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OU Utility Weezing-Galar

Utility (Weezing-Galar) @ Heavy-Duty Boots / Leftovers
Ability: Neutralizing Gas
EVs: 252 HP / 252 Def / 4 SpD
Tera Type: Grass / Ghost / Flying
Bold Nature
- Defog
- Will-O-Wisp
- Pain Split / Protect
- Sludge Bomb / Strange Steam / Toxic Spikes / Toxic

[SET COMMENTS]
Galarian Weezing combines a fantastic defensive typing, solid defensive stats, and its unique ability to support the OU tier through reliable entry hazard removal. It can use Defog to remove hazards against even Gholdengo due to Neutralizing Gas suppressing Good as Gold. Will-O-Wisp furthers Galarian Weezing's physical sturdiness while statusing otherwise immune foes such as Garganacl, Gholdengo, and Hatterene. Pain Split is Galarian Weezing's primary method of recovery, as even with full investment, its measly base 65 HP stat allows it to usually heal up in front of foes such as Alomomola and Corviknight. On sets with Leftovers, Protect can be used instead to secure an additional turn of healing, as well as leverage Neutralizing Gas to the fullest extent against Pokemon greatly annoyed by it, such as Gliscor and Clefable. Galarian Weezing has a great deal of flexibility for its last move, but Sludge Bomb is generally preferred because it is a solid attack into Ogerpon-W, Iron Valiant, and Rillaboom. Strange Steam is an alternative attack to hit Great Tusk, Kyurem, and Darkrai harder and enjoys the upside of free turns given via confusion. Other alternatives include Toxic Spikes to pressure teams without reliable hazard removal or a Poison-type and Toxic to offer a higher damage status option to more quickly put down dangerous threats to Galarian Weezing's team, such as Ceruledge and Hatterene. Galarian Weezing usually opts for a fully defensive spread to best cover dangerous threats such as Ogerpon-W, Zamazenta, and Dragonite, as it can tank a hit from them while threatening back a crippling burn. However, on teams that need help covering Kingambit, a spread of 252 HP / 80 Def / 176 Spe with a Bold nature can be used to outspeed Adamant Kingambit, allowing Galarian Weezing to usually get off a burn and cripple it. Galarian Weezing typically prefers to Terastallize into the Grass-type, as this resists Ogerpon-W's STAB attacks in a pinch as well as turning Galarian Weezing's Ground-type weakness into a resistance. However, Tera Ghost is also popular to block opposing hazard removal such as Great Tusk's Rapid Spin and match up better into Ursaluna and Dragonite, and Tera Flying can also be used to gain a full immunity to incoming Ground-type attacks such as Landorus-T's Earth Power. Heavy-Duty Boots are usually favored to give Galarian Weezing easier entry against the hazards it wants to remove. However, on teams with secondary hazard removal, Leftovers can be used to help Galarian Weezing stay healthier, while Rocky Helmet can be employed to punish contact moves such as Alomomola's Flip Turn, Hisuian Samurott's Ceaseless Edge, and Corviknight's U-turn.

Teams looking for the most reliable entry hazard removal in the tier will find Galarian Weezing to be an invaluable teammate. Balance and Stall teams in particular appreciate this support, as well as Galarian Weezing's ability to help contain the ever-terrifying Ogerpon-W. Corviknight is a standout teammate on both playstyles, switching into Ground-type attacks such as Great Tusk's Headlong Rush and Psychic-type attacks such as Deoxys-S's Psycho Boost. Moreover, Corviknight and Galarian Weezing also complement each other by both being able to clear hazards, forcing teams to contend with both threatening to undo progress via Defog. This consistent hazard removal greatly enables balance teams by allowing Rock-weak wallbreakers such as Kyurem and Nasty Plot Tornadus-T to flourish. Stall teams also greatly enjoy the support Corviknight and Galarian Weezing provide, allowing Pokemon such as Blissey, Dondozo, and Toxapex to use Leftovers instead of Heavy-Duty Boots. Alomomola is another great teammate for Galarian Weezing, as it is bulky enough to confidently switch into threatening Ground-type and Steel-type attacks and compensate for Galarian Weezing's limited recovery options via Wish. Assault Vest Alomomola also greatly appreciates Galarian Weezing's prowess at removing hazards. Balance and bulky offense teams also appreciate Galarian Weezing keeping hazards off to give their powerful breakers, such as Ogerpon-W and Choice Specs Raging Bolt, more opportunities to safely enter the field and make progress. These teams also value Galarian Weezing suppressing Regenerator on common pivots like Alomomola and Galarian Slowking, so attackers that struggle with these such as Dragapult and Zamazenta will appreciate this additional offensive pressure. Galarian Weezing broadly fears strong special attackers such as Gholdengo, Glimmora, and Iron Moth, as these do not particularly fear getting burned and can target Galarian Weezing's poor Special Defense. Ting-Lu is therefore an excellent partner to answer these threats by soaking up most special attacks in the tier; in particular, it easily absorbs any incoming Psychic-type attacks that Galarian Weezing would be weak to. In return, Galarian Weezing can answer Rillaboom, Ogerpon, and Hisuian Samurott that trouble Ting-Lu. Lastly, limited recovery options can force Galarian Weezing to get worn down over a match as it repeatedly removes hazards, so other teammates that can help shoulder the burden, such as Great Tusk and Iron Treads, will help take the pressure off Galarian Weezing and keep it healthy.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/stads.110504/
Quality checked by:
https://www.smogon.com/forums/members/kd458.633798/
https://www.smogon.com/forums/members/setsu.548068/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
 
Last edited:
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Utility (Weezing-Galar) @ Heavy-Duty Boots / Leftovers
Ability: Neutralizing Gas
EVs: 252 HP / 252 Def / 4 SpD
Tera Type: Grass / Ghost / Flying
Bold Nature
- Defog
- Will-O-Wisp
- Pain Split / Protect
- Sludge Bomb / Strange Steam / Toxic Spikes / Toxic

[SET COMMENTS]
Galarian Weezing combines a fantastic defensive typing, solid defensive stats, and its unique ability to support the OverUsed tier through reliable hazard removal. Defog is Galarian Weezing's claim to fame, removing hazards against even Gholdengo due to Neutralizing Gas suppressing Good as Gold. Will-o-Wisp furthers Galarian Weezing's physically defensive sturdiness, while statusing otherwise immune foes such as Garganacl, Gholdengo, and Hatterene. Pain Split is Galarian Weezing's primary method of recovery, as even with full investment, its measly 65 HP stat allows it to usually heal up in front of foes such as Alomomola and Corviknight. On sets with Leftovers, Protect can be used instead to secure an additional turn of healing, as well as leverage Neutralizing Gas to the fullest extent against Pokemon greatly annoyed by it, such as Gliscor and Regenerator Pokemon like Alomomola and Galarian Slowking. (Does Protect do much against Regen mons, since Neut Gas only affects them when they switch out?) Galarian Weezing has a great deal of flexibility for its last move, but Sludge Bomb is generally preferred as a solid attack into Ogerpon-W, Iron Valiant, and Rillaboom. Sludge Bomb and Neutralizing Gas also synergize together to status Garganacl and cause Clefable to start taking chip damage from being poisoned. Strange Steam is an alternative attack to hit Great Tusk and Kyurem harder, and enjoys the upside of free turns via confusion. Other alternatives include Toxic Spikes to pressure teams without reliable hazard removal or a Poison-type, and Toxic to offer a higher damage status option to more quickly put down dangerous threats to Galarian Weezing's team. Galarian Weezing usually opts for a fully defensive spread to best cover dangerous threats such as Ogerpon-W, Zamazenta, and Dragonite, as it can tank a hit from them while threatening back a crippling burn. However, on teams that need help covering Kingambit, 176 Speed EVs can be used to outspeed Adamant max Speed Kingambit, (This is fantastic, but what spread is this specifically? Assuming it's 252 HP / 80 Def / 176 Spe with Bold, you could also say that this is just taking those EVs out of Defense rather than listing the spread in full) allowing Galarian Weezing to usually get off a burn and cripple it. Galarian Weezing typically prefers to use Tera Grass, as this resists Ogerpon-W's STAB attacks in a pinch as well as switching Galarian Weezing's Ground-type weakness to a resistance. However, Tera Ghost is also popular to block opposing hazard removal such as Great Tusk's Rapid Spin and match up better into Zamazenta and Tera Normal Dragonite, (Just cutting Zama here since even +6 press does <25%) and Tera Flying can also be used to gain a full immunity to incoming Ground-type attacks such as Landorus-T's Earth Power.

Teams looking for the most reliable hazard removal in the OverUsed tier will find Galarian Weezing to be an invaluable teammate. Balance and Stall teams in particular appreciate this support as well as Galarian Weezing's ability to help contain the ever-terrifying Ogerpon-W. Corviknight is a standout teammate on both playstyles, switching into Ground-type attacks such as Great Tusk's Headlong Rush and Psychic-type attacks such as Deoxys-S's Psycho Boost. Moreover, Corviknight and Galarian Weezing also compliment each other on hazard removal, forcing teams to contend with both threatening to undo progress via Defog. Alomomola is another great teammate for Galarian-Weezing, as it is bulky enough to confidently switch into threatening Ground-type and Steel-type attacks and compensate for Galarian Weezing's limited recovery options via Wish. Assault Vest Alomomola also greatly appreciates Galarian Weezing's prowess at removing hazards. Balance and Bulky Offensive teams can also appreciate Galarian Weezing keeping hazards off to give their hazard-weak breakers, such as Kyurem, Life Orb Tornadus-T, and Ogerpon-W, more opportunities to safely enter the field and make progress. These teams also value Galarian Weezing suppressing Regenerator on common pivots like Alomomola and Galarian Slowking, so attackers that struggle with these such as Dragapult and Zamazenta will appreciate this additional offensive pressure. Galarian Weezing broadly fears strong special attackers such as Darkrai, Raging Bolt, and Heatran, as these do not particularly fear getting burned and can do strong damage to Galarian Weezing's poor special defense stat. Ting-Lu is therefore an excellent partner to answer these threats by soaking up most special attacks in the tier, in particular easily absorbing any incoming Psychic-type attacks that Galarian Weezing would be weak to. Lastly, limited recovery options can force Galarian Weezing to get worn down over a match as it repeatedly removes hazards, so other teammates who can help shoulder the burden, such as Great Tusk, Iron Treads, or Cinderace (You already note Corv being able to do this earlier, could cut a more niche partner like Cinderace and replace with "the aforementioned Corviknight" or something like that?) will help distribute the pressure and keep Galarian Weezing healthy.

(You mention it being good on stall teams near the start of this paragraph, is there any reason in particular why? It's their most reliable anti-hazard support which is, of course, relevant to stall, but it also can let stall get greedy with items like Lefties on Blissey / Dozo / etc.; no worries if you feel this is a bit too niche though, this paragraph is already reasonably bulky. Another note could be that Ceruledge walls and can set up on most Weezing-G, so bulkier teams will need to pack a way to deal with this, or you could briefly mention that Toxic is useful against Ceruledge in Paragraph 1.)

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/stads.110504/
Quality checked by:
https://www.smogon.com/forums/members/tbd/
https://www.smogon.com/forums/members/tbd/
Grammar checked by:
https://www.smogon.com/forums/members/tbd/
Excellent analysis, QC 1/2!
 
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QC 2/2
after implemented, thank you!

Utility (Weezing-Galar) @ Heavy-Duty Boots / Leftovers
Ability: Neutralizing Gas
EVs: 252 HP / 252 Def / 4 SpD
Tera Type: Grass / Ghost / Flying
Bold Nature
- Defog
- Will-O-Wisp
- Pain Split / Protect
- Sludge Bomb / Strange Steam / Toxic Spikes / Toxic

[SET COMMENTS]
Galarian Weezing combines a fantastic defensive typing, solid defensive stats, and its unique ability to support the OverUsed tier through reliable hazard removal. Defog is Galarian Weezing's claim to fame, removing hazards against even Gholdengo due to Neutralizing Gas suppressing Good as Gold. Will-o-Wisp furthers Galarian Weezing's physically defensive sturdiness, while statusing otherwise immune foes such as Garganacl, Gholdengo, and Hatterene. Pain Split is Galarian Weezing's primary method of recovery, as even with full investment, its measly 65 HP stat allows it to usually heal up in front of foes such as Alomomola and Corviknight. On sets with Leftovers, Protect can be used instead to secure an additional turn of healing, as well as leverage Neutralizing Gas to the fullest extent against Pokemon greatly annoyed by it, such as Gliscor and Clefable. Protect also helps pressure Regenerator Pokemon like Alomomola and Galarian Slowking by racking up additional chip damage from status and making it more difficult for them to heal while switching out. Not really sure how much Protect impacts here, particularly in Galarian Slowking's case. If we had to pick something to cut down on fluff, I would remove this part Galarian Weezing has a great deal of flexibility for its last move, but Sludge Bomb is generally preferred as a solid attack into Ogerpon-W, Iron Valiant, and Rillaboom. Sludge Bomb and Neutralizing Gas also synergize together to status Garganacl and cause Clefable to start taking chip damage from being poisoned. This is fine but Toxic does this better, and you already alluded to Garganacl and Clefable earlier in the paragraph. I would remove this part and briefly mention it in the Toxic part rather than here. Strange Steam is an alternative attack to hit Great Tusk and Kyurem harder, I would add Darkrai and Zamazenta, but at least Darkrai and enjoys the upside of free turns via confusion. Other alternatives include Toxic Spikes to pressure teams without reliable hazard removal or a Poison-type, and Toxic to offer a higher damage status option to more quickly put down dangerous threats to Galarian Weezing's team, such as Ceruledge and Garganacl. Hatterene which may otherwise attempt to set up against it could be a good mention Galarian Weezing usually opts for a fully defensive spread to best cover dangerous threats such as Ogerpon-W, Zamazenta, and Dragonite, as it can tank a hit from them while threatening back a crippling burn. However, on teams that need help covering Kingambit, a spread of 252 HP / 80 Def / 176 Spe with a Bold nature can be used to outspeed Adamant max Speed Kingambit, allowing Galarian Weezing to usually get off a burn and cripple it. Galarian Weezing typically prefers to use Tera Grass, as this resists Ogerpon-W's STAB attacks in a pinch as well as switching Galarian Weezing's Ground-type weakness to a resistance. However, Tera Ghost is also popular to block opposing hazard removal such as Great Tusk's Rapid Spin and match up better into Offensive Zamazenta and Dragonite, Ursaluna should arguably be the main focus over these 2 and Tera Flying can also be used to gain a full immunity to incoming Ground-type attacks such as Landorus-T's Earth Power. It can be hard to dedicate a section to the items specifically, since you already mentioned Leftovers in the Protect part, but a small sentence about Heavy-Duty Boots would be worth it in my opinion. This would also give you space to mention Rocky Helmet.

Teams looking for the most reliable hazard removal in the OverUsed tier will find Galarian Weezing to be an invaluable teammate. Balance and Stall teams in particular appreciate this support as well as Galarian Weezing's ability to help contain the ever-terrifying Ogerpon-W. Corviknight is a standout teammate on both playstyles, switching into Ground-type attacks such as Great Tusk's Headlong Rush and Psychic-type attacks such as Deoxys-S's Psycho Boost. Moreover, Corviknight and Galarian Weezing also compliment each other on hazard removal, forcing teams to contend with both threatening to undo progress via Defog. The support from these two is invaluable both on balance archetypes, where the consistent hazard removal allows other defensive Pokemon such as Ting-Lu and Rock-weak breakers such as Kyurem and Life Orb Tornadus-T to flourish, and on stall teams, where Pokemon such as Blissey, Dondozo, and Toxapex appreciate being able to use Leftovers instead of Heavy-Duty Boots. This is all one big idea and it gets hard to read at some point, would be good to separate it in two. I would also change Life Orb to Nasty Plot in the Tornadus-T part, or mention Life Orb Nasty Plot, just to make it clear. Alomomola is another great teammate for Galarian-Weezing, as it is bulky enough to confidently switch into threatening Ground-type and Steel-type attacks and compensate for Galarian Weezing's limited recovery options via Wish. Assault Vest Alomomola also greatly appreciates Galarian Weezing's prowess at removing hazards. Balance and Bulky Offensive teams can also appreciate Galarian Weezing keeping hazards off to give their hazard-weak breakers, such as Kyurem, Life Orb Tornadus-T, and Ogerpon-W, more opportunities to safely enter the field and make progress. You already mentioned as much earlier but without Ogerpon-W. I would remove this part or rework it to mention other attackers not necessarily weak to rocks like Dragapult which you mention below These teams also value Galarian Weezing suppressing Regenerator on common pivots like Alomomola and Galarian Slowking, so attackers that struggle with these such as Dragapult and Zamazenta will appreciate this additional offensive pressure. Galarian Weezing broadly fears strong special attackers such as Gholdengo, Big check missing in mentions. I do not think having one too many examples hurts, if anything you are missing a couple other big ones in Iron Crown, Glimmora, and Iron Moth. I would consider adding a couple of them, maybe even over Heatran; it does not have to be here ofc if you think there is a better place to fit them. Darkrai, Raging Bolt, and Heatran, as these do not particularly fear getting burned and can do strong damage to Galarian Weezing's poor special defense stat. Ting-Lu is therefore an excellent partner to answer these threats by soaking up most special attacks in the tier, in particular easily absorbing any incoming Psychic-type attacks that Galarian Weezing would be weak to. You may mention how in turn, Galarian Weezing can check the likes of Rillaboom, Ogerpon, and Hisuian Samurott that trouble Ting-Lu Lastly, limited recovery options can force Galarian Weezing to get worn down over a match as it repeatedly removes hazards, so other teammates who can help shoulder the burden, such as Great Tusk, Iron Treads, or the aforementioned Corviknight Just not a big fan on mentioning Corviknight yet again. In general there is a lot of repeated information, and cutting down on it will only help at this point will help distribute the pressure and keep Galarian Weezing healthy. Kyurem is a tricky mention but often Gweezing teams have to find a good check for it, hence specially defensive Corviknight, Tera Ting-Lu, sometimes Iron Crown and Kingambit. Up to you if you can find space


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/stads.110504/
Quality checked by:
https://www.smogon.com/forums/members/tbd/
https://www.smogon.com/forums/members/tbd/
Grammar checked by:
https://www.smogon.com/forums/members/tbd/
 
Last edited:
:pmd/weezing-galar:

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[SET]

Utility (Weezing-Galar) @ Heavy-Duty Boots / Leftovers
Ability: Neutralizing Gas
EVs: 252 HP / 252 Def / 4 SpD
Tera Type: Grass / Ghost / Flying
Bold Nature
- Defog
- Will-O-Wisp
- Pain Split / Protect
- Sludge Bomb / Strange Steam / Toxic Spikes / Toxic

[SET COMMENTS]
Galarian Weezing combines a fantastic defensive typing, solid defensive stats, and its unique ability to support the OverUsed OU tier through reliable entry hazard removal. Defog is Galarian Weezing's claim It can use Defog to fame, removing remove hazards against even Gholdengo due to Neutralizing Gas suppressing Good as Gold. Will-O-Wisp furthers Galarian Weezing's physically defensive physical sturdiness, (RC) while statusing otherwise immune foes such as Garganacl, Gholdengo, and Hatterene. Pain Split is Galarian Weezing's primary method of recovery, as even with full investment, its measly base 65 HP stat allows it to usually heal up in front of foes such as Alomomola and Corviknight. On sets with Leftovers, Protect can be used instead to secure an additional turn of healing, as well as leverage Neutralizing Gas to the fullest extent against Pokemon greatly annoyed by it, such as Gliscor and Clefable. Galarian Weezing has a great deal of flexibility for its last move, but Sludge Bomb is generally preferred as because it is a solid attack into Ogerpon-W, Iron Valiant, and Rillaboom. Strange Steam is an alternative attack to hit Great Tusk, Kyurem, and Darkrai harder, (RC) and enjoys the upside of free turns given via confusion. Other alternatives include Toxic Spikes to pressure teams without reliable hazard removal or a Poison-type, (RC) and Toxic to offer a higher damage status option to more quickly put down dangerous threats to Galarian Weezing's team, such as Ceruledge and Hatterene. Galarian Weezing usually opts for a fully defensive spread to best cover dangerous threats such as Ogerpon-W, Zamazenta, and Dragonite, as it can tank a hit from them while threatening back a crippling burn. However, on teams that need help covering Kingambit, a spread of 252 HP / 80 Def / 176 Spe with a Bold nature can be used to outspeed Adamant max Speed Kingambit, allowing Galarian Weezing to usually get off a burn and cripple it. Galarian Weezing typically prefers to use Tera Grass Terastallize into the Grass-type, as this resists Ogerpon-W's STAB attacks in a pinch as well as switching turning Galarian Weezing's Ground-type weakness to into a resistance. However, Tera Ghost is also popular to block opposing hazard removal such as Great Tusk's Rapid Spin and match up better into Ursaluna and Dragonite, and Tera Flying can also be used to gain a full immunity to incoming Ground-type attacks such as Landorus-T's Earth Power. Heavy-Dut Heavy-Duty Boots are usually favoured favored to give Galarian Weezing easier entry against the hazards it wants to remove. (AP) However, but on teams with secondary hazard removal, Leftovers can be used to help Galarian Weezing stay healthier, (AC) while Rocky Helmet can be employed to punish contact moves such as Alomomola's Flip Turn, Hisuian Samurott's Ceaseless Edge, and Corviknight's U-turn.

Teams looking for the most reliable entry hazard removal in the OverUsed tier will find Galarian Weezing to be an invaluable teammate. Balance and stall teams in particular appreciate this support, (AC) as well as Galarian Weezing's ability to help contain the ever-terrifying Ogerpon-W. Corviknight is a standout teammate on both playstyles, switching into Ground-type attacks such as Great Tusk's Headlong Rush and Psychic-type attacks such as Deoxys-S's Psycho Boost. Moreover, Corviknight and Galarian Weezing also compliment complement each other on hazard removal by both being able to clear hazards, forcing teams to contend with both threatening to undo progress via Defog. This consistent hazard removal greatly enables balance teams by allowing Rock-weak breakers wallbreakers such as Kyurem and Nasty Plot Tornadus-T to flourish. Stall teams also greatly enjoy the support Corviknight and Galarian Weezing provide, allowing Pokemon such as Blissey, Dondozo, and Toxapex appreciate being able to use Leftovers instead of Heavy-Duty Boots. Alomomola is another great teammate for Galarian-Weezing Galarian Weezing, as it is bulky enough to confidently switch into threatening Ground-type and Steel-type attacks and compensate for Galarian Weezing's limited recovery options via Wish. Assault Vest Alomomola also greatly appreciates Galarian Weezing's prowess at removing hazards. Balance and bulky Offensive offense teams can also appreciate Galarian Weezing keeping hazards off to give their powerful breakers, such as Ogerpon-W and Choice Specs Raging Bolt, more opportunities to safely enter the field and make progress. These teams also value Galarian Weezing suppressing Regenerator on common pivots like Alomomola and Galarian Slowking, so attackers that struggle with these such as Dragapult and Zamazenta will appreciate this additional offensive pressure. Galarian Weezing broadly fears strong special attackers such as Gholdengo, Glimmora, and Iron Moth, as these do not particularly fear getting burned and can do strong damage to target Galarian Weezing's poor Special Defense stat. Ting-Lu is therefore an excellent partner to answer these threats by soaking up most special attacks in the tier, (RC); (ASC) in particular, (AC) it easily absorbing absorbs any incoming Psychic-type attacks that Galarian Weezing would be weak to. In turn return, Galarian-Weezing Galarian Weezing can answer Rillaboom, Ogerpon, and Hisuian Samurott which that trouble Ting-Lu. Lastly, limited recovery options can force Galarian Weezing to get worn down over a match as it repeatedly removes hazards, so other teammates who that can help shoulder the burden, such as Great Tusk or and Iron Treads, will help distribute take the pressure off Galarian Weezing and keep Galarian Weezing it healthy.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/stads.110504/
Quality checked by:
https://www.smogon.com/forums/members/kd458.633798/
https://www.smogon.com/forums/members/setsu.548068/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/

GP Team done
 
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