theme of the team - an over reliance on Scizor to check threats.

Stall:
1516335757210.png

Importable: http://pokepast.es/17e0e31aeb9b8ec7

Description: Honestly not so happy with this team although it's certainly good enough to ladder with. Typical stall strategies are incorporated - Alo/Quag/Bliss is as effective as it is uncreative, while I make sure to counter the metagame and provide hazard control with the rest of the slots.

Matchups with certain stall breakers include - Chandelure (easy with Aero and Tenta), Haxorus (medium with lots of Toxics and Togekiss), Heracross (medium hard with Aerodactyl to revenge and Quagsire and Togekiss to "wall), Togekiss (easy with Aero) and Pidgeot (easy with Aero). This is all in a vacuum of course and there are plenty more breakers - the Serperior matchup is what makes me dislike the team, I consider the matchup just bad. Also it lacks a good Latias switch in which is bad.

Replays:

https://replay.pokemonshowdown.com/gen7uu-684237047 I get tricked by an unexpected Scarf on Serperior (which I probably should have seen coming because lack of Scarfer otherwise) and you can see how effective Choice Band is versus my team would be if they predicted even more well. I probably had an advantage in the matchup to be honest because Rotom Wash (rip) was not a great Defogger versus me, Chandelure had trouble as a stall breaker (I think he was a Sub set).

https://replay.pokemonshowdown.com/gen7uu-682296698 Again I had a decent advantage from the matchup alone but some nice predictions let my opponent keep hazards and I lose any advantage I had after Blissey dies, with a much worse position because Toxic Rotom-Wash (rip again) Still, my stall is resilient and I put up some effort until the Pursuit on Heracross doesn't work out and my opponent has plenty of ways to win after that.

Meta has not changed that much since the shifts, Stakataka does nothing versus Quagsire and Alomomola, Alomomola has Knock Off for Marowak, and Pursuit Aerodactyl troubles Gengar badly. Kingdra is actually the biggest threat but is pretty much unseen as of now.

As always, teams are a work in progress, questions, comments and improvements are welcome.
 
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