Quality Control Utility Tinkaton [QC 1/2] [GP 0/1]

[SET]
name: Utility Tinkaton
move 1: Stealth Rock / Thunder Wave
move 2: Knock Off
move 3: Encore
move 4: Gigaton Hammer
item: Air Balloon / Leftovers
ability: Pickpocket / Mold Breaker
nature: Jolly
evs: 252 HP / 4 Atk / 252 Spe
tera type: Ghost / Flying
[SET COMMENTS]

Tinkaton is differetiated from other offensive Pokemon such as Fezandipiti and Rotom-Wash by its ideal defensive typing and excellent combination of utility moves. Stealth Rock helps the team by punishing opponent switches, and the defensive presence helps it achieve multiple hazard-setting opportunities. In some cases, Thunder Wave is preferred over Stealth Rock, mainly in teams that have another Stealth Rock user, such as Sandy Shocks and Heatran. Knock Off provides the ability to remove items from opponents, crippling their staying power and making it riskier for the opponent to pivot or switch effectively with the item removal threat in mind. This is particularly useful against threats like Excadrill, Heatran, Rotom-W, and Tornadus-T, as it significantly reduces their longevity by depriving them of crucial items. Encore is another differentiating factor for Tinkaton from similar utility usages, as it can be used to lock slower Pokemon into moves they don't want to be locked into, such as Calm Mind Sinistcha or Roost Mandibuzz. Pickpocket, paired with Air Balloon, grants it the ability to steal items from contact-making opponents, most notably Lokix, as well as a way to win against Iron Jugulis, who cannot Earth Power with Air Balloon active, and common Closdire sets. Leftovers helps Tinkaton's lack of recovery, however, it is more used in Mold Breaker sets, that prefer ability to OHKO Ogerpon-C despite Sturdy with Gigaton Hammer. Tera Ghost can be used to Encore Excadrill into Rapid Spin, keeping Hazards on the field. This results in a potent weakness to dark types, most notably Lokix, whom it otherwise walls. Similarly, Tera Flying enables Tinkaton’s Encore to lock Excadrill’s Earthquake, preventing a potential sweep against Swords Dance + Sand Rush sets.

Tinkaton finds its place mainly in bulky offense and balance-oriented teams. Acting as a setter of Stealth Rock, complemented by teammates such as Lokix and Tyranitar that aim to remove items using Knock Off. Tinkaton can support its team with Thunder Wave and Encore, providing valuable speed control and insurance against set-up opponents, to benefit team-mates who appreciate the disruption to opponents’ momentum and speed. Tinkaton's lack of recovery requires teammates to act as catalysts for offensive advancement, such as Conkeldurr and Sinistcha.

[SET CREDITS]
Written by:
Ayatou
Quality checked by:
OceanicGamer
Estarossa
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
 
Last edited:
Add / Remove / Comment
[SET]
name: Utility Tinkaton
move 1: Stealth Rock / Thunder Wave
move 2: Knock Off
move 3: Encore
move 4: Gigaton Hammer
item: Air Balloon / Leftovers
ability: Pickpocket / Mold Breaker
nature: Jolly
evs: 252 HP / 4 Atk / 252 Spe
tera type: Ghost / Flying
[SET COMMENTS]

Tinkaton is differetiated from other defensive Pokemon (could add other defensive Pokemon examples) by its ideal defensive typing and excellent combination of Uutility moves. Stealth Rock helps the team by punishing opponent switches, and the defensive presence helps it achieve multiple hazard-setting opportunities. In some cases, Thunder Wave is preferred over Stealth Rock, mainly in teams that have another Stealth Rock user, such as Sandy Shocks and Heatran. Knock Off grants it item removal capability, threatening opponent switching and pivoting into key foes such as Excadrill, Heatran, Rotom-W and Tornadus-T (I recommend trying to rewrite this sentence, as it is a little bit confusing. I also recommend talking about how Knock Off can help to remove longevity, as all your examples have their longevity cut by being Knocked Off) Encore is another differentiating factor for Tinkaton from similar utility usages, as it can be used to shut down Defensive walls such as Skarmory and Toxapex, as well as slower setup sweepers like Terastallized Sinistcha and Hydrapple. as it can be used to lock slower Pokemon into moves they don't want to be locked into, such as Recover Toxapex or Calm Mind Sinistcha. (Reworded the sentence to remove the fluff, feel free to switch the examples I have give with others). Pickpocket, paired with Air Balloon, grants it the ability to steal items from key contact-making opponents, most notably Lokix, as well as a way to win against Iron Jugulis, who cannot Earth Power with Air Balloon active. (I think you should mention here that you wall most standard Clodsire sets with Air Balloon). Leftovers helps Tinkaton's lack of recovery, however, it is more used in Mold Breaker sets, that prefer ability to OHKO Ogerpon-C despite Sturdy with Gigaton Hammer. Tera Ghost can be used to Encore Excadrill into Rapid Spin, keeping Hazards on the field. This results in a potent weakness to dark types, most notably Lokix, whom it otherwise walls. Similarly, Tera Flying enables Tinkaton’s Encore to lock Excadrill’s Earthquake, preventing a potential sweep against Swords Dance + Sand Rush sets.

Tinkaton finds its place mainly in bulky offense and balance-oriented teams. Acting as a setter of Stealth Rock, complemented by teammates such as Lokix and Tyranitar that aim to remove items using Knock Off. Tinkaton's Encore acts as a way to lock opponents into a single move, most used against set up or hard hitting moves, resulting in incredible offensive synergy with teammates with great longevity such as Tornadus-T and Hydrapple, and incredible defensive synergy with tankier teammates such as Slowking. (I'm not too sure how Encore means it is a good partner for these Pokemon. I would probably just remove the Encore sentence and instead talk about how Thunder Wave can be used by Pokemon who appreciate the speed control). Tinkaton's lack of recovery requires teammates to act as catalysts for offensive advancement, such as Conkeldurr and Sinistcha.

[SET CREDITS]
Written by:
Ayatou
Quality checked by:
https://www.smogon.com/forums/members/user2.102/
https://www.smogon.com/forums/members/user3.103/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/

AMQC, feel free to add whatever I'm not an official member
 
Add / Remove / Comment
[SET]
name: Utility Tinkaton
move 1: Stealth Rock / Thunder Wave
move 2: Knock Off
move 3: Encore
move 4: Gigaton Hammer
item: Air Balloon / Leftovers
ability: Pickpocket / Mold Breaker
nature: Jolly
evs: 252 HP / 4 Atk / 252 Spe
tera type: Ghost / Flying
[SET COMMENTS]

Tinkaton is differetiated from other defensive Pokemon (could add other defensive Pokemon examples) by its ideal defensive typing and excellent combination of Uutility moves. Stealth Rock helps the team by punishing opponent switches, and the defensive presence helps it achieve multiple hazard-setting opportunities. In some cases, Thunder Wave is preferred over Stealth Rock, mainly in teams that have another Stealth Rock user, such as Sandy Shocks and Heatran. Knock Off grants it item removal capability, threatening opponent switching and pivoting into key foes such as Excadrill, Heatran, Rotom-W and Tornadus-T (I recommend trying to rewrite this sentence, as it is a little bit confusing. I also recommend talking about how Knock Off can help to remove longevity, as all your examples have their longevity cut by being Knocked Off) Encore is another differentiating factor for Tinkaton from similar utility usages, as it can be used to shut down Defensive walls such as Skarmory and Toxapex, as well as slower setup sweepers like Terastallized Sinistcha and Hydrapple. as it can be used to lock slower Pokemon into moves they don't want to be locked into, such as Recover Toxapex or Calm Mind Sinistcha. (Reworded the sentence to remove the fluff, feel free to switch the examples I have give with others). Pickpocket, paired with Air Balloon, grants it the ability to steal items from key contact-making opponents, most notably Lokix, as well as a way to win against Iron Jugulis, who cannot Earth Power with Air Balloon active. (I think you should mention here that you wall most standard Clodsire sets with Air Balloon). Leftovers helps Tinkaton's lack of recovery, however, it is more used in Mold Breaker sets, that prefer ability to OHKO Ogerpon-C despite Sturdy with Gigaton Hammer. Tera Ghost can be used to Encore Excadrill into Rapid Spin, keeping Hazards on the field. This results in a potent weakness to dark types, most notably Lokix, whom it otherwise walls. Similarly, Tera Flying enables Tinkaton’s Encore to lock Excadrill’s Earthquake, preventing a potential sweep against Swords Dance + Sand Rush sets.

Tinkaton finds its place mainly in bulky offense and balance-oriented teams. Acting as a setter of Stealth Rock, complemented by teammates such as Lokix and Tyranitar that aim to remove items using Knock Off. Tinkaton's Encore acts as a way to lock opponents into a single move, most used against set up or hard hitting moves, resulting in incredible offensive synergy with teammates with great longevity such as Tornadus-T and Hydrapple, and incredible defensive synergy with tankier teammates such as Slowking. (I'm not too sure how Encore means it is a good partner for these Pokemon. I would probably just remove the Encore sentence and instead talk about how Thunder Wave can be used by Pokemon who appreciate the speed control). Tinkaton's lack of recovery requires teammates to act as catalysts for offensive advancement, such as Conkeldurr and Sinistcha.

[SET CREDITS]
Written by:
Ayatou
Quality checked by:
https://www.smogon.com/forums/members/user2.102/
https://www.smogon.com/forums/members/user3.103/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/

AMQC, feel free to add whatever I'm not an official member
Appreciate it, I'll take those comments into account.
 
Add / Remove / Comment
[SET]
name: Utility Tinkaton
move 1: Stealth Rock / Thunder Wave
move 2: Knock Off
move 3: Encore
move 4: Gigaton Hammer
item: Air Balloon / Leftovers
ability: Pickpocket / Mold Breaker
nature: Jolly
evs: 252 HP / 4 Atk / 252 Spe
tera type: Ghost / Flying
[SET COMMENTS]

Tinkaton is differetiated from other defensive Pokemon (could add other defensive Pokemon examples) by its ideal defensive typing and excellent combination of Uutility moves. Stealth Rock helps the team by punishing opponent switches, and the defensive presence helps it achieve multiple hazard-setting opportunities. In some cases, Thunder Wave is preferred over Stealth Rock, mainly in teams that have another Stealth Rock user, such as Sandy Shocks and Heatran. Knock Off grants it item removal capability, threatening opponent switching and pivoting into key foes such as Excadrill, Heatran, Rotom-W and Tornadus-T (I recommend trying to rewrite this sentence, as it is a little bit confusing. I also recommend talking about how Knock Off can help to remove longevity, as all your examples have their longevity cut by being Knocked Off) Encore is another differentiating factor for Tinkaton from similar utility usages, as it can be used to shut down Defensive walls such as Skarmory and Toxapex, as well as slower setup sweepers like Terastallized Sinistcha and Hydrapple. as it can be used to lock slower Pokemon into moves they don't want to be locked into, such as Recover Toxapex or Calm Mind Sinistcha. (Reworded the sentence to remove the fluff, feel free to switch the examples I have give with others). Pickpocket, paired with Air Balloon, grants it the ability to steal items from key contact-making opponents, most notably Lokix, as well as a way to win against Iron Jugulis, who cannot Earth Power with Air Balloon active. (I think you should mention here that you wall most standard Clodsire sets with Air Balloon). Leftovers helps Tinkaton's lack of recovery, however, it is more used in Mold Breaker sets, that prefer ability to OHKO Ogerpon-C despite Sturdy with Gigaton Hammer. Tera Ghost can be used to Encore Excadrill into Rapid Spin, keeping Hazards on the field. This results in a potent weakness to dark types, most notably Lokix, whom it otherwise walls. Similarly, Tera Flying enables Tinkaton’s Encore to lock Excadrill’s Earthquake, preventing a potential sweep against Swords Dance + Sand Rush sets.

Tinkaton finds its place mainly in bulky offense and balance-oriented teams. Acting as a setter of Stealth Rock, complemented by teammates such as Lokix and Tyranitar that aim to remove items using Knock Off. Tinkaton's Encore acts as a way to lock opponents into a single move, most used against set up or hard hitting moves, resulting in incredible offensive synergy with teammates with great longevity such as Tornadus-T and Hydrapple, and incredible defensive synergy with tankier teammates such as Slowking. (I'm not too sure how Encore means it is a good partner for these Pokemon. I would probably just remove the Encore sentence and instead talk about how Thunder Wave can be used by Pokemon who appreciate the speed control). Tinkaton's lack of recovery requires teammates to act as catalysts for offensive advancement, such as Conkeldurr and Sinistcha.

[SET CREDITS]
Written by:
Ayatou
Quality checked by:
https://www.smogon.com/forums/members/user2.102/
https://www.smogon.com/forums/members/user3.103/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/

AMQC, feel free to add whatever I'm not an official member
I've made the proper changes imo. Will add you as a QC credit here if I'm allowed to lol, I'll wait for the official feedbacks
Thanks!
 
[SET]
name: Utility Tinkaton
move 1: Stealth Rock / Thunder Wave
move 2: Knock Off
move 3: Encore
move 4: Gigaton Hammer
item: Air Balloon / Leftovers
ability: Pickpocket / Mold Breaker
nature: Jolly
evs: 252 HP / 4 Atk / 252 Spe
tera type: Ghost / Flying
[SET COMMENTS]

Tinkaton is differetiated from other offensive Pokemon such as Fezandipiti and Rotom-Wash by its ideal defensive typing and excellent combination of utility moves. while i like the discussion point i'm gonna remove this sentence to keep the format more succinct, imo this point would need to be discussed more about the differences if kept and it doesn't really fit into this format.

Stealth Rock helps the team by punishing opponent switches, and the defensive presence helps it achieve multiple hazard-setting opportunities. In some cases, Thunder Wave is preferred over Stealth Rock, mainly in teams that have another Stealth Rock user, such as Sandy Shocks and Heatran. Knock Off provides the ability to remove items from opponents, crippling their staying power and making it riskier for the opponent to pivot or switch effectively with the item removal threat in mind. This is particularly useful against threats like Excadrill, Heatran, Rotom-W, and Tornadus-T, as it significantly reduces their longevity by depriving them of crucial items. (Content is good! I'm just trying to make this a bit shorter because this analysis is getting a little bit long)

Knock Off punishes switch-ins such as Excadrill, Heatran, and Rotom-W reducing their longevity and pairing well with Tinkaton's ability to set Stealth Rock, while removing Rocky Helmet from Pokemon such as Cobalion and Skarmory,. Thunder Wave is an option on teams with other Stealth Rock setters such as Heatran as it lets Tinkaton punish Pokemon such as Tornadus-T even further.

Encore is another differentiating factor for Tinkaton from similar utility usages, as it (fluff) can be used to lock slower Pokemon into moves they don't want to be locked into, such as Calm Mind Sinistcha or Roost Mandibuzz. Pickpocket, paired with Air Balloon, grants it the ability to steal items from contact-making opponents, most notably Lokix, as well as a way to win against Iron Jugulis, who cannot Earth Power with Air Balloon active, (weird mention because you can just be hurricane/dark pulsed on switch in anyway and thats gone) and common Closdire sets. Tinkaton must be careful of Assault Vest Tornadus-T when doing this though, as it will lose access to a lot of its movepool. Leftovers helps Tinkaton's lack of recovery, however, it is more used in Mold Breaker sets, that prefer ability to OHKO Ogerpon-C despite Sturdy with Gigaton Hammer. Tera Ghost can be used to Encore Excadrill into Rapid Spin, keeping Hazards on the field. This results in a potent weakness to dark types, most notably Lokix, whom it otherwise walls, and should only be used in an emergency as Tinkaton is still 2HKO'd by Excadrill if it chooses to Earthquake instead and this removes the ability for other more potent uses of Tera. Similarly, Tera Flying enables Tinkaton’s Encore to lock Excadrill’s Earthquake, preventing a potential sweep against Swords Dance + Sand Rush sets.

Tinkaton finds its place mainly in bulky offense and balance-oriented teams. Acting as a setter of Stealth Rock, complemented by teammates such as Lokix and Tyranitar that aim to remove items using Knock Off. I mean, Tinkaton already removes Knock Off so this point doesn't make much sense to me? Can mention that Lokix appreciates Stealth Rock to help wear down switch-ins and having Tinkaton Knock Off Cobalion to reduce chip on Lokix though. Tinkaton can support its team with Thunder Wave and Encore, providing valuable speed control and insurance against set-up opponents, to benefit team-mates who appreciate the disruption to opponents’ momentum and speed. This point doesn't actually give the reader any information on what to pair it with here, we're gonna have to rework this point a bit to help that. Tinkaton's lack of recovery requires teammates to act as catalysts for offensive advancement, such as Conkeldurr and Sinistcha. what does this mean? from my point of view i'm assuming that you mean that it doesn't have long term longevity therefore games need to be shorter and you need offensive power to make up for that, but then sinistcha mention doesn't make much sense and this is definitely confusing to the reader, lets also rework this.

[SET CREDITS]
Written by:
Ayatou
Quality checked by:
https://www.smogon.com/forums/members/user2.102/
https://www.smogon.com/forums/members/user3.103/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/

There is a lot ot edit here, so I'm not going to stamp this analysis yet. Feel free to tag it as QC 1/2 and put OceanicGamer in the QC checks part though.

Team options needs a significant overhaul here, some things I would preferably like focus on in team options are:

  • Mention 1-2 Pokemon that create synergistic defensive cores with Tinkaton and cover weaknesses such as Excadrill, Torn-T, Thundurus-T etc, for instance Slowking and Hydrapple.
  • Talk about Pokemon that can handle set up threats like Skeledirge and Excadrill that Tinkaton can't stop with Encore, so eg. Rotom-W, (can link prev point in for Exca answers?)
  • Mention some offensive Pokemon that appreciate Tink's Knock Off and SR support, eg. your Conk mention and Lokix mention.
  • Mention some offensive Pokemon that appreciate Tink covering for Lokix and its ability to deal with threats such as Latios trying to set up on them eg. Zarude, Keldeo, Thundy sorta stuff.
Be weary of the length while doing this, each of these points should only really take a sentence each. I can help cut down when I look at this again if needed however!
 
[SET]
name: Utility Tinkaton
move 1: Stealth Rock / Thunder Wave
move 2: Knock Off
move 3: Encore
move 4: Gigaton Hammer
item: Air Balloon / Leftovers
ability: Pickpocket / Mold Breaker
nature: Jolly
evs: 252 HP / 4 Atk / 252 Spe
tera type: Ghost / Flying
[SET COMMENTS]

Tinkaton is differetiated from other offensive Pokemon such as Fezandipiti and Rotom-Wash by its ideal defensive typing and excellent combination of utility moves. while i like the discussion point i'm gonna remove this sentence to keep the format more succinct, imo this point would need to be discussed more about the differences if kept and it doesn't really fit into this format.

Stealth Rock helps the team by punishing opponent switches, and the defensive presence helps it achieve multiple hazard-setting opportunities. In some cases, Thunder Wave is preferred over Stealth Rock, mainly in teams that have another Stealth Rock user, such as Sandy Shocks and Heatran. Knock Off provides the ability to remove items from opponents, crippling their staying power and making it riskier for the opponent to pivot or switch effectively with the item removal threat in mind. This is particularly useful against threats like Excadrill, Heatran, Rotom-W, and Tornadus-T, as it significantly reduces their longevity by depriving them of crucial items. (Content is good! I'm just trying to make this a bit shorter because this analysis is getting a little bit long)

Knock Off punishes switch-ins such as Excadrill, Heatran, and Rotom-W reducing their longevity and pairing well with Tinkaton's ability to set Stealth Rock, while removing Rocky Helmet from Pokemon such as Cobalion and Skarmory,. Thunder Wave is an option on teams with other Stealth Rock setters such as Heatran as it lets Tinkaton punish Pokemon such as Tornadus-T even further.

Encore is another differentiating factor for Tinkaton from similar utility usages, as it (fluff) can be used to lock slower Pokemon into moves they don't want to be locked into, such as Calm Mind Sinistcha or Roost Mandibuzz. Pickpocket, paired with Air Balloon, grants it the ability to steal items from contact-making opponents, most notably Lokix, as well as a way to win against Iron Jugulis, who cannot Earth Power with Air Balloon active, (weird mention because you can just be hurricane/dark pulsed on switch in anyway and thats gone) and common Closdire sets. Tinkaton must be careful of Assault Vest Tornadus-T when doing this though, as it will lose access to a lot of its movepool. Leftovers helps Tinkaton's lack of recovery, however, it is more used in Mold Breaker sets, that prefer ability to OHKO Ogerpon-C despite Sturdy with Gigaton Hammer. Tera Ghost can be used to Encore Excadrill into Rapid Spin, keeping Hazards on the field. This results in a potent weakness to dark types, most notably Lokix, whom it otherwise walls, and should only be used in an emergency as Tinkaton is still 2HKO'd by Excadrill if it chooses to Earthquake instead and this removes the ability for other more potent uses of Tera. Similarly, Tera Flying enables Tinkaton’s Encore to lock Excadrill’s Earthquake, preventing a potential sweep against Swords Dance + Sand Rush sets.

Tinkaton finds its place mainly in bulky offense and balance-oriented teams. Acting as a setter of Stealth Rock, complemented by teammates such as Lokix and Tyranitar that aim to remove items using Knock Off. I mean, Tinkaton already removes Knock Off so this point doesn't make much sense to me? Can mention that Lokix appreciates Stealth Rock to help wear down switch-ins and having Tinkaton Knock Off Cobalion to reduce chip on Lokix though. Tinkaton can support its team with Thunder Wave and Encore, providing valuable speed control and insurance against set-up opponents, to benefit team-mates who appreciate the disruption to opponents’ momentum and speed. This point doesn't actually give the reader any information on what to pair it with here, we're gonna have to rework this point a bit to help that. Tinkaton's lack of recovery requires teammates to act as catalysts for offensive advancement, such as Conkeldurr and Sinistcha. what does this mean? from my point of view i'm assuming that you mean that it doesn't have long term longevity therefore games need to be shorter and you need offensive power to make up for that, but then sinistcha mention doesn't make much sense and this is definitely confusing to the reader, lets also rework this.

[SET CREDITS]
Written by:
Ayatou
Quality checked by:
https://www.smogon.com/forums/members/user2.102/
https://www.smogon.com/forums/members/user3.103/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/

There is a lot ot edit here, so I'm not going to stamp this analysis yet. Feel free to tag it as QC 1/2 and put OceanicGamer in the QC checks part though.

Team options needs a significant overhaul here, some things I would preferably like focus on in team options are:

  • Mention 1-2 Pokemon that create synergistic defensive cores with Tinkaton and cover weaknesses such as Excadrill, Torn-T, Thundurus-T etc, for instance Slowking and Hydrapple.
  • Talk about Pokemon that can handle set up threats like Skeledirge and Excadrill that Tinkaton can't stop with Encore, so eg. Rotom-W, (can link prev point in for Exca answers?)
  • Mention some offensive Pokemon that appreciate Tink's Knock Off and SR support, eg. your Conk mention and Lokix mention.
  • Mention some offensive Pokemon that appreciate Tink covering for Lokix and its ability to deal with threats such as Latios trying to set up on them eg. Zarude, Keldeo, Thundy sorta stuff.
Be weary of the length while doing this, each of these points should only really take a sentence each. I can help cut down when I look at this again if needed however!
thanks a lot, im a bit busy so the changes will be made on Sunday
 
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