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Project USUM Team Building Competition (v2)! (Round 7: Vivillon)

Is Eternally a cute user?

  • Yes

    Votes: 126 48.3%
  • No

    Votes: 99 37.9%
  • Hai :3

    Votes: 105 40.2%

  • Total voters
    261
Congratulations to -Davon for winning round 15!
Round #16: Omastar
omastar.gif

I picked Omstar because banks I should do it
Deadline is (10 / 19 / 18)
Have fun :toast:!​
 
omastar.gif
garbodor.gif
passimian.gif
magmortar.gif
decidueye.gif
heliolisk.gif

Omastar @ Focus Sash
Ability: Weak Armor
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shell Smash
- Stealth Rock
- Knock Off
- Surf

Garbodor @ Toxic Plate
Ability: Aftermath
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Gunk Shot
- Spikes
- Toxic Spikes
- Explosion

Passimian @ Choice Scarf
Ability: Receiver
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Close Combat
- Knock Off
- Earthquake

Magmortar @ Choice Specs
Ability: Vital Spirit
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Hidden Power [Grass]
- Focus Blast
- Thunderbolt

Decidueye @ Decidium Z
Ability: Overgrow
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Spirit Shackle
- Leaf Blade
- Sucker Punch

Heliolisk @ Metronome
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Thunderbolt
- Hyper Voice
- Surf

Here's some whack HO. Lead with Omastar pretty much all the time, as it generally is able to get up hazards. Garb exists because fighting resists are OP, and so are spikes, as well as to pressure certain types of defoggers. Mortar is the generic Ice Resist, and screws over Comfey a tad, while being a really spooky wallbreaker. Pass is here because its the god of lazy teambuilding. Decidueye is actually really scary if you have enough hazards up, with Sucker doing a ton to pretty much everything at +2 if you have Spikes and SR up, and Metronome Lisk is an honestly hilarious mon that punishes overprediction, while really abusing spikes to run through stuff. Main issues for the team are Rotom and Sneasel, but you can play around them if you keep Omastar and Garb healthy. Also ground types lol, but you can usually pressure them enough. Knock Off is on Oma because removing Slowking / Slowbro's AV means Mortar becomes 50x scarier.
 
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hi

i made a team, originally i was going to post a different team which was actually built around shell smash omastar with z-wring out, but ultimately i felt like the team had too many flaws that i was uncomfortable with. So instead i was brainstorming ideas for new teams and went back to a concept of scarf haunter + scrafty, both bouncing off each other nice and is a duo i've used with success many times previously. Magmortar was then added to give a secondary solid fairy resist as haunter isn't the most reliable defensive mon, also just a great nuke right now with u-turn support from xatu and whimsicott. Xatu gives me at least some sort of hazard control, while not being the most reliable it's still nice to have vs steelix, and as i said before being a really nice pivot to try and mitigate klinklang weakness w helmet and u-turns into mag and scrafty. Whimsicott gives me an actual water resist, even though scrafty basically functions as one in practice, also just nice to have strong, stab moonblasts and then being able to u-turn out against the likes of plume, golbat, silvally etc for magmortar or any other teammate. And finally, omastar was my choice of rocker, and an unorthodox one at that. I was honestly just like okay this is really offensively based so i just wanted a mon that could 100% get rocks up while still having offensive presence, so i went with a omastar set of sr / ss / surf / ice beam @ focus sash, and it's actually been surprisingly effective in games which im glad about. Also gives me an actual flying resist lol

the team's been very fun to use in tests so i hope anyone that uses it shares the same experience as me ! at first it looks really roar, pass and helio weak (sounds awful lol) but in game they're actually a lot more managable than they appear, helio's taken care of with whimsi + scrafty + haunter effectively, roar is dealt with by oma + not actually being able to come in on any mon without being severaly chipped or put at adisadvantageous situation, and chople scrafty kinda forcing pass to cc can be nice to chip w xatu or finish it off w haunter or whimsi. Magmortar also outspeeds if you knock it which makes life easier

some replays to show team in effect vs TTFTW, vs yoshi who has a helio, roar, pass, AND a klinklang there's some more but don't want to share other people's teams upon their request, if you have any questions or queries feel free to pm me anytime

 
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